Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
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I dislike Yandere Dev very much for his manipulative behavior. However, as much hatetred I have for scammers, I do not agree with labeling people with unproven statements. I saw the tag "pedophile" in this thread. Is there anything to back that up?
read more jfc
 
I dislike Yandere Dev very much for his manipulative behavior. However, as much hatetred I have for scammers, I do not agree with labeling people with unproven statements. I saw the tag "pedophile" in this thread. Is there anything to back that up?

Look into the teenage girl he dated while he was on his mid to late 20's.
 
i started watching his latest video after not keeping up with this for a long time, wanting to see whats happened but i didnt make it past this point:

View attachment 2372761

i dont really know what hes been upto lately but is he just admitting defeat and "releasing" the game as it currently is instead of this 10 rivals shite? the part i watched sounded like thats what he was trying to push
Excuse me for a minute while I get a little bit MATI. This image has spurred a bit of an autistic fury in me.

What an incorrigible useless asshole. I don't know how someone can simultaneously be so up their own ass and completely incompetent. He really thinks that those "knock offs" failed because a weeb hitman is just too fucking complicated? The only reason no one has shat out a better version of YS is because anyone who knows how to has better shit to do. Not everyone is fortunate enough to get paid a legit programmer's salary (at least he used to lul) to work on their dream game. Hell I could bang out a better YS in like a month if I could take the time off work, but honestly if I had a month off work I'd rather use that time better and spend it with my family or develop a game that was actually good.

I love how he condescends "oh they can do easy shit like make a model rag doll", but then shit's out stupidity like this:
However, the remaining elimination methods - Befriending, Betraying, Expelling, Matchmaking, and Rejection - are currently hard-coded to only function for Osana and can only be done by participating in scripted events. Each rival is meant to have a unique Befriend/Betray sidequest, a specific Matchmaking suitor, a set of scripted events that result in Senpai's Rejection, etc. These methods are not "generic" methods that can apply to any character, such as stabbing or poisoning.
I honest to God cannot comprehend how someone who has (allegedly) programmed for 7 fucking years can be this shit. I cannot even conceive of how he coded these things to be specific to Osana. It's such an alien thought process to me, these things are inherently generic, you'd have to go out of your fucking way to make this shit hardcoded to one character. I mean holy fuck.
Each <rival> is meant to have a unique <Befriend>/<Betray> sidequest, a specific Matchmaking <suitor>, a set of <scripted events> that result in Senpai's Rejection, etc.
Look at this shit, he wrote it generically. How the fuck can he not understand how to abstract this literal generic sentence into generic code. Fucking incredible.

I know it might seem like I'm sperging, but to power level a bit I've earned my chops in software development. I don't think it's possible to convey how insanely bad Alex is to people who are not experienced developers. Saying Alex is like the Jack Scalfani/DSP of game development would honestly be an insult to those two. Jack's food is actually food, DSP can actually play video games, but Alex cannot develop. The former two are just really bad at their craft's, but Alex literally has no concept of software development. He only knows basic Programming 101 concepts, which is very different from understanding software development (think knowing Algebra vs being a proper Mathematician).

Honestly of every lolcow out there, I think Alex is the only one I genuinely hate. I know that title seems like it should go to someone like Nick Bates or Yaniv, but they evoke different emotions. People like Bates and Yaniv never aspired to be more than degenerate sex pests. They resigned themselves to rolling in their in filth and were content with being awful. I look down on people like that, they merely disgust me. But Alex is different. Alex has aspirations, he has this artistic vision he wants to express (even if it is just a thinly veiled fetish simulator). Alex is not unique in that though, far from it. Many people have passions they'd like to dedicate their lives to, but have to make sacrifices because that's life. Alex is genuinely very fortunate, he was given the opportunity to chase his dreams handed to him on a golden platter. He was making a solid salary just developing a game he loved, and if he had put the effort in and made YS great he would no doubt been able to make a career developing vidya. But what did he do? He squandered everything, every single one of the numerous opportunities many would kill to have. He has had seven long years, offers for outside help, and the support of a community doing a lot of the heavy lifting. He took so many fortunate opportunities that many people, including myself, would kill for and just shat all over them. And despite all his failure in the face of his good fortunes, he's still a smug egomaniacal asshole who expects you to worship his dick for his colossal failures. Even now, he is still fortunate enough to make $1800/month on patreon where as most people this incompotent would have no career at this point.

