Elden Ring

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I just saw a video highlighting that you can abuse catch flame to instantly cast incants. Man I wish I'd known about that one
Don't lie, it was the Sseth one.

They were fun for the one-time gag of thinking they're just turning invisible since they vanish for so long, only to have them teleport behind you in some place they couldn't possibly have reached and wreck your shit. A+ From comedy which thereafter totally justifies learning their max range and cheesing the fuckers from a distance.
I hated the boss that summons them until I realized I had the shota bathwater backscratcher and it went from a 2 v 3 to a 4 v 1. They weren't too bad when you realize they're trying to bait you into rolling, if you charge or block it's easy peasy. Seems like this game went the opposite route of Bloodborne and punished roll spam.
 
Don't lie, it was the Sseth one.
Shh I'm saving it to use his rant about dunning-kruger retards.
Screen_Shot_2017-06-09_at_2.25.27_PM.png
 
I wasn't a fan of the haligtree either, the first bit was specially painful due to the bigger misbegotten having SO MUCH FUCKING HP, I groaned anytime one showed up. Then I saw the crystalians and I said "Not doing this shit" until I noticed the snails.
By the way, which ones are the grafted guys you mention? and by the misty step knights you mean the mausoleum knights or the guys inside the catacomb past radahn's arena?
Misty-step Knights are the Banished ones in Castle Sol. The ORAORAORA grafted guys are the Revenants, you can kill them if you heal using an incantation.
I honestly would of liked the Haligtree better if there was a city portion rather than a cathedral and then Bugmen.
 
I assumed he meant the guys from the frost fort where you get the medallion half. They're in a couple other spots but the ladders/walls there make them true assholes.
oh those, those were absolute cunts.
I thought the haligtree was great, reminded me of some of the dick flattening areas in DS2 in particular that dialed up the Blighttown experience. And I have amazing taste so you guys must be objectively wrong
Eh, the first bit with the tree branches are nice but the section before Loretta was annoying, the sections after that one were ok. Honestly, my issues with a lot of the areas boil down to "overturned enemy with a million HP is there".
Oh one thing I am surprised about: At no point you have midgets throwing poisoned darts/rot pots at you.
 
Stormveil castle was a nightmare though, took me a couple of days to figure that all out, and there are still a couple doors that I couldn't unlock because I couldn't figure out how to get to the other side of them.
If you go back to the little outside corridor with the explosive barrel tossing hawks and go to the little balcony, theres a ledge you can drop down where you can find some items and a cool enemy
 
I tried to spam flames of redmane and this Alecto bitch still kill me
fuck this bitch
Edit: welp finally beat her
I used Infinite FP + increase stagger
somehow she managed to get out of my Azure Comet after half of her HP gone
ended up spamming Moonveil R2
 
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I tried to spam flames of redmane and this Alecto bitch still kill me
fuck this bitch
Edit: welp finally beat her
I used Infinite FP + increase stagger
somehow she managed to get out of my Azure Comet after half of her HP gone
ended up spamming Moonveil R2
Fire Ashes of War are STR scaling Ashes.......so maybe that wasn't a Good Ashe of War to use with your Sorcerer.
 
Fire Ashes of War are STR scaling Ashes.......so maybe that wasn't a Good Ashe of War to use with your Sorcerer.
Yeah I didn’t noticed that as I’m a dumbass
Since I’ve been spamming Moonveil, I’ve been put my points into Int and Dex
So currently my stats are 40 Vigor, 56 INT, 38 DEX and 25 MND
Might need to fix them
 
Finally beat it. Pure melee strength build. Took me about 100 hours (15 of which was hitting my head against Malenia) and I’m completely burnt out with soulsbourne for a time being. It’s the first Fromsoft game that made me take breaks from it. I started playing on release. It took me a week to beat final boss not because of how hard it was but because I was so tired of the game that I fought it once or twice a day and started playing something else.

I realise that most of my hardships stemmed from my build and not using summons to kill bosses (still used the tear in Malenia’s first phase so I could practice second more often). However, for me the most enjoyable part of soulsbourne was always pure melee two hander and rolling and I can’t imagine playing it otherwise. I wish the fights were not balanced around having summons and them being just treated as an easy mode for journos instead. Although the numbers seem to be tunned around using them, the boss mechanics are definitely not. When I was using tear on Malenia, the fight turned to chaotic zerg when she was chasing my summon it was chasing her and I tried to zerg her so she gets stun locked. The game made me appreciate Sekiro even more (which is my favourite soulsbourne game) since it was designed around one playstyle and mostly played fair with Isshin being in my opinion the best example of difficult but fair boss.

