YumeNoHero
kiwifarms.net
- Joined
- Feb 12, 2021
It's not platforming if you don't have a non-zero chance of falling into a spiked or bottomless pit and die instantly. Putrescent Knight for all it's worth at least bothered to make you jump to dodge it's flame attacks but that's about it.Isn't that the Putrescent Knight though?
I'm talking about boss with weakness point high up and you have to make use of available solid platforms to get there and get a few hits in. To compensate, you only need to do it 2 or 3 times. Furnace golems is a somewhat the right step in that direction, but god is getting them staggered 3 times for a riposte tedious as hell.
I think it's not because of the execution of these puzzles, but rather that it's the combination of the intentionally obfuscated information about said puzzles and technical limitation. bed of Chaos being the worst is because of how janky and hard to control the game is at times. What I was suggesting is more along the line of Father Gascoigne's boss arena where you have plenty of tombstones laid around the arena that you can preemptively quick step behind them to block his gun shots before closing in.TL;DR: I think fighting guy in flat arena is probably going to stay the main way bosses are fought, and it's mainly due to the fact that most people don't complain about uninteresting arenas specifically.
Edit: In fact, the most interesting arena they ever tried was probably Bed of Chaos and it still remains as one of their worst executed ideas to date.