So yeah, fuck Alex. What a pathetic troglodyte.
 
Alex has aspirations, he has this artistic vision he wants to express (even if it is just a thinly veiled fetish simulator).
Wrong. He just wants to be revered as "great gamedesigner", he has 0 passion to work for it though. He has fuck all of vision and it's easy to prove - do you realize why all the events are hard-coded for Osana? I'll give you a hint - before that he used Kokona in update videos to show befriend/betray, expel and bully to suicide methods. That's right - they were never meant to work in the actual game, he made it just so he could record a video. He then was too lazy to update them, so he simply copy-pasted them, to the point that he had to delete Kokona from the game for some time, since it fucked with her old code. And vision, my ass, - he just bought a Aoi Pack in Unity store and asked his friend "what can I do with it?", he replied with "delinquent game" and Alex replied with "how bout serial killer?" His "vision" is just a pile of ideas from people who have the same 0 chances of making a game in their lifetimes, so no wonder it doesn't work.

Go read about his other "games" before posting shit like that.
 
Wrong. He just wants to be revered as "great gamedesigner", he has 0 passion to work for it though. He has fuck all of vision and it's easy to prove - do you realize why all the events are hard-coded for Osana? I'll give you a hint - before that he used Kokona in update videos to show befriend/betray, expel and bully to suicide methods. That's right - they were never meant to work in the actual game, he made it just so he could record a video. He then was too lazy to update them, so he simply copy-pasted them, to the point that he had to delete Kokona from the game for some time, since it fucked with her old code. And vision, my ass, - he just bought a Aoi Pack in Unity store and asked his friend "what can I do with it?", he replied with "delinquent game" and Alex replied with "how bout serial killer?" His "vision" is just a pile of ideas from people who have the same 0 chances of making a game in their lifetimes, so no wonder it doesn't work.

Go read about his other "games" before posting shit like that.

This guy nailed it. He only cares about how he is perceived. Its why his focus was mainly youtube, trying to speak like what he thinks professionals sound like, and why he still has no real game after 7 years. Even explains why he pushed away all forms of help. Most of his code is hastily thrown together just for a video or to barely function in a beta build.

The Osana bit is great though. I remember him in the past saying he was building Osana to be modular so he can take that and tweak it for the other rivals. Now he comes out and says her stuff is all hard-coded. All that should be parameterized (flags for a rival function you can set to modify behavior and change states). I get it with Alex though, the goal is not to finish the game he just wants to be known and do as little as possible to get by and keep giving that impression of progress to people.
 
Most of his code is hastily thrown together just for a video or to barely function in a beta build.
Well, that would imply that he can do any better. You seem to be tech savvy, can you take a look at this list of "things TB and I have to do"?
shitlist-png.2327247


My knowledge of coding is pretty basic, but some of those things... You just can't make anything without them and he was 2.5 years into development at that point.

I get it with Alex though, the goal is not to finish the game he just wants to be known and do as little as possible to get by and keep giving that impression of progress to people.
And "show 'em"!
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Well, that would imply that he can do any better. You seem to be tech savvy, can you take a look at this list of "things TB and I have to do"?
shitlist-png.2327247


My knowledge of coding is pretty basic, but some of those things... You just can't make anything without them and he was 2.5 years into development at that point.
I am a backend developer mainly focused on .NET and mySQL with some other stuff thrown in, usually related to web apps. I cant comment on Unity specific stuff, but from a general sense it just looks like a lot of clean up and fixing to make things more modular, or easier to work with regarding descriptive naming with variables and other functions he seemed to write. Seems like a lot of newbie mistakes that need to be fixed.

Its tech debt that has compounded so much that its become too difficult to manage and add onto. Tech debt itself happens all the time, but for him it seems to be most of his planned work. I guess its good he is trying to fix it though, question is how long that takes him...

It is sort of a shame he isn't more humble. There are plenty of self-taught programmers who excel, famous ones too. He seems like he learned some stuff in a few days then took off without understanding everything. Most importantly, he had nobody to critique his work on a professional level, so everything he did he thought was the best. If he just opened up his development for critique and spent some more time learning alot of this could have been avoided.

All those changes seem like he is preparing his code base for a hand off or some help from another team if hes trying to use friendly names for variables, functions, and animations. Wouldn't be surprised if we see that down the line given this work.

This guy below did a good breakdown of the leaked code. Definitely is not the best but its not as bad as I thought honestly either. If he just learned a little more and cleaned up this tech debt the game could be in a decent state in a year I think...

