Elden Ring

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Any recommendations for a strength weapon for early use? I’m hewing towards strength but I don’t have the endurance to safely use an ultra greatsword with a shield.
Outside Stormhill gate or whatever it's called there's a knight's camp with two carriages. One of them has a relatively light greatsword in it.
 
Any recommendations for a strength weapon for early use? I’m hewing towards strength but I don’t have the endurance to safely use an ultra greatsword with a shield.
You can get the greataxe in a wagon-chest on the road south-east of the gatefront ruins. Requires 30 strength but you can wield it if you two-hand with 20 (or 21) strength.
I see they simplified magic to two basic types, how does a dual sorcery/incantation build play? I played an Omni magic build in DS3 and other than squishiness it was an absolute blast
My friend respec'd into faith and intelligence in order to use hexes and they did very poor damage, so I don't see much potential there. There are some very good sorceries that have relatively low requirements. The main downside I see is having to upgrade a melee weapon, an incantation catalyst, and a sorcery staff.
 
Now that I have a better handle on parrying, I think I might rebirth and go sorcerer-knight. The Carian Knight gear is sexy.
 
Any recommendations for a strength weapon for early use? I’m hewing towards strength but I don’t have the endurance to safely use an ultra greatsword with a shield.
You can get the greataxe in a wagon-chest on the road south-east of the gatefront ruins. Requires 30 strength but you can wield it if you two-hand with 20 (or 21) strength.
I think you just have to stop the carriage to loot it. Just do a ride by attack on one of the Trolls and they will stop. The GreatAxe is definately different vs previous games. Previous games it was all vertical attacks but the Light attacks are vertical but the Heavy attack is a sweep attack in Elden Ring.
 
I don't think you even have to stop it. I remember looting one or two that was in motion.

Edit: also re: magic chat, being a caster in souls games usually means suffering through the early sections as basically a gimped specialised melee class until you eventually fill out your build, with the reward of nuking shit late game.
Since respeccing is so easy now maybe skipping spells completely at the start would be the go. Then rebirth your shirtless greatclub barbarian hobo into a wizzzard at level 80 or something
 
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I don't think it's flawless, hell after O&S the game suffers a pretty steep downturn in quality but it nails a bunch of things the following games don't, mainly exploration and having the feeling of it being a unique world. I can remember every single area in DS1 because they're all pretty drastically different. You have a dingy city, a poisonous swamp, a dusky forest, a crystal covered library, a trap filled fortress, etc. For DS2 the only thing that comes to mind is the same boring caves over and over, for DS3 the same kind of thing only outside of Irithyl it's run down shanty towns and cemeteries, for Bloodborne it's either the same black brick streets or niggerman central which suck because the enemies in those areas are annoying as fuck.

The second thing is DS1 not giving you teleporting until like 75% of the way through the game makes the world feel like a real place you have to pay attention to. In DS2 onward it feels like a bunch of levels with a few little optional paths because you can just warp wherever from the beginning. I think the open world in ER actually alleviates this somewhat since even if you're warping all over the place there's so much ground to cover it doesn't feel like you're just warping between hallways. I still wish they could have put in some crazy shortcut shenannigans in ER like DS1 had but I understand that's insanely hard to do in an open world.

A lot of the issues I have with DS 1 just comes down to the placement of bonfires and NPC's. Bed of Chaos is the most egregious example but there's more where if you fail you have to backtrack 5 minutes to get back to where you were. Or, if you need to get to a specific NPC like a blacksmith that's another 5 minutes of running to get there.

The other issue I have is that once you get fast travel you cannot travel to just any bonfire and that just creates more needless time wasting. I'm not saying fast travel needed to be available from the get go. But once you get it there is no reason why you shouldn't be allowed to travel to any bonfire you have visited just like every other subsequent game has done. It's for that reason whenever I go through Blighttown to fight the spider I don't rest at a bonfire and just homeward bone out of there the instant I beat the spider.

Then there's other niggling things: getting boss weapons didn't need to be made so very cryptic. Then there's some boss fights that are just bad. Capra Demon isn't difficult at all it's JUST THAT FUCKING TREE THAT BLOCKS YOUR LINE OF SIGHT. That tree didn't need to be there. Because of that tree and the extremely small arena it forces you to play a very specific way to just kill the Capra Demon ASAP. Oh, and if you failed at the fight because of that fucking tree or the hit-detection just fucked you over when killing one of those dogs and you get stun-locked and the Capra Demon one shots you, guess what? ANOTHER 5 MINUTES OF RUNNING BACK TO THAT SPOT.

Centipede Demon: terrible fight. You have to play a very specific way and just stay on this narrow platform waiting for it to come at you. Not a hard fight at all once you know what to do but it's badly designed.

Bed of Chaos needs no introduction. The main problem I have with this fight is the 5 minutes it takes to get back to this boss every single time you fail. Just put a bonfire next to the boss and the Remastered version could have easily done that.

Gravelord Nito: again, not a hard fight once you know what to do. But, staying in a little spot and just hugging the boss and tanking aoe or equipping a holy weapon to get rid of the basic bitch skeletons was just poorly thought out.

I don't know what to think of the Four Kings but it suffers from the same problem where if you fail you have to backtrack 5+ minutes.

Oh and stun-locking is bullshit. I was glad to see that gone in the later games.
 
