- Joined
- Jul 21, 2019
Man. Dungeon diving really starts sucking the fun out of this game, after a while. Or maybe I'm just getting a bit burnt out after playing for hours every day for the past three weeks.
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They feel like left over Bloodborne chalice assets. There's a couple with really neat gimmicks, but by and large they're interchangeable.Man. Dungeon diving really starts sucking the fun out of this game, after a while. Or maybe I'm just getting a bit burnt out after playing for hours every day for the past three weeks.
I nearly smashed my controller when I came across another gargoyle cat with a cape in one and it hit like a fucking semi and FINALLY I managed to kill it only to find another fucking one down the hall and they respawned on death. Beyond retarded and I was way over levelled too.They feel like left over Bloodborne chalice assets. There's a couple with really neat gimmicks, but by and large they're interchangeable.
Depending on how recently you did the fight, the devs have nerfed it. Both AI are less aggressive when the other is attacking or off screen. They also made both hit a bit less hard. Still not a fun fight though.This moment was only rivalled by discovering the dual-crucible knight boss fight after dealing with the always fun chariot boogaloo.
I unironically enjoy the chalice dungeons more, because although they're by and large boring and repetitive, they're prettymuch entirely optional and bloodborne's combat system carries them a ways. I think the Beast Claw is the only item you can only get through them.They feel like left over Bloodborne chalice assets. There's a couple with really neat gimmicks, but by and large they're interchangeable.
it's absolutely the burnt out because we play with a fomo mindset.Man. Dungeon diving really starts sucking the fun out of this game, after a while. Or maybe I'm just getting a bit burnt out after playing for hours every day for the past three weeks.
I did that after my first playthrough and some of them are a PITA to kill if you can't do it in a few hits.So I'm, uh, "consolidating" my merchant bells so they're all in one place- the Nomads will mount up on their donkeys when aggressive. It's so stupid looking, but I love it.
Try flail heavy attacks with barbaric roar.Everyone should try dual wielding flails at some point. Hurrhurr, chain go spinny. Had a couple invaders genuinely confused why they couldn't parry or block my attacks, haha.
Rivers of Blood is still too fucking common though. I think maybe three people I've seen in PVP are using something else.
How often do you (you personally) use skills in fights? Up until now, I've really only been using regular attacks, jump attacks, and (less frequently) charged attacks. I just got my hands on the Moonveil, though, so I started thinking about it. I don't know if things are different in pvp, so I'm talking pve only.
The Glintstone Pebble Ash of War coupled with a Thrusting heavy attack weapon is nasty. Use the Skill then hit R2 and you get a nice long range thrust attack, even if they dodge the Pebble.How often do you (you personally) use skills in fights? Up until now, I've really only been using regular attacks, jump attacks, and (less frequently) charged attacks. I just got my hands on the Moonveil, though, so I started thinking about it. I don't know if things are different in pvp, so I'm talking pve only.
Quite often. Early on it was all about quickstep which I found much more responsive than rolling. Now I use bloodhound's finesse quite a bit. I'm not sure if there's any iframes tied to it, it feels that way but it is a flippy move so maybe it just avoids some attacks by being up in the air or something.How often do you (you personally) use skills in fights? Up until now, I've really only been using regular attacks, jump attacks, and (less frequently) charged attacks. I just got my hands on the Moonveil, though, so I started thinking about it. I don't know if things are different in pvp, so I'm talking pve only.
Bloodhound fang is amazing. Not only the weapon art, but can be buffed with grease and incantations. If you didn’t know already, you can follow up the weapon art backflip with a single heavy attack, which launches you forward with a bloodhound step dash (with iframes), and a vertical slash. Absolutely melts enemies. Your initial attack triggers a counterattack, which you immediately dodge through and punish.Quite often. Early on it was all about quickstep which I found much more responsive than rolling. Now I use bloodhound's finesse quite a bit. I'm not sure if there's any iframes tied to it, it feels that way but it is a flippy move so maybe it just avoids some attacks by being up in the air or something.
It's great against clumps of enemies, especially the mudmen in the underground because it staggers them immediately AND it's a 360 attack. Gather as many as possible and clump them up, jump in, finesse and all of them are staggered allowing you to get in a couple of free shots. The sword (Bloodhound's Fang) have sweeping cuts and is decently long so three or four of them will get hit by each normal attack during that time - if they are grouped together. When they wake up(if they have time to) I just finesse them again. If things are going out of control it is also a decent move for securing an escape. It really trivializes them.
Finesse is also good against groups of those little pokey tar piles that can be found here and there. Same strategy, pull them all together and finesse. They won't stagger and they're not really dangerous, but they have high damage reduction and are really susceptible to bleed so dealing with as many as possible at once saves a lot of time.
The reason I stared using Bloodhound's Fang was that I saw it in my inventory when looking for a stronger weapon to cut those big flower things, it had a low strength requirement(18 I think?) so I could just two-hand it for the next two levels. At that point I was pretty used to it so it became my main and I sunk all the somber stones I had into it. The mudmen strategy I discovered by panic-pressing the wrong button when surrounded. It also feels like it can hit several zones on a boss at once, very nice if true.
I still keep the flail with added QS around to bonk the tiny gargoyles, quick step against them is really good and makes it easy. After my first encounter with them in the catacomb near the starting area I have never had a problem with them. It's also a decent weapon in tight spaces.
Can't think of a time where I really used charged attacks other than when on horseback or to humiliate weaker enemies out of boredom.
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I cleared out a camp in the Alteus Plateu, somewhere along the winding mountain path after Volcano Manor(north-western area of the manor). Since there were no enemies around anymore I took the time to fulfill my tobacco needs. After two-three minutes of just standing there with the controller down a giant blue-ish(ghost?) enemy rose up from the empty camp and stomped towards me. Never seen that type before, it looked like someone had built a skinny troll or golem out of planks(edit: it looked like Mokujin from Tekken!). Dropped a Larval Tear. Anyone else seen that one?
I'm looking at the fextralife wiki and map now and there's no mention of larval tears in that area or areas surrounding it and certainly nothing dropped by an enemy like that.