Elden Ring

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It feels like bosses are either a complete cakewalk or ball-stompingly difficult with literally no in-between. It's kind of exhausting, not sure how much I enjoy them so far.
A lot of them were designed with summoning in mind. I'm str/faith build so I can't do the higher level ones. General Radahn kicked my ass until I realized he's insanely weak to status effects and you can bleed and poison him to death like nothing matters. Lot of weapon arts, spells, and other shit in the game. A second run will probably be fun. Play as you like because UGS builds are suffering this time around because I can't roll cancel my imputs.

I generally really like enemy design in this game. The sub-humans are neat. I like how the chimps literally screech at you and the queens are hinted at that one guys castle. Map design is okay, I just wish the fall damage was more consistent. I have also sequence broken a lot.
 
Toss a Rainbow Stone off a ledge to see if a fall will kill you for anyone that doesn't know. If it explodes in the air you'll die, if it lands and glows you might still take damage but it's not automatically terminal.

In related news I just lost 70k souls to a jumping puzzle.
 
Big dickin it in sales so far

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At level 51, 40 hours in, beaten Margit, Godrick and Rannala - I've started dual handing the rusted anchor and the great axe. One does piercing, the other strike. I think I've broken the game. As long as I get the first hit in with L1 which uses both weapons then I can stunlock all enemies and all bosses - so far - until my stamina runs out. I'm a complete and utter glass canon but my god is this a fun way to mash through every encounter. All my points have gone into STR, END and a wee bit of VIG. I love it so much.

Honestly, in previous souls games I'd have muddled my way through until finally looking up a guide on best build/weapon usage. With Elden Ring, I feel free to experiment and get the same satisfation of beating major bosses as I do from just working out what I can get away with and exploring every inch.

GOTY IMO, TTFN.
You can get a physick that increases stamina regeneration, if that helps
 
I keep reading how bleed destroys bosses yet I am not getting that impression, I have the bloodflame incantation and I wasn't able to bleed godrick or margit to death, in fact I didn't seem to do much to godrick with it. So is it just the incantation that sucks for bleeding or do I need to raise my arcane stat?

By the way, is rogier supposed to move to the roundtable hold? Because I talked to him at stormveil castle, bought all of his ashes and after killing godrick he disappeared.
It was beautiful to look at. No doubt. I swear up and down that I did NOT get a text notification. Bug? Or did I just experience a DSP moment?
Had to go and check a video and indeed, the message is EASY to miss, it shows up at 2:27

Considering how big the item pickup screens are you would think messages would be just as noticeable but nah.
 
A lot of them were designed with summoning in mind. I'm str/faith build so I can't do the higher level ones. General Radahn kicked my ass until I realized he's insanely weak to status effects and you can bleed and poison him to death like nothing matters. Lot of weapon arts, spells, and other shit in the game. A second run will probably be fun. Play as you like because UGS builds are suffering this time around because I can't roll cancel my imputs.

I generally really like enemy design in this game. The sub-humans are neat. I like how the chimps literally screech at you and the queens are hinted at that one guys castle. Map design is okay, I just wish the fall damage was more consistent. I have also sequence broken a lot.
I love the enemy designs as well, I've been having a bit of an easier time now that I'm more willing to summon during bossfights. The bosses are so aggressive it feels like you can't get any room to breath unless you can distract them with a chunky minion, I guess maybe that's the Sekiro influence. I would just prefer a wider spectrum of difficulty with the bosses, it's fun to be challenged but not feel like I'm getting my dick turned inside out. I do tend to enjoy these games a bit more on a second run, once the initial haze of mystery has been rubbed off the encounters.

I do love the mob enemy encounters so much more though. Where in previous games they were mostly just something you'd chunk through I have an incredibly amount of fun slicing up goons, even basic zombies and knights are fun to kill, and the amount of enemy variety is kind of insane given the scale of the game.
 
Started playing offline because I can't stand the ghost messages, but I connected to the internet while playing and all the sudden I get a one hit K.O. by a player who invaded my world somehow. Elden Ring is my first Dark Souls style game and I enjoy the challenges. Currently rocking a level 24 astrologer and getting better at the mechanics.
 
Having a blast with this so far. My only minor complaint is that the numerous sidebossses are absolutely trivial to steamroll even without summons so far. Finished up the first big area and the south island and nothing has provided much of a challenge except for the first two story bosses which feel great.

Stepped into the area northwest of the castle and it is getting a bit more difficult -- hope I don't outscale it too soon and it stays hard. Going into random cave dungeons and six-shotting every boss is a bit disappointing.

I really wish there was an official hard mode that didn't involve NG+, but that's probably an insane wish that no one else has.

Now just do this for Bloodborne 2 and you'll have the greatest game ever created.
 
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Holy shit Lirunia Lake is the most infuriating place I think I've been in a soulsborne game.
 
Anyone reached Malenia yet?
This is the hardest boss I've ever seen in any souls-like game and not in a fair way. Whoever thought this boss up was probably thinking that the early game was too easy so they wanted to make nameless king on steroids to compensate.
Just an awful boss, I hate instant kill cutscene attacks.
 
A lot of them were designed with summoning in mind. I'm str/faith build so I can't do the higher level ones. General Radahn kicked my ass until I realized he's insanely weak to status effects and you can bleed and poison him to death like nothing matters. Lot of weapon arts, spells, and other shit in the game. A second run will probably be fun. Play as you like because UGS builds are suffering this time around because I can't roll cancel my imputs.

I generally really like enemy design in this game. The sub-humans are neat. I like how the chimps literally screech at you and the queens are hinted at that one guys castle. Map design is okay, I just wish the fall damage was more consistent. I have also sequence broken a lot.
Any idea what weapons would be good in lieu of an UGS? I’m running into problems with them too as strength/faith. Also, is putting some points into arcane for dragon incantations worth it?
 
If you're getting the shit kicked out of you over and over I suggest exploring the whole area you're in- level up or do one of those rune farming methods to level up. Also, I'm regretting doing a strength character now because I want to do a faith build instead... sad.
Anyways, are incantations and spells actually worthwhile or fun to play with? The only souls game I've had fun with spells was dark souls 2, but thats because you can just spam dark orb.
 
Got the Erdtree Seal to +9 just to see if it has some kind of big jump or bonus effect at +10 (somber) and nope +10 preview is still worse than the Godslayer's Seal at +23. I'm confused by this item.
 
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