Elden Ring

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Oh, they nerfed infused smithscript weapons while I was taking a break. They WERE overtuned but I wanted to take the spear for a spin, I guess that's passed. Now the dents who run magic builds are basically begging for Impenetrable Thorns to be nerfed to shit by talking it up so much, I'm already fine with a nerf but now there's a very real chance of overcorrection. Didn't even make anything better besides allegedly upping the range of some thrown weapons and fixed the sword catalyst's sorcery scaling (for now). I genuinely regret going Int/Fth.
 
The buffs to the Carianb Sorcery Sword were needed, but 5% extra Int scaling on melee attacks and 75% extra spell scaling on spells is nice but you still can't swap out it's AoW which is criminal.
Other than that 7.5% less bleed on the Bloodfiend arm isn't much of a nerf, it already plateaus in bleed around 45 arcane anyways.
 
Sidestep and rally would work really well in Elden Ring.

I never understood why both these mechanics completely disappeared after Bloodborne.

Especially since other aspects of Bloodborne like radically sped up combat and hyper aggressive bosses did stick around.
I feel like you’d just need to get rid of boss hyper armor for human sized bosses. The desperation attacks being unpublishable or them just having attacks you can’t interrupt are bad for something like Elden Ring or Dark Souls. It’s fine in Sekiro because the deflection is a core mechanic, it’s not in Elden Ring or Dark Souls which are more dungeon crawlers.

Giant bosses would be fine if they were slower, but they instead move fast as shit. Gaping Dragon had a similar spin move to the Elden Ring field boss dragons, but it’s a lot faster (and you could do a tail cut).
 
I feel like you’d just need to get rid of boss hyper armor for human sized bosses. The desperation attacks being unpublishable or them just having attacks you can’t interrupt are bad for something like Elden Ring or Dark Souls. It’s fine in Sekiro because the deflection is a core mechanic, it’s not in Elden Ring or Dark Souls which are more dungeon crawlers.

Giant bosses would be fine if they were slower, but they instead move fast as shit. Gaping Dragon had a similar spin move to the Elden Ring field boss dragons, but it’s a lot faster (and you could do a tail cut).
My main issue with Giant Bosses is that all too often some of the bosses are designed with all their visual cues being in their upper body, which you can't see when they close in on you. At that point, its just a game of trying to figure out which moans precedes which boss move.
 
  • Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.
Kind of wish they did something similar with the Shittree Avatar, where the instant you step through the gate it's not doing that tracking root bullshit.
 
Sidestep and rally would work really well in Elden Ring.

I never understood why both these mechanics completely disappeared after Bloodborne.

Especially since other aspects of Bloodborne like radically sped up combat and hyper aggressive bosses did stick around.
I initially hated how much faster dark souls 3 enemies were since stuff like the rally mechanic wasn't a thing but eventually I got used to the game. Now elden ring? I fucking hate it and I agree 100% with that one phrase people kept parroting: "Bosses get anime movesets while we are slow as shit"


I love the game but rolling to avoid attacks feels awful this time around, it is like From said "fuck rolling" and gave most of the bosses roll catches, delayed attacks and input reading while reducing roll iframes. At times I felt like bloodhound step should have been the default or at the very least have a talisman which replaces your light rolls with it.
I thought guard counters were a nice mechanic which made shields more enticing yet after the nerf of barricade shield i didn't bother with shields at all since anything that wasn't a great shield would be worthless against most bosses and even then you really had to invest in them to be a viable strat making it frustrating. I felt that way about a lot of things in elden ring: "I must go all in in this particular piece of equipment/spell with a dozen buffs for it to be good"

At least the DLC appears to have added a ton of fun items that are also strong
 
I had a video upload of PvP moments in my feed.
https://youtube.com/watch?v=d-UwrswLjTwOn one hand it really looks like cancer of spamming ridiculous AoE shit, on the other other hand it really reminds me watching M.U.G.E.N.
The twitch thot using her brain to control the gameplay looks fake as shit.

That mechanic was really satisfying once you are so used to the genre having the rules for thee but not for me.
That video kinda pissed me off because it was 10 extremely one sided fights. Like I am gaining nothing from these, and the last thing I want to do is some some guys e-dick for having a broken build.
 
My main issue with Giant Bosses is that all too often some of the bosses are designed with all their visual cues being in their upper body, which you can't see when they close in on you. At that point, it’s just a game of trying to figure out which moans precedes which boss move.
I feel like somehow they had a fine camera with Gaping Dragon. That slighty pulled back enough for that boss arena and you could typically see enough of the boss to read it’s cues.

