- Joined
- Feb 8, 2020
Yeah, that's the one.Oh. That old RPG maker horror game?
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Yeah, that's the one.Oh. That old RPG maker horror game?
Prologue
What is this all about? Why are you writing this?
The purpose of this post is to shed some light on the kind of people who like to work with Alex / YandereDev / EvaXephon.
A lot of people behind Yandere Simulator indulge in shady activities, such as stealing other's work or mentally straining people online.
How is this relevant to the game's development?
These shady practices are equally as important as Alex's unmannered behavior.
Those people work on the game, they provide assets for it and contribute towards its completion (in some cases their behavior slows the process down). As it stands, their behavior is relevant to the game's development, because they are tied to the game's development.
So what? Will you expose every volunteer now?
I'd love to share all of my thoughts as thoroughly as possible, but it would cause the post to become too convoluted. I don't want to miss any important details, so I've decided that I will categorize volunteers by their profession and discuss each of them in separate posts.
If that's the case, then what group of volunteers does this post refer to?
Let me introduce you to...
The programmers behind Yandere Simulator
A person who doesn't follow the Alex drama and Yandere Simulator's development closely might say that Alex does not work with other programmers after the tinyBuild incident.
This is how most people portray Alex - unable to work with any person more competent than him.
That portrayal is wrong, as Alex has a record of using other programmers' help with his game.
As of the day I am writing this, the documented programmer volunteers behind Yandere Simulator are:
Saracen - Left the project
PiranchDev - Left the project
Scott Michaud - Active
Abcight - Active
AMZE - Active
This list is confirmed valid by the game's credit sequence.
Unfortunately, I couldn't find any substantial information about Saracen or Scott Michaud, so I will have to judge AMZE, Piranch, and Abcight.
AMZE
One of the very first programmers to join the project - AMZE is probably the most acclaimed programming volunteer within the Yandere Simulator fandom.
He started as a modder who was then brought into the project to work on low-priority tasks; his modding skills proved useful in helping the game grow closer to completion
... or did they?
It is not a secret that AMZE rarely finishes his projects; he tends to leave his half-finished work behind and jump straight into the next task.
He is everything but an experienced coder. His solutions are convoluted and rarely follow any valid algorithms. His work is a never-ending nightmare of bugs and workaround solutions.
Let's see how good of a programmer he really is;
- AMZE asks others to do the job for him without telling them that it will be used in a commercial product
- AMZE's poor coding decisions
- AMZE forces his flawed solutions on others
Suffices to say; he is everything but a competent programmer.
Piranch
Previously known as Bluepai; he was also a modder who joined the project with the help of his knowledge of Yandere Simulator's codebase. His presence there was very periodical; Despite that, he has a lot of connections to other programmers who work on it to this day, and seems to have been close friends with them.
Couldn't dig up any dirt, which makes sense considering the small amount of time he spent working with Alex.
Abcight
Contrary to the previous two programmers, Abcight was not a modder - neither did he seem to partake in Yandere Simulator fandom before siding with Alex.
For a long time, he was swept under the rug and Alex didn't really use his help, but that changed as soon as he noticed that Abcight might be his only competent choice when it comes to programming related tasks.
Since then, we've seen more of Abcight's work; this includes the DDR Minigame, various performance updates, shader updates and the new save/load system.
If there was a ranking of programmers working on Yandere Simulator, Abcight would probably be at the very top; investigating his code revealed that he follows proper algorithmic solutions, implements proper optimizations, and structures his code properly.
There isn't anything special to say about him, other than the fact he might be the only pet of Alex in that category who does the job correctly.
Even then, Alex manages to destroy Abcight's work with his lack of competency. We've seen this with the DDR Minigame and the save/load feature - there were a lot of bugs with these, but nearly all of them were on Alex's part.
The drama behind
After what you just read, you might assume that Abcight is the ultimate good and AMZE is the ultimate bad.
This is a correct assumption to make, but things get far more interesting if you delve into what goes on behind the scenes; numerous conflicts and fights between programmers seem to happen daily within the volunteer community.
AMZE, the acclaimed angel contributing towards the better good suddenly turns out to be a two-faced brat; but who am I to tell you that? - I think it's better if you have a look at it yourself;
Make what you want of it; but in my eyes it seems like rather than fighting it, AMZE only attracts more drama.
- AMZE has a dispute with Abcight after being rebuked for sending hundreds of small messages instead of combining them into one message
-p1
-p2
-p3
-p4
-p5
-p6
-p7- Other forms of unmannered behavior
- AMZE is not nice even to his daddydev
- Piranch says that in light of severe medical emergency, AMZE commited to negligence crime
- Piranch confirms that AMZE throws temper tantrums at people who are better than him
He seems unable to take any sort of criticism seriously, and gets very mad when called out for poor practices.
AMZE might just be a mini-Alex in disguise after all.
Addendum
Right as I was about to post this, AMZE started messaging me and crying in my Discord DMs.
I assume he somehow figured out that I was about to write this post, and tried to convince me not to.
This only confirms his fault, and watching him try to defend himself is funny;
- AMZE DMs conversation p1
- AMZE DMs conversation p2
As you can see, his only argument for being an incompetent programmer, stealing others' work, and putting it in a commercial product is: "I am not paid".
Truly amusing.
Summary
It would be an understatement to say that what goes on between the volunteers working on Yandere Simulator is twisted.
