- Joined
- Jul 30, 2024
Not gonna lie, I caved on looking anything up and watched a few vids and just then realized jumping has i-frames, and had already slowly started realizing how much some things matter so much more here than they did for BB, DS3/2 and even 1. I don't think I was forced to have a circumstantial load-oat since Demon's Souls. I've been jiving with the character-action style of play for so long, rolling around at the speed of sound and doing sick combos like I'm playing Revengeance like I have since I got good at DS1 that I'm at the foot of Leyndell Capital and only then realized "Oh, poise means something. Elemental damage is signifigant and not just 'pick your flavor of alt. damage'". It got me to start a new character to both try a STR/INT build (as opposed to the DEX-leaning FAI Alloyo is) and actually taking advantage of the 6 slots to see how making a Weapon for Every Season works. Because that's how I played Demon's Souls: Getting stopped at a point, going a different direction, getting an item or element that helped me progress on the other world. I.e. I would go to 2-2 and get what IIRC was a Flame Shortsword, upgrade it and ise that to push 5-1 to 5-3, etc.I hardly played any of the older Fromsoft games but Elden Ring genuinely impressed me by how retarded a lot of gamers are at problem solving and metagaming. It feels like the franchise has attracted too many "action game" players instead of "strategy/rpg game" players while much of the difficulty comes from not engaging with the RPG side of the game. Too much of the community has focused on the "bash your head against a wall for a dozen hours to eventually beat the boss" instead of adapting gear and tactics for a specific boss. I'm not even advocating for using spirit summons, I'm just saying that retards haven't figured out if a boss has -20 holy negation but +20 negation to your weapon's damage, then holy damage will do 50% more damage to the boss and they should consider swapping to a weapon with holy damage or changing the affinity of the weapon.
It actually makes sense now how there's a ton of default basic weapons in all those carts, and all the merchants have standard weapons for sale. So you can have a low-req assortment of normal weapons to upgrade in different directions.
The story is still trash, but the game just intrigued me a lot more.