Elden Ring

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I still don't really understand how Ashes of War work. Is it like the special weapon skills from DS3? I tend to not fool around with fancy trick techniques.
Yes, but you also use them and the whetstones to augment weapon scaling. A lot of the fire and lightning ones are really good, especially considering melee builds can get a decent amount of variety from them.
 
I still don't really understand how Ashes of War work. Is it like the special weapon skills from DS3? I tend to not fool around with fancy trick techniques.
You can swap them to other ones in your possession* without losing the original. If you have a sword and shield then L2 will use the shield ability(there's several of those) but NOT the right hand weapon ability.

More can be bought from the Warmaster shack near Roderika, the shack when you go up the hill to Stormwind Castle.

Some weapons can't have their ashes swapped, special weapons are fixed and require Somber smithing stones to upgrade. You might think you need one to do that but you need [4].
That's a grip of mine, I really hate how they call it Smithing Stone[4] or Golden Rune[3] because I need 5 smithing stone 4 to upgrade my weapon to 6 and it all reads wrong at a glance and I'm dumb and don't pay much attention. Just call it Cracklin' Smithing Stone, Dull Smithing Stone, Common, Precious, Rare, Firaga and so on.
Sitting down at bonfire I would also like to know if, and how many, Golden Seeds and Cracked Tears I have before pressing the upgrade option out of curiosity.
 
Not really. It’s a gimmick fight for all practical purposes. I killed Morgott by the time I got to him, so he went down really easily.
Personally, I summoned my allies, dodged his arrows, got within range to make him swap to melee and went to town with the other NPCs. I face tanked a bunch of hits but I came out the other side. The Barricade Shield ash of war on a greatshield made this guy fun.
 
Personally, I summoned my allies, dodged his arrows, got within range to make him swap to melee and went to town with the other NPCs. I face tanked a bunch of hits but I came out the other side. The Barricade Shield ash of war on a greatshield made this guy fun.
Aah... So you suggest a shield? I have a mace+6 and a shield only to never use the shield and that worked decently until the later whirling dervish and homing shit. This might just be me, but his tiny horse does not register damage to him right?
 
The fact that Rad Racer learned gravity majik just so that he didn't crush his pony is kind of adorable.
So you're saying he's a Brony?

No? Ancestor spirits? I've found my way to getting the Great Jar's Arsenal but I haven't dabbled in the underground too much beyond that. I didn't know the underground was that elaborate. It felt pretty linear from what I saw. I finished off Margit v2 and Rykard. I then hit the Fire Giant wall last night and I'm starting to feel very much underleveled now (I think I left off at 87.) I guess it's time to backtrack and explore the underground and all of the rest of Mount Glemir.
Underground is actually multiple zones that are somewhat connected together. You have the ruins which are two zones populated by Shamans, you have the lost city where you take a coffin for a ride to fight a huge boss in a cave, you have an entire network of tunnels populated by giant ants, there's another underground city where you can collect a few powerful magical items and start prerequisites for one of the better summons. You also can get to an underground forest by a series of ruins where there's a quest chain boss dragon to fight, as well as the temple belonging to Mohg and that whole complex.
 
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Aah... So you suggest a shield? I have a mace+6 and a shield only to never use the shield and that worked decently until the later whirling dervish and homing shit. This might just be me, but his tiny horse does not register damage to him right?
I used a greatshield specifically. I don't think anything less could contend. It was still like slamming my head through a brick wall but that's been my whole motif anyway.

My gear set was full scaled armor (Volcano Manor questline), a Brick Hammer +17 and an Eclipse Crest Greatshield. My stats are fairly balanced around Vigor, Strength and Endurance and I also used charms that improved guarding, equipment load and guard counters. I'm a chonky boi.

Do I recommend it? I don't know. I just know that I made it work. With the Fire Giant, I'm going to have to level up bit more and probably prepare Witcher 3 style with grease and consumables. I'll get through it at some point though.
 
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Made it to Miquella’s Haligtree yesterday, heard this area is even worse than Mountaintops of the Giants. Will not be surprised in the slightest if I die many times here.
at least mountaintops you can just torrent through everything. Haligtree is probably one of my favorite souls areas aesthetically but level design wise its just inoffensive I guess. Basically one long winding corridor until you get passed Loretta. Theres 2 ancient smithing stones and the +2 Pearldrake talisman on the way down, I cant be too mad at that
 
What a battle! I defeated the Fire Giant at level 88. I tried to resort to some cheesy strategy I concocted but I didn't manage to get it to work. I'm glad I didn't too because I beat the Fire Giant while on a knife's edge! It was one of those moments where you just pull victory from out of your ass. I almost felt just as elated as when I defeated Margit.

My strategy was this: Git gud on phase 1 and try to make it to phase 2 with a few Crimson Tear flasks. On phase 2, Summon a Rotten Stray and try to inflict Scarlet Rot. Run the hell away from the Giant as it dies.

What happened: Make it to phase 2 with 4 flasks. Blow my load summoning the Rotten Stray too soon only to watch it die in a fire that the Giant spews at the beginning of the phase. Que me rushing to the Giant's asscrack to wail on the remaining leg or stump. My horse dies and I run out of Crimson Tears. I'm at less than 1% hp while the Giant is still at 10% and I have to finish the fight on foot. Literally a stray breeze could kill me at this point.