 
I guess its good he is trying to fix it though
Actually, that was a roadmap made by publisher.

Wouldn't be surprised if we see that down the line given this work.
question is how long that takes him...
Considering, that he terminated his partnership with said publisher in December of 2017 - never.

Seems like a lot of newbie mistakes that need to be fixed.
This is exactly what I expected to hear. Thank you.

It is sort of a shame he isn't more humble.
So true and not only about coding.

He seems like he learned some stuff in a few days then took off without understanding everything.
He used Game Maker and Unity Studio to "drag and drop scenarios", so he has no idea how the stuff inside works. He admitted that long copypasted if-else chains are a bad approach, but "I don't know any better". Hell, his idol Mike Z, who at the very least is a professional with a number of projects under his belt, told him that his approach is terrible and it is going to cause a lot of problems later in the development (albeit in a different game), but Alex only cried, that he hates his work and that means it was all for nothing. So yeah, you pretty much nailed it.
 
He used Game Maker and Unity Studio to "drag and drop scenarios", so he has no idea how the stuff inside works. He admitted that long copypasted if-else chains are a bad approach, but "I don't know any better". Hell, his idol Mike Z, who at the very least is a professional with a number of projects under his belt, told him that his approach is terrible and it is going to cause a lot of problems later in the development (albeit in a different game), but Alex only cried, that he hates his work and that means it was all for nothing. So yeah, you pretty much nailed it.
Yeah don't get me wrong a lot of his stuff is definitely shit, but the if else thing really isn't as big as a problem as people make it out to be. The argument is really just how the code looks ugly, a switch might look nicer in the code, but it performs just as well when compiled.

I really encourage you to watch that code review of the leaked build, even if you are not a developer. The guy does a good job at breaking down the concepts, what is ok, what is not, and what he would improve on. Its long but its interesting.
 
Today I'd like to touch on another well known part of YS development or rather the second biggest obstacle right after gremlins - those dirty damn emails! You may think that there is not much to talk about - Alex sperged about them in a long video, his underage fans got the hint and left him alone, but at this point you should also know that in Alex's case nothing is so simple and the rabbit hole goes way beyond that. So let's go and dive into Email Saga!

While experiencing the first taste of moderate success, Alex was happy to every bit of positive attention that he could get. Back in January of 2015 he even claimed the following:
Sometimes it takes hours just to get through all the e-mails I get and respond to all of the important ones. However, I'm enjoying it immensely

And in a blogpost for February 1st, 2015:
There are so many wonderful people volunteering to help out with the game that answering e-mails about Yandere Simulator has almost become a full-time job!

It was also where the first hints of growing problem could be noticed:
However, I still tried to make as much progress as I could manage over the past two weeks.

Then after some events that I've already described in detail in another post, Alex gets his first taste of the mainstream success - on Mar 30, 2015 the true mastermind behind future massacre at Christchurch virals YS, making it inevitable for the lesser YT fags to play it. Alex leaves 4chan, but it doesn't change much for him - he already has new army of simps. Not everything goes smoothly though - this army is much-much larger than the previous one, therefore the amount of correspondence is all time high too. Now guess how long did it take Alex to sperg about this? Month? Two? Close enough!

It took him three DAYS to do that, since on April 3, 2015 in a new blogpost he says this:
I don’t want to sound ungrateful, but every day, I read dozens of e-mails and comments that ask me questions I have already answered countless times. I would strongly suggest reading the FAQ, and scrolling down the WordPress page to read about all of the features that are planned for the game.
With that said, I have some bad news to share. About 90% of the bug reports that I get are unhelpful.
Sounds pretty annoyed already, right? And it's just the beginning.

It doesn't take long for Alex to double down on that and on April 15, 2015 he leaves larger portion of his sperging:
Since the game got a huge boost in publicity, a large chunk of my time has eaten up by answering e-mails and comments about the game, so recently, I haven’t had much free time to actually work on the game.

Oh, yeah, it begins! But it doesn't stop there:
It’s really important to me to interact with the fans, so I read every e-mail / tweet / blog comment that I get, and I try to respond to every inquiry.
Real developers use QnA for that, you know.

Regrettably, about 90% of the messages that I read are asking questions that I’ve already answered, reporting “bugs” that aren’t actually bugs, or making suggestions that I’ve already shot down countless times.
Then just ignore them, why waste your time?

