Elden Ring

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I repurchased the game. They fixed a lot of issues with the PC version.

I finished the game twice. The game late game is an unbalanced mess. I feel it's only getting the scores it got either because reviewers didn't play past the halfway point, or because game releases have been so bad in the past 3-4 years that this is a masterpiece by comparison:
  • There's way too many copy and pasted bosses.
  • Bosses have this bullshit where they hold/delay attacks for specific attacks (and late game screwing that up can take you from 100 to 0), so it feels like you're forced to run stupid broken shit. This was rough the first time around because I hate looking for "meta" builds on my first run. You never get good at the game because the next boss has different nonsense timings.
  • Some bosses fill the screen and suck ass because you can't see anything
  • Even if you have the stats for a weapon you find, upgrade materials are incredibly restrictive.
  • Some zones feel barren of content. The open world is novel but I think I prefer more curated experiences like Sekiro, BB, and souls games.
  • Crafting is too restrictive. Too many bosses pull bullshit anime combos and you don't get to have your bombs back after a try, collecting the materials for some is a pain. Crafting just took a backseat 1/4 through the game.
  • Co-Op sucks. I tried getting summoned for most bosses because I like the idea of helping other players, but it takes forever to get one win because the host often bites the dust first. I don't remember having so much trouble in Dark Souls 3.
  • PvP also sucks because of playerbase meta obsession. You always fight the same 3-4 builds.
I'll complain about the meta again because that's all I hear friends playing the game talk about. Are zoomers incapable to enjoy games without looking up a guide telling them exactly how to play and where to get the most "OP" build as soon as possible?
 
OP should make a poll with overall score options or some shit.
I keep hearing differing opinions about this shit being a masterpiece or a clusterfuck.
I'm not a hardcore zoomer gamer, I legit play the same handful of PC games that I've been playing for nearly 2 decades because I hate most games mostly because of the modern day business model.

However, I enjoy elden ring a lot. Late game is hard, and it can be frustrating, but I'm on my 3rd play through and I've enjoyed it entirely.
It's good. It's not a masterpiece, but it's definitely worth playing.
 
I absolutely suck in Souls games.

But i am still glad this game exists and does so well, just to see all those people cope and seething for why this game should be different.

If it wins game of the year (and it most likely will) The tears will be delicious.
 
I repurchased the game. They fixed a lot of issues with the PC version.

I finished the game twice. The game late game is an unbalanced mess. I feel it's only getting the scores it got either because reviewers didn't play past the halfway point, or because game releases have been so bad in the past 3-4 years that this is a masterpiece by comparison:
  • There's way too many copy and pasted bosses.
  • Bosses have this bullshit where they hold/delay attacks for specific attacks (and late game screwing that up can take you from 100 to 0), so it feels like you're forced to run stupid broken shit. This was rough the first time around because I hate looking for "meta" builds on my first run. You never get good at the game because the next boss has different nonsense timings.
  • Some bosses fill the screen and suck ass because you can't see anything
  • Even if you have the stats for a weapon you find, upgrade materials are incredibly restrictive.
  • Some zones feel barren of content. The open world is novel but I think I prefer more curated experiences like Sekiro, BB, and souls games.
  • Crafting is too restrictive. Too many bosses pull bullshit anime combos and you don't get to have your bombs back after a try, collecting the materials for some is a pain. Crafting just took a backseat 1/4 through the game.
  • Co-Op sucks. I tried getting summoned for most bosses because I like the idea of helping other players, but it takes forever to get one win because the host often bites the dust first. I don't remember having so much trouble in Dark Souls 3.
  • PvP also sucks because of playerbase meta obsession. You always fight the same 3-4 builds.
I'll complain about the meta again because that's all I hear friends playing the game talk about. Are zoomers incapable to enjoy games without looking up a guide telling them exactly how to play and where to get the most "OP" build as soon as possible?
What exactly are the meta builds anyway? I know about about moonveil and bleed everything, but anything else I’m not super clear on.
 
What exactly are the meta builds anyway? I know about about moonveil and bleed everything, but anything else I’m not super clear on.
Seen the Jumping Dual Giant Crushers with Royal Knights Resolve to one hit everyone...if you can hit. Dual Antspur Rapiers with a mix of poison and Bleed are nasty also. Or One Antspur and a Regular Rapier since setting an Ashe to cold erases the scarlet rot from the Antspur. But that's what I have seen besides the weeb bleed builds.
 
