Elden Ring

I also had high hopes for this one and was dissapointed with how shit it ended up being. I've seen mods integrate the parry better than the flask did.

Huh, he did? Do you have the interview? It would be an intresting read.
Prerelease interviews from what I remember. None of the journo sites help.

He is still looking for ways to refine Bloodborne and Sekiro's combat. I don't think Elden Ring did a very good job and it feels more like a DS3 followup.
 
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Prerelease interviews from what I remember. None of the journo sites help.

He is still looking for ways to refine Bloodborne and Sekiro's combat. I don't think Elden Ring did a very good job and it feels more like a DS3 followup.
Its nice to know that at least he hasn't forgotten they exist, especially considering sekiro is the only fromsoft game to not receive an expansion pack.
 
I like the idea of a pre fleshed out character but it seems the execution of eldenring battle Royale lacks timing. the combination makes no sense because from soft in this style was always more of slow methodical game vs battle royal being extremely chaotic frenzy.

I was curious when the trailer dropped but just continue to think the ideas aren't meshing in its current form. Is there a way to delay the storm? why is the core gameplay based around increasing flasks?

I'm not getting the game but I can see this working if there is a constant increasing "level" of your character which pretty much every roguelite has. If fromsoft hasn't incorporated that then they've really missed the mark.
 
The course can be corrected if Nightreign and Duskblood underperform or bomb
Nintendofags will buy anything. Miyazaki could shit in a box and make it Nintendo exclusive and tendies would line up with their big Mario bibs on and dive in, so fat chance of that.

From is either going to pivot entirely to low-effort multiplayer slop going forward or these are just weird stopgap games for whatever they decide to make next.
don't think Elden Ring did a very good job and it feels more like a DS3 followup
Elden Ring at least added a few things and refined the basic ideas of DS3. If they want to refine BB and Sekiro style combat then they should just make an actual action game rather than this weird shit they keep doing where they add ludicrously fast enemies and retarded combos to a combat system clearly not built for it.
 
I wonder what FS' response will be now that they aren't receiving as much unanimous praise as usual. I predict they'll be very dismissive or condescending, with excuses such as 'this was just an experiment' or 'this game isn't for you' as is usual of japanese companies
 
I wonder what FS' response will be now that they aren't receiving as much unanimous praise as usual. I predict they'll be very dismissive or condescending, with excuses such as 'this was just an experiment' or 'this game isn't for you' as is usual of japanese companies
They probably wont say much of anything, and it's not like the game isn't selling well. They'll probably add a couple of bosses or a DLC then move on.

I genuinely suspect this was just them ironing out net code and testing mechanics in a multiplayer environment for whatever the next Elden Ring style game is, years and years from now.
 
I wonder what FS' response will be now that they aren't receiving as much unanimous praise as usual. I predict they'll be very dismissive or condescending, with excuses such as 'this was just an experiment' or 'this game isn't for you' as is usual of japanese companies
stupid fucking gaijins.
they won't care because they already got paid. the nicest thing you can say is that they didn't resort to denuvo drm.
 
If they want to refine BB and Sekiro style combat then they should just make an actual action game rather than this weird shit they keep doing where they add ludicrously fast enemies and retarded combos to a combat system clearly not built for it.
Sekiro's combat IS specifically built for it. This is the main complaint people had about elden ring, that the bosses were using sekiro movesets while you were stuck with the dogshit dark souls one.

Sekiro's kit is specifically designed to hardcounter spastic bosses and has anti powercreep futureproofing already baked in because it counters combo spam, so it eats 90% of the elden ring roster for breakfast and you can't arbitrarily increase difficult by just giving bosses longer and longer combos because they'll just get posture broken and oneshot after 2 onslaughts.

Ishin, Owl and Genichiro were difficult because they did mixups, not because they had endless spam.
 
I wonder what FS' response will be now that they aren't receiving as much unanimous praise as usual. I predict they'll be very dismissive or condescending, with excuses such as 'this was just an experiment' or 'this game isn't for you' as is usual of japanese companies
They were pretty snide and rude towards negative SOTE reviews so the warning signs were already there.
 
I wonder what FS' response will be now that they aren't receiving as much unanimous praise as usual. I predict they'll be very dismissive or condescending, with excuses such as 'this was just an experiment' or 'this game isn't for you' as is usual of japanese companies
I don't know. A lot of the baby got thrown out with the bath water after DS2's reception, despite it selling as well as DS1.
Oh dear. I think I missed when this happened, have a link?
I'm fairly certain he's referencing the fact that the too hard complaints led to FS releasing a guide on what Scadu Tree Fragments do. I think it was more so a situation where they thought the initial reception was due to the game not being transparent enough that those items were pretty much key to making your life easier in the DLC by a lot.

On an unrelated note, the more I think about the night, the more I realize it's probably the biggest enforcer of runs going differently. Depending on your RNG, you want to hit different areas, which will cost you an area you could've hit otherwise. Without the pace, I think the game would have even less staying power. Then again, the pace wouldn't be needed if there was just more, but even if they add more, I'd still want them to keep it as fast as it is. The night keeps the pressure on way more than even a lot of Battle Royales do, namely because you can't linger in it at all and it shrinks faster than any of the BRs I've played, including very fast games like Apex Legends.
 
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Oh dear. I think I missed when this happened, have a link?
I'm fairly certain he's referencing the fact that the too hard complaints led to FS releasing a guide on what Scadu Tree Fragments do.
Could also be referring to the patch notes where they buffed every Spirit Ash in the game not named Taylew or Mimic Tear on top of buffing the DLC's Sacred Spirit Ash buff, which could be seen as a backhanded way of saying "Just use a summon if the DLC's still kicking your ass this hard." Pretty much any video made about that patch ignored that section in particular though because using them is typically seen as an admission of a lack of skill.
 
I don't get the downdoots on negative comments about Nightreign. It's a trashfire that will either be ignored in two weeks or explode depending on if the community has a meltdown or not.

So far it just looks like a mess that the only people shilling for it are youtubers that get payed for FS comments and played together rather than with strangers. From what I gathered:
* Classes are unbalanced, some classes do the jobs of other classes better.
* The game seemingly can't decide if players should split up at the start to get their own best buffs/gear, or stick together and go to generic buffs that really limits which classes are good.
* Some classes need synchronization with other classes which won't fucking happen with strangers.
* Brap clouds are very lazy and instead of the smart decision of having them go in dungeons to funnel players forward, they can be an instant death if it locks you outside the path.
* Too much metagaming rather than enjoying randomization.
* Status effects like bleed are still broken.
 
I don't get the downdoots on negative comments about Nightreign. It's a trashfire that will either be ignored in two weeks or explode depending on if the community has a meltdown or not.
Gamers in general are unreasonable, doubly so for fanboys, triply so for hardcore titles. They deserve what they get, which turns out to be Malenia and Radahn. Even after patches are made, they will insist you're not as good as them for not beating the game when it was harder. As someone who played the initial launch version of DS1, complete with dragon asses having infinite aggro range, this is complete bullshit. Anyone who says fromsoft has no problems with balancing, is completely delusional.
Balance patches for solo will be made, and people will just joke about it, despite them never even trying solo because they know deep down it's a shit show.
 
He is still looking for ways to refine Bloodborne and Sekiro's combat. I don't think Elden Ring did a very good job and it feels more like a DS3 followup.
I think ER is superior to DS3 but both are mechanically inferior to DS1 imo. The classic Souls formula peaked 14 years ago and was solid as a rock. The time to refine BB and/or Sekiro is fucking now because the cracks have been showing since 2016.
 
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