If I ignored the fans completely, I’d get a lot more work done and make a lot more progress.
Yep, he basically pushes all the blame on his fans, even though he is the one wastes his time on that shit.

please don’t ask questions that I’ve already answered dozens of times, please don’t write unhelpful bug reports
Because every and single one of his fans is going to see that and take it heart, yeah.

But the funniest part comes when Alex says " and try not to suggest features that don’t suit the game, or are far outside the scope of a one-man indie gam", while linking this picture:
eAlyqXA.jpg



Open world, you say.
ALEX THINKS HE CAN MAKE AN ENTIRE TOWN.PNG

SMALL TOWN AGAIN and FAMILIAR REACTION PIC ALEX.PNG


And guess what he is going to add in August of the same year?

All of this obviously wasn't enough, so on April 21, 2015 Alex decides to dedicate entire post to his email sperging. It starts with a tragedy:
Yesterday, I was unavailable to answer e-mails, and so my e-mails piled up. Today, I was answering e-mails from 8:00 AM until 12:00 midnight. I didn’t even get to write any code for the game today. Just when I was about to go to bed, I remembered that I forgot to check the blog.

Somehow Alex thinks that merely asking them to stop instead of, I don't know, creating special mailbox for volunteers and bug-reports, is going to work, for real this time. There is a bright side though - some emails were actually from poor schmucks, who were ready to waste their time on this sinking ship and Alex promises new exciting content.

Just to fucking delay it on May 1th, 2015! This time, however, he does something new, namely links his previous article at the botton of the page. He then does it again. And again. And one more time! So maybe it was enough - just link this post and everything will be fine? You know the answer.

On June 19, 2015, Alex makes entire post about download problems and already known problem.
Please, ONLY e-mail me under the following circumstances:

  • You are reporting a bug.
  • You are making a business inquiry or proposition.
  • You are a talented 2D artist, 3D artist, 3D animator, or Unity3d specialist who wants to volunteer to help me develop the game.

And also:
P.S. – It’s okay to e-mail me if you would like to show me your fan art or cosplay! I enjoy seeing that sort of thing ❤

LEWD FANART OH GOD WHY.PNG

On July 1, 2015 Alex has fuck all to present, so he plays Natsuhiro High School for his underage fans and in a result of sheer irony creates a poll "Should Yandere Simulator be an open-world game?", even though just two weeks ago he linked that fucking picture again.

Next fucking day he creates a new volunteer page in a vain attempt to "establish a format for e-mailing me". He also leaves "Message To All Volunteers":
If you have ever volunteered to help out with Yandere Simulator, this message is for you!

Previously, I thought that I would never have the problem of having so many e-mails that I wouldn’t be able to find a specific e-mail or contact a specific person. So, I never compiled a formal document listing every volunteer and how to contact them.

In other words, if you’ve ever contacted me and said, “I’d like to volunteer,” and I said “Cool, I’ll contact you one day!” well, I don’t actually have any way to find you or contact you anymore, because your e-mail has been buried in the never-ending avalanche of e-mails that I get on a daily basis.

From now on, every time someone volunteers to help out with the game, I’ll add their contact information to a document so that I can contact them in the future. If you volunteered to help out with Yandere Simulator before July 2nd 2015, and you want to keep helping out in the future, then you need to contact me again so that I can include you in my volunteer document!

So, if you’re willing and available to help out with Yandere Simulator, please e-mail me using the format described at the bottom of this page and include examples of your previous work so that I can write your name and specialties in a document.

Thanks!

He spends July 4, 2015 and onwards fixing bugs, however, not without some additional spazzing out over emails:
  • Replying to the avalanche of e-mails that I get every day was always a challenge, but now I believe I’m actually receiving e-mails at a faster rate than I can answer them. If you’ve e-mailed me anytime in the past 72 hours, I have absolutely no idea when you should expect a response, because it’s going to take me a really long time to get through all of this mail.
  • I’ve gotten tons of bug reports, but I haven’t had a chance to read all of them yet, because I simply get way too many e-mails. Hopefully, sometime soon I can upload another build that fixes all of the other bugs that have been reported recently.
  • I hate to say it, but it’s looking extremely likely that I might not be able to implement very much new content into the game on July 15th, because I now spend 90% of my time writing e-mails and 10% of my time writing code for the game.