For two attack patterns, the giant starts crawling at me and then fires two fireballs at me. I'm able to dodge these and make my approach to fisting range of the Giant. The Giant does some melee attack lunging forward over me and I knock his hp from 10% to about 7%. The Giant rolls away and does this exact pattern again. I make it under him and knock him to around 5%. The Giant starts to do his eruption attack while I'm under him and my only instinct is just to keep hitting that R1 button. Somehow, I lucked out at the end of the fight and muscled through.
 
What a battle! I defeated the Fire Giant at level 88. I tried to resort to some cheesy strategy I concocted but I didn't manage to get it to work. I'm glad I didn't too because I beat the Fire Giant while on a knife's edge! It was one of those moments where you just pull victory from out of your ass. I almost felt just as elated as when I defeated Margit.

My strategy was this: Git gud on phase 1 and try to make it to phase 2 with a few Crimson Tear flasks. On phase 2, Summon a Rotten Stray and try to inflict Scarlet Rot. Run the hell away from the Giant as it dies.

What happened: Make it to phase 2 with 4 flasks. Blow my load summoning the Rotten Stray too soon only to watch it die in a fire that the Giant spews at the beginning of the phase. Que me rushing to the Giant's asscrack to wail on the remaining leg or stump. My horse dies and I run out of Crimson Tears. I'm at less than 1% hp while the Giant is still at 10% and I have to finish the fight on foot. Literally a stray breeze could kill me at this point.

For two attack patterns, the giant starts crawling at me and then fires two fireballs at me. I'm able to dodge these and make my approach to fisting range of the Giant. The Giant does some melee attack lunging forward over me and I knock his hp from 10% to about 7%. The Giant rolls away and does this exact pattern again. I make it under him and knock him to around 5%. The Giant starts to do his eruption attack while I'm under him and my only instinct is just to keep hitting that R1 button. Somehow, I lucked out at the end of the fight and muscled through.
Funnily enough I was watching LobosJr's summon only challenge run and Rotten Stray was his first strategy for Fire Giant. He had to abandon it though because its just too squishy
 
Arrrrrrrrgh I am just not having fun. Exploration feels so lame and lackluster.

I really tried. :'(
The overworld is the thing I don't really care for even though I like open world games. The dungeons are good but the overworld feels MMO:ish. Here's the spot where you grind lobster teeth, there's the spot for farming cat oils, ride between them and collect endless amounts of glowing Rowan berries, 90% of which you will sell as trash to the vendor when you need money, and stay 30 feet away from any mob you see if you don't wish to fight them.

Dungeons are fun though.
 
Made it to Miquella’s Haligtree yesterday, heard this area is even worse than Mountaintops of the Giants. Will not be surprised in the slightest if I die many times here.
It's not too terrible once you make it past that initial zone with the fucking heralds. Be very patient and be wary about every corner, it's an area that's designed to catch you off guard a lot.
Arrrrrrrrgh I am just not having fun. Exploration feels so lame and lackluster.

I really tried. :'(
Filtered
 
The combat is fine and like people said the dungeons are neat but the "everything else" is my problem. I don't mind walking around the giant world and playing Demon's Souls but if I've got this big space I want it to be worthwhile. And I hate the horse stuff with a passion. It is too clunky.

It is like the inverse problem that Zelda had where then open world was fun and interesting but the crafted experiences like dungeons were totally off the mark.

Never gonna happen, but if Zelda could have this sort of combat these devs would be fucked.
 
The combat is fine and like people said the dungeons are neat but the "everything else" is my problem. I don't mind walking around the giant world and playing Demon's Souls but if I've got this big space I want it to be worthwhile. And I hate the horse stuff with a passion. It is too clunky.

It is like the inverse problem that Zelda had where then open world was fun and interesting but the crafted experiences like dungeons were totally off the mark.

Never gonna happen, but if Zelda could have this sort of combat these devs would be fucked.
I couldn't disagree more about Torrent, I think he controls really well and blitzes around the open world fast enough for its 'emptiness' to not really be a problem, especially since the landscape is littered with tons of collectibles, small dungeons, and other spurts of handcrafted content. Zelda's combat sucks ass but it's hardly the only appeal to these games, they're completely different tonally, aesthetically, and customization.
 
Arrrrrrrrgh I am just not having fun. Exploration feels so lame and lackluster.

I really tried. :'(
Understandable honestly, I love dark souls but had a hard time getting into this game. It wasnt until my second playthrough where it really clicked with me
Being dropped into a world where the things directly in front of me were just tree sentinel and ab unch of open empty space I instantly hated the game - I need muh linear corridiors filled with enemies like in BB and DS3. But I guess I eventually just learned how to find the interesting spots and to rush through the spots that had nothing in them and to take the game slow and lean way more into the exploration aspects of Dark Souls which I have actually always liked - setting up a build in DS1 where you're just running around looting and equipping shit is always immensely satisfying so I just had to channel that

Edit: torrent is kind of a nigger but you get used to wrangling him around. Reminder that you have niggtons of i-frames when you dismount him while standing still (or just not doing the jumping dismount). Its enough to make it through Fire Giant's big snow wave attack that happens when you first enter the arena as well as doding the Radahn arrows.
I think Ive found that jumping to turn around instead of manually doing it is safer on narrow surfaces since he does a whole ass turning animation when youre on the ground that can make you fall
 
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