Elden Ring

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
There is actually a certain "better" flow to play the game. In NG, i don't know how to read the map properly yet and wander around a lot, sometimes without map. So some sidequest happened in weird order.

In NG+, I knew how to read them and can see which areas i can explore etc. Irina, the blind maiden quest is one of the most obtuse quest and hard to chance upon.

You have to explore Limgrave, and progress to the right side of LG but not crossing to Caelid, then finish up Weeping Peninsula first. If you don't do weeping peninsula, then you will miss out on Irina questline, and you will have almost NO clue to where she is next.

But if you do WP, then progress to the left side of Limgrave into Stormveil, then a lot of things flow naturally. I manage to stumble and find Irina in all her position without wiki when playing this way. There is a certain ruins in Liurnia, where there seem to have a chest but there is nothing, and with a bit of curiosity, I found Irina there.

Whereas if you somehow play in different order, you might have passed her spawn location without her being there, and might not have clue that you need to explore those areas again.

I admit this is kinda bad design.
It's pretty clear the intended path is to go toward stormveil, get blocked by Margot, explore limgrave into the Weeping area, then do Stormveil. Caelid will either push your shit in or make you go fuck this creepy place, so you avoid it.
 

came across this guys twitter and thought people here might be amused.

judging from his profile account, has bad deviant art drawings, you know the kind, and is currently freaking the fuck out over Elden Ring being a bad game while praising ubisoft.

person isn't worth a thread probably, isn't even worth archiving. but I thought he was worth a laugh, since I don't know if there's any general "insane people you come across" thread, figured i'd just pop it here.
 
I've finally started this up, I'm still super early, just completed the tutorial area.

How bad can I expect this game to ream my ass out? Of the two Soulsborne games I've played so far, Dark Souls 1 and Sekiro, the only time I truly struggled with Dark Souls was Ornstein and Smough, outside of that I found the game very tough but fair, a good level of difficulty that was fun and not frustrating.

Sekiro on the other hand was frequently a nightmare with it's boss fights every 15 minutes, many of which took me dozens of tries, a few probably took me over a hundred.

I don't know if I even have it in me to beat a game as difficult as Sekiro again and I'm hoping Elden Ring is at least a little more manageable.

Any noob tips I need to know without spoilers? I'm trying to play as a very straight forward knight in shining armor warrior type character, I don't care much about magic beyond maybe healing, I just wanna stab things with my sword.
 
Finally beat Elden Ring today! Only took me like 2 months, but I persevered!

Here are my final thoughts on the game:
  • My thoughts on enemy aggression haven't changed. There are certain attack that seem almost impossible to dodge with the Dark Souls III-style movement in Elden Ring. Thankfully, I also learned to take advantage of the other options the game has for defense, such as guard counters and the more forgiving parry.
  • I ultimately wound with an Arcane/Dex build (yeah yeah, boo me) since I found out Bleed is broken as fuck and would trivialize certain bosses. I mohg'd Mohg before he even entered his second phase and I was honestly confused, everyone online said he's supposed to be one of the hardest bosses in the game.
  • Almost every area in this game is breathtaking to behold, and it's nuts how Elden Ring manages to achieve this all the way through to the end.
  • Farum Azula is the typical pain in the ass endgame level that almost every FromSoft game seems to have, with incredibly annoying enemies, awkward platforming, bottomless pits everywhere, and a confusing layout that discourages exploration. Like Eddy, I discovered I hate birds.
  • My Ashes ended up carrying me through a lot of the game, but given the way Elden Ring is balanced it didn't feel like cheating like it did in the Dark Souls games.
  • Elden Ring does a much better job getting you to care about NPCs than the earlier Souls games. Yes, in typical FromSoft tradition, there's a 98% chance things won't end well, but damn if I didn't want to see Millicent and Alexander's stories through to the end.
  • On a related note, despite the sheer scale I never ran across any areas I could honestly call phoned-in. The fact exploring in the oddest nooks and crannies turns up items and encounters shows they took great care building every little detail of this game to a degree shown by nobody else except maybe Rockstar (call RDR2 and GTAV what you want, but you can't call them lacking for detail). Elden Ring really feels like it needed 6 years to make, and not just because of bloat.
  • I honestly thought Radagon was harder than the Elden Beast. The only hard thing about the Beast is its massive healthbar and its homing attacks.
  • If there's something this game nailed better than anything I can ever remember playing, it's the feeling of progression from nobody to godhood. I can't remember the last time I played a game that truly felt like such a incredible triumph, where the sheer amount of time I spent in the game made it feel like I actually accomplished something. The Souls games tend to be good at this, but Elden Ring gets number one in my list of the most epic games I've ever played.
  • That said, with this game being so massive, I'm not sure if I'm going to do a NG+ like I did with the earlier Souls games. It took me 2 months to beat this one with the limited time I have for video games, I now want to move on to other games in my backlog. I did really enjoy my time with this game, and I will never forget it. :semperfidelis:
 
Finally beat Elden Ring today! Only took me like 2 months, but I persevered!