Overall, I think Elden Ring is the most difficult game of all soulsbourne if you decide to go for melee. Many of the early bosses could easily be late game wall in other From’s games. I kind of like how they delay their attacks so you can’t spam roll but the long combos really got tiresome at some point towards the end. Also, the way they punish you for healing can be frustrating. In previous games some bosses like Sir Alonne (which is one of my favourite bosses in Souls) would do that but if you played it right you could steal dodge him and even counter, in Elden Ring there are many cases when I realised that I’m fucked as soon as I started healing and could do nothing about it. And as most people mentioned Malenia anime attack feels really unfair if she starts doing it near you. I’ve managed to dodge it few times by mindlessly spamming dodge, but even now after killing her I’m not able to consistently dodge that shit.

Open world felt great for the first 30 hours and even towards the end even towards the end it kept looking great and interesting. The main story dungeons were really good to. I liked the smaller dungeons initially felt great but the they started getting stale towards the end as more and more reskin bosses and double bosses appeared. Also, a small gripe, but I didn’t like how the gateway or whatever they were called were implemented, I kept seeing some spots on the map and wasted hours trying to find a passage or elevator to get to them just to realise that you had to teleport there from completely different location later on. Overall, I’m glad From experimented with the open world but I still thing that their classic design suits them better.

In conclusion, I saw some people complaining that Fromsoft keeps releasing the same game over and over again. For my autistic ass, Elden Ring was too different in ways that didn’t fit my personal preferences from their previous games. I will still admit it’s a good game that easily beats other open world titles on the market and I can see why many people enjoy it. I will probably play a DLC with my current character if it gets released but at the moment I am completely burned out and don’t think I will ever start a new game.
 
Finally beat it. Pure melee strength build. Took me about 100 hours (15 of which was hitting my head against Malenia) and I’m completely burnt out with soulsbourne for a time being. It’s the first Fromsoft game that made me take breaks from it. I started playing on release. It took me a week to beat final boss not because of how hard it was but because I was so tired of the game that I fought it once or twice a day and started playing something else.

I realise that most of my hardships stemmed from my build and not using summons to kill bosses (still used the tear in Malenia’s first phase so I could practice second more often). However, for me the most enjoyable part of soulsbourne was always pure melee two hander and rolling and I can’t imagine playing it otherwise. I wish the fights were not balanced around having summons and them being just treated as an easy mode for journos instead. Although the numbers seem to be tunned around using them, the boss mechanics are definitely not. When I was using tear on Malenia, the fight turned to chaotic zerg when she was chasing my summon it was chasing her and I tried to zerg her so she gets stun locked. The game made me appreciate Sekiro even more (which is my favourite soulsbourne game) since it was designed around one playstyle and mostly played fair with Isshin being in my opinion the best example of difficult but fair boss.

Overall, I think Elden Ring is the most difficult game of all soulsbourne if you decide to go for melee. Many of the early bosses could easily be late game wall in other From’s games. I kind of like how they delay their attacks so you can’t spam roll but the long combos really got tiresome at some point towards the end. Also, the way they punish you for healing can be frustrating. In previous games some bosses like Sir Alonne (which is one of my favourite bosses in Souls) would do that but if you played it right you could steal dodge him and even counter, in Elden Ring there are many cases when I realised that I’m fucked as soon as I started healing and could do nothing about it. And as most people mentioned Malenia anime attack feels really unfair if she starts doing it near you. I’ve managed to dodge it few times by mindlessly spamming dodge, but even now after killing her I’m not able to consistently dodge that shit.

Open world felt great for the first 30 hours and even towards the end even towards the end it kept looking great and interesting. The main story dungeons were really good to. I liked the smaller dungeons initially felt great but the they started getting stale towards the end as more and more reskin bosses and double bosses appeared. Also, a small gripe, but I didn’t like how the gateway or whatever they were called were implemented, I kept seeing some spots on the map and wasted hours trying to find a passage or elevator to get to them just to realise that you had to teleport there from completely different location later on. Overall, I’m glad From experimented with the open world but I still thing that their classic design suits them better.

