Elden Ring

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It's interesting seeing people's opinions on Radahn. I do have an issue with the start of the fight where you have to waste a lot of time just getting to him, and it's not so much a complaint so much as an observation that he feels like a boss from a different game, but otherwise here and online at large I am seeing titles like 'hardest souls boss' or 'worse souls boss' being thrown around that I don't think are warranted. I wonder if people are attempting him on foot when I think he was designed to be fought on horseback. I was managing to get him down to like 50-25% before I noticed you could summon allies, and that was the boost I needed to distract him for the final bit of health (mainly his 4 floating rocks that I am unsure when and why they actually launch). Other than his gravity pull which you are likely to eat guaranteed on horseback, his other attacks are dodge-able with horse movement and jumping.

In terms of spectacle and scale, he is probably my favorite boss so far (though he is the only Great Rune holder besides Godrick I have fought) and it was nice to get a break from the usual dodge roll timing affair that is the norm. Maybe it's because I bum rushed him with nothing but a couple level ups under my belt and he was my first soulsbourne boss, but Margit took me waaaaay longer to beat. Honestly, Margit should be Elden Lord...
 
I hate to say it but they over did it with Radahn. The spectacle is cool but the fight itself is nonsense. Just utter nonsense that feels like it was designed to spite the player. Maybe it was designed to over compensate for magic users? But it's just too much and the first time I really felt like a boss fight was genuinely unfair in a Souls game. Sister Frieda in DS 3 came the closest to that but summoning eased the pain. Whereas summoning against Radahn is a complete crap shoot. FROM lost their way with this boss.
 
Someone summoned me for Radahn; I got into it, slashing with my bleeding cold katana and applying the scarlet rot. Get to second phase and have NO idea where the host is. Continue with fight and beat the big guy, turns out the host has ran off and spent the entire battle running away. The rest of the game is gonna have its way with that guy.
 
Someone summoned me for Radahn; I got into it, slashing with my bleeding cold katana and applying the scarlet rot. Get to second phase and have NO idea where the host is. Continue with fight and beat the big guy, turns out the host has ran off and spent the entire battle running away. The rest of the game is gonna have its way with that guy.
Was the guy DSP?
 
You should check out the drama online where western developers are attacking Elden Ring for supposedly having a bad user experience.
What is this grave sin the game has committed, well you see, the open and close map button is different. The game also doesn't have a quest log or keep track of finished dungeons, because thinking make brain hurt.
 
You should check out the drama online where western developers are attacking Elden Ring for supposedly having a bad user experience.
What is this grave sin the game has committed, well you see, the open and close map button is different. The game also doesn't have a quest log or keep track of finished dungeons, because thinking make brain hurt.
To be fair fromsofts quest design still leaves a lot to be desired, an NPC might tell you "go find this dagger behind the holy rock" and then 20 hours later you will randomly stumble upon it and wonder what the fuck is that for? Having to rest at the bonfire to let time progress is also consistently counterintuitive. They have gotten better in ER, npcs repeat hints to the next step at demand and item descriptions are pretty obvious but is still kind of a shitshow. So maybe a gothic (the videogame) style journal could be a good addition.
As for the rest, yeah, retards will be retards. I dont understand people complaining about the supposed lack of tutorials, must have died to the first "boss" and quit i suppose. (arguably dying to the first enemy is also a tutorial of sorts)
 
Holy shit, the last boss fog you ever cross leads to the most badass boss introduction ever conceived.

The fight is a pain in the dick but goddamn that intro....
 
Final boss of ER is so cool. my friend bitched about it but I beat it first try and loved every second. Doesn't feel like he has any unfair attacks really, and the method of avoiding some of them was so intuitive and fun. I wish they had more bosses with low sweeping attacks to encourage using jumping over them rather than dark souls rolling through them.
>you will never comfort Roderika
>you will never watch her intently upgrade your spirit summons
>you will never hear her say "I love you" in that sweet, forlorn Welsh drawl of hers

why live
to make her intently focus on upgrading your portable GF Latenna, applying grave gloveworts through her tears, or something like that
 
I beat Radhan in a most disgraceful manner. I am just disgusted.

I had to cheese him with a weapon that has scarlet rot (it's the rapier) and leveled it to +8. Summoned, let the NPC's distract him, whale on him for a little bit until the rot builds up. Then run the fuck away and let his health tick down. Rinse and repeat for stage two.

But it's done. Now for the rest of the game.
 
To be fair fromsofts quest design still leaves a lot to be desired, an NPC might tell you "go find this dagger behind the holy rock" and then 20 hours later you will randomly stumble upon it and wonder what the fuck is that for? Having to rest at the bonfire to let time progress is also consistently counterintuitive. They have gotten better in ER, npcs repeat hints to the next step at demand and item descriptions are pretty obvious but is still kind of a shitshow. So maybe a gothic (the videogame) style journal could be a good addition.
As for the rest, yeah, retards will be retards. I dont understand people complaining about the supposed lack of tutorials, must have died to the first "boss" and quit i suppose. (arguably dying to the first enemy is also a tutorial of sorts)
The funniest part being the two original people bitching about it were someone from the newest Battlefield and Horizon.
 
The funniest part being the two original people bitching about it were someone from the newest Battlefield and Horizon.
This is supposedly from the new BF....Is it ON or OFF?

OnOff.png
 
The largest issue with the game is input reading by enemies. Cycle through your equipped items and they'll charge, you can kind of bait, but it's annoying. It worked with Gywn because he's an endgame boss, but enemies really don't have well polished movesets. A lot of them have spastic hyper-armor combos that force you out of close range. I haven't tried magic, yet, but the largest issue is that certain enemies read your inputs on ranged so it's a no no unless you spam multi-tracking magic. It's the Dark Soul's 3 problem where they knew that the fans knew the pattern by now. So they forced players into a mid-range kind of deal and punish previous playstyles. I've heard shields are actually playable and don't give massive chip damage like they did in previous FromSoft Titles.

So far I just throw rocks as my ranged spell with lightening if it's effective. I usually trade hits more often than not and either summon the Mimic or Skeletons if I can't win after 4 tries.

From what've heard through the interviews, FromSoft does actually want to do a non-end of days game. The issue is actually building a living world with NPCs that aren't totally retarded. FromSoft games are very melancholic and the lack of settlements is literally because they've stated that it's harder to immerse players in a world that's active and takes agency away from the players. The Chosen One thing in games makes you give more of a shit is their reasoning.

I just want more Doll waifus.
 
The largest issue with the game is input reading by enemies.
It amounts to them having unrealistic reaction times but once you know they react like that it's up to you to adapt. It never bothered me.
The flip side of everything having long combos is that once you evade to safety you have plenty of time to do whatever you want.

It seems like a deliberate decision to promote that kind of gameplay rather than spastic mashing or panic chugging through damage (which you can still generally do if you want to but you're only going to gain 10-20% more health since you'll be punished). It was always more optimal to play defensively rather than retardedly but now it's kind of enforced.
However at the same time, we got stuff like jump attacks for openers and guard counters for finishers (or to poise break into a finisher) so this doesn't slow things down at all; combat is actually faster overall.
 
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