Elden Ring

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Just make whatever. If it doesn't work out in the first 2-3 hours then make a new character that leans more towards what you want. With the knowledge you got from having played for an hour or two you can just steamroll everything you had previously encountered and beeline to any interesting items you had on the previous character.
 
Look, it's easy. Just level vigor, grab an unga bunga weapon, and mash attack until either you die or they die. 100% effective strategy against everything that isn't a self healing cheating whore, a dead dog infecting you with his death juice, or a really pissed off old man that bare knuckle boxes lions.
I just threw up in my mouth a little bit.
 
Correct for the most part, though there are some pieces of armor that give some juicy benefits like the Raptor's Black Feathers which bumps up the damage of all jumping strikes and I found it hard to leave it in the box once I got it.

I gotta make usage of jump attacks in my next run; I keep forgetting jumping is a thing. Spent WAY too much time with previous Souls games...

Fextralife has a ton of build writeups (with nicely done videos) to give you a idea on how to build a character, videos of how the build plays, all at various levels ranges. Its a really nice jumping off point on creating your own playstyle through some of the earlier builds might be slightly out of date due to patches.

I personally ended up beating the game with a Dex/Int build using the Moonveil. The Moonveil Ash of War allowed me to play a dodge/position -> punish playstyle that allowed me to just rip through most of the game. For any of the bigger monster Wings of Astel also really helped out.

Thanks for the tips!
 
Just started up another playthrough.
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Running into a lull between games, should I do another playthrough? I 100%'d the game back in April last year, so it's been a while.
 
Am I the only one who doesn't apricate it when people come in here talking about their bland completely generic playthrough shitting up this thread? I get its an Elden ring thread but is anyone really interested in hearing about your specific playthrough when you're not even doing anything interesting like a challenge run?
like can't you just talk about your playthrough on an Elden ring discord channel or something?
 
Am I the only one who doesn't apricate it when people come in here talking about their bland completely generic playthrough shitting up this thread? I get its an Elden ring thread but is anyone really interested in hearing about your specific playthrough when you're not even doing anything interesting like a challenge run?
like can't you just talk about your playthrough on an Elden ring discord channel or something?

No? Maybe spoiler a bit if you're going deep into paragraphs but part of my enjoyment of this thread is people coming in and posting their experience...getting advice and giving updates. I started this thread for people to differentiate their opinion from the general 'souls' thread because everything leading up to it told me this would be an amazing moment for Souls players to get an influx of people in the 'genre' of action combat with branching role playing mechanics and deep build possibilities.

It tickles me because so many games have become literal 'quicktime' event combat games which are so boring. so live service. and so need to die.
 
Am I the only one who doesn't apricate it when people come in here talking about their bland completely generic playthrough shitting up this thread? I get its an Elden ring thread but is anyone really interested in hearing about your specific playthrough when you're not even doing anything interesting like a challenge run?
like can't you just talk about your playthrough on an Elden ring discord channel or something?
New Souls game:
I'm going to play as a white male human with a STR build, sword and shield
1678746803105.png
 
Am I the only one who doesn't apricate it when people come in here talking about their bland completely generic playthrough shitting up this thread? I get its an Elden ring thread but is anyone really interested in hearing about your specific playthrough when you're not even doing anything interesting like a challenge run?
like can't you just talk about your playthrough on an Elden ring discord channel or something?
Most of us aren't streamers glued to a couch. Gaming is a casual, spare-time activity and the older we get, the less spare time we have. Just because we aren't doing blindfolded speed runs to raise money for the TREVOR project doesn't make the conversation irrelevant. If you're looking for a hardcore gaming forum, try ResetEra.
 
Here is your Raytracing you filthily Gaijin animals.

Only took over a year but it's here I guess.
Oh cool cold infusion bug on antspur rapier and the bug that caused skills to do less damage when Golden Vow is active have been fixed.

Also looks like GUGS now has S scaling when strength infused instead of A. Not sure why they did that in the first place since it had an S strength scaling in every other Souls game.

Good patch.
 
Picked Elden Ring back up today; never got too far into the game before, but I'm looking to try and beat it now.

Anyone have suggestions on a build to use? I tend to try and play simply in other Souls games; usually sword and board, little magic, focusing on blocking/dodging mostly.
My first playthrough went really well with a STR/INT build, lots of ranged options and they've buffed great swords a lot in subsequent patches.
TA;DR Godwyn may be ruling over the afterlife and may be using Those Who Live In Death as his version of soldiers
I could see him effectively being an Undead outer god if it is made a bit more clear as to whether or not his corpse has any kind of sentience whatsoever.
 
After the patch the uncharged heavy animation on the Crescent Axe looks funny and I hope it stays that way. The first standard greataxe heavy is legit almost as fast as a light as well, still worse to chain off of and slightly slower recovery but I find it interesting. Also with the flail buff that twinblade talisman may actually be useful, doubly so after the buff. Glad that elemental infusions got some love and hopefully people lean more into them instead of heavy/keen. Nice patch overall.
 
When the DLC comes out I'm going to start a fresh character but with a different playstyle.