Here are my final thoughts on the game:
  • My thoughts on enemy aggression haven't changed. There are certain attack that seem almost impossible to dodge with the Dark Souls III-style movement in Elden Ring. Thankfully, I also learned to take advantage of the other options the game has for defense, such as guard counters and the more forgiving parry.
  • I ultimately wound with an Arcane/Dex build (yeah yeah, boo me) since I found out Bleed is broken as fuck and would trivialize certain bosses. I mohg'd Mohg before he even entered his second phase and I was honestly confused, everyone online said he's supposed to be one of the hardest bosses in the game.
  • Almost every area in this game is breathtaking to behold, and it's nuts how Elden Ring manages to achieve this all the way through to the end.
  • Farum Azula is the typical pain in the ass endgame level that almost every FromSoft game seems to have, with incredibly annoying enemies, awkward platforming, bottomless pits everywhere, and a confusing layout that discourages exploration. Like Eddy, I discovered I hate birds.
  • My Ashes ended up carrying me through a lot of the game, but given the way Elden Ring is balanced it didn't feel like cheating like it did in the Dark Souls games.
  • Elden Ring does a much better job getting you to care about NPCs than the earlier Souls games. Yes, in typical FromSoft tradition, there's a 98% chance things won't end well, but damn if I didn't want to see Millicent and Alexander's stories through to the end.
  • On a related note, despite the sheer scale I never ran across any areas I could honestly call phoned-in. The fact exploring in the oddest nooks and crannies turns up items and encounters shows they took great care building every little detail of this game to a degree shown by nobody else except maybe Rockstar (call RDR2 and GTAV what you want, but you can't call them lacking for detail). Elden Ring really feels like it needed 6 years to make, and not just because of bloat.
  • I honestly thought Radagon was harder than the Elden Beast. The only hard thing about the Beast is its massive healthbar and its homing attacks.
  • If there's something this game nailed better than anything I can ever remember playing, it's the feeling of progression from nobody to godhood. I can't remember the last time I played a game that truly felt like such a incredible triumph, where the sheer amount of time I spent in the game made it feel like I actually accomplished something. The Souls games tend to be good at this, but Elden Ring gets number one in my list of the most epic games I've ever played.
  • That said, with this game being so massive, I'm not sure if I'm going to do a NG+ like I did with the earlier Souls games. It took me 2 months to beat this one with the limited time I have for video games, I now want to move on to other games in my backlog. I did really enjoy my time with this game, and I will never forget it. :semperfidelis:
tbf, I think Elden Beast has been changed a bit since release. I've *heard* you chase him around a lot less, and he uses melee over ranged attacks more but I'm not 100% sure on that. I can't specifically remember how much he used to fly around compared to week 2 vs now
I do know for 100% fact that Elden Stars was nerfed a noticeable amount. Its way slower now. Was his main problem attack for most people I think.
 
tbf, I think Elden Beast has been changed a bit since release. I've *heard* you chase him around a lot less, and he uses melee over ranged attacks more but I'm not 100% sure on that. I can't specifically remember how much he used to fly around compared to week 2 vs now
I do know for 100% fact that Elden Stars was nerfed a noticeable amount. Its way slower now. Was his main problem attack for most people I think.
I'm on NG6 and I don't feel like EB's teleing has gotten better. I feel like I only see it use its sword when its doing the 4 ranged swipes.
 
I've finally started this up, I'm still super early, just completed the tutorial area.

How bad can I expect this game to ream my ass out? Of the two Soulsborne games I've played so far, Dark Souls 1 and Sekiro, the only time I truly struggled with Dark Souls was Ornstein and Smough, outside of that I found the game very tough but fair, a good level of difficulty that was fun and not frustrating.

Sekiro on the other hand was frequently a nightmare with it's boss fights every 15 minutes, many of which took me dozens of tries, a few probably took me over a hundred.

I don't know if I even have it in me to beat a game as difficult as Sekiro again and I'm hoping Elden Ring is at least a little more manageable.