He doesn't stop there though and then edits his post to add something new:
Many people have advised me to get a secretary to filter my e-mails and answer dumb questions for me. I dislike the idea, because:
  1. I don’t want to babysit a secretary until they’re doing their job properly.
  2. I don’t want to risk the secretary responding to questions incorrectly and spreading misinformation.
  3. I don’t want to risk the secretary filtering my e-mails incorrectly and failing to send me important e-mails.
  4. I don’t want to risk the secretary being lazy and going through e-mails so slowly that I’m better off doing it myself.
  5. I don’t want to risk the secretary seeing spoilers or other confidential information and then talking about it on social media.
In other words, I only trust myself to handle the task of checking my e-mail and responding to questions / corresponding with volunteers. I don’t want to risk someone else screwing things up.
Imagine being afraid, that someone will take a look at the bugs this game has. Well, at least volunteer mail is alright?

On July 9, 2015, mere week after creating new volunteer application page, Alex informs everyone "Oh, dear. That didn’t work at all!" It resulted in an avalanche of emails from people willing to volunteer, which according to Alex took him " around 8 ~ 12 hours a day" to deal with and even after that he's still got dozens of e-mails remaining to answer. Also, turns out that Alex's page was so helpful, that even "skilled talented people" tried to apply for positions that's already been taken. He especially emphasizes "Don’t volunteer if you’re still in elementary school" and basically "if your skills in anything are on the level of elementary school". But the real treat was about to come.

On July 15, 2015 Alex produces one very notable video - it was his first video with custom artwork, first video breaking 10-minute limit and also the first video to have Midori Gurin! The topic of that video? You've guessed it - more bitching about emails!
REMOVED BY ONE LAZY DEVELOPER WITH TOO MUCH FREE TIME ON HIS HANDS JUST IN 2.5 HOURS AFTER DMCA, YOU CAN WATCH IT HERE.
This video is a fucking masterpiece of lolcow history!

Alex uses one familiar picture, but since he pitched the idea of YS having a small town, it's slightly different this time.
oh you.png


He says that he wasted 4 days on Anime Expo, emails piled up, so he wasted next 9 fucking days on emails and then only one day left to present some progress and what did he do? This video!
He brings up all those points from a July 4th blogpost i.e. "I am too afraid that my secretary will see bugreports", "I am too dumb to use anything else to talk to volunteers", even though he uses mail.com which is absolute trash.
mail.PNG


He cries that he stopped playing games and watching anime, even though he played fucking Natsuhiro High School and wrote fap-articles all this time.
He defends his love of adding easter eggs and literally begs his fans to let him do it "since it's fun and making this game is tiresome", even though all his time was wasted on mail.
He promises to find a worthy successor if it becomes obvious that he is driving the development into the ground, but I guess this time is yet to come.
He cries that "working on the game before was so much easier", even though no one stops him from closing his Patreon and blog.
Oh, yeah, and in the end he kills Midori, that supposed to represent his fans. In the first fucking video. Good start.

Week later he posts this on 8chan.
alex-has-to-read-every-email-lol-png.2163274


This embarrassment buys him some time free of email problem, however, nothing last forever. On August 1, 2015 he delays the next update and for the first time in 1.5 months links his email sperging in the end of the post.

He keeps doing this until September 3, 2015, when he takes vacation and decides to asks his fans to draw him some Ayano in Quiet outfit to jerk-off to. Somehow, Alex has no problem with processing all the emailed entries, if they just marked "Quiet Contest". What stopped him from doing the same with other mail then?

After this it seemed that things finally bounced back - update after update, blogpost after blogpost Alex didn't mention emails once, so maybe now this problem became a thing of the past? You wish - on October 10, 2015, just a little over two months after the last mention, Alex links his email sperging again and even though he asks forgiveness for being Negative Nancy, he links it again in the very next blogpost! It was clear that emails were slowly turning into problem again and the next outburst didn't take long.

On October 13, 2015 Alex leaves a blogpost that can only be described as autistic screeching. This time he doesn't even try to be polite or courteous and right after the title "Please stop sending me stupid emails!" he spells in bold STOP SENDING STUPID E-MAILS! again. He outright says "I created Midori-chan to ridicule people who send me stupid emails", because adult and mature fanbase clearly needs that explained on a sockpuppet level. He spergs to the point of saying "Before you make a horrible mistake and become Midori-chan, I beg you to read the following", thus antagonizing part of his fans again. Also, it is basically the text version of his future magnum opus.

