Elden Ring

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To me it felt like it is very RNG-dependent, my successful attempt for example didn‘t feel so bad overall (ok, actually it did, but only because I was frustrated already from the tries before). So maybe you had luck? Or maybe I just did something wrong all the time, because for example yes, you can of course dodge the homeing orb, but only for so long. At least to me it was around ages and at some point my stamina was drained. But even with stamina left the smaller sparkles basically got me everytime. And yeah, as I said, it‘s not this alone, but that in parallel it can get in up to 2 additional techniques (maybe more?) which really takes the cake.
To me it was very unforgiving for the most part and often just felt unfair, but again, maybe I just tackled the fight completely wrong all together.

However I agree in terms of spectacle/visuals. It looked great.

Happy to hear about experiences from others with that boss!

(EDIT: Forgot about the shooting stars: Well, yes, I did this, I ran in one direction, however for some reason (even if I had still stamina) some of them still hit me. Don‘t ask me why, but sometimes it just happened)
Every boss in ER is RNG dependent to some degree, and I think with Elden Beast the main RNG dependent thing is how often it decides to fly away so you have to walk at it again.
However, due to (almost) all of its attacks being reliably dodgeable I found it perfectly manageable (though sometimes annoying.)

Regarding the stamina loss, I found that keeping as much distance from the orb as you can and juking it out while avoiding the bosses main attacks to be better than roll spamming because it will always go faster than you. and the gimmick of that move is that you have to change direction and keep it in mind when dodging other attacks.
For example, Elden beast has an incredibly easy to dodge combo that consists of 3-4 slashes with the sword that send out waves. It becomes slightly harder to dodge when you have to change what direction you are moving in midway through the combo, I like this. It adds a lot of depth.

About the shooting stars, I think it depends on where you are compared to when they launched. Maybe it's easier to dodge the further away you were from the location they were shot?
I assume this boss (and most bosses for that matter) is a lot more of a headache if you have less than 40 vigor and/or don't have Morgott's great rune equipped.
I think glass cannons are a lot less viable in ER, especially because of how often you level up.
 
I must say the Rykard boss fight was pretty good gimmick boss hell I might go as far to say it's the best gimmick from software has done.
I thought he was great apart from the fact that you basically get to skip actually fighting him with the spear. On that basis I'd rate DeS bosses higher since even though they're trivial, the gimmick isn't getting a railgun.
Did you upgrade the spear? I did as a matter of course but now I'm thinking that was a mistake, or maybe they should have given it to you at +8 or something and dialed the art down.

If you strip away these mechanics then the fights would be too easy.
In fairness if they did that then they'd tune up something else like speed or damage to keep them challenging.
So then they'd be like any other boss which suggests adding variety was the entire point. I'm ambivalent on how they do basic humanoid bosses in pretty much all these games but I can see what they were going for.
The snake god is boring as hell to fight and every time I die, I get to do the same mechanic over, and over, and over again.
Upgrade the spear~~
 
I thought he was great apart from the fact that you basically get to skip actually fighting him with the spear. On that basis I'd rate DeS bosses higher since even though they're trivial, the gimmick isn't getting a railgun.
Did you upgrade the spear? I did as a matter of course but now I'm thinking that was a mistake, or maybe they should have given it to you at +8 or something and dialed the art down.
You can skip actually fighting him with Spear ? I didn't know that also I never upgraded the spear I thought it would be good for one time thing like the storm ruler from previous from software games. rn I'm trying to obtain the River of Blood Katana atm.
 
Playing the rest of the game after Maliketh. You move on, see the desolate wasteland and you think -after playing previous Souls games- "Okay, this is like the lead up to Gwyn or Gael in DS3. Here comes the final boss." I loved the Gael fight BTW. But nope. A whole lot of game is left. Each section like this and Volcano Manner and others is like it's own Dark Souls DLC. It's about as long and in depth. I have a theory that specific teams from the various games worked on specific areas and brought what they like from the games to that specific area.

I have a love/hate relationship but aside from certain bosses and enemy types I do like the game a lot.
 
You can skip actually fighting him with Spear ? I didn't know that also I never upgraded the spear I thought it would be good for one time thing like the storm ruler from previous from software games. rn I'm trying to obtain the River of Blood Katana atm.
I mean figuratively; if you upgrade it you do so much damage with the wind blasts that he never gets to do anything.
Initially I set him aside for later and by the time I came back I'd forgotten about the spear (same thing happened with Storm Ruler) so I had a bunch of nearly-successful attempts without it and those were really fun.
 
Playing the rest of the game after Maliketh. You move on, see the desolate wasteland and you think -after playing previous Souls games- "Okay, this is like the lead up to Gwyn or Gael in DS3. Here comes the final boss." I loved the Gael fight BTW. But nope. A whole lot of game is left. Each section like this and Volcano Manner and others is like it's own Dark Souls DLC. It's about as long and in depth. I have a theory that specific teams from the various games worked on specific areas and brought what they like from the games to that specific area.

I have a love/hate relationship but aside from certain bosses and enemy types I do like the game a lot.
To be fair, you can do the Volcano earlier. I did it before I did Malekith. I did Haligtree between ashes of the capitol and the final boss.

For me the worst part of the Elden Beast is just running back and forth across its arena like a jack ass.
 
To be fair, you can do the Volcano earlier. I did it before I did Malekith. I did Haligtree between ashes of the capitol and the final boss.

For me the worst part of the Elden Beast is just running back and forth across its arena like a jack ass.
I did the Volcano before Malekith. Glad I did because the pizza cutter is a fantastic strength weapon.
 
I'm at Deeproot Depths and stuck. I climbed the fucking tree, killed the group boss where it keeps summoning. Went to other tree and killed the Centurian Knight boss (again). I think I explored every possible inch of that location and have zero idea of where to go next.
 
I'm at Deeproot Depths and stuck. I climbed the fucking tree, killed the group boss where it keeps summoning. Went to other tree and killed the Centurian Knight boss (again). I think I explored every possible inch of that location and have zero idea of where to go next.
That's all of it but if you do Fia's quest (you may just need to hug her again if you've already done the steps) she'll move to the boss arena and you get a pretty cool death dimension dragon fight.
 
Okay, I didn't realize that there was a set of stairs leading up to the penultimate boss in the wasteland after you beat Maliketh... To be fair, that giant fucking hole in the ground is the first thing you really see and you think "Oh, I can explore that? Obviously, this is where I should go, right?" And that lead to another rabbit hole. Literally.

@Gimmick Account I apologize.
 
New patch just dropped. Sounds like a bunch of the "OP" shit like Mimic Tear and SONAF got nerfed.

ELDEN RING - Patch Notes Version 1.03

Bloody slash and mimic tear got heavily nerfed by the sound of it and I'm a dex bleed build. Gee thanks From.

I kinda hate this balancing shit for single player games. After grinding for 60+ hours don't I deserve to feel strong? If you always feel weak then what's the point of leveling up or rpg elements at all?
 
Oh for Gwyn's sake, Barricade didn't need a nerf, From.

I can understand nerfing the Mimic Tear. Thing could practically solo bosses. Ditto for Hoarfrost. Other than that, lowered FP on sorceries is nice, might now use something besides Pebble spam for mobs. I can confirm Eleonora's Poleblade and Rivers of Blood's scaling is fixed, so I guess it's time to go Jetstream Sam.
 
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