Empathy games

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There is a certain genre of games that exists, though I have never heard anybody comment on it. I call them empathy games. Games which exist for the purpose of encouraging a person to adopt a certain mentality, or cultivate empathy towards a people, through use of mechanics that put you in that group's shoes. I have a big interest in games as edutainment, not in the sense of the shitty kind they have to you play in grade school that's just a bad game that only lets you play after answering a question correctly, but the kind that simulates something and uses the simulation to teach you by making you rediscover the same logic. Strategy games are great for this with social studies type matter, and empathy games are interesting in their own right.

Common traits of an empathy game are that it's pixelshit (or artsy) indie stuff that the likes of Extra Credits fawns over. (I used to watch a lot of them.) Examples I have collected - and I'm interested if you all have some - are below.

PAPERS, PLEASE
Everyone knows this one. I won't ramble about it again here. Point of it, to use bureaucratic drollery to illustrate the large ways small people can make big effects in strangers lives, how Communism ruined lives in the Eastern Bloc, the challenges of juggling duty to one's family against wanting to help others.

THIS WAR OF MINE
Survival game inspired by some Yugoslav city that underwent a very long siege. From what I've read the game both is and isn't accurate, a lot of specific scenery in the game (like the sniper alley) are real things, but people who were there said it was nowhere near the breakdown of society depicted in it. But, the point of it is that you're in control of a party of Ruritanian civilians trying to make it through a modern day siege. The economy has collapsed, collateral damage is racking up from the fire between both sides. You scrounge, scavenge, make typical mOrAl ChOiCeS like you'd see in zombie dreck, but it's much more impactful here because those moral choices have a realistic setting no different from things going on in this world right now. You can rob helpless old people's homes right in front of their eyes. One novelty of it is that your characters are people with actual consciences and so can break down from mental stress, including the stress of guilt at shotgunning someone for a can of beans. I found it too clunky and it honestly may lay on the grungey, dreary feeling too thick (to the point of goofiness), but it was definitely interesting and caught a lot of people's attention.

CART LIFE
"Lemonade stand with emotional impact." It's lemonade stand, you just are an immigrant in a country whose language you don't even speak. An exploration of how shitty life is when you have no one to fall back on and are in a totally alien environment.

OREGON TRAIL
Now, this is the odd man out, as it is much more traditional edutainment, has a much brighter feeling to it, is aimed at children, and people tend to find it actually fun and laugh at it. But Oregon Trail is basically an empathy game, as it puts you in the shoes of a pioneer family trying to deal with the awful nature of being a pioneer family, constant death. (Extremely exaggerated death.) For many children of a certain time period, Oregon Trail was like a lesson in the brutality of olden times.


Personally, I have three big ideas for empathy games, two of which are things I could actually make as C++ text adventures (I know enough C++ to do that). One is just rip off the Oregon Trail, but with the Trail of Tears. Another is a game exploring Rawlsian philosophy, where the gimmick is that at the start of the game you have to make resource allocation decisions (or other decisions) for a group of people, but then you have to play a random member of the group, so that you are put in the position of weighing collectivist pragmatism against libfaggot fairness; what's good for the group maximizes your expected likelihood of success, but it will totally blow if you roll the wrong life. And the last is a business simulation of a plantation, company town, or Gilded Age corporation, used to show how competitive pressures can by themselves make moral behavior impossible (like, if other people are using slaves or paying their workers nothing, they can sell cheaper than you, so it becomes extremely difficult to even survive as the philanthropic businessman).
 
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Is there an opposite genre of this? I wanna play something that makes me even more of a real bastard
That exists too, can't think of examples off the top of my head, the two really kind of go together if the game is using making you hurt people to make you feel bad about hurting people.
If you mean just to hurt people for fun, go play Super Columbine RPG or Hatred.

Edit: Imperial Citizen said it ahead of me, Spec Ops: The Line is kind of an empathy game (you could say it's a commentary on collateral damage and maybe on questioning why we're off having forever wars).