As you may've guessed it wasn't like he just sperged and was done with that. For the following months he kept linking his sperging - in October, November, December, culminating in another round of sperging about bugreports on December 2, 2015. But even that wasn't enough.

December 8, 2015 starts with the post literally titled "Things you shouldn't email YandereDev about". He cries that nobody is reading his old email sperging, so he is gonna put it out right here. Funnily enough, he asks to email him "if you're volunteering" among other things failing to mention skill requirements. This is gonna end well, I promise. It also funny how he says "every minute I spend reading your e-mail is a minute I am NOT developing the game" when he's done fuck all to fix this problem and has 99 other things that he spends time on instead of making a game. Of course he keeps linking his updated email sperging.

On December 30, 2015 in his annual blogpost Alex comes to a rather sad realization - the top three most viewed blogposts from 2015 were “Please Stop Sending Me Stupid E-mails!” “E-mail Problems and Download Problems” and “Things You Should Not E-mail YandereDev About“. Instead of thinking "well, maybe now I should do something about it", Alex proclaims "Wow! I really did try my hardest to push that message, didn’t I?".

On January 8, 2016 Alex makes a post about Past, Present and Future of his glorified debug build and of course he has something to say about emails too.
As you may've guessed, correspondence with volunteers is still through emails and still fucked, so it doesn't take long for another tantrum.

On January 15, 2016 Alex leaves something akin to that video where Chris wanted all the information about his house off the internet now now now. It's suffice to mention, that literally first 5 sentences of that posts are in bold uppercase and contain nothing, but "DO NOT SEND ME THIS". He links all his previous posts about emails, even though it is basically the same thing. Just check it yourself, words can't describe it.

But of course, Alex, being someone with the allergy to learning and good advice, keeps doing what he's been doing all this time - just linking his latest fit of autistic rage under every blogpost possible. Through February, through March, even though it obviously didn't help. You know by now what it means.

On March 17, 2016 Alex explodes with another episode of the same bullshit, this time it's carbon copy of his post from January renamed into "Please Do Not Send me Suggestions". You know the rest - he keeps linking it under every blogpost, because this time it's going to work, that's for sure.

It keeps dragging on until April 2, 2016 when Alex promises "a video that addresses some of the biggest obstacles that the game is currently facing" and boy, oh, boy, Alex didn't dissappoint.
Same day he releases this masterpiece called "Yandere Simulator's Biggest Obstacle", which is basically all his old sperging from blogposts put in the video format.
DMCA'd BY THE THE IDEA GUY BEHIND AN ETERNAL EARLY ACCESS GAME "YANDAIRY SIMULATOR" IN LESS THAN 12 HOURS, BUT YOU CAN WATCH IT HERE.

With a little twist, however. Firstly, Alex cries about "bad artwork", basically asking his underage fans to draw better, since "people have very high expectations for YS". Secondly, he uses some kid's drawing as the example of bad art that he doesn't want to see in his mail, which turned out to be a recolor of something drawn by the actual little girl! I guess, the only thing that Alex learned after the previous incident is that "you need to hide your tracks". And funnily enough, Alex's own chicken scratches would've worked just fine, if not better!
Thirdly, Alex claims that he "was a good person until the pressure from development and emails turned him into an asshole". Yeah, sure.

The next day Alex decides to hammer his retarded answers through, but this time he claims that "8-12 hours a day on emails is the worst case scenario", even though he delayed updates many times for that reason. Of course, he dismisses every solution as "stupid and already suggested".

Then on April 9, 2016 he admits on 4chan that his bitching didn't help a single thing and he is going to basically tard-wrangle his fans.
emails-png.2163472


Obviously, it didn't change anything and on April 15, 2016 Alex for whatever time bitches that people send his "an avalanches of stupid emails" even though he did fuck all to fix that.

On April 21, 2016, he posts thins in his chat, which kinda hints more towards "retarded" than "lazy liar".
screenshot_2016-04-21-22-39-18-png.87123


But surprisingly after that no more email bitching. April ends, May ends, June ends - not a single mention. Until July 8, 2016, when Alex comes back from Anime Expo and claims that he "finally finished going through all of the e-mails that piled up while I was at the expo". He claimed that he will be back on July 5-6 and he went to L.A. on June 30th, meaning that it took him 2-3 days to sort through week worth of mail.

However, finally Alex was about to do something about this fuckery, so on July 13, 2016 when he launches his official website, he also stresses that it has special functionality for mail, made, I shit you not, in the form of a quiz, where Ayano wants to stab you if you try to give him suggestion or volunteer without experience.

