Elden Ring

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Bloodhound fang is amazing. Not only the weapon art, but can be buffed with grease and incantations. If you didn’t know already, you can follow up the weapon art backflip with a single heavy attack, which launches you forward with a bloodhound step dash (with iframes), and a vertical slash. Absolutely melts enemies. Your initial attack triggers a counterattack, which you immediately dodge through and punish.
Did not know that, thanks! Like I said, the reason I used was that it was the heaviest weapon I could use to smash those fucking plants around Raya Lucaria, after that it was all incidental and it was very useful.

In souls game I have always found a weapon and then stuck with it for a very long time, learning new range and movesets and deciding if it's worth it... Spending resources willy nilly triggers my mizer anxiety.

Anyway, back to that weird enemy I fought, have anyone else seen or encountered it? I'll go back and take a screenshot of the area later, it was very strange and I have seen no mention of a larval tear in that area.
 
I cleared out a camp in the Alteus Plateu, somewhere along the winding mountain path after Volcano Manor(north-western area of the manor). Since there were no enemies around anymore I took the time to fulfill my tobacco needs. After two-three minutes of just standing there with the controller down a giant blue-ish(ghost?) enemy rose up from the empty camp and stomped towards me. Never seen that type before, it looked like someone had built a skinny troll or golem out of planks(edit: it looked like Mokujin from Tekken!). Dropped a Larval Tear. Anyone else seen that one?
I'm looking at the fextralife wiki and map now and there's no mention of larval tears in that area or areas surrounding it and certainly nothing dropped by an enemy like that.
Could be a bugged/left over character. Larval Tears are usually just dropped from Silver Spheres or disguised enemies. So maybe its something left over before changing what drops it?
 
Could be a bugged/left over character. Larval Tears are usually just dropped from Silver Spheres or disguised enemies. So maybe its something left over before changing what drops it?
Yeah, maybe. It was so strange though, never seen that enemy and it felt like an old Castlevania secret. I'll boot it up and get a screenshot of the location right now.
 
Bloodhound fang is amazing. Not only the weapon art, but can be buffed with grease and incantations. If you didn’t know already, you can follow up the weapon art backflip with a single heavy attack, which launches you forward with a bloodhound step dash (with iframes), and a vertical slash. Absolutely melts enemies. Your initial attack triggers a counterattack, which you immediately dodge through and punish.
That attack is amazing! Trolls aren't really an enemy anymore but it three-shots them before they have a chance to do something. Also encountered the Fallingstar Beast and tried to be fancy with that move, that one was very close and at the end I used firepots out of desperation.

Went and looked at the place where I fought the strange critter then took a look at a wiki, looks like it SHOULD be a lesser Wormface, but they don't glow blue and white like a phantom and from googling it didn't look like that at all and the head is all different.
Here's where it should be according to the wiki:
eldenringwhat1.JPG

Here's where I encountered the blue thing.
ELDEN RING_2022.08.09-00.22.jpg

idk, might have been a bug.
 
How often do you (you personally) use skills in fights? Up until now, I've really only been using regular attacks, jump attacks, and (less frequently) charged attacks. I just got my hands on the Moonveil, though, so I started thinking about it. I don't know if things are different in pvp, so I'm talking pve only.
I used them quite a lot during my first playthrough.

By the end of the game I had five or so weapons I'd use depending on the situation. Nightrider Flail is good at smashing stony enemies like the Trolls in the mines and the Crystalians. I used Wild Strikes with it to melt the Crystalian bosses and it did pretty well against Fallingstar Beast. However, the flail has a short range so I used it less often in the late game. The Bloodhound's Fang has a fantastic skill that hits like a truck and allows you to get into close range with enemies. I used this weapon for the most of the game since it did decent damage against stony enemies too. I also used the Icerind Hatchet for clearing trash because Hoarfrost stomp is great for destroying large groups of bunched up enemies. You can make all the trash in Ainsel River your bitch with this skill. Then I dual-wielded Eleonora's Poleblade and a Blood affinity Godskin Peeler for poise damage and bleed buildup. You can't change the skill on the Poleblade, but on the Peeler I used either Seppuku for more bleeding or Bloodhound's Step for dodging. This worked very well against several bosses and trash mobs.
 
Hey, thanks to whoever suggested Barbaric Cry on my dual flails. It's hysterical, and would be the sole reason I'd abandon my shield if the bullshit didn't ramp up so much late game.

Tempted to rush into NG+ so I have two Nightrider flails...
 
They nerfed everything in the last update.

Rivers of Blood, Bloodhound's Step (both distance and I frames), Stars of Ruin, and so on.

I used Stars of Ruin to solo Malenia, I don't know now what should be the strat. I suck at melee.

EDIT - Another thing, now you can complete Varre's quest without online!
 
I really don't like this trend of PvPers wailing on reddit and everything under the sun getting heavily nerfed.

Pvp is a very small part of this game. And in top of that this is a fucking rpg, what's the point of grinding for stats and getting rare loot if you just get weaker every patch? Can you imagine a Final Fantasy or Witcher game where the devs periodically go "lmao no" and gimp your character's offensive power remotely?
 
