Elden Ring

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
It's just guesswork. Everyone assumed Manus to be the furtive pygmy, without any hard evidence, only for the Ringed City DLC to drop and have a whole pygmy royalty, all inclusive with a statue showing how Gwyn crowns him himself.
'Guesswork' is like ninety-five percent of how these games tell their stories. Dark Souls 3 is a dumpster fire when it comes to the story and I honestly have no way to reconcile like 85 percent of what it does with anything in Dark Souls 1. Dark Souls clearly wants Manus to by the pygmy and that's where all the implication leads, nobody comes out and says 'Hey he's the pygmy from the opening you watched!' because that's just not how the stories work, you admit that yourself, with the only thing making that NOT work being the game that came years later with a story that makes no fucking sense within its own context, let alone when you factor in the two games that came before it chronologically.

Maybe it's cheap of me to say that but Dark Souls 3 was so clearly hacked together that I don't think anyone will fight me on it not making sense for the most part when you try to marry it with the prior games. This is mostly an aside, anyway, because my point was that Dark Souls 1's DLC was clearly focused on filling in gaps left behind in the main game.

As it stands, there's so much unused dialogue and content for Miquella that I'm pretty certain he'll at least be spoken to prior to his fight, if that is indeed the direction they take. We'll see, I guess, I just don't get why people insist that From always adds tons of bullshit that has nothing to do with the vanilla game in their DLCs when that's just patently not the case. They leave huge gaps in things, probably on purpose if we're being entirely honest, for the sole reason that they want to sell them to us later. There's two exceptions to this rule. Dark Souls 3, which again is a total mess that makes no sense, and Sekiro, which is a complete game that has a logical story with no gaps that needed filling -- so it didn't even get a DLC. Noticeable, too, that it had a publisher that let them do whatever they fucking wanted.
 
It's not the enemies giving me problems, it's finding my way around. These densely packed areas throw off my sense of direction. Although I did just fight a new boss after putzing my way into the lower slums so I think I'm headed in the right direction finally.
That's my favourite part about these games. Have you ever been to some of the side dungeons that basically have overlapping copies of themselves to mindfuck you? I'm curious to see how much you hate those.

I'd like to see Miquella but at the same time they've cut quests that were voiced to never restore them so I'm not gonna hold my breath.
 
Okay, I beat Malania. I used Twin Knight Swords (Twinblade), levelled it the fuck up, put blood loss on it, got that white hood that also boosts blood loss, then I levelled up the Mimic Ashes to fuck and back. Then I just whaled on the bitch, may have taken me 3-4 attempts doing this, if she runs away it seems like you can interrupt her flurry of attacks of by running and jump attacking the bitch. I've beaten pretty much every single unique boss. There might be one or two mid-tier ones left.

I do like the game especially after cooling off and coming back to it. I still don't like the over-use of the same bosses or mini-bosses. And overall I don't know what to think of the over-tuned bosses. I mean, I get it. I get why they're designed that way because of all the busted builds you can do. But it's very against the design of the previous Souls games excluding Sekiro.

I assume that in NG+ Mimic Ashes aren't going to be worth much so I'm going to hold off for the eventual DLC.
 
Well that's Morgott in the can. Beat him on my second try too. My defense and health are so beefy that I can just trade shots with many of these bosses when I'm not rolling around like a maniac.
 
So for the last couple days I've just been doing Radagon/Elden Beast co-op, mostly because I don't want to start NG 3 yet, but I think I've noticed an exploit for the Elden Beast. When he does his grab attack where it pushes a golden orb, then shoots a bunch of light blasts into the player who got grabbed, if the player lives (or isn't the host) and the other players attack the Beast enough, its AI seems to just completely bork out.

I was with a group of three and we had it just sitting there while we did about half its health and it didn't retaliate. The AI fixed itself after it went down stunned, but I noticed it a couple other times when I was helping people and they got grabbed. I don't think it would be worth doing intentionally unless you're really struggling with Elden Beast, but it was something I've noticed.
 
Bit of a powerlevel here since I'm having a few beers, but I honestly think that going to the gym as a kid and doing some boxing kinda gave me a leg up in playing this type of game, this one and Ghost of Tsushima especially.

It's hard to explain, but the combat has sort of an almost realistic boxing approach to it. You keep your guard up, you duck and weave, wait for your opening and then hammer it. Then when they're on the ropes you just swing your hands around like a retard.

I forgot how much I liked the combat in these games. I wish I could enjoy playing them more than once a decade, but I'm going to grind my molars off otherwise.

Onward to the snow fields.
 
Placidusax's final laser beam attack is bullshit and can suck my fat fucking dick. He fucks me with it every time. What's the strategy for getting away from it when he busts it out when you're right in front of him? Just roll spam the fuck out of there?
 
Placidusax's final laser beam attack is bullshit and can suck my fat fucking dick. He fucks me with it every time. What's the strategy for getting away from it when he busts it out when you're right in front of him? Just roll spam the fuck out of there?
What weapon are you using?
 
