- Joined
- May 18, 2014
Absolutely nuts for a Japanese RPG.damn that's almost flash game numbers
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Absolutely nuts for a Japanese RPG.damn that's almost flash game numbers
I can see how it can be confusing. I talked to Roderika, something-something chrysalid, walked around getting lost for a bit, when I returned there was just a blood stain and something to pick up. What just happened? Later on at Roundtable I talked to people again to see if they had anything to say and there she was thanking me for... ??? Problem was that my previous interaction with her was so brief that I didn't remember or recognize the character, had to go online and look up what this was all about.I've only done two playthroughs, the second being done in a rush to see some things that I missed the first time, and it's apparent that NPCs are moved around to some extent so that you don't necessarily need to find every single scene with them to progress to their end. For example:
There are some NPCs who need to have steps fulfilled, though. For example, Hyetta won't get to the Three Fingers unless you give her all the grapes she asks for.
- Roderika will eventually appear at the Roundtable Hold even if you don't find her key item at Stormveil Castle, and she'll automatically become a spirit tuner once activate the Giants' Flame.
- Alexander will appear at the Radahn Festival and introduce himself there if you never meet him at his initial hole. I also found him at the volcano without ever see him stuck in his second hole.
- Blaidd will appear as a hostile at Ranni's Rise even if you never find him trapped in the evergaol. Iji will then remark in surprise of Blaidd having escaped his cell.
Look, I know I may get chewed out for this but here I go:I can see how it can be confusing. I talked to Roderika, something-something chrysalid, walked around getting lost for a bit, when I returned there was just a blood stain and something to pick up. What just happened? Later on at Roundtable I talked to people again to see if they had anything to say and there she was thanking me for... ??? Problem was that my previous interaction with her was so brief that I didn't remember or recognize the character, had to go online and look up what this was all about.
It honestly made me a bit worried that the game had broken a bit.
Then there's the Weeping Peninsula. There's the lady there that wants you to give a letter to her father blah blah. A Quest! Fine. So I run 100m down the bend and got bitten by dogs and poked by knights, then did a quick 180 to go back to the site of grace to heal up, reset aggro and rethink my decisions. Now she was a bloodstain and a clever. I had been gone 60 seconds. Doing things like that doesn't feel right.
If she had stuck around for as long as I was bound to that particular site of grace, even if I died and respawned there, and gotten cleft only after I used the next one and had made progress into the area it would have felt less jank.
Exactly. ER is an open world game and there are some expectations there to keep track of things. Imagine the uproar if Bethesda did the same thing(eh, couldn't figure it out, just kill the old location character and move the character to new location, bonus granted, move the story forward). I like the game but I can not understand why it's getting such monumental review scores.Look, I know I may get chewed out for this but here I go:
There should have been a quest journal and/or obvious markers on the map. The NPC quest lines in this game are so obtuse and all over the place and borderline incoherent that the game is all but telling you, 'go look for some gamefaqs, dummy'. They already gave us a map with important things marked on it, you get markers for the Volcano Manor questline assassination gigs (unless I'm misremembering), so why not go a step further and let us know where to go to keep a quest going?
There is so much content behind these things that it feels like you're just missing out on large portions of the game if you don't have the fucking wiki open constantly.
I think because the idea is that the NPC quest stuff is meant to be kind of superfluous and semi-hidden. Like you're almost meant to miss them most of the time so that when you don't, or there's something compelling enough for you to hunt it down, or you remember someone saying something when you stumble onto a related thing later, there's a sense of discovery. While there's that element of "remember when people used to talk about games in the schoolyard" (which people seem mad about Japanese games trying to perpetuate lately for some reason), I don't think you're really meant to do every ending questline in your first run necessarily like most of us did.you get markers for the Volcano Manor questline assassination gigs (unless I'm misremembering), so why not go a step further and let us know where to go to keep a quest going?
Not a good comparison. I played plenty of Bethesda games that had broken quests and dead NPCs. I played New Vegas on release and need to use console command every 10 mins.Exactly. ER is an open world game and there are some expectations there to keep track of things. Imagine the uproar if Bethesda did the same thing(eh, couldn't figure it out, just kill the old location character and move the character to new location, bonus granted, move the story forward). I like the game but I can not understand why it's getting such monumental review scores.
Yea he was like the polar opposite of Malenia. Melania would dodge almost all spells except delayed spells like Rock Sling/Moon spells but Radagon would just parry everything if you were solo. Not sure if he can parry certain ashes of war like the Blasphemous Sword or if he can parry the backstab glint.https://youtube.com/watch?v=-wYToJPH9K8I didn't know that Radagon can parry spells
How?Am I the only one who felt the endgame was really really easy? Idk maybe I was just too fucking cranked but the last five or bosses I just roflstomped. Didn't die once on Fire Giant, Godskin duo, Malikath, or Elden beast. Malikath in particular was really really disappointing. He died in under 30 seconds.
Or have the best of both worlds. The purists will obviously sperg, bitch and moan about the inclusion of such heresy. A journal in a Souls-like game? Purge the unclean, etc. How about have an option to buy a journal, like you do a crafting kit, or like the cookbooks, and as you progress while exploring, you get more knowledge about the world that fattens the journal up, and merchants sell quest journals. They travel the world of Elden Ring, know the lay of the lands so it would make perfect lore sense to have them sell you these things.Look, I know I may get chewed out for this but here I go:
There should have been a quest journal and/or obvious markers on the map. The NPC quest lines in this game are so obtuse and all over the place and borderline incoherent that the game is all but telling you, 'go look for some gamefaqs, dummy'. They already gave us a map with important things marked on it, you get markers for the Volcano Manor questline assassination gigs (unless I'm misremembering), so why not go a step further and let us know where to go to keep a quest going?
There is so much content behind these things that it feels like you're just missing out on large portions of the game if you don't have the fucking wiki open constantly.
I heard the PS4 version has better performance than the ps5 version kekmaoHow does the game look on ps4
brother i think you have the wrong idea, the only person who gets their rocks off to shitty vague broken side quests is Miyazaki noone else likes missing an entire quest line and titanite slab because you didnt backtrack to an empty area after you already beat the boss to open a door thus spawning in a character you already met into a well and then having to buy his armor from ANOTHER character with their own quest and then throw said armor down the well to continue their quest. That shit is poop poop pee peeLook, I know I may get chewed out for this but here I go:
There should have been a quest journal and/or obvious markers on the map. The NPC quest lines in this game are so obtuse and all over the place and borderline incoherent that the game is all but telling you, 'go look for some gamefaqs, dummy'. They already gave us a map with important things marked on it, you get markers for the Volcano Manor questline assassination gigs (unless I'm misremembering), so why not go a step further and let us know where to go to keep a quest going?
There is so much content behind these things that it feels like you're just missing out on large portions of the game if you don't have the fucking wiki open constantly.
I've been playing the PS5 version, games been running just fine outside of the server randomly shitting itself and booting me back to the title screen.I heard the PS4 version has better performance than the ps5 version kekmao
just look up some comparison vids on youtube, I think the console versions are solid?