Bosses have this bullshit where they hold/delay attacks for specific attacks (and late game screwing that up can take you from 100 to 0), so it feels like you're forced to run stupid broken shit. This was rough the first time around because I hate looking for "meta" builds on my first run. You never get good at the game because the next boss has different nonsense timings.
It feels like when they do that there’s some input reading involved beyond reacting accordingly based on your distance to itself.
Malenia’s McFlurry has a huge tell but when she starts it you are basically fucked even if you block. Speaking of which I’ve been offering my sign for that boss for hours and the breadth of her abilities with the lifesteal on top is like the range of attacks that children and bad roleplayers give themselves - that is to say, it doesn’t feel impressive but just cheap and singularly designed to crush you as a human player with only so much reaction time.

Still on my first playthrough and I was worried the Consecrated Snow area was going to be the end of the game (because if it did, I would leave with a negative impression). But I just did the whole Haligtree area and I like it again, the golden skies remind me of the Ringed City but better for lack of a piss green tinge. I finally found some fashion I liked and I also discovered the Carian Retaliation cheese post Farum Azula. I don’t care about cheesing, I like using it and it still requires positioning and a large cast time - this game deserves cheese if it chooses to put Tree Spirits in the middle of a rot pool island above a fatal drop. I stopped giving a shit and used it in PvP for the first time when an invader popped up but for some reason the bug failed, the swords flew normally, and they had their own Retaliation that still insta killed me which some nerd out there should investigate.
 
It feels like when they do that there’s some input reading involved beyond reacting accordingly based on your distance to itself.
It's not really input reading since that means something slightly different so it bugs me a bit that people are using the term, but they've definitely given the AI more reactivity to your character state. Which is in line with the PVP-based model they've always used, but they didn't add much in the way of reaction time or line of sight checking along with the changes so it can make them kind of superhuman in some cases (though dumber in others).
It's one of those things where having expectations from the previous games kind of fucks you a bit. I'd be interested to see how first-time players feel about it if we could find any untainted by the memes.

BTW when I respecced I found with decent (40-45+) VIG and anti-physical talismans you can tank Malenia's flurry no problem even without a shield, which made her drastically easier. She seems designed to specifically punish the builds that make every other boss a snap so it's cool she's there for variety, I guess.
 
I ended up slapping the shit out of Margit almost out of nowhere. I found a couple of sacred tears which helped way more than I thought they would.

Stormveil castle was a nightmare though, took me a couple of days to figure that all out, and there are still a couple doors that I couldn't unlock because I couldn't figure out how to get to the other side of them. Beat Godrick on my second try though, that was pretty baller.
 
Seriously, why did they do this? I bet all the bosses are super cool with the anime moves and all that, I don't know cause I can't see shit. Radahn's horse was a cool boss tho.
It's maybe the best in the series in that sense, there aren't as many relatively speaking and they improved the lock-on code. Play Bloodborne if you wanna really complain about every other boss being a huge guy in a small arena who fucks you by jumping into the sky constantly (play Bloodborne it rules).
And actually because of that in previous games you had to be a lot more active and tactical with lock-ons since big guys and swarms would ruin you if you relied on it constantly. That's really rare in ER which is double-edged for the rare cases that demand it if you don't have the habit.

As for why, they've said in interviews that they just think it's cooler to be a little mac fighting big guys which is why even the human enemies tend to be really tall for usually no particular reason. I think Bloodborne is the only one that bothered with an explanation.
And Sekiro I guess since they just made you a manlet lol
 
It's not really input reading since that means something slightly different so it bugs me a bit that people are using the term, but they've definitely given the AI more reactivity to your character state. Which is in line with the PVP-based model they've always used, but they didn't add much in the way of reaction time or line of sight checking along with the changes so it can make them kind of superhuman in some cases (though dumber in others).
Oh yeah, for sure, my thoughts about that is that they did a strangely poorer job of masking the AI decision making. I’m not sure what name to give the problem but the first thing I noticed way back at Margitt was, while he was delaying his moves to track (which I thought was smarter at the time) he kinda just… freezes in place too visibly but rotates in a way that reminds me of players using the mimic hat then wiggle around after they’ve turned into a box. Margitt could be left alone, just make the animation look different, I didn’t notice Margott doing the same though but that was post-nerf.

Also not fond of the way some bosses will engage you to one-shot before you’ve even finished crossing the fog wall, I genuinely think that is an oversight issue.