While there is undeniably a lot of repetition in the enemy roster, I don't mind bosses coming back as common enemies as a principle. Letting players demolish enemies that were previously much more imposing can be a really fun way to show how much more powerful and skilled they have become. It's less fun when earlier bosses or even common enemies are reused as boss encounters, but with the scale of the game being what it is, some amount of that is inevitable.
 
but with the scale of the game being what it is, some amount of that is inevitable.
The scale is the main problem with the game. A large percentage of the content is just an empty open world and radiant dungeons. Besides giving you a horsey they could have scrapped the whole thing and made "Dark Souls 4: Look you can jump" and it would have been better.
 
While there is undeniably a lot of repetition in the enemy roster, I don't mind bosses coming back as common enemies as a principle. Letting players demolish enemies that were previously much more imposing can be a really fun way to show how much more powerful and skilled they have become. It's less fun when earlier bosses or even common enemies are reused as boss encounters, but with the scale of the game being what it is, some amount of that is inevitable.
I think the major improvements would have been:

Crypts/dungeons being more unique rather than copy/paste. The first time you see the giant autonomous horse thing that can almost instant kill you (depending on how much health you have) is great. But doing that again and again is not so great.

Crafting really didn't need to exist at all.

Too much re-use of the same bosses. I got so fucking tired of the dragons and the Black Knife Assassin. Especially the town you need to light the towers before you can get to the world where you can fight Malania there's TWO Black Knife Assassins. Luckily, you can fight them one at a time.

That and over-tuned bosses and I hate to be broken record about it but it just feels wrong. Clearly, they were designed this way to encourage you to experiment and use different builds but when you do that you just straight up humiliate the boss. Beating a difficult boss is supposed to instill a feeling of accomplishment and in this it just feels like "Okay, got that one done." If I had the right shit and upgraded Mimic Ashes I probably could have humiliated Maliketh which gave me the most trouble.
 
I’ve respecced my original character into having more faith than anything else. Currently have enough dex for a katana, which I put bloodflame or blackflame on and follow up with sword dance. What are some good weapons and setups for pvp as a faith character?
 
and with that, the honeymoon phase in which you could not utter a word of criticism about a good but fundamentally flawed game may have ended, and perhaps game developers in the future will consider how fundamental design decisions held back the elden ring experience and especially kneecapped its third act

just kidding they're gonna shit out an endless slew of mostly boring elden ring clones
 
Joseph Anderson just dropped a video about Elden Ring:

My overall thoughts having not finished the game (just starting the last 1/3) are that it's pretty fair and seems to more or less echo my thoughts.

Also, I had no idea that power-stancing is better than two-handing.
Power stance jump attacks of basically any combination trivialize the game. The only time the game is difficult is if you try to play it like DS1, but it's actually really easy if you just spam jumping attacks. Also, the best DPS while an enemy is poise broken is just... continue spamming power stance jumping attacks. Attack the weak point at the very last second.
 
So, if anyone has five hours of their lives to spare, here's a man suffering from the cognitive dissonance of having gotten gud juxtaposed against the usual journalist talking points about git gud mentality.

 
PVP is a broken fucking mess, half the time it's the same cancer builds and exploits, the other half is faggots going on rooftops with Torrent and then using the Taunter's Tongue to lure in invaders that won't be able to get to them.

And just as an extra fuck you if you're on PC, hackers bypassed the anti cheat weeks ago, Malcolm Reynolds is already running around trapping people in infinite deathloops and there's even bigger shitheads that will deliberately get you banned:
At least in previous games there were third party tools like Watchdog and Blue Sentinel which completely cucked the hackers, an ER equivalent is impossible until they remove the garbage anti cheat (they won't).
 
So, if anyone has five hours of their lives to spare, here's a man suffering from the cognitive dissonance of having gotten gud juxtaposed against the usual journalist talking points about git gud mentality.

https://youtube.com/watch?v=O_KVCFxnpj4
I can't take this faggot seriously, every video has a forty minute aside for some weird pseudo-intellectual political talking points.
 
and with that, the honeymoon phase in which you could not utter a word of criticism about a good but fundamentally flawed game may have ended, and perhaps game developers in the future will consider how fundamental design decisions held back the elden ring experience and especially kneecapped its third act

just kidding they're gonna shit out an endless slew of mostly boring elden ring clones
Seems unlikely there's now more Monster Hunter clones currently in development compared to Soulsborne stuff.
 
I can't take this faggot seriously, every video has a forty minute aside for some weird pseudo-intellectual political talking points.
I'd call that an overstatement, but I understand the sentiment. Out of all the gaming-related channels I watched back in the day, he's the only one that I regard as having come through the Trumpocaust with some sort of dignity intact, though that may just be my weakness for fuckhueg video essays.
 
Back
Top Bottom