In conclusion, I saw some people complaining that Fromsoft keeps releasing the same game over and over again. For my autistic ass, Elden Ring was too different in ways that didn’t fit my personal preferences from their previous games. I will still admit it’s a good game that easily beats other open world titles on the market and I can see why many people enjoy it. I will probably play a DLC with my current character if it gets released but at the moment I am completely burned out and don’t think I will ever start a new game.
TLDR, didn’t INT build, certified neanderthal
 
Finally beat it. Pure melee strength build. Took me about 100 hours (15 of which was hitting my head against Malenia) and I’m completely burnt out with soulsbourne for a time being. It’s the first Fromsoft game that made me take breaks from it. I started playing on release. It took me a week to beat final boss not because of how hard it was but because I was so tired of the game that I fought it once or twice a day and started playing something else.

I realise that most of my hardships stemmed from my build and not using summons to kill bosses (still used the tear in Malenia’s first phase so I could practice second more often). However, for me the most enjoyable part of soulsbourne was always pure melee two hander and rolling and I can’t imagine playing it otherwise. I wish the fights were not balanced around having summons and them being just treated as an easy mode for journos instead. Although the numbers seem to be tunned around using them, the boss mechanics are definitely not. When I was using tear on Malenia, the fight turned to chaotic zerg when she was chasing my summon it was chasing her and I tried to zerg her so she gets stun locked. The game made me appreciate Sekiro even more (which is my favourite soulsbourne game) since it was designed around one playstyle and mostly played fair with Isshin being in my opinion the best example of difficult but fair boss.

Overall, I think Elden Ring is the most difficult game of all soulsbourne if you decide to go for melee. Many of the early bosses could easily be late game wall in other From’s games. I kind of like how they delay their attacks so you can’t spam roll but the long combos really got tiresome at some point towards the end. Also, the way they punish you for healing can be frustrating. In previous games some bosses like Sir Alonne (which is one of my favourite bosses in Souls) would do that but if you played it right you could steal dodge him and even counter, in Elden Ring there are many cases when I realised that I’m fucked as soon as I started healing and could do nothing about it. And as most people mentioned Malenia anime attack feels really unfair if she starts doing it near you. I’ve managed to dodge it few times by mindlessly spamming dodge, but even now after killing her I’m not able to consistently dodge that shit.

Open world felt great for the first 30 hours and even towards the end even towards the end it kept looking great and interesting. The main story dungeons were really good to. I liked the smaller dungeons initially felt great but the they started getting stale towards the end as more and more reskin bosses and double bosses appeared. Also, a small gripe, but I didn’t like how the gateway or whatever they were called were implemented, I kept seeing some spots on the map and wasted hours trying to find a passage or elevator to get to them just to realise that you had to teleport there from completely different location later on. Overall, I’m glad From experimented with the open world but I still thing that their classic design suits them better.

In conclusion, I saw some people complaining that Fromsoft keeps releasing the same game over and over again. For my autistic ass, Elden Ring was too different in ways that didn’t fit my personal preferences from their previous games. I will still admit it’s a good game that easily beats other open world titles on the market and I can see why many people enjoy it. I will probably play a DLC with my current character if it gets released but at the moment I am completely burned out and don’t think I will ever start a new game.
pure strength is objectively the worst build for this game and your enjoyment will greatly rise if you roll anything but that.

I don't think I completely agree with how hard they nerfed strength but I do kind of understand why they did it. If you had 50 strength 50 vigor and a +10 heavy greatsword you could trivialize DS 1-3.
 
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I beat the game last night, currently finishing up minor stuff and farming runes for NG+.

Radagon was annoying at first, but became relatively simple once I figured out his pattern, the Elden Beast was obnoxious, not so much for the difficulty, but for all the fucking running around you need to do as a melee character.

I got around to finishing Milicent's questline and the fact that you have to fight a fucking enormous tree monster in a lake of rot simply to unlock the next phase of that questline is so fucking stupidly obnoxious that it hurts. Miyazaki needs to get the fuck over his love affair with poison/toxic swamps already.

Dragonlord Placidusax was a fucking awesome boss fight for me, it felt like what every other fight with a dragon in the game was building towards and was a fine example of a tough boss done right(that is, if you have the requisite knowledge and equipment, you can easily beat said boss).

I still think Malenia needs a nerf btw, at the very least her heal in the boss fight should function like the heal you get from her Rune.

Overall, I loved the game as a whole, but have mixed feelings about the last quarter or so.
 
Apparently Maliketh wrecks every boss in the game, even Malenia and Placidusax get their shit pushed in
If I'm reading that right he started Maliketh in his second phase while having his entire health bar which kinda sounds like some bullshit to me

(that is, if you have the requisite knowledge and equipment, you can easily beat said boss).
ya for example the knowledge that his aggro range is less than the range of a bow and an inventory containing like 80 rot arrows
 
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pure strength is objectively the worst build for this game and your enjoyment will greatly rise if you roll anything but that.