The soldiers and chanter gimmick made that a fun boss fight.
 
My question is where the fuck do we go from here?

From DS1 to Bloodborne most meta builds had around 40-45 vigor and that was plenty, you could tank 3-4 strong hits before healing.

Now you have enemies and bosses one or two shotting players with 65 or even 70 vigor. It's not really possible to inflate the damage numbers any higher without everything being a oneshot.
 
Malenias great rune gives you knock off version of rally.
It has couple of problems.
1) You need to beat Malenia.
2) You will lose it if you go into NG+
3) It reduces strength of healing flask by (I think) 33%.
4) You need rune arcs to activate it.
5) Game is not designed around rally system.
You also don’t attack nearly as often as Bloodborne. Both in terms of attack speed and movement speed while also considering enemy aggression. There’s no incentive to be as aggressive or “greedy” as faggots like the call it.
 
Is it weird that the first remembrance boss I met was the gravity hog rider?
Also, I killed the saint of Bud double scorpion thing before I met and killed the second lion dancer before I even met the first lion dancer.
I feel like i kind of ruined the experience for myself by rushing through it on my level 200 character.
 
I love the game but rolling to avoid attacks feels awful this time around, it is like From said "fuck rolling" and gave most of the bosses roll catches, delayed attacks and input reading while reducing roll iframes. At times I felt like bloodhound step should have been the default or at the very least have a talisman which replaces your light rolls with it.
I'd go out on a limb and lay the blame for From's inability to add mobility to the game without a crippling downside on twitchfags and redditniggers. Thirteen years later and they're still salty they got clowned on by some rando with a DWGR named xXxPvPenisxXx or something.
 
Fun fact, the basic Godrick soldiers in Limgrave and I'm talking the generic pikeman not even the armored knights have a seven hit combo.

It's been a while since I've played Bloodborne but I've beaten it probably five times and I don't believe any enemy in that game including bosses has a seven hit combo.

Hell even in DS3 I think the only enemy or boss that has that heavy of a combo is Sister Edriede and she is an optional endgame DLC boss

Are the generic Godrick soldiers hard enemies? Fuck no, but it does nicely illustrate the extent of the rot.
 
Are we getting to the times when every sane man will admit that Dark Souls 2 was the last even remotely good Souls game?
 
My question is where the fuck do we go from here?

From DS1 to Bloodborne most meta builds had around 40-45 vigor and that was plenty, you could tank 3-4 strong hits before healing.

Now you have enemies and bosses one or two shotting players with 65 or even 70 vigor. It's not really possible to inflate the damage numbers any higher without everything being a oneshot.
Dump the engine and start from scratch. No bigger combos than three hits unless you have Sekiro style parries.
 
Fun fact, the basic Godrick soldiers in Limgrave and I'm talking the generic pikeman not even the armored knights have a seven hit combo.

It's been a while since I've played Bloodborne but I've beaten it probably five times and I don't believe any enemy in that game including bosses has a seven hit combo.

Hell even in DS3 I think the only enemy or boss that has that heavy of a combo is Sister Edriede and she is an optional endgame DLC boss

Are the generic Godrick soldiers hard enemies? Fuck no, but it does nicely illustrate the extent of the rot.
The basic Hollows in DS3 have that combo, too, if I remember right. It just wasn't as much of a problem because they had broken swords.
 
Are we getting to the times when every sane man will admit that Dark Souls 2 was the last even remotely good Souls game?
Only after every sane man admits that consuming leaded paint is good for one's constitution.
Fun fact, the basic Godrick soldiers in Limgrave and I'm talking the generic pikeman not even the armored knights have a seven hit combo.

It's been a while since I've played Bloodborne but I've beaten it probably five times and I don't believe any enemy in that game including bosses has a seven hit combo.

Hell even in DS3 I think the only enemy or boss that has that heavy of a combo is Sister Edriede and she is an optional endgame DLC boss

Are the generic Godrick soldiers hard enemies? Fuck no, but it does nicely illustrate the extent of the rot.
This is retarded. Basic bitch hollows going back to DS1 had atleast one spaz attack combo where they flail their weapon like 6 times. Torch hollows are one of the worst enemies in the game because of their bumrush flailing attack.

This isn't new, the hyperfixated autistic screeching about combos (by shitters) just breached the /v/igger and discordtranny containment.
 
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