EvaXephon said:
Some people have dug up the name "EvaXephon" and are making me out to be some kind of massive, super-embarassing lolcow, but that stuff is really ancient and is small-time compared to *real* lolcows.
Because you
are a massive, super embarrassing lolcow. We have 137 pages of proof. Proof, by the way, that isn't solely based on anything "ancient" or "small time"; there's new stuff daily. All because you just can't keep your mouth shut, or keep your creepy weeaboo fetishes out of your "game."
Also you've gotta love it when a cow tries to deflect by going "Well at least I'm not as bad as that
other lolcow you guys laugh at!" It's almost like there's a guideline that explicitly suggests not to get angry over lolcows or try to say you're better than them.
His usage of the word is interesting though, since the farms and ED are the only places I know of where "lolcow" is an established and oft used term. More confirmation that he's been here and read his thread and a few others (and probably still does). See what I mean? More up-to-date proof.
EvaXephon said:
To the few people who actually ever saw the name "EvaXephon", it was only relevant for a small period of time in 2009 when I did a piss-poor job of being a video game streamer and acted really cringey
90% of the things I used to do back at that point in time, I don't do at all. I don't think that my modern-day self is comparable to my 2009 self at all.
Using the same name on the internet for over 11 years isn't exactly a "small period of time" Alex. And your attitudes and behaviors from back then are still the same today. Again I point to 137 (and counting) pages of proof for that. Everything we find out about you boils down to that old saying "same shit, different day."
Also, in the spirit of armchair psychoanalyzing, your modern day self and "old" self from the previous decade are the exact same if we're going by all your "boohoo, woe is me" loveshy/involuntary celibacy screeds that clearly still apply to this day. Repressed and unfulfilled feelings, especially sexual ones, are pretty timeless; they always find a way to the surface even if the person isn't consciously aware. Everything about YanSim is one gigantic projection of your innermost feelings and insecurities. From Senpai who is a blatant projection of yourself (or more specifically who you wished you were in High School) to that one "Mai Waifu" character that could not be any more on the nose. Senpai is an unremarkable character, yet somehow all the teenage girls (and some of the adult female staff) throw their bodies at him. Kind of like how you wished girls would just notice "how nice and caring" you were and throw themselves at your feet. Ah but it wasn't to be, and in response you take out all those bitter, angry feelings about "those bitches who ignored me" by fantasizing and implementing various ways to brutally execute them through YanSim.
Lastly, I do wonder about how your "waifus" are exclusively buxom girls with bright neon colored hair (Mai Waifu, Luna from that Scythe game you won't take the hint on). Was there a girl at your old high school that was into the whole punk/goth thing that really got you going whenever you stared at her? Was she someone who you thought was surely an "underdog" or part of a social "outcast" group at school? Perhaps you believed she would sympathize with you since you too were an outcast from all the cliche'd cliques at an American high school, and some relationship straight out of one of your animes would magically materialize. I'm really reaching at this point so I'll stop. Though it wouldn't surprise me if I just summarized a big part of your high school experience right there.
EvaXephon said:
If you have concerns about Yandere Sim's development, you're welcome to name them for me.
I don't feel that I need a PR manager.
Well let's see:
-Adding and removing features at a whim, regardless of what they do to the game's theme or if they're even functional/practical for the average player
-Taking 2 years and counting to do what other people have done in half that time with your game
-2 years in and the game is still essentially an Alpha build
-Adding in easter eggs from numerous other popular games/movies/animes while not fixing or adding any other game elements
-Said easter eggs are not always added with permission from the people who originally created them (Undertale, anyone?)
-Numerous performance hindering or game breaking bugs that go unfixed for far too long
-Excuse after excuse as to why the game isn't progressing quickly despite the fact that you rake in around $5,000 USD every month on Patreon (Ostensibly to "hire programmers and others to help me")
-Wanting complete control over everything and everyone who works under you on this project, so far as wanting total control over any assets or art other people create
-Netcode that various people have commented is absolutely terrible, and should not be present unless you're only just starting to get into programming
-Blatantly stealing game assets from the Unity store and other people then calling it your own (Your "newly designed" webpage was totally not stolen from here, right Alex?)
-Not nailing down exactly what you want the game to be
before you started making it; I.E. is it a lighthearted jab at anime tropes, or a super serious stealth game like Hitman, or just a meme parody game?
-Adding features nobody wanted nor asked for in the first place (E.G. Your incessant desire to make it a fighting game)
-Getting indignant when people rebuke your ideas
-Telling people to fuck off or "stick their dick in a beehive" for not liking your ideas or adding their own mods to the game for fun
And that, as they say, is all just the tip of the iceberg.
Those last 2 are precisely why you need a PR manager by the way. Talking to people like that is absolutely unacceptable, especially for a "professional game designer." Just because you don't feel like you need something or need to improve on something doesn't mean you don't actually have to. Drug addicts don't feel like they have a problem or need treatment, but that doesn't mean they're fine.
Likewise, just because you don't think your game is a buggy, broken, tonally incoherent pile of shit doesn't mean it isn't.