I don't think I completely agree with how hard they nerfed strength but I do kind of understand why the did it. If you had 50 strength 50 vigor and a +10 heavy greatsword you could trivialize DS 1-3.
I don't really think this is true. I've seen some obscene damage out of powerstanced greatswords and colossal weapons, especially in PvP. There's a lot of great strength weapons, especially if you're willing to spec a secondary stat like Int or Faith. I played a primarily Int character, but for Int scaling melee, so I feel like I got a good bit of the strength build experience using the moonlight greatsword, and it was fun.
I realise that most of my hardships stemmed from my build and not using summons to kill bosses (still used the tear in Malenia’s first phase so I could practice second more often). However, for me the most enjoyable part of soulsbourne was always pure melee two hander and rolling and I can’t imagine playing it otherwise. I wish the fights were not balanced around having summons and them being just treated as an easy mode for journos instead. Although the numbers seem to be tunned around using them, the boss mechanics are definitely not. When I was using tear on Malenia, the fight turned to chaotic zerg when she was chasing my summon it was chasing her and I tried to zerg her so she gets stun locked.
I really don't understand how people are saying the fights are balanced around having a summon. In my experience, every fight except Maliketh, Malenia, and Elden Beast gets turned to easy mode if you use an upgraded summon. The fights are definitely balanced for solo play, and I had the most fun playing solo, except for Godskin Duo. I summoned Bernahl and a spirit ash for them, beat them on the first try, and I don't feel an ounce of regret lol
 
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I don't really think this is true. I've seen some obscene damage out of powerstanced greatswords and colossal weapons, especially in PvP. There's a lot of great strength weapons, especially if you're willing to spec a secondary stat like Int or Faith. I played a primarily Int character, but for Int scaling melee, so I feel like I got a good bit of the strength build experience using the moonlight greatsword, and it was fun.
https://youtube.com/watch?v=dayf6ZSdcg8
I really don't understand how people are saying the fights are balanced around having a summon. In my experience, every fight except Maliketh, Malenia, and Elden Beast gets turned to easy mode if you use an upgraded summon. The fights are definitely balanced for solo play, and I had the most fun playing solo, except for Godskin Duo. I summoned Bernahl and a spirit ash for them, beat them on the first try, and I don't feel an ounce of regret lol
Eh, it seems like your only option is to powerstance and jump attack to be even remotely viable. It seems possible to be a strength build but you're definitely making it harder on yourself if you don't invest in INT or FTH as a secondary.
 
I had good luck with the endgame with a blasphemous blade -- the special attack on that melts phase 1 of the final boss and staggers/stuns most bosses in the game.

I agree the endgame did seem a bit over tuned. If you get 60 vigor or so and specifically seek out a really good +10 weapon skill you'll be fine, but if you're used to previous Souls game where you can easily win with <20 vigor and a standard max level weapon, you're in for some pain.

The scaling with the game is my only disappointment. If you do too much content, the game is generally far too easy up until the very last 5% or so. Plenty of half-assed legacy dungeon lites everywhere where if you out level it you'll just crush the boss. They clearly ran out of time with a lot of the locations and just left them mostly unfleshed out.

Great game though, glad I played it. Got all the achievements and happy to be done.

DS1 = Bloodborne > DS2/3/Elden ring for me.
I had gotten enough somber stones to +8 Wing of Astel once I picked it up from Incel River and it melted a lot of bosses and mini dungeons I encountered. It's a little too easy to accidentially faceroll if you explore.

I'm currently sitting at 60 int for Stars of Ruin/Twin Shards (Comet Azur + Hidden physik feels like cheating) and the scaling on Wing plus it's weapon art are pretty bonkers. Night Maiden's Mist is another great way to cheese shit too that doesn't need too much set up but does need good positioning. My favorite cheese was using Rock Sling through the boss fog for Sellia Crystal Cave's Fallingstar Beast. I fought that monster legitimately on my str/fai build and I refuse to do that again.
 
God I want to read this whole thread but I haven't finished the game yet and don't want big spoilers. I'm taking my sweet time cause I'm a lore goblin.

Kinda sad to see some people getting burned out near the endgame, I'm having a great time so far with minimal cheese.

I might have to switch to using walkthroughs soon though cause I have no idea how to approach the Fire Giant and am worried about locking in an ending that I don't think I want lol.
 
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