Epic Games General Thread - Its time to talk about what the AAA gaming industry does not understand about the PC console.

Epic just asked me to do a captcha to open the launcher. Wtf, is this a thing? I don't think I ever had to do that in steam or gog.
It's a terrible captcha too. And on top of that makes you do it something like five times, then when you hit five, ups it to ten. Absolute dogshit.
 
The thing I see people still praising epic for for whatever reason is the claim of higher cuts to developers. Is this still true and how long do you think it can be maintained? Apparently they just bought out Artstation, a site that markets itself as a hub for professional digital artists or something. They're just going to end up a bloated monolith with no direction IMO.
Earning loyalty through paying someone (or giving them a better deal) is always a great idea until the money runs out.

I would imagine it's a massive profit cut which doesn't do much more than pay for itself, turned into a deficit when accounting for buying the right to distribute some games for free for periods, turned back into a profit when accounting for Fortnite.

It's meant to secure market share, so they can use that market share for strongarming other ways to get profit. Nothing all that unusual for developers.
 
The thing I see people still praising epic for for whatever reason is the claim of higher cuts to developers. Is this still true and how long do you think it can be maintained? Apparently they just bought out Artstation, a site that markets itself as a hub for professional digital artists or something. They're just going to end up a bloated monolith with no direction IMO.

Steam taking a flat 30% cut hasn't been the case for years.


Keep in mind that this was before Epic started making a big fucking deal over their flat 12% cut and having a guaranteed minimum payout for certain games. Steam probably updated their revenue structure since then.

As for how long Sweeney can keep his pile of shit from catching fire, he said that he doesn't expect EGS to be profitable for another three years. I have no clue how he's being that hopeful, because literally nothing is better for EGS's paying customers than Steam's, and for devs is more of a wash. Devs get a bigger payout per game, but prices are the same for the customer. When asked about when user reviews, forums for tech help, and other community stuff, he basically said to use Steam since it's already there. For devs, Steam comes with a full suite of features, like Steamworks, which includes multiplayer servers and anti-cheat.

Basically, EGS is like that restaurant run by that rich guy who knows nothing about restaurants, throwing money at the atmosphere and other peripheral stuff but fucks up the absolute basics.
 
For devs, Steam comes with a full suite of features, like Steamworks, which includes multiplayer servers and anti-cheat.
And enables them to encourage very active communities of modders who then create subcommunities about their game, which if they like, they can merge into the new versions. Look at the ridiculous level of activity something like Garry's Mod generated.
 
Keep in mind that this was before Epic started making a big fucking deal over their flat 12% cut and having a guaranteed minimum payout for certain games. Steam probably updated their revenue structure since then.
it was never a hard 30%, journoniggers and timmy forget the free steam key generation which raises the cut since you can sell that key for whatever you want (to a degree, but still). apparently it was also possible to get a better cut on steam directly, they only made it "official" at some point.
 
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It seems like this giveaway was made for Poles in mind
Context: it's an old public survey from TV about what will people do on New Year's Eve, and this cellar dweller just said he's "going to play a game". When they asked him which game, he said "Tomb Raider" and walked away. Ever since then Tomb Raider unofficially became the official game of New Years Eve in Poland.
 
I continue to be impressed by how terrible and jank the Epic store/app is. Its all the little things that make it a massive annoyance to use.

Go to install game - absolutely no indication how big the download or install size is. Great. Go to the store page to check, not all of the listings include game size in the listing on Epic. I'm genuinely having to go on steam to check something for my epic games lol

Also, some of them ask me to confirm I'm over 18 to click on the store page within the app. I am clicking from my library, you would think this thing would clock that I'm old enough to vie the store listing seeing as how the game is in my library.
 
Steam taking a flat 30% cut hasn't been the case for years.


Keep in mind that this was before Epic started making a big fucking deal over their flat 12% cut and having a guaranteed minimum payout for certain games. Steam probably updated their revenue structure since then.
That is disingenuous, Valve still takes 30% up until $10 million, then lower it to 25% for anything over 10 million and below 50 million dollars, then 20% of any sales over fifty million. I've pointed it out before but Valve made that change 3-4 days before Epic launched EGS and announced what their fees would be.