I used a Dex/Arcane character for the three playthroughs I completed. I light rolled and tried a lot of different dex weapons like whips, katanas and flails, but dual scimitars for raw damage and dual twinblades for bleed effects were my favorite choices. I used dragon breaths for some fights also.

Anyway, do any of you have suggestions for a new build? I'm thinking Faith/Strength (something like Blasphemous Blade with Fire/Lightning spells) but an unga bunga with a gigantic weapon that can poise break everything sounds appealing too. Fun is more important than efficiency and I've played with and without spirit ashes so either is fine.
 
Here are some RT comparisons I took. On a 3070ti at 1440p, high rt dropped framerate down to 50, max rt dropped to 40, in the open world. Interiors and surprisingly Siofra River ran at 60fps with some slight stutters (probably shader compilation)

The RT is only RT shadows from the sun, and RT ambient occlusion. No GI and no reflections. It's not much of a difference because of how good the art direction is. Probably not worth the frame hit unless you are running at 1080p (which I ran max rt at a locked 60fps). There is no DLSS like essentially every game with RT, so its rendering it at full res, the RT scale setting only changes the sample count. I don't think there is a denoiser either, its relying entirely upon the TAA, which in Elden Ring is not very aggressive and has a small frame hold, it looks great, the best looking TAA I've seen, but using it as a denoiser leaves a lot to be desired. As a result, on lower RT settings it can look quite grainy.

All my screenshots are on the max settings, only the raytracing setting is changed between them. The shadows look great, but not really worth it unless you are playing at 1080p with a 3070, or at 1440p with a 40 series, at 4k its too much of a hit because its full resolution, so its 8x more expensive than 1080p.

Exterior direct lighting, no RT vs max RT

Exterior indirect lighting, no RT vs all RT settings

No RT
siofra-nort.png

Max RT, very nice looking soft shadows
siofra-maxrt.png

No RT
roundtable-nort.png

Max RT, would be nice to be able to only use just RTAO, since the RT sun shadows are more costly and are less impactful
roundtable-maxrt.png

No clue why they added it, probably a feature that's going to be in Armored Core that they backported, it will probably look better and hopefully run better in AC.
 
When the DLC comes out I'm going to start a fresh character but with a different playstyle.

I used a Dex/Arcane character for the three playthroughs I completed. I light rolled and tried a lot of different dex weapons like whips, katanas and flails, but dual scimitars for raw damage and dual twinblades for bleed effects were my favorite choices. I used dragon breaths for some fights also.

Anyway, do any of you have suggestions for a new build? I'm thinking Faith/Strength (something like Blasphemous Blade with Fire/Lightning spells) but an unga bunga with a gigantic weapon that can poise break everything sounds appealing too. Fun is more important than efficiency and I've played with and without spirit ashes so either is fine.
Faith/Strength isn't bad with both Great Club and Troll's Hammer (which are found right next to each other if I remember correctly) having scaling in both stats. Though, Flame Grant Me Strength is bugged right now and doesn't work with powering up incantations. In lieu of that, the defense buffs are incredibly underrated for how absurd they are even in PVE. In terms of pure "fun" factor, you'll probably get the most out of both the Black Blade weapon and Black Blade incantation in the endgame for the flashy moves. Pre-Altus Plateau could be pretty boring, though. Earliest STR/FTH weapon is the halberd from the tree sentinel and the earliest holy AoW is from the beetle behind the Church of Marika in East Limgrave. Neither are all that exciting.
Speaking of weird builds, I'm trying to figure out all of my own spells I can deflect with Thopp's Barrier. No particular reason other than the fact that flinging the bubble spells around sounds funny, but it'd be nice if somebody could point me to a list of projectiles you can cast and then deflect yourself.
 
When the DLC comes out I'm going to start a fresh character but with a different playstyle.

I used a Dex/Arcane character for the three playthroughs I completed. I light rolled and tried a lot of different dex weapons like whips, katanas and flails, but dual scimitars for raw damage and dual twinblades for bleed effects were my favorite choices. I used dragon breaths for some fights also.

Anyway, do any of you have suggestions for a new build? I'm thinking Faith/Strength (something like Blasphemous Blade with Fire/Lightning spells) but an unga bunga with a gigantic weapon that can poise break everything sounds appealing too. Fun is more important than efficiency and I've played with and without spirit ashes so either is fine.
Edit: accidental double post
 
When the DLC comes out I'm going to start a fresh character but with a different playstyle.

I used a Dex/Arcane character for the three playthroughs I completed. I light rolled and tried a lot of different dex weapons like whips, katanas and flails, but dual scimitars for raw damage and dual twinblades for bleed effects were my favorite choices. I used dragon breaths for some fights also.

Anyway, do any of you have suggestions for a new build? I'm thinking Faith/Strength (something like Blasphemous Blade with Fire/Lightning spells) but an unga bunga with a gigantic weapon that can poise break everything sounds appealing too. Fun is more important than efficiency and I've played with and without spirit ashes so either is fine.
Ignore dex, return to Unga Bunga
 
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