There's a company Molleindustria that churns out endless Flash game commieshit, some of it pretty entertaining, that casts you as an evil rethuglikkkan villain. Oiligarchy is one such that's actually good.
 
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Frostpunk might fit since it's all about making difficult moral choices to survive in a post-apocalyptic alternate 1800s. I haven't played a lot of it, however, so I'm not sure if it delves that deeply into the personal lives of the citizens as much as This War of Mine does. Both are pretty cool games, though I found it pretty easy to avoid making morally devastating choices in This War of Mine once I was good enough at stealth killing soldiers since they don't give you moral penalties and usually guard a huge amount of resources.
 
Another is a game exploring Rawlsian philosophy, where the gimmick is that at the start of the game you have to make resource allocation decisions (or other decisions) for a group of people, but then you have to play a random member of the group, so that you are put in the position of weighing collectivist pragmatism against libfaggot fairness; what's good for the group maximizes your expected likelihood of success, but it will totally blow if you roll the wrong life.
This one sounds really cool if you can pull it off, I'd play it.
 
Is there an opposite genre of this? I wanna play something that makes me even more of a real bastard

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Triangle Strategy. Different routes have you fighting with or against just about everybody, including your own party members. Maybe not so much "empathy" as "morally grey."
 
Common traits of an empathy game are that it's pixelshit (or artsy) indie stuff that the likes of Extra Credits fawns over. (I used to watch a lot of them.) Examples I have collected - and I'm interested if you all have some - are below.

PAPERS, PLEASE
Everyone knows this one. I won't ramble about it again here. Point of it, to use bureaucratic drollery to illustrate the large ways small people can make big effects in strangers lives, how Communism ruined lives in the Eastern Bloc, the challenges of juggling duty to one's family against wanting to help others.

I still do not quite know what you mean but I'll give it a shot.

RECETTEAR
Puts you in the shoes of a small businessman who has to ride or die. You want to be nice to your customers and build a good relationship with them while milking them for coinage.

DISCO ELYSIUM
You are a cop who may be a schizo and can get away with doing whatever you want to a limit. Your character is a man struggling with a hard life. You feel his nationalism, political anxieties, misogyny, and even his racism.

FROSTPUNK
You guide a community through the apocalypse and need to make sacrifices. Sometimes they are for the good of the community and sometimes they are to safeguard your own life & power.

TROPICO
You are a Latino who has no loyalty to where you live. You must milk your people for as much as possible using whatever ideology best suites that goal.
 
Empathic games are usually shit after the novelty of "PLAYING THE GAME LIKE A GAME MAKES YOU A BAD PERSON" wears off. But they are especially bad when they don't allow any alternatives.

Another issue is that the games that are long/replayable will quickly diminish in impact over time.
 
The two best games that feature a system akin to what empathy games have are KotOR and KotOR2. On top of that, KotOR2 has the best Star Wars character of all time, Kreia, who encourages you to let people figure out their own shit instead of meddling in their affairs with your powers. Both games have good replay value, with the exception of escaping Peragus in KotOR2, which can be circumvented with a save file/mod.
 
I always found This War of Mine to be oddly easier than expected, which really undermines the whole "I started crying when I robbed the old couple to not starve!"-type reviews I saw. At a certain point you just get an infinite supply of rat stew and just need to venture out to do some scavenging/trading. Maybe I was just exceptionally lucky, but I always found that dissonance a bit strange.
 
Triangle Strategy. Different routes have you fighting with or against just about everybody, including your own party members. Maybe not so much "empathy" as "morally grey."
Do you fight with your party members?

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Avlora+the Brigant dad and daughter
I don't think it's the case.
It's mostly ex bad guys turned good rather than your allies turning on you
 
Is there an opposite genre of this? I wanna play something that makes me even more of a real bastard
Many games have moments of cruelty and villainy, if only with some personal creativity.

Try Civilization. In Civ4 you can enslave your people and work them to death for the sake of producing stuff for your empire. In all installments of the series, you can develop nuclear weapons that can wipe entire cities off the map. The game normally abstracts city populations to a simple number, but it also calculates an approximate true population so you can calculate your death toll.
 
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