Elden Ring

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Any tips for Starscourge Radahn?
Almost every attack one hits me. If I miss one roll when he's meleeing I'm done. I'm using pebble to ping him when he's distracted by summons and dodging once he focuses on me. Whenever he loads up his boulders I get on the horse and run around resummoning the guys praying I don't eat shit from a random spell. Got him down to half health a few times with hit-and-run tactics, should I just get better at dodging?
I equipped a bleed weapon and stood near the first set of NPC signs as they ran towards the boss. After a few seconds I ran and summoned Alexander, then Blaidds, and finally ran towards Radahn and tried to stay behind him and spam R1. If I got lucky he'd be at ~20% health at the phase transition. At the start of phase 2, I rode around on my horse and summoned the other NPCs I could see and plinked him with arrows until he died. Probably tied with Commander Niall for my least favorite fight in the game so far.
 
Any tips for Starscourge Radahn?
Learn to do the intro phase by heart in terms of the timing, and then throw status consumables at him. Just run away from him on horseback if he's angry at you over the other ones because RNG hates you. When the dark balls come at you, big or small, I've found it just impossible to evade those on horseback, so I dismount, evade, remount.

I didn't think to try poisoning / rotting / etc-ing him when I finally whittled him down. I'm running a melee-str build, but his attacks are too safe and annoying to try to keep up with. So I spammed the Ruins Greatsword's weapon art - a giant shockwave - with focus-cost reducing trinkets and equipment. It was incredibly stupid and tedious.
 
I equipped a bleed weapon and stood near the first set of NPC signs as they ran towards the boss. After a few seconds I ran and summoned Alexander, then Blaidds, and finally ran towards Radahn and tried to stay behind him and spam R1. If I got lucky he'd be at ~20% health at the phase transition. At the start of phase 2, I rode around on my horse and summoned the other NPCs I could see and plinked him with arrows until he died. Probably tied with Commander Niall for my least favorite fight in the game so far.
Thanks, that sounds good. I'll try that.

Learn to do the intro phase by heart in terms of the timing, and then throw status consumables at him. Just run away from him on horseback if he's angry at you over the other ones because RNG hates you. When the dark balls come at you, big or small, I've found it just impossible to evade those on horseback, so I dismount, evade, remount.

I didn't think to try poisoning / rotting / etc-ing him when I finally whittled him down. I'm running a melee-str build, but his attacks are too safe and annoying to try to keep up with. So I spammed the Ruins Greatsword's weapon art - a giant shockwave - with focus-cost reducing trinkets and equipment. It was incredibly stupid and tedious.
I didn't think of status stuff either, I'll try that.
 
What determines how much damage ashes of war abilities do? Is it purely based on weapon strength?
 
I'm over twenty hours in and loving it - decided to run my usual strength / faith lad and have had the usual experience. Sucked early on but is now kicking ass. Lightning destroys magic users and the zweihander is still my big beautiful boy that smashes enemies into stagger. Its at a B scaling on strength as a heavy weapon so it's getting me by and I kind of don't want go give it up.
I think my only gripes are - I've had multiple bosses stagger over and over with my hits and never escape the spam. It's fun and makes me laugh but it feels like it shouldn't be happening. The other thing is the rolling / shield. I'm running a 100 physical shield with that immortality spell on it but vs combos it's useless, rolls straight up suck. The delayed attacks of bosses is frustrating most of the time. I'm speaking as someone who's played all souls aside from Sekiro.
Also I've come across several enemies who will spam an attack / magic without stopping. I've had to hide and wait for them to lose aggro because they will non stop shoot at me. Its kind of bizarre.
Summoning has been fun, I camped in a little cave and set my summoning sign up for some easy grind and had a lot of fun guiding people through. I haven't been invaded yet, which I find a little weird, I'm guessing the invasions are different here.
Overall its a solid game, really fun and is how all open world games should be, little guidance with encouragement to explore.
Side note - I put quick step on my zweihander, I didn't even think you could but there we have it.
You probably havent invaded because you need to have a furlcalling finger remedy active (I don't know if you need a summon for invasions to be available.)
Alternatively you can use the Taunter's Tongue if you just want pvp. you will be invaded constantly with this active.
 
So here is the low down on the Armament spells, aka weapon buff spells.

They do not work on:
Any weapon that has any damage other than physical or any weapon that uses scaling other than STR/DEX. So weapons like Wing Scythe (Faith scaling) or a sword with Blood Slash ( Arcane scaling) you can't use the Armament spells.
Edit: Cannot Buff Remembrance weapons just tried it with the Axe of Godrick and that requires only STR/DEX to use, so assuming all Remembrance weapons will be like that

They do work on:
Any weapon with straight STR/DEX scaling including ANY Ashes of War set to just those scaling. For example you like Sacred Blade Weapon Arte (Faith Ashe) but set it to Quality scaling, you can buff the weapon.

Just something that FYI for everyone out there.
 
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Beat the main game and almost all optional bosses except one who I don't even think I'm going to get around to beating because she's utter bullshit and I mean complete bullshit to the point where I think even Miyazaki would probably agree he went too far in a few places.
 
The power balance is laughable.
Most of the "beam" skills take out a comfortable 40-60% of a geared players health
It's SUCH a great, fucking bad game.