Any noob tips I need to know without spoilers? I'm trying to play as a very straight forward knight in shining armor warrior type character, I don't care much about magic beyond maybe healing, I just wanna stab things with my sword.
Elden Ring is only as hard as you want to make it for yourself. If you really want, you can look up builds, strategies, and farming spots that trivialize the game. Then on top of player summons and NPC summons as with previous games, there are now also Spirit Ashes (upgradable enemy mob summons) to make bosses easier on yourself. Take into consideration to what extent you want to rely on these various kinds of summons or just take on your world's bosses solo. It's pretty much the main way to set the game's difficulty. Personally, I thought that bosses were appropriately challenging solo play and not really balanced well with summons included. If I found a boss too difficult, I just go exploring somewhere else and return later.

Just going sword & board is fine. It's definitely what I've liked to do for all these games. Just be aware that your exploration will yield a lot of magic items that will be completely useless to you.
 
I've finally started this up, I'm still super early, just completed the tutorial area.

How bad can I expect this game to ream my ass out? Of the two Soulsborne games I've played so far, Dark Souls 1 and Sekiro, the only time I truly struggled with Dark Souls was Ornstein and Smough, outside of that I found the game very tough but fair, a good level of difficulty that was fun and not frustrating.

Sekiro on the other hand was frequently a nightmare with it's boss fights every 15 minutes, many of which took me dozens of tries, a few probably took me over a hundred.

I don't know if I even have it in me to beat a game as difficult as Sekiro again and I'm hoping Elden Ring is at least a little more manageable.

Any noob tips I need to know without spoilers? I'm trying to play as a very straight forward knight in shining armor warrior type character, I don't care much about magic beyond maybe healing, I just wanna stab things with my sword.
The sayings that ER is the easiest Souls is true. You have more techniques at your disposal to overcome anything.

And they have introduced spirit ashes, which helps tremendously. Anytime you are in a pinch, just use those spirits, they range from normal soldiers, to super op stuffs.

Rmbr if things are too difficult, just go away and level up. And they give you so many things to do and runes that you will not need to grind.

If you've beaten Sekiro, this will be much easier, don't give up Tarnished!
 
That said, with this game being so massive, I'm not sure if I'm going to do a NG+ like I did with the earlier Souls games. It took me 2 months to beat this one with the limited
NG+ takes only a few hours to beat.

This is coming from a person who needed almost 130 hours to beat the first playthrough.
 
I'd recommend clearing NG+. Previous Souls games had their DLC balanced around the expectation that you had at least cleared NG+ and I don't expect Elden Ring's DLC to be any different.
 
I've finally started this up, I'm still super early, just completed the tutorial area.

How bad can I expect this game to ream my ass out? Of the two Soulsborne games I've played so far, Dark Souls 1 and Sekiro, the only time I truly struggled with Dark Souls was Ornstein and Smough, outside of that I found the game very tough but fair, a good level of difficulty that was fun and not frustrating.

Sekiro on the other hand was frequently a nightmare with it's boss fights every 15 minutes, many of which took me dozens of tries, a few probably took me over a hundred.

I don't know if I even have it in me to beat a game as difficult as Sekiro again and I'm hoping Elden Ring is at least a little more manageable.

Any noob tips I need to know without spoilers? I'm trying to play as a very straight forward knight in shining armor warrior type character, I don't care much about magic beyond maybe healing, I just wanna stab things with my sword.
Put points into HP. For a while. I had some real trouble when a larger enemy or boss could smack me, survivable, then blow me a kiss and I died while getting up.

I don't know how HP works in Souls games, never looked into it, but does it give you some damage reduction in addition to health? To me it seems like if I upgrade my health and to X+50hp an axe to the head only removes 47hp instead of 49hp. What I'm asking is that if more health provides survivability beyond the length of the healthbar?
 
Put points into HP. For a while. I had some real trouble when a larger enemy or boss could smack me, survivable, then blow me a kiss and I died while getting up.

I don't know how HP works in Souls games, never looked into it, but does it give you some damage reduction in addition to health? To me it seems like if I upgrade my health and to X+50hp an axe to the head only removes 47hp instead of 49hp. What I'm asking is that if more health provides survivability beyond the length of the healthbar?
The way all souls games handle things is that every level up (or every other level at higher levels) provides a slight increase to defense.
 
So after about a month break (for PL reasons), I came back and kicked the shit out of Elden Ring. I had previously stopped right before I met the Fire Giant, but after clearing that hump it was a pretty steady shot toward the end. I took out most of the other bosses in about 2 or 3 tries.


