I would say Quake 2, but Quake 2 isn't even good. Quake 3 is good, but not a good sequel at all.
Also I think Chrono Cross is a fine sequel, despite its messy story. It seems a lot of the hate comes from people upset that Trigger didn't get a happy ending because of it, but to be honest I'm sick of games/movies/shows that are all just happy endings all the time. There is a real issue in media these days where everything has become escapist, no conflict can exist. I'm glad that there are still things that aren't happy 100% of the time, and I think the story Cross tells is absolutely worth being a sequel to Trigger.
What about people who hate Cross because it had autistic as fuck gameplay where everything had a microsystem within a microsystem?
Yeah I'm totally describing someone I know who might be writing this text using my keyboard right now...
They really went out of their way to not say mitochondria in that one. Also Maeda becoming a creep was lame made even worse by what Aya really is.
Still one of my fave psp games. Also good atmosphere.
Can you go ahead and spoil 3rd Birthday for me? (For context I've only played the original PS1 Parasite Eve, and I think I saw the live-action movie once). I'm basically curious what you mean about Aya (I can't recall who Maeda is).
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Some more proper examples (and Tate Mode's username helped jogged my memory)....
I think R-Type Leo is probably the most fun I had with the R-Type series. EDIT: I don't mean this as a knock against R-Type--I like that franchise and you're
not getting my copy of R-Type Delta--but I think Leo feels more like a Thunder Force game that for some reason has the R-Type name on it.
On that note X-Multiply is apparently actually a part of the R-Type canon, its one of the best shmups of all time IMO, but really I wouldn't have thought it was in the same universe if people hadn't told me so.
Getting away from Shmups, I can't believe I forgot all about
Pac-Man 2: The New Adventures. Criticized at the time for doing something different with an established property, Pac-Man 2 plays.... kinda like a point-and-click adventure, except Pac-Man doesn't wait for you and in fact has moods that determine what he'll do in response to you. This is honestly a game for the "Games I wish Had Successors" topic as this premise really could work with today's technology--on 16-Bit Consoles its kinda easy to see the holes. But I do recall so many times playing it and it really did this awesome job of building this weird parasocial relationship between you and Pac-Man.
On the note of "characters I never thought I'd really give a damn about," Super Mario RPG is like the only Mario game I still love and regard highly. These days I tend to just want Mario to go away... to put it one way, Mario RPG is the one time Mario and his world were actually an interesting place I felt I could love and want to explore more about, with people who I would like to get to know. Nowadays Mario feels a lot like Scooby-Doo to me, that one part of my childhood I've gotten sick of because the rest of the world will just not stop shoving it in my place.
Finally.... I will go on record as being one of the few people who never understood the hate for
Resident Evil Survivor.