I'm really afraid that the item collecting is going to fuck things over for my overall enjoyment in the long run. Like you're going to need to spend 8 hours or more just farming or some bullshit late game. I mean this has been a staple to the series that they never quite fixed in previous installments and the only game that addressed this was the DES Remake.

There's still a real lack of info on where you can get what because you can find high end stuff just laying around outside.
 
Fuck the sniper guys with the greatbows and magic arrows. I got owned by one so I was tilting the camera to see where he was and he shot me from so far away the game didn't even finish rendering his character model.
That area is like Shrine of Amana on PCP. Just brutal. Luckily it's also gorgeous.
 
I'm really afraid that the item collecting is going to fuck things over for my overall enjoyment in the long run. Like you're going to need to spend 8 hours or more just farming or some bullshit late game. I mean this has been a staple to the series that they never quite fixed in previous installments and the only game that addressed this was the DES Remake.

There's still a real lack of info on where you can get what because you can find high end stuff just laying around outside.
My favorite part of item collecting is having to scour through your entire inventory anytime you find Godfrey's Dirty Socks or some other bullshit that has zero indication whether it's a key item, consumable or something else entirely.
 
Ash of War: Barricade Shield is insane. It raises your stability but I was not expecting it to raise it to: "Basically I can do whatever the hell I want with a medium shield and guard counter without worrying about stamina management."

Here's what I mean:

Not Active


Active (using it counts as a block so you don't even need to run away to apply it, just cast it when the boss is about to hit you to maximize duration)


He was the only boss I could find when I decided to record, everyone else in the area was dead.

It gets worse with a greatshield, you don't even need to lower your shield to make your stamina back between attacks.

I know there were a few people who weren't happy with shields and preferred rolling, and up until Barricade Shield I thought it was actually pretty even considering the amount of stamina damage bosses did (and attack frequency) was constantly breaking my guard. But now? Unless there's another rolling Ash of War I don't know about I don't think Quickstep is gonna even this score.

My favorite part of item collecting is having to scour through your entire inventory anytime you find Godfrey's Dirty Socks or some other bullshit that has zero indication whether it's a key item, consumable or something else entirely.
When you get a new item, that special window shows up that you have to dismiss announcing you have a new item. In the top left corner of that window a symbol should show up corresponding to what kind of item it is. Should be the same icon as in your inventory categories but it's not a good indicator. When you're starting out that symbol means next to nothing and I don't see why they couldn't have just had some text.

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I don't think you even have to stop it. I remember looting one or two that was in motion.

Edit: also re: magic chat, being a caster in souls games usually means suffering through the early sections as basically a gimped specialised melee class until you eventually fill out your build, with the reward of nuking shit late game.
Since respeccing is so easy now maybe skipping spells completely at the start would be the go. Then rebirth your shirtless greatclub barbarian hobo into a wizzzard at level 80 or something
My first build so far has been sorcerer and it is so easy. You just use the stupid rock throw and carian sword slice to kill everything. You can get a staff that has S scaling with INT with minor annoyance, but I don't think its locked behind any boss. You can get very powerful as a sorcerer. I one-shot Radahn and Godfrey with sorcery. It is OP in early mid (haven't been to late-game), and I have never felt weak as a sorcerer so far.
 
I'm really afraid that the item collecting is going to fuck things over for my overall enjoyment in the long run. Like you're going to need to spend 8 hours or more just farming or some bullshit late game. I mean this has been a staple to the series that they never quite fixed in previous installments and the only game that addressed this was the DES Remake.

There's still a real lack of info on where you can get what because you can find high end stuff just laying around outside.
I kinda enjoy playing these games as regular adventures where you don't know what you're going to get until it drops, life is more fun without a wiki, see?
Admittedly the one time I did a minmax high-info build was in a DS3 replay with a Parting Flame/Parry Dagger/Dark Hand/Demon Scar pyromancer and it was rad as fuck but I don't think I had to farm anything, just run like a bitch through hell.

Fuck the sniper guys with the greatbows and magic arrows. I got owned by one so I was tilting the camera to see where he was and he shot me from so far away the game didn't even finish rendering his character model.
Getting wrecked by dragon greatbows was fun in the previous games so we gave them railguns this time
 
@SalmonForSale i don't remember this being in dark souls 3, but in elden ring attacking right after a quickstep does the same attack as coming out of a roll and that killed it for me. i was hoping quickstep would let you fight like the good hunter but i feel kinda limited by it.
 
My first build so far has been sorcerer and it is so easy. You just use the stupid rock throw and carian sword slice to kill everything. You can get a staff that has S scaling with INT with minor annoyance, but I don't think its locked behind any boss. You can get very powerful as a sorcerer. I one-shot Radahn and Godfrey with sorcery. It is OP in early mid (haven't been to late-game), and I have never felt weak as a sorcerer so far.
I have been jealous of the sorcery spells I can't use as an incantator so maybe they're different.
My experience as a faith guy feels a lot like using arcane in Bloodborne: lots of gud getting for most of the game then suddenly I'm a total weapon. Elemer of the Briar, Godfrey First Elden Lord, Godskin Noble, Morgott The Omen King and some Twin idiots all just went down first try one after another tonight. (Starscourge Radahn still took like 5 tries lol)
 
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