I finished out the final boss with less than 10% of my health left and no flasks. Flew out to the stars and that was a fun ending to an 80 hour game.

All in all, I really loved it. I'm not a Souls purist or anything, I only ever beat DS1. I've dabbled in all the others but they just aren't really my kind of game. I really liked that ER really dug into the RPG elements more than the others, and that it really had a classic "sword and sorcery" approach to the entire thing. Maybe having GRRM attached to it didn't do much for the story overall, but it did lend a sort of grounding to the setting where the others had more of a grimdark edgy theme.

So, yeah. I didn't think that the game would be worth the years of hype, but I thoroughly enjoyed it. Now I can wipe my PS4 and give it to my niece.
 
Now that I've had some more time to sink my teeth into the game, wow, it's REALLY, really good of course, Dark Souls style gameplay + the wanderlust of an open world is a mighty tasty combo indeed.

My only disappointment is the graphics are a bit dated looking at times, but even then, it has the same look the other Soulsborne games have, it looks and feels like a game from an alternate dimension where the zeitgeist never left the PS2 and early Xbox 360 era, which is no coincidence as I believe the engine originates from the PS2 and Demon's Souls started development in 2006, so this formula is born from that era and continued doing it's own thing even as gaming changed, which is why it sticks out.

Basically the graphics might be dated but still have a lot of charm and character, you know what I mean? I was disappointed there's no CGI intro though, what's up with that?

But the skyboxes are beautiful, I love the storm clouds that look straight out of Never Ending Story, the game really needs a sweet 80s fantasy movie style vocal theme song ala Never Ending Story or Legend.

Also, the whole thing in the game with talk of being "maidenless", getting a hug from a female NPC for a stat boost, it really does feel like it's meant to give lonely NEETs the "feels" lol.

So yeah, fantastic game, feels like a very fresh take on the open world genre that reminds you what it was like playing Oblivion for the first time.

The sayings that ER is the easiest Souls is true. You have more techniques at your disposal to overcome anything.

And they have introduced spirit ashes, which helps tremendously. Anytime you are in a pinch, just use those spirits, they range from normal soldiers, to super op stuffs.

Rmbr if things are too difficult, just go away and level up. And they give you so many things to do and runes that you will not need to grind.

If you've beaten Sekiro, this will be much easier, don't give up Tarnished!
Glad to hear it as I'm not really in the mood for something ULTRA difficult right now.
 
I've never played a Souls game or anything like one. The closest thing I can think of in terms of difficulty is Monster Hunter 4 Ultimate fighting monsters in G-rank hunts (if you've only played World, then Master rank equivalent.) Is this game worth picking up and would my prior experience with extended boss fights against monsters that can 1-3 hit kill you carry over into this game?
 
Took down the Fire Giant today and gave Commander Niall a couple tries; I can get rid of his knights easily, it's really just him that's the problem. I've been farming the Zamor warriors but they still hit super hard.
 
I've never played a Souls game or anything like one. The closest thing I can think of in terms of difficulty is Monster Hunter 4 Ultimate fighting monsters in G-rank hunts (if you've only played World, then Master rank equivalent.) Is this game worth picking up and would my prior experience with extended boss fights against monsters that can 1-3 hit kill you carry over into this game?
For bosses, MH actually translates pretty well. Smaller mobs may give you some grief until you get into the flow of things, but being used to item management, learning boss movesets and timing, and knowing you can’t just brute force it will prepare you for most medium to large bosses.
 
Took down the Fire Giant today and gave Commander Niall a couple tries; I can get rid of his knights easily, it's really just him that's the problem. I've been farming the Zamor warriors but they still hit super hard.
As soon as I went after River of Blood, the game turned into Onimusha. Give that a shot, you might enjoy it.
 
I've never played a Souls game or anything like one. The closest thing I can think of in terms of difficulty is Monster Hunter 4 Ultimate fighting monsters in G-rank hunts (if you've only played World, then Master rank equivalent.) Is this game worth picking up and would my prior experience with extended boss fights against monsters that can 1-3 hit kill you carry over into this game?
Pretty much, bosses will kill you in about 3 hits, 4 max. All of their attacks have telegraph, so nothing super unfair.

If you don't distribute your stats too badly, you also hit hard too, so bosses doesn't last an eternity.

Try it out, it's a massive & beautiful game that is bang for your buck with 0 mtx.
 
Back
Top Bottom