BTW when I respecced I found with decent (40-45+) VIG and anti-physical talismans you can tank Malenia's flurry no problem even without a shield, which made her drastically easier. She seems designed to specifically punish the builds that make every other boss a snap so it's cool she's there for variety, I guess.
My own vig is about that much because being one of those 25 VIG 80 INT builds feels wrong and I’ve also got the +2 version of the physical talisman (can’t be arsed to remember the ER name for it), I can sort of survive with a shield but gaining her health back is still cheap.
 
My own vig is about that much because being one of those 25 VIG 80 INT builds feels wrong and I’ve also got the +2 version of the physical talisman (can’t be arsed to remember the ER name for it), I can sort of survive with a shield but gaining her health back is still cheap.
I think I was using three different physical talismans and the turtle one plus heavy armour and she did less than half my health bar when blocking with a katana whenever I was too slow to get the shield out.
It just prolongs the fight (and blocking does reduce her healing iirc) but it's her main gimmick and most of her other moves aren't that threatening so she can have it, imo.
 
So now there's a wall you need to hit 50 times in Volcano Manor in order to open it...

I hope From only put it there was a troll and to fuck with players, and you don't have a bunch of invisible walls out there who need more than a single hit.
 
So now there's a wall you need to hit 50 times in Volcano Manor in order to open it...
Apparently there's two.
And before someone else says it the common theory you'll hear is that they changed their minds and set them to 9999HP as a lazy way to remove them. I'm not convinced that's logical but I haven't used their map/entity editor so who the fuck knows.

I'm secretly hoping it was on purpose and there's still secret shit to find, but I ain't gonna be the one to fucking look
 
It feels like when they do that there’s some input reading involved beyond reacting accordingly based on your distance to itself.
Malenia’s McFlurry has a huge tell but when she starts it you are basically fucked even if you block. Speaking of which I’ve been offering my sign for that boss for hours and the breadth of her abilities with the lifesteal on top is like the range of attacks that children and bad roleplayers give themselves - that is to say, it doesn’t feel impressive but just cheap and singularly designed to crush you as a human player with only so much reaction time.
I certainly don't remember bosses from other games being this bullshitty. Gael The Slave Knight comes to mind, and he felt like a fair challenge.

In some cases it's frustrating because the boss will hold their attack, and then they'll slam it down at the speed of light. One of my runs was a strength build and on some bosses it was miserable. Some of the bosses are relentless. There are too many instances where bosses will do an anime combo out of nowhere and 100-0 you, or do a grab and also take most of your health even in heavy armor and +50 Vigor and despite having a slow weapon with few openings, you can't trade hits. Deaths often feel cheap as a result.
 
I think late game is mostly balanced aroung using summon spirits. Still doable without them, but it's going to get dodgy. That bitch-ass Maliketh mostly comes to mind.

I could take or leave crafting, I think the most use I got out of it was crafting holy bombs to get some skeletons out of my hair quickly in one of those catacombs with the chariots.

Beyond that... yeah, no complaints. Now granted, my first run was INT/DEX and now I'm running Arcane so I laugh at STR builds trying to trade hits with guys like CHADITUS MAXIMUS, GOD OF FISTING AND ASSORTED MANLY ACTIVITIES. :story:
 
I don't even know what to say in response to all this, it's one or maybe two steps away from just watching someone else play it with blind belief mixed in.
Modern gaming audiences are retarded. It extends and applies outside of games like this to just about everywhere - for example, I like to play magic the gathering pretty casually. Makes a good bullshitting background with friends to relax to. It's unplayable with people you don't know, though, because everyone will have looked up the most effective things, at all time - in formats explicitly designed to be more casual, creative, diverse, and low-power. They convince themselves that it's just how the game is supposed to be played.
In some cases it's frustrating because the boss will hold their attack, and then they'll slam it down at the speed of light.
Comes off like that because the timing is flexible. To learn them, you basically have to intentionally stand there, doing nothing, and get hit by them - it's the only way to learn the exact timing at which the window to dodge is. Otherwise, the stance will end early to punish an attack, or end late in order to grab a dodge - based on whatever you did during the stance.

It's most obvious and obnoxious during Loux. Dude is straight up suspended in midair for like a second and a half, will genuinely just hover there doing nothing in your face, and can make a 360 degree turn if you evade too early in order to powerbomb you. Whereas on Margit's stance attacks, he has a tell when the attack proper is coming out, Loux just expects you to get hit enough to remember the exact timing of when his leap and his cross-armed charge fire.

The final suite really does not stack up favorable to 3's/Bloodbourne's DLC bosses, but perhaps that trend of better bosses will continue in ER's DLC.
 
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