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I really don't like this trend of PvPers wailing on reddit and everything under the sun getting heavily nerfed.
there's still eleventy-billion other ways to completely trivialize the bosses in the game that don't also turn the pvp experience into one of the least interesting and least engaging in the entire series.

that's what you're after, right? things that let you avoid learning the timings and mechanics so you can just spam the overtuned skill and turn bosses into red mist while they hit a summon? because the weapons are still totally usable and still work like they used to, they just don't push out numbers that make everything a total joke even when your setup isn't built around them
 
See! I'm not the only one who wants "Aspects of the Crucible: Wings" for the DLC.
I've not got bad taste.

also they added the ability to invade everywhere at the same time like i said they should.
 
I've had a half baked idea for a while. Whenever I get to a new site of grace and I have the amount of runes that means leveling up but I am 15% short it means I'm reluctant to turn the next corner and going further. Instead I look through my inventory to see what rune-balls I have or I go to Roundtable to sell some crap to get that level. It's annoying and I know that Souls games are about gambling your souls in a way.

But I had an idea, what if you could bank your runes by turning them into a phantom that you have to defeat to get them back? If you bank 50k runes it would create a phantom of the kind where a level for them would cost 50k. Fight them at round table hold where you jump down from the balcony. Maybe 2-3 tries before it vanishes forever.
 
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I've had a half baked idea for a while. Whenever I get to a new site of grace and I have the amount of runes that means leveling up but I am 15% short it means I'm reluctant to turn the next corner and going further. Instead I look through my inventory to see what rune-balls I have or I go to Roundtable to sell some crap to get that level. It's annoying and I know that Souls games are about gambling your souls in a way.

But I had an idea, what if you could bank your runes by turning them into a phantom that you have to defeat to get them back? If you bank 50k runes it would create a phantom of the kind where a level for them would cost 50k. Fight them at round table hold where you jump down from the balcony. Maybe 2-3 tries before it vanishes forever.
interesting idea but I'm not sure what the lore behind that would be. if you're looking to store runes in general though just buy as many smithing stones as possible and sell them later. if you're struggling to get to a high-level for pvp like level 250 just use cheat engine or duplicate your runes over and over with a friend.
 
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interesting idea but I'm not sure what the lore behind that would be. if you're looking to store runes in general though just buy as many smithing stones as possible and sell them later. if you're struggling to get to a high-level for pvp like level 250 just use cheat engine or duplicate your runes over and over with a friend.
I don't know the possible lore reasons, maybe making empty puppets without a soul to counteract Dung Eater and his endeavors or learning something that guy who makes puppets but in Souls fashion it's not helping, that why you need to dispose of them. Or it's done for purely selfish reasons after learning a skill or obtaining an item.

It's not about cheating or anything like that, just a half-baked extra feature I thought of. It's all about transforming(via an item and limited resource I guess) runes into a bauble that can be cracked in an arena to manifest a foe worth that amount of runes. There's the consumable that makes left behind runes not disappear upon death so it's almost in line with that.
 
I don't know the possible lore reasons, maybe making empty puppets without a soul to counteract Dung Eater and his endeavors or learning something that guy who makes puppets but in Souls fashion it's not helping, that why you need to dispose of them. Or it's done for purely selfish reasons after learning a skill or obtaining an item.

It's not about cheating or anything like that, just a half-baked extra feature I thought of. It's all about transforming(via an item and limited resource I guess) runes into a bauble that can be cracked in an arena to manifest a foe worth that amount of runes. There's the consumable that makes left behind runes not disappear upon death so it's almost in line with that.
so like a silver tear that's damage / health increases with the amount of runes it has?
 
so like a silver tear that's damage / health increases with the amount of runes it has?
Something like that, I have no idea about how it would be balanced but if you gamble those runes and put them into a puppet/phantom bauble you will have to fight for them and maybe lose them in the end.
As an alternative to the standard routine of fighting/rushing to where they would have dropped if you died in an area.

Purely as an alternative, you as the player can choose which option is safer, possibly die and leave them in a bad spot or possibly create a phantom that is just too much to handle. Which would be preferable in [X] situation? Maybe it can be done for certain repeat boss encounters if the value is right, it's an half-baked idea like I said.
 
Something like that, I have no idea about how it would be balanced but if you gamble those runes and put them into a puppet/phantom bauble you will have to fight for them and maybe lose them in the end.
As an alternative to the standard routine of fighting/rushing to where they would have dropped if you died in an area.

Purely as an alternative, you as the player can choose which option is safer, possibly die and leave them in a bad spot or possibly create a phantom that is just too much to handle. Which would be preferable in [X] situation? Maybe it can be done for certain repeat boss encounters if the value is right, it's an half-baked idea like I said.
ehh. sounds alittle pointless tbh. i'd just add more spells intended for pvp to the game. also id add wex dust like they just did. i even made a super long post about it way before the 1.6 patch and nobody even cared.
 
aw. stars of ruin got the nerf. Well, it was fun deleting invaders while it lasted.
 
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