Elden Ring

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I fought the homosexual pedophile for the first time after the update and I killed him before the rapist could even jump to the sky (the "second" phase transition). That was a brutal nerf, holy shit.
 
"Wow, 4 whole new pages! Maybe some news from a new project or more details on Nightrein"

*Every one is sperging going full no true Scotsman*

...
 
dark souls 2 dlcs are better than ds3 and elden ring combined
Eh...there's asterisks.

DS2's dlcs worse moments prioritize cheap difficulty and overly long runbacks over interesting level design. I have never seen anyone enjoy areas like the Iron Passage, Alonne's memory, Frigid Outskirts, or the Pit of Hollows. The saving grace is that those areas are optional or at the end past all the good moments like Brume Tower or Shulva.
Special mention to Maldron the assassin for being scripted to run into an enemy pit full of respawning archers.

By contrast DS3's dlcs had less content but more consistent design. The problem is that both Ashes and Ringed City fell into the formula already established by DS3 and felt samey as a result, shrieking flailing enemies, multi phase bosses, underwhelming callbacks.

Shadow the Erdtree I need to replay so I get a more fresh perspective on it.
The map and level design was fun, but the bosses with a couple exceptions are tiresome. We have come a long way from Artorias of the Abyss.
Whereas DS2's difficulty felt lazy and cheap to me, Shadow feels overclocked. It is vertical escalation of the same ideas from the previous games instead of new ones.
 
I like all the from games I’ve played. The level design in kf and dark souls was the best IMO. I played kf and never used a map - I just intentionally memorized it in my head. That was a very fun experience. It has the best fast travel, too - one that was practical, required planning and wasn’t immersion breaking at all.

Dark souls 1 captured that magic, and the souls series kind of lost it after fast travel became the norm from the get go. The level design is fun and I like it in later games, but it’s like a linear rollercoaster type level design rather than one that loops back in on itself.

Sekiro is doing it’s own thing and I like it quite a bit. It’s one of my favs.

Elden ring is great but I can’t ever bring myself to do anything other than dual wield great stars and pancake bleed everything I see.
 
I've always been a caster except for my Strength build in DS3. This may be why I didn't enjoy Sekiro.
I've always liked magic but my playstyle is big on "Run in and hit the enemy". I don't claim to be a bonkfag though, I like to actually try out different weapons.
 
I played kf and never used a map - I just intentionally memorized it in my head.
I honestly never found whatever automap that allegedly exists in KF 4.
I managed to snag a sealed copy on Ebay a couple years ago for 20 bucks. Broke out the old brick PS2 and ran a playthrough.
 
Nightreign is looking to be a disaster regardless of success. Hopefully they're cooking up an AC6 sequel entry to make up for the shit. Or maybe the name Elden Ring alone will make it sell.
Either that or this will be the breath of fresh air the stagnant demon's souls 2009 combat system needed. Lack of exploration sucks though with a retarded fortnite ring.
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I honestly never found whatever automap that allegedly exists in KF 4.
I managed to snag a sealed copy on Ebay a couple years ago for 20 bucks. Broke out the old brick PS2 and ran a playthrough.
How is 4? Ive only played 2 (1 in usa I guess? ) and a bit of 3 (2 in usa?)

3 didnt do it for me as much because the map was super flat, at least in the earlier portions of the game.
 
Elden ring is great but I can’t ever bring myself to do anything other than dual wield great stars and pancake bleed everything I see.
Try a faith build because because you can do a lot of build diversity with it. There are a lot of low stat weapons that scale really good with Sacred Blade, and Incantations like Pest Thread Spears are very OP for a lot of bosses.
 
How is 4? Ive only played 2 (1 in usa I guess? ) and a bit of 3 (2 in usa?)

3 didnt do it for me as much because the map was super flat, at least in the earlier portions of the game.
4 is absolutely fantastic. I originally picked it up with the PS2 when it first hit shelves. The games pretty damn vast (for a PS2 title)
There's some big multi layered dungeon complexes.
There's also a sort of lead up to Demon Souls and Dark Souls plot going on.
KF4 isn't tied to 2&3 story wise. I'd say it's actually a Souls prequel.

I actually enjoyed KF3 and have played through it every couple years since it was released.
 
Nightreign is looking to be a disaster regardless of success. Hopefully they're cooking up an AC6 sequel entry to make up for the shit. Or maybe the name Elden Ring alone will make it sell.
Either that or this will be the breath of fresh air the stagnant demon's souls 2009 combat system needed. Lack of exploration sucks though with a retarded fortnite ring.
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Awesome, this piece of shit game is inspired by the culture of "Can I kill Malenia at level 1 using only my fists?".

That's the inevitable conclusion to this series. Catering to try-hard retards and no one else.
 
Awesome, this piece of shit game is inspired by the culture of "Can I kill Malenia at level 1 using only my fists?".

That's the inevitable conclusion to this series. Catering to try-hard retards and no one else.
Almost as if some fans have been warning about this a lot, only to be called casuls while most ballwash Fromsoftware because they made a vidya they liked which somehow makes them immune to criticism. I'll tell you something; the root of the fanbase's cancer the whole founder of Giant Dad and tryhard culture BECAME A TRANNY FOR A REASON.
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Almost as if some fans have been warning about this a lot, only to be called casuls while most ballwash Fromsoftware because they made a vidya they liked which somehow makes them immune to criticism. I'll tell you something; the root of the fanbase's cancer the whole founder of Giant Dad and tryhard culture BECAME A TRANNY FOR A REASON.
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What is the lore behind this person? Sounds like a typical souls tragic npc quest lol

I didn’t know giantdad had a progenitor
 
Almost as if some fans have been warning about this a lot, only to be called casuls while most ballwash Fromsoftware because they made a vidya they liked which somehow makes them immune to criticism. I'll tell you something; the root of the fanbase's cancer the whole founder of Giant Dad and tryhard culture BECAME A TRANNY FOR A REASON.
The prestige of difficulty has made people treat builds and play styles like factions or covenants, I swear.

It's a complicated issue honestly. If you ask me the narrative that the game is meant to be broken kind of relieves the devs of a little too much responsibility. The question of "is this too much" isn't as pressing when the dev knows the player has the ability to steamroll every encounter in the game with a broken build. But the game isn't balanced for players that want to play a normal sword and sorcery rpg, as opposed to a min maxing input reading stream highlight compilation.

Even if Miyazaki-sama himself intended for every encounter to be beaten by tag team stunlocking the boss with mimic tear, I don't understand people that tell me to use broken spirit ashes, "enjoy the difficulty by not challenging yourself", is what I hear. Make the boss run around in circles like a retard, while you spam L2, you play video games to outwit the dev team's incompetence, not enjoy a crafted experience.

This cynical design kind of forces some people to be tryhards because it isn't stimulating. But this has the knock on effect of entitled people that think their way is the proper way to beat this open-ended game.

I get the feeling the need to rely on other players is going to make Nighreign a very unpleasant online experience.
 
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