Elden Ring

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Elden Ring offline is a very quiet experience, which I quite enjoy. As funny as the but hole comments are, seeing them everywhere got real old real quick.

In other news, Astel's teleporting grab attack is an instant kill, even at over 2000HP. Dark Souls 2 B Team my ass.
I used to think it was the sore seals that were causing me to eat shit whenever I get hit by that on every build I run, but it’s reassuring to know I’d have died either way.
 
I used to think it was the sore seals that were causing me to eat shit whenever I get hit by that on every build I run, but it’s reassuring to know I’d have died either way.
The damage escalation in the final areas is fucking ridiculous, and I do wonder if the powerful nature of Bleed was a band aid fix for the mountains of poise and HP.

This is a superb game that goes to absolute shit in its final third.
 
I'd probably try PvP if I played on console even though it's unbalanced. However, I'm concerned about hackers and since they can do worse than corrupt your save or get your account flagged (which are bad enough on their own) I don't want to take that risk so I play offline.

I'm going for a different ending now in New Game + and this time I'm playing with thrusting swords and katanas. I first tried a Poison Antspur Rapier/Frozen Needle combo with Seppuku to have all the good PvE stat effects. These are pretty effective against most bosses except for the ones that require strike damage (rapiers are total ass against those, but that should be obvious) and they are not so great on horseback due to their short range. I loved thrusting swords in DS1, but I find that I don't need them so much in Elden Ring because I don't use shields a lot anymore and I'm rarely stuck in narrow hallways.

Combining the Antspur with a Buckler for parry/riposte was a lot more fun but there are a lot of enemies that I'm not sure how to parry yet. It is great fun to parry the Crucible Knights, though.

Then I tried katanas. I never used them in DS1 because I'm not into the weeb look, but katanas have a pretty good moveset and range. I especially like the rolling strike they have. I am currently dual wielding Hand of Malenia and Uchigatana. I should probably use Seppuku with the Uchi but I'm lazy and the bleed damage is good enough with Talismans. I'm mostly using Malenia for its reach and base AR. It's really good on horseback and it does better damage against strike enemies so I don't have to switch weapons as much. Waterfowl Dance kind of sucks, though, because you don't leap into the air as high as Malenia and if you time it wrong you fuck yourself. It also doesn't seem to do as much damage as I thought it would. I can delete groups of weaker enemies with it but I can do that with the Icerind Hatchet much easier due to the Frostbite effect. I'm considering switching to the Nagakiba so that I can have a better ash on it.

I will prob try the Rivers of Blood/Uchi combo at some point in this game though Eleonora's Poleblade/Blood Godskin Peeler has excellent bleed build up and I can also poise break well with jump attacks so I'm curious to see how they compare.
 
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For the DLC I want a spell that allows you to summon a spring to jump on like in castle crashers.
Mostly I want this for getting out of bounds in more places but it'd also be cool in PvP.

It could look like one of Morgotts's summoned weapons.
 
I've been into the Souls series since Demon's Souls released in 2009.
I also consider myself as one of the founding fathers of the PVP scene at least in the European and US servers of Demon's Souls, actually bought the US copy of the game to play on the more populated US servers.

I don't know if it's my playstyle, fatigue or me just getting worse as I get older but the PVP in this game is absolute garbage. Weapon Arts do around 3-5 times the damage of a regular swing, can be spammed and have ridiculous hitboxes.
You will find yourself get oneshot frequently until you learn each bullshit weapon art and it's quirks, and even then you can simply get mixed up and die anyways.

Personally, ever since Demon's Souls PVP I viewed it as having to win a certain amount of engagements in order to win. In my eyes, the more engagements there are in PVP, the more fun it is.

My playstyle consists of mostly melee only, spear and straight swords have been my go-to since 2009. Sometimes I would incorporate spells but even they feel too strong at times and it's hard to use them in interesting ways most of the time.

My favorite spells have to be the Pyromancies of Dark Souls 1, there was a lot of variety in it whilst needing no stat investment past needing attunement slots.

A fun PVP battle should be all about a duel between two people, or even one versus several. This battle should last for around 4-6 engagements, meaning you each can take around 5 hits before you die.
And this has mostly been the case for all the souls games barring things like Hornet Ring Backstabs or Hypermode and the occasional overtuned weapon.

But that is the point, oneshot builds and the like were an outlier in the earlier games. In Elden Ring every other spell and weapon art just fucking deletes you, there is only one engagement per PVP battle.
And that to me, is no fun at all.

As for Elden Ring PVE, I am also not impressed, it's a big open and empty world ala Skyrim.

Every boss is a Bloodborne or Sekiro boss while you have basically Dark Souls 3 type of movement, in my eyes you simply lack the movement required to deal with these ridiculous bosses.

Overall, as a Souls veteran I am very disappointed in Elden Ring and hope the series will walk back on some of the questionable design decisions.

Sorry for the long semi-rambling post.

Edit: Suppose I should add that I consider the game to be gorgeous and that exploration does work in some parts of the game. Though I feel like it works less well than it should.
 
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The game would be substantially better if it was smaller and they cut off a lot of the repeat content.

Bloodborne is still the best for me, very consistent quality across the board, it doesn't drag on like Elden Ring does. Even the chalice dungeons, which aren't amazing, are still fun to go trough, they have some pretty cool and unique enemies/bosses. And you only need to go down there to get the beast claw, in elden ring the dungeons are just too mandatory unless you're looking stuff up online. Oh and the DLC was superb. I have to admit I'm a sucker for lovecraft but still.

Sekiro also benefits from being a much more focused experience, even if I didn't enjoy it as much because I found the world pretty boring, there's almost no exploration in the game. But as an action game it's great.
 
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For me the tedium really kicks in once Morgott is dead. The Mountains, the Snowfields and Farum Azula are almost audible with the creak and crack of stretched content. Just big empty spaces with nothing that hasn't already been seen.
 
Killed this whore solo today, this time using only melee attacks (mostly jump bonks because that's how chads play this game). Feeling proud of myself.

Used only 4 flasks after a shitload of defense buffs lol. I like to play extra safe.

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Reboot of a 2014 game with the same name. Was one of the first "souls like" games not done by From soft, described as "clunky souls" by Vaati iirc.
Isn't this like the fifth Souls-like the team has made and they've never really risen above being 'meh' at best. I don't know why it seems to be such a hard formula for devs to get right but they always seem to fuck up some key aspect of what Fromsoftware does that makes the games not as fun, which is doubly baffling because every Souls game From makes is incredibly flawed and I feel like any other team could at least try to do what they do but really good and, you know, NOT fuck it up even worse somehow.
 
Isn't this like the fifth Souls-like the team has made and they've never really risen above being 'meh' at best. I don't know why it seems to be such a hard formula for devs to get right but they always seem to fuck up some key aspect of what Fromsoftware does that makes the games not as fun, which is doubly baffling because every Souls game From makes is incredibly flawed and I feel like any other team could at least try to do what they do but really good and, you know, NOT fuck it up even worse somehow.
Double checked. 4th I think. Lords of the fallen, surge 1 and 2, then this reboot.

No idea why they keep making them meh. Koei figured out their own spin on the soulsborne genre with Nioh 1 and 2, now they are doing one in 3 kingdoms China I believe.
 
We might be getting DLC soon, a new patch dropped and dataminers apparently found references to things like new map IDs and new hair models.
https://youtube.com/watch?v=YK-SvrE6-1UThe other big thing is that PVP and PVE now have separate damage scaling so balance changes can now be more frequent and not affect faggots who cry about their broken shit being nerfed on PVE.
https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-107
Blessed Christ, about fucking time
 
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