Elden Ring

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To be fair when you're making a long-ass 100hr+ game there's a tradeoff between music being memorable vs not being fucking irritating after a while so I'm glad they went the more ambient way.
I haven't really thought about the game's music too much. The music in the fort/castle leading to the Radahn boss fight was nice, I guess; and the stupid latin chorus in every major boss fight was kinda dumb but still fitting in a way. Other than that, meh.
 
To be fair when you're making a long-ass 100hr+ game there's a tradeoff between music being memorable vs not being fucking irritating after a while so I'm glad they went the more ambient way.
That's the thing though, for the other games it was always hub or boss music i can recall, not the ambient stuff. For ER I can't even remember the Roundtable background theme despite spending so long there.
 
So while I'm really digging the game and doing adventure stuff, I'm not exactly sure what I'm working towards. I get the idea that I'm supposed to be killing these demigods, but I'm not sure how most of what I'm doing leads to that.

Don't get me wrong, I'm enjoying bopping around and killing bosses and tree people and stuff, but while it's pretty cool to take an underground waterway into what looks like an outer space pocket dimension, I feel like I'm missing some story beats somewhere.
 
To be fair when you're making a long-ass 100hr+ game there's a tradeoff between music being memorable vs not being fucking irritating after a while so I'm glad they went the more ambient way.
A lot of the main bosses (save for Radagon) have really lame themes, which I don't think is true for other souls games, it makes sense for ambient music to be really normal while you are riding around the open world on torrent but none of the boss themes really stick out as exceptional.
So while I'm really digging the game and doing adventure stuff, I'm not exactly sure what I'm working towards. I get the idea that I'm supposed to be killing these demigods, but I'm not sure how most of what I'm doing leads to that.

Don't get me wrong, I'm enjoying bopping around and killing bosses and tree people and stuff, but while it's pretty cool to take an underground waterway into what looks like an outer space pocket dimension, I feel like I'm missing some story beats somewhere.
You are playing a souls game, if you aren't reading the description of every item you pick up and talking to every npc then you won't get a lot of it.
 
So, after some 30 attempts at the Malenia fight I finally gave up, flicked on a trainer, and "beat" the fight that way. My only regret is not doing so sooner,; it would have saved me some time. Seriously, fuck that whole boss fight.
DISHONORABRU!
COMMIT SUDOKU!

especially since you're playing a game with dozens of no trainer needed win buttons like the blood katana or that magic or that other weapon or....
 
That's the thing though, for the other games it was always hub or boss music i can recall, not the ambient stuff. For ER I can't even remember the Roundtable background theme despite spending so long there.
Yeah. I'd rather and have listened to Majula's or DS1's main menu theme (they're ambient imo) on a loop for entire days, can't remember the music Roundtable Hold either. I've never played a Zelda game in my life but have the soundtracks on my devices (I listen to ones from Majora's Mask and Twilight Princess the most because I'm a sadsack). People don't really conplain about Pokemon battle themes despite how often they're repeated, the Action 52 Cheetahmen game has only one song and it's so good it's been remixed and remastered by fans, we're not complaining about the lack of variety.
I liked the space elements in the ER though, Astel's music is like something out of a dramatized astronomy documentary or that meme that really gets how you're supposed to feel when you listen to it.
 
I finally finished Elden Ring after almost 70 hours of this shit. I had a real fun time with it at least until the end. The fact that almost everything in the endgame almost kills you in one hit is ridiculous and I had to eventually respec to boost the fuck out of my Vitality and try to follow an endgame build for my character. I didnt like the final boss because that bastard would always be sprinting from one end of the arena to the other while it spams a bunch of shit it got so infuriating. To add salt on the wound if i died at the final boss I have to repeat the Radagon fight again just made it tedious and boring. I'm probably going to wait and see if From actually does some major rebalancing to the endgame for me to do a second playthrough.
 
Dunno if this was shared but back in March 23, there was an interesting post on Reddit that caught the eyes of certain Tarnished.
1648895867661.png
However, the post was deleted soon after. Wait, that name sounds familiar:
1648895927900.png
Blizzard Dev, Hearthstone Dev with dangerhair. Commiefornia. Heh, another Maidenless I see.
 
Agreed. Up through the Capital, I was having blast. Everything after that, including much of the endgame optional stuff was a huge slog. Bosses as mobs, gank squads everywhere, everything trashing you in 1-2 hits, and nothing being very fun to fight in general, though I'd say that was a problem with many of the games bosses. They really went overboard with the whole "try to survive the wombo combo, then try to squeeze in a single hit because the boss is going off again" thing. That and overly large bosses that spazz the camera and consistently kill you offscreen because you can't see what they're doing.
 
Dunno if this was shared but back in March 23, there was an interesting post on Reddit that caught the eyes of certain Tarnished.
View attachment 3136163
However, the post was deleted soon after. Wait, that name sounds familiar:
View attachment 3136165
Blizzard Dev, Hearthstone Dev with dangerhair. Commiefornia. Heh, another Maidenless I see.
> Can I just turn multiplayer off.
Motherfucker just switch to offline mode.
 
I just took down the Godskin Duo. Got them on the third try, and it honestly was easier than I thought it would be based on the fextralife article on the fight in question. The secret for me was to have the Mimic Tear, the Recusant Bernhal(SP?) Phantom and just gang up on them one at a time. Killing the thin one first; and then moving on to the other. Rinse and repeat, healing as necessary until the fight is over.

Also, the Dragon that I had to kill before I got to this fight was rather annoying, bosses where you have to fight the camera as much as you do the boss itself irritate me quite a bit. So many of the big enemies in this game need more lock-on points because fighting unlocked is such a pain in the ass.
 
The multiplayer in ER is entirely opt-in anyway. Unless the guy is complaining about messages?
He was probably bitching about being invaded while you have a player phantom summoned, in other words he wants all the benefits of co-op without the risk of invasions. Which means he really needs to play a different game instead.
 
Can I do anything with these unique weapons that I keep getting from bosses? I'm not going to use most of them and getting Jewed for 500 runes each seems like bullshit.
 
Can I do anything with these unique weapons that I keep getting from bosses? I'm not going to use most of them and getting Jewed for 500 runes each seems like bullshit.
Legendary weapons kind of suck in this game. Not being able to buff or infuse them means a + 20 generic weapon will always outclass legendaries via scaling bonuses alone. It doesn't help that the few that did truly feel legendary got nerfed into the ground in patch 1.03.
 
I had good luck with the endgame with a blasphemous blade -- the special attack on that melts phase 1 of the final boss and staggers/stuns most bosses in the game.

I agree the endgame did seem a bit over tuned. If you get 60 vigor or so and specifically seek out a really good +10 weapon skill you'll be fine, but if you're used to previous Souls game where you can easily win with <20 vigor and a standard max level weapon, you're in for some pain.

The scaling with the game is my only disappointment. If you do too much content, the game is generally far too easy up until the very last 5% or so. Plenty of half-assed legacy dungeon lites everywhere where if you out level it you'll just crush the boss. They clearly ran out of time with a lot of the locations and just left them mostly unfleshed out.

Great game though, glad I played it. Got all the achievements and happy to be done.

DS1 = Bloodborne > DS2/3/Elden ring for me.
 
One problem that I legitimately have with the game is how often enemies will hit you through walls or even the floor. I've gotten fucked over at least a dozen times because of this and it's the only thing about the game that pisses me off. I can deal with the difficulty without even getting annoyed, but getting screwed like this is bullshit.
 
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