Way before that Epic still did the right thing, before UE4 they had UDK based on Unreal Engine 3. It was free to download and use, the agreement was that if you made and sold a game made with it you would only pay license fees for the engine if sales went above $50k or something. So Brianna Wu won't have to part with a penny, the only other successful game I know made with UDK was Hawken, the multiplayer mech game.

They're also doing an even better thing with UE4 and UE5, it's free to download, free to use, open source, you can publish wherever you want and get this: you won't have to pay shit to them for any sales under a million bucks(gross revenue). You only have to pay 30% to Steam until you reach $10,000,000. Steam has become what they set out to never be.
Hatred, that game that was controversial for a while, was using UE4 and Epic only asked them to remove the UE logo at the splash screen, a move usually costs money. So there's some integrity in their idea that anyone can use it instead of pursuing the path of screeching and trying to slam people with copyright and code of conducts.

It's still Sweeney's company(lol chinese I know) and he's always been the other John Carmack.
 
At least Carmack could code for shit and didn't look like an angry mongoloid.
Hey, compare Quake 2 to Unreal 1 or look at the Unreal 1995 build, that one is astonishing for its time. You can still run Unreal 1 in software and it looks amazing, it even have seamless portals like Portal, something Carmack got around to with Quake 3 and it was just a viewport render to texture thing supported by hardware. Unreal 1 did that in software and that is a hard nut to crack, not even the original Prey, the originator of this type of portals, was willing to go down that route. So Sweeney's got some chops.

UE5 R&D and prototyping was done by a team of one and you can probably guess who that was. And when it comes to who sold out it's a question of who sold out more than the other, not who was the greatest or who sold their shit to Bethesda and is working for Facebook on their VR thing that requires you to create a Facebook account to even use the device. Carmack is a legend and is great, but he's not really around anymore making cool shit instead he's optimizing Minecraft for VR.
 
Probably was said a bazillion times by over a hundred other people, but I like the Epic store for free games and free Unreal Engine 4 assets. I got GTA V via the free week feature, among other cool games. I just wish I could figure out how to make the Epic Games Store desktop app to stop lagging so slow that it takes less than 5 minutes for my mouse pointer to move over a button let alone click on a different page.

At least with Steam you can mitigate the lag by clearing your downloads cache. I have no clue what I have to do to fix what's wrong with the Epic Store.
 
Probably was said a bazillion times by over a hundred other people, but I like the Epic store for free games and free Unreal Engine 4 assets. I got GTA V via the free week feature, among other cool games. I just wish I could figure out how to make the Epic Games Store desktop app to stop lagging so slow that it takes less than 5 minutes for my mouse pointer to move over a button let alone click on a different page.

At least with Steam you can mitigate the lag by clearing your downloads cache. I have no clue what I have to do to fix what's wrong with the Epic Store.
redeem shit via the website (pos desktop app broke itself 2 times, couldn't give a fuck after that), for games use https://github.com/derrod/legendary (not sure if it works with UE and assets).
 
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I don't give a shit about Epic's launcher anymore, I'm just sick of them infecting Steam games with their shitty Epic Online Services and I'm fucking pissed they bought East Anti-Cheat and have already begun ruining it.
 
Probably was said a bazillion times by over a hundred other people, but I like the Epic store for free games and free Unreal Engine 4 assets. I got GTA V via the free week feature, among other cool games. I just wish I could figure out how to make the Epic Games Store desktop app to stop lagging so slow that it takes less than 5 minutes for my mouse pointer to move over a button let alone click on a different page.

At least with Steam you can mitigate the lag by clearing your downloads cache. I have no clue what I have to do to fix what's wrong with the Epic Store.
The EGS desktop app really needs to have the download feature in a dedicated tab and not run on top of the entire program.
 
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Free shit: Cool!
It's free shit they've given out before that you already have in your library: Sad!
It's free shit that if you don't install it when it's free it will be unavailable in your library months later...
Actually, I have a game I know I beat when it came out that is unavailable now simply because it was uninstalled.
 
It's free shit that if you don't install it when it's free it will be unavailable in your library months later...
Actually, I have a game I know I beat when it came out that is unavailable now simply because it was uninstalled.
Fitgirl's Repacks are a great workaround for that kind of horseshit.
 
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