Elden Ring

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Heads up, there's a cave in the Northeast part of the Consecretaed Snowfields called Forlorn Cave. After the final boss and you teleport out, a giant octopus will Jumpscare you at the entrance.

I'm only saying this because there's a nonzero percent chance I may have shat myself.
The one by the river? Hated that because I wanted to teleport to a grace but either a crab or an octopus became instantly aware of me.
 
The problem with fall damage is that it's difficult to gauge how dangerous a fall is until you've already gone splat a few times to get a vague idea. This is dumb because the solution to this problem already exists within the game: your stamina will drain upon taking a non-damaging fall. However, this only happens if you're in combat, as outside of combat you have infinite stamina and your stamina bar doesn't appear.

Just make falls always drain stamina and the problem is essentially solved. If the player sees that the stamina bar empties or nearly empties, then they that they were dangerously close to dying and should be wary of any higher drops.
Just drop one of those colored stones. If they break, the drop is fatal. If not, you will survive it when at full health.
 
Just drop one of those colored stones. If they break, the drop is fatal. If not, you will survive it when at full health.
Except you can break your fall mid jump by latching on to the sides of a mountain thereby resetting the distance. Sliding down also has a chance of doing this.
 
Except you can break your fall mid jump by latching on to the sides of a mountain thereby resetting the distance. Sliding down also has a chance of doing this.
"Chance" being the key word here. It's janky as fuck trying to do this. The double jump not cancelling fall damage is one of the biggest middle fingers to the player base, IMO.
Until you find one of the many, many, many areas where the stone doesn't break, but you still plummet into the void.
Got any examples of this? I've relied of these gems thru almost every souls game since I realized they had this utility and never encountered this.
 
Got any examples of this? I've relied of these gems thru almost every souls game since I realized they had this utility and never encountered this.
There's a couple of weird spots where I've tried a rainbow stone, it landed on something that looked okay to land on, only to instantly death plane once I went down a foot or two. I think there's just some spots when the death plane is wonky and could use some adjustment.
 
There's a couple of weird spots where I've tried a rainbow stone, it landed on something that looked okay to land on, only to instantly death plane once I went down a foot or two. I think there's just some spots when the death plane is wonky and could use some adjustment.
There's a skip to Malenia that involves falling down the (pointless) pillar shortcut from the entrance of the Haligtree's second area. While you can fall the entire way down and not die until you collide with the floor, the skip involves walking at a normal pace off the ledge while crouching: you die almost immediately, but your body still falls to the bottom and presses into the elevator's button, raising it up for use. Do it almost any other way, and you fall for a good 10 seconds before you die.

There seems to be places that they specifically coded in death for some reason or another.
 
Patch 1.04 notes


Key takeaway is they speed up the attack speed of Colossal Weapons and lowered their recovery time.

Also fiddled with a lot of spells, very little nerfs. No Katana nerfs.

I like how they categorize their patch notes with "Upward Adjustments" and " Downward adjustments" and a mix of the two to find the nerfs easier.
 
The reactions to the last round of nerfs were overwhelmingly negative so hopefully that's the last of the big ones.
 
But still no fix on the Sleepy Sword? (Seriously, I love the sword of St trinas but the scaling is dog shit. +10 and still Ds and Cs in everything). Gonna have to carry on with my gay mage playthrough now to see what's going on with my boy patches.
(And just after I'd finished my colossal weapon run, hm).
 
They nerf damage or just stagger potential?
Supposedly its the stagger for Bleed, Frostbite and Frenzy. Bleed and Frostbite were on one sentence, but Frenzy was a different sentence so the stagger may have gotten nerfed fixed even more.
 
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