The content I provided you with today might not be much, but that's solely due to how good these people are at covering their tracks.
There are also many things I know for certain, but I couldn't write about them here because I lack evidence to prove it - I'd hate to contribute to speculation as I am only interested in solid, indisputable facts.
I hope that reading this allowed you to more clearly see what kind of people surround Alex; and what kind of person AMZE truly is.
These people contribute towards the game's development, and it could not be left unsaid.
The usual YandereDev account. And it's still fucking going.Missed the streams and stuff, did he stream on his site using a different Twitch account or via his usual YandereDev account?
Children watch his streams out of stupid fanboyism, because he is developing a game. If he says, that he is done with it, his audience will shrink to the couple hundreds of autists, who are just too dense to let it go (see Spoony). They think, that if they suck his dick enough, he will finish his game faster, nothing more, like Spoony's sycophants believe that if they cheer him up enough, he will go back to doing scripted videos. Also, they want "senpai to notice them" of course. Otherwise his streams are interesting only when Alex can't handle a game.I think he’d like to be a small time streamer, and then have a larger audience YouTube channel to discuss video games he has opinions on.
TV Tropes just spoiled me on how to kill Raibaru.
With that being said, someone (@afv01s ) wrote an analysis of the volunteers for the game, more specifically, the programmers:
...
Even the body disposal doesn't work if you want to play the "they just packed up and went missing, no murders here!" angle. It would take jet fuel to disintegrate human bones, not even a crematorium can do that, they have to take out and grind up your bones after you're cremated. So y'know, even if the police can't spend too long checking for evidence because convoluted backstory bullshit, when they check the incinerator for body disposal the irrefutably human skull and human femurs would tip them off.It's an idea that sounds fun when you consider it for a second, but it falls apart entirely when you actually think about it.
First of all, it's completely unrealistic on the most basic level, far beyond any suspension of disbelief. Imagine if someone was murdered in your school. There would be a scandal. Now imagine if two, or even three people were murdered in your school. There would be national outrage, with the highest levels of government being involved, especially in Japan, where law enforcement is ruthless. No fucking "yandere" would get away from that. The same applies to suicides and "mindslaves", whatever the fuck that is. Agent 47, for comparison, doesn't operate in a single fucking building over the course of months, he disappears once his job is done, and it's assumed that he has enough "super-killer" training and resources to not leave any traces and/or lay as low as humanly possible after every job. This game is less realistic than an NTR rape doujinshi, but Eva doesn't want to realize it. He wants everything to be played straight, and that's fucking exceptional.
Second, the gameplay doesn't work. Again, Hitman was not designed to be played on a single tiny level throughout the whole game. For now, we're thinking about it in terms of Osana, but Osana is just like a single Hitman level. What happens next? Does everything just reset like nothing happened, with all knives and tools being put in the same exact places? Do all students continue to follow the same routine like zombies, week after week? And since all elimination methods are already in the game, you won't really discover anything you haven't discovered when dealing with Osana, all that would change is timing. Imagine how fucking stale the whole thing would get on your fifth fucking rival. Hitman offered you completely unique circumstances every time you started a new level, forcing you to analyze and adapt, and that's what made the games so fun and made you feel like a super cool assassin. But in this game, nothing can change. Sure, your opponents will have different routines, maybe with some idiotic obstacles like Raibaru, but your options, pathways, and tools are always the exact same. You don't unlock previously unavailable parts of the school as you progress. You don't get new tools and options. It's all the same, and that will get really fucking boring.
Nintendo has a Mii Maker on their site, so I took my shot at it:If I had a switch I'd make him and post it here
I doubt he even leaves his computer, and I'm gonna try and make Old Alex Nyugen, I'll post the results when doneSometimes I wonder if he even takes showers.
I can add a few details about Scott Michaud and their apparent role in development from what I've seen by lurking in the Discord, though I can't really add anything about their programming ability.With that being said, someone (@afv01s ) wrote an analysis of the volunteers for the game, more specifically, the programmers:
He has too much hair, should've used one of the old man hairstyles.Nintendo has a Mii Maker on their site, so I took my shot at it:
View attachment 1286008
Yeah like thatWell I kinda made old alex, not very good with mii maker so feel free to judge it
Wait, wait, wait, has he been streaming for 28 hours straight? Doesn't he sleep?
On stream, maybe.Wait, wait, wait, has he been streaming for 28 hours straight? Doesn't he sleep?
That's just how long he's had the chatango on his website open.Wait, wait, wait, has he been streaming for 28 hours straight? Doesn't he sleep?
That makes more sense, no RPG maker game has +28 hours of contentThat's just how long he's had the chatango on his website open.
Decided to look up a video of it, and, yeah, it does look like it could be unintended.I'm gonna press X to doubt on this one and say that doesn't sound like it was an intended weakness, just because that killing method sounds too simple compared to just how fucking hard and convoluted Alex wants to make it to eliminate Osana, the first and easiest enemy in the game.
I could be wrong here, but it sounds like this is just a way to exploit Alex's spaghetti code because that omnipotent boring ass Mary Sue just isn't built to deal with two enemies at once.
AMZE also seems to hang out in the chatroom on Alex's website. According to his Chatango profile (archive), he's 16 years old and lives in Germany.Missed the streams and stuff, did he stream on his site using a different Twitch account or via his usual YandereDev account?
With that being said, someone (@afv01s ) wrote an analysis of the volunteers for the game, more specifically, the programmers: