Elden Ring

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
What is the advantage of picking something besides standard, since it seems to lower the weapons damage, and you get the added abilities on the standard setting that doesn't lower your damage?
Those modifiers indicate what kind of stat scaling you’re putting on the weapon. Heavy removes baseline scaling and pumps the scaling for strength, keen and lightning for dex, quality is strength and dex, flame is also strength, magic and cold are int, holy and flame art are faith, and blood/occult/poison are are arcane.
 
There's now a pop-up in the newbie cave, reassuring you that jumping down the hole isn't a trick and is where the tutorial section is. Apparently a lot of people were surprised by its existence.

This player base is retarded.
They should’ve put a staircase there instead of a drop. New players would have been encouraged to go down but still know they can get up again. This way so many more would’ve played the tutorial.
 
Those modifiers indicate what kind of stat scaling you’re putting on the weapon. Heavy removes baseline scaling and pumps the scaling for strength, keen and lightning for dex, quality is strength and dex, flame is also strength, magic and cold are int, holy and flame art are faith, and blood/occult/poison are are arcane.
So that applies only as you level up the weapon? And does it only scale the weapon up if you have those ashes equipped on the weapon at the time you're leveling the weapon up with stones?
There's now a pop-up in the newbie cave, reassuring you that jumping down the hole isn't a trick and is where the tutorial section is. Apparently a lot of people were surprised by its existence.

This player base is retarded.
I suck dick at this game and even I realized jumping down was where the tutorial is at. That's a common sense thing, everything was pointing towards you jumping down there.
 
So that applies only as you level up the weapon? And does it only scale the weapon up if you have those ashes equipped on the weapon at the time you're leveling the weapon up with stones?
No. You can change your weapon's ashes and affinity scaling at any site of grace. (You have to find the associated whetlbade to change the scaling type, ie you need the RED-HOT WHETBLADE to grant the Fire or Flame Art affinity scalling). As you get more and more whetblades you will be able to set a Ash of War, and then figure out which scaling affinity (or additional damage type) works best for your build.

So for example I am Str/Faith character running the Flames of Redmanes Ash of War. To add Fire Damage to my sword I would use the Flame Arts affinity that scales most of Faith and a little bit of Str. If I was a 100% Str build I could use the same Ash of War but set the affinity to Heavy to just do normal damage that scales off Str. You can change the weapon damage scaling affinity at any time so if you have a Ash of War you really like it possible to keep it and set it to something the work with your build or change damage types mobs/boss are weak too.
 
You can change the weapon damage scaling affinity at any time so if you have a Ash of War you really like it possible to keep it and set it to something the work with your build or change damage types mobs/boss are weak too.
I know you can change it at any time, I was wondering if you could screw yourself by leveling up a weapon incorrectly by not having the proper ashes equipped at the time, but it sounds like from what you are saying, is that it doesn't matter what you have equipped ash wise, at the time you level up your weapons. It will scale just the same based on your stats, and that determines what ash you should equip. For instance, a person with most of their points in strength would probably do better with a heavy setting on their ash.

I was wondering what the advantage was, because at about lvl 70, every different ash I put on them, if I set it to anything other than "standard" it does lower damage.
 
I was wondering what the advantage was, because at about lvl 70, every different ash I put on them, if I set it to anything other than "standard" it does lower damage.
Heavy/Keen/etc lower the weapons base damage but increase the scaling. The scaling also further increases as you level up the weapon. At low rune level and low weapon level, standard is usually the best.
 
So that applies only as you level up the weapon? And does it only scale the weapon up if you have those ashes equipped on the weapon at the time you're leveling the weapon up with stones?
No. That scaling that you apply adds and subtracts damage based on your current stats. You can change ashes on the fly at any bonfire/site of grace. The weapon’s level is completely independent from what ash you’re using, though a more heavily upgraded weapon will innately have better scaling however it’s been applied by ashes.
 
Heavy/Keen/etc lower the weapons base damage but increase the scaling. The scaling also further increases as you level up the weapon. At low rune level and low weapon level, standard is usually the best.

No. That scaling that you apply adds and subtracts damage based on your current stats. You can change ashes on the fly at any bonfire/site of grace. The weapon’s level is completely independent from what ash you’re using, though a more heavily upgraded weapon will innately have better scaling however it’s been applied by ashes.
Thanks for the info. For whatever reason, it didn't make sense when I read about it online but this all makes sense to me now.
 
On my 2nd character. I decided to use Twinblades with Bleed, dual-wield, and I have the White Mask. I still need the talisman that increases bleed.

Got up to Maliketh who gave me insane amounts of grief where I think it took me 10-ish hours of on and off playing and experimenting with all kinds of shit.

This time with my 2nd character, with Mimic Ashes leveled all the way up (I didn't even know you could level up the Ashes first time I played). And I killed Maliketh in my 1st attempt...

Then I said "fuck it" and fought Radagon/Elden Beast. Radagon still gives me a headache largely because of two very hard to react to attacks (a very quick foot stomp, it is NOT the delayed one with the massive AOE) and that little beam move he does with his fingers. Then more AOE bullshit in his 2nd phase with the lightning sphere and his fucking teleport that hurts you. After 10 or so attempts I used Mimic Ashes again and it just took the heat off of me allowing me to whale on him. The Mimic survived Radagon and lasted a little while against Elden Beast. I appreciated the Elden Beast fight more this time without the frustration of the 1st phase.
 
Question: is using Ashes to summon "honorable" or not? For me, in the other games, it was honorable to not summon other players but in this game... Considering just how many bosses just endlessly attack, giving you very few windows of opportunity, I do think it's fair in this instance to use Ashes.
just do what you think is fun. It doesn't really matter because everyone already know you didn't REALLY beat the game unless you only used an unupgraded club at RL1 using only the basic R1s with no dodging, jumping, horseback riding, no armor or talismans and in NG +7.
 
Fighting Placidusax, not enjoying the fight. His second phase is him just playing keep away and chipping at me. Is there something I'm missing?
 
The deathbird in the land of frost and snow made me so furious I just gave up and ran away from it. The health pool is absurd and aside from being in a generally fairly open area is everything I hate about the bosses in this game: AoEs, bullshit grabs, swooping attacks that break the camera, giant spergy attacks that are a mess to see... just go down the line. I handled every other one no problem but that goddamn bird haunts me.

I may be forgetting stuff because it's been nearly a month since I fought it though.
I found him easy on my faith build and a nightmare on my dex build. I agree, it has too much HP.
Speaking of enemies with too much HP, I still think the leonine misbegotten in Haligtree have waaaay too much HP and I do not understand why the first one you encounter jumps off to where you are half of the time, unsure what he does the other half.
 
I beat Malania a 2nd time with a new character. This time I didn't get so lucky and it took about 20-30 attempts even with the Mimic. The problem I have with this boss is this fucking combo:


Yes, I watched this to figure out how to dodge it. The problem is that there's not enough of a tell when she's about to do it and she loves to pull this thing out of her snatch just as you do something and it's an "Oh fuck" moment because you're too close to effectively runaway. And even this dude who does no-hit boss runs say's it's a pain in the ass to dodge it close.

Beat this bitch with Twin blades with Bleed, the White Mask, used Mohg's Great Rune just for more health and used Kukri's when she does that gay Scarlet Rot AOE.
 
I beat Malania a 2nd time with a new character. This time I didn't get so lucky and it took about 20-30 attempts even with the Mimic. The problem I have with this boss is this fucking combo:

https://youtube.com/watch?v=72_yLXmIJN4
Yes, I watched this to figure out how to dodge it. The problem is that there's not enough of a tell when she's about to do it and she loves to pull this thing out of her snatch just as you do something and it's an "Oh fuck" moment because you're too close to effectively runaway. And even this dude who does no-hit boss runs say's it's a pain in the ass to dodge it close.

Beat this bitch with Twin blades with Bleed, the White Mask, used Mohg's Great Rune just for more health and used Kukri's when she does that gay Scarlet Rot AOE.
If your good at using them the Freezing Pots stops Waterfowl Dance completely if they hit her. Usually best time is when shes floating in the air in the beginning.
 
If your good at using them the Freezing Pots stops Waterfowl Dance completely if they hit her. Usually best time is when shes floating in the air in the beginning.
If I were to "nerf" this boss I would either (A) make it easier to dodge up close or (B) have more of a tell when she's about to do it like more slowdown as she's about to jump up. I think the 2nd phase is easier because when she does that attack there's much more of a tell.
 
There's now a pop-up in the newbie cave, reassuring you that jumping down the hole isn't a trick and is where the tutorial section is. Apparently a lot of people were surprised by its existence.

This player base is retarded.
I just started a New Game to quickly do some quests I didn't get the first time, and I got a good laugh when I saw this new pop-up message. A coworker of mine even said before that he missed out on the tutorial cave for a long time.
 
Let's hope elden ring continues the From Software tradition of making the DLC content butt clenchingly hard
1651426973845.png
 
Back
Top Bottom