Many of the boss weapons don't scale at all, even if they should have huge scaling.
Well done FromSoft
 
While the exploration is fun it's one of the least balanced rpg games I have ever played. Multiple areas have enemies that can be killed in 2-3 hits only to have the boss take dozens of hits, so why the fuck the game is blueballing me with such a difficulty curve? Some areas are also incredibly hard but with weak bosses or extremely easy but put in places you'd only visit with a high level.
Anyways 3/5 of the big bosses, I really dislike needing to take a walkthrough for Radahn because he is locked behind a quest line.
 
Beat the main game and almost all optional bosses except one who I don't even think I'm going to get around to beating because she's utter bullshit and I mean complete bullshit to the point where I think even Miyazaki would probably agree he went too far in a few places.
If I guess this right I get $100. Malenia.
 
Well I just think I broke the game.

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Go pick this weapon up and spam the weapon art at bosses and tough enemies and watch them melt. I just destroyed a boss that I was having issues with late game by spamming this bad boy. Will probably shelve it since I only wanted to use it to progress through a wall.

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Also I am really surprised to hear people having issues with Radahn. My friend and I both thought he was a gimmick boss since he just rolled over and died after a few hits with the summons taking all the aggro. If you are having trouble I would just recommend doing him later, I think I was around 70 or 80 when I beat him and I never got off the horse.

The weapon above may work for radahn, the art has decent range. I personally used the Golden Halberd (my staple boss killer) and heavy attacked from the horse.
 
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The game is not for me and so far not very fun. I think its more designed around fanservice of the people who put a billion hours in to fromsofts previous titles.
I played and beat DS 1,2 and Sekiro.

DS1 was one hell of an experience, DS2 not so much and Sekiro was great.
Going from Sekiro you fell clumsy and most of the time not in control. It at time feels like your playing a ps1 title. Each death I had in Sekiro felt like my fault while in ER it feels like the dev just put some bullshit pattern in to slow down praisethesun69 from beating the game to fast. 90% of the encounters feels the same poke-dodge-doge. In Sekrio i felt in control while here I feel almost helpless. I think the current dark souls design reached its peak long
and they need something to mix it up.

The world feels more like a Ubisoft world then Miyazaks usually tightly designed world. The game looks gorgeous and has a lot of stuff yet it feels empty and soulless. So far its generic fantasy more then anything. The exploration is fun i guess but the horse combat is about as clunky as the arena combat.

The game really shy's away from Dark souls strongest aspects and instead approaches new ones it doesn't do that well.
 
The game is not for me and so far not very fun. I think its more designed around fanservice of the people who put a billion hours in to fromsofts previous titles.
I played and beat DS 1,2 and Sekiro.

DS1 was one hell of an experience, DS2 not so much and Sekiro was great.
Going from Sekiro you fell clumsy and most of the time not in control. It at time feels like your playing a ps1 title. Each death I had in Sekiro felt like my fault while in ER it feels like the dev just put some bullshit pattern in to slow down praisethesun69 from beating the game to fast. 90% of the encounters feels the same poke-dodge-doge. In Sekrio i felt in control while here I feel almost helpless. I think the current dark souls design reached its peak long
and they need something to mix it up.

The world feels more like a Ubisoft world then Miyazaks usually tightly designed world. The game looks gorgeous and has a lot of stuff yet it feels empty and soulless. So far its generic fantasy more then anything. The exploration is fun i guess but the horse combat is about as clunky as the arena combat.

The game really shy's away from Dark souls strongest aspects and instead approaches new ones it doesn't do that well.
To each their own but I strongly disagree on both points. This is probably the best open world in an rpg I've ever played, you can't go ten feet without encountering something that's weird as hell also the atmosphere is seems more horror inspired than traditional high fantasy.
 
I love putting my summoning sign down for bosses and watching while whoever summoned me dies instantly the moment I have to back off and restore stamina, so the boss changes targets.

No that people summoning you being horrible is anything new in Souls games, but here people are so bad I have no idea how they got past the regular enemies sometimes. Like the boss was charging up that swing for four seconds, roll you idiot, roll!
 
I love putting my summoning sign down for bosses and watching while whoever summoned me dies instantly the moment I have to back off and restore stamina, so the boss changes targets.

No that people summoning you being horrible is anything new in Souls games, but here people are so bad I have no idea how they got past the regular enemies sometimes. Like the boss was charging up that swing for four seconds, roll you idiot, roll!
i feel it man. what really gets me sour is that fellas don't realize the more people you summon, the more health the boss is gonnna have.
 
Beat the main game and almost all optional bosses except one who I don't even think I'm going to get around to beating because she's utter bullshit and I mean complete bullshit to the point where I think even Miyazaki would probably agree he went too far in a few places.
if you really want to cheese the boss (you pretty much have to rely on RNG) the best thing to do is just summon mimic tear and spam attack with a katana so you can proc blood loss. It's such a dumb fight.
Alternatively you could take my strategy of spamming the sorcery Rock Sling while mimic tear takes aggro.
They already announced the next patch and it said the bosses difficulty was tuned too low and DOTS were not firing off as frequently as they should.
By tuned too low do you mean they are going to buff the boss?
The boss would be the coolest fight in the series to fight if there were like 200-300 more milliseconds of her telegraphing her attacks, because whenever she telegraphs an attack you have to dodge in a specific direction to avoid getting hit by a follow up, but my reactions just aren't fast enough.
 
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