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Yeah call me a hipster if you want but Fromsoft will never make another Sekiro or Bloodborne or AC game anymore.btw elden ring got 100 trillion sales so fromsoft is firmly in AAA territory now, and as such if you defend them, you're no different from people who defend the poor multi billion dollar megacorps like nintendo and SNOY
Not at allCan someone who has played sekiro tell me if the sekiro character actually feels and plays like sekiro?
Only pointing it out because I've seen people unironically defend no duos and shit solo balance by saying they'll patch it. It's as if people immediately turn their brains off when they give money to a company and play their game. This review is also spot on: https://steamcommunity.com/id/kalculated/recommended/2622380/Yeah call me a hipster if you want but Fromsoft will never make another Sekiro or Bloodborne or AC game anymore.
Once you get hugely popular and start puncuating the mainstream you start exclusively making slop for the brain dead masses.
How many times and how many devs have we seen this happen to?
Funny thing is before they announced a balance patch for single player people were saying that the early reviews saying the solo content wasn't balanced was just people being bad at the game.Only pointing it out because I've seen people unironically defend no duos and shit solo balance by saying they'll patch it.
Nightfarers,Funny thing is before they announced a balance patch for single player people were saying that the early reviews saying the solo content wasn't balanced was just people being bad at the game.
There really isn't much difference between Fromsoft and Nintendo fans at this point, but at least Fromsoft hasn't actually did horrible shit as a company at least.
Afaik they have just ported melania, but I what I want is to play elden ring with the sekiro moveset.People have already ported Elden Ring bosses to Sekiro, so if that’s what you’re looking for, it already exists.
Yeah but to my knowledge none of them are really complete/good, are they?People have also already ported the deflect system into Elden Ring via mods anyways. Complete with posture bars.
Yeah personally I'm not holding my breath waiting for another souls game. Not to sound like That Guy but when From made the design decisions that they did with ER in order to reach the masses they did way too much to please too many people.Random jerkoffs who have only played Elden Ring are making videos lecturing old players who don't like the new design.
Maybe if the mainstream culture fucks off we can get back on track to good fucking souls games.
I've been holding out for another Kingsfield since 2003. I'd settle for another Shadow Tower game. I feel you brother.Yeah call me a hipster if you want but Fromsoft will never make another Sekiro or Bloodborne or AC game anymore.
The primary format going forward thing is honestly all I'm expecting from here on out. Your entire post is pretty much inline with my own opinions. Hell even my Animal Crossing playing ass girlfriend was cracking on NR and came into the room today with Hey I got something to show you! And starts fiddling with her phone. Nah babe I already know. I know about the promo video.The more I write about it the more I realize how many things I really didn't like about Elden Ring. Of course the public has consistently awful tastes so this is the one that got really popular, which means this is probably the primary format we're getting going forward. Fantastic![]()
It's not an official FromSoft game and it's got a feudal-Japan aesthetic instead of generic fantasy, but...I've been holding out for another Kingsfield since 2003. I'd settle for another Shadow Tower game. I feel you brother.
Extreme truthnuke. The open world does nothing but dilute the core game design by increasing the amount of resources the player will have access to at any given time, which affects the balance significantly. This is not the same as a non linear metroidvania style design like in DS1, because it's still very tightly contained and generally progress gated. You can't just walk right into Sen's fortress. But you can just walk into Liurnia or Caelid and get stupid broken with just a bit of exploration. I am of the opinion that ER was extremely successful because it lowered the barrier of entry for so many casual players.In the past, the more arcade-y set up of the games where you proceed down paths between well designed levels helped offset that simplicity, but now we've got some open world shit where that simple gameplay concept is stretched out to over 100 hours, and very little of it matters.
There's loads of stuff to collect, and almost none of it is worthwhile. I was using the bloodhound tooth for the last 80 hours of gameplay since I had no reason to change, and had no reason to bother with spells because it's just different ways of dressing up "Dodge and attack until the enemy dies".
Yes.Lies of P was more fun than Elden Ring tbh.
They assigned the B team to make it in order to satisfy executives because of ER's success, while the rest of them worked on the real project (Duskbloods). This is exaclty what happened after DS1 with DS2 being the B team shitgame and Bloodborne being the real project that people actually cared about.I just don't get what the point of this was.
The course can be corrected if Nightreign and Duskblood underperform or bomb. Well Nightreign maybe not so much, since its an asset flip catering to the Fortnite crowd and already has over a million players and Redditors defending it day 1.Yeah call me a hipster if you want but Fromsoft will never make another Sekiro or Bloodborne or AC game anymore.
Once you get hugely popular and start puncuating the mainstream you start exclusively making slop for the brain dead masses.
How many times and how many devs have we seen this happen to?
I was gonna talk about how there's no dark damage so Sanctum Crossbows and Possessed Armor Greatbow and other dark weapons can't be ported but one reason they didn't in past games isn't a factor anymore. The menus don't show individual values for each damage type on the weapon screen and there's no armor so the space isn't a problem, the main problem is boss resistances, spell/ash rebalance and new Magic Cocktail mixtures but otherwise they could do it. But I agree, they need to let bows have generic ashes that whips can have like Hoarfrost Stomp at the very least. Or maybe give him Smithscript synergy as an excuse to port those.They'll need to bring in more shit from past games for him specifically, like the Sanctum Crossbow.
It's the fucking incants and summons man, Revenant doesn't have Recluse's sustain without Libra's relic or perk/relic RNG and the better spells are very FP hungry. Doesn't help that seals tend to have offensive incants and the pool of support incants are just horrible (fortifications only self buff unless they changed them (they're still random so 1 in 4 to be useful if they did), Law of Regression) and you can't guarantee sacred spawns for Shared Order or Golden Vow, so consistently buffing the spirits/teammates as a support like the class is described is inconsistent. It's also weak because summons are nice for most of the run but Nightlords tear through them in 2-4 hits except maybe Augur. To top it off the ultimate basically says "you, your summon, and/or (a) teammate(s) gets into an all out slugfest with the boss or at least get up from dying state", it's an AoE D&D Barbarian's Rage. The character's just downright peculiar. Edit: It's also made worse by Revenant's passive requiring her or the summons to kill enemies, meaning you have to do active mobbing to have it do anything.Revenant struck me as really strange and oddly very involved for a summoner.
How does it differ?Not at all
Sekiro still plays better, Elden Ring even Nightreign is still on that demons souls 2009-DS3 dogshit for combat. And still behind Bloodborne.How does it differ?
I always assumed that if you could just toss sekiro's responsive deflects into them it would instantly fix them, its why I had hopes for nightreign to finally fix the combat.Sekiro still plays better, Elden Ring even Nightreign is still on that demons souls 2009-DS3 dogshit for combat. And still behind Bloodborne.
None of the Elden Ring enemies not even Malenia is designed for Sekiro style combat they are all pretty much ds2/ds3 bosses on cocaine rather than what sekiro bosses had going for them. These bosses are almost all animation-based and punish-based/rollcatch based.I always assumed that if you could just toss sekiro's responsive deflects into them it would instantly fix them, its why I had hopes for nightreign to finally fix the combat.
I also had high hopes for this one and was dissapointed with how shit it ended up being. I've seen mods integrate the parry better than the flask did.Even the shadow of the erdtree dlc flask that lets you sekiro block/parry feels more sluggish and has less of an ebon flow compared to Sekiro.
Huh, he did? Do you have the interview? It would be an intresting read.Miyazaki himself seemed disappointed he couldn't integrate Sekiro gameplay the way he wanted to, so you'll need mods to even remotely capture the experience.