Did it work though? Well, according to Alex, who crawled back to 4chan like a battered cuck he is, it did.
he is back.PNG


And in a blogpost from mere 5 days after the website was launched, he claims that he gets around 50 emails now instead of 100-150, which is rather strange, since he claimed to receive hundreds of those previously and really, hundred of emails a day, most of which are trash, that he by his own admission never read past the first sentence was enough to stall the development for at least 3-6 hours a day? Something doesn't add up. Anyway, seems that it was the end of Alex's struggles with correspondence.

Or was it? On February 2, 2017 Alex leaves a post, where he asks if YS needs a small town, even though no one asked for one and he merely wanted to say "take that, Natsuhiro High School". It would be nothing of note, if not for this part:

Jan 17th~22nd went exactly as predicted in my blog post from Jan 16th:
  • I took Jan 17th off.
  • I spent Jan 18th catching up on e-mails from the previous day.
  • I took Jan 19th off.
  • I spent Jan 20th catching up on e-mails from the previous day.
  • I spent Jan 21st making my 18-minute video about Twitch.
  • I spent Jan 22nd catching up on e-mails from the previous day.
1000% I WORKED ON OSANA He spent three days merely "catching up with emails"!

Then on February 16, 2017 he releases a video called "Why is Yandere Simulator’s development taking so long?". Yeah, three years into development, if only he knew how bad things are going to be. But anyway, he releases a compilation of his best excuses, where he claims the following
When I release update and people contact me which doesn't leave my much time to write code...
You gotta be fucking kidding me! So he still has those problems during every spike of popularity!

Then on April 9, 2017 where in the middle of melting down over people calling him lazy liar, he claims that it was huge mistake to make that video about emails, since "you can’t make the Internet stop doing something by telling them that it annoys you". However, he also says "I spent April 5th catching up with all of the correspondence that piled up on the 4th…", meaning that situation is still dire.

Then on November 20, 2017 he says the following:
While I was producing my previous video, I stopped checking my e-mail so that I could to spend as much time as possible working on the video. Once the video was finally complete, I discovered a mountain of unread e-mails waiting for me. It took me several days to get through them all – and by then, there simply wasn’t enough time to put together a cool build or video for the 15th.
He claimed to start working on a video on November 1st and then released it on November 6th, meaning that... Five days worth of mail took away several days from his progress? Seriously?

And it was the end of it, really. No more blogposts, no more complaining, not a single word about emails taking a toll on progress. Hell, on Nov 11, 2018 before releasing his another masterpiece called Hate and Shame, Alex even set the email video to private. It would be really the end, if not for one little mention...

On January 28, 2021 after an entire year of non-stop grilling Alex releases an update, where he breaks five things to "fix" one, but that's the story for another day. What matters though is this:
Even with all that said, I haven’t even mentioned the most important factor of all. It’s the elephant-in-the-room that I almost never acknowledge…the fact that my reputation has been smeared by clickbait drama YouTubers who have made countless career-ending false accusations about me. There are actually people in the world who genuinely believe that Yandere Sim is made of stolen assets, or that I spend all day reading e-mails, or that I want to abolish the age of consent, or that I fired a tinyBuild programmer, or that I “threatened suicide” when someone started developing a similar game.

Yes, all those links to blogposts from above are nothing more than a smear campaign! It was a lie by click-bait youtuber! Thank you, you worthless humans, for the view!
 
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I'm really skeptical about the email stuff. Is YS really that popular, even in its heyday, that he was getting hundreds of emails a day about it?

Anyway, it follows a pattern of Alex acknowledging a problem and then doing nothing to fix it. It sounds like the web site questionnaire partially solved it, but why wait so long to do that for a professional programmer like himself? Better yet, why not set up something like Bugzilla and bring on a volunteer to weed through bug reports to weed out duplicates and such?

Naah, just keep the emails coming and taking up more of my precious time, apparently.
 
I'm really skeptical about the email stuff. Is YS really that popular, even in its heyday, that he was getting hundreds of emails a day about it?
I'm pretty sure it wouldn't make a difference to him if it was 1 or 100 emails per day with his approach to this project - he'd just play video games, fap on his ideas and cry about nobody understanding his genius.
 
14 year old kid trying to make the next yansim clone?
How could this possibly go wrong?
I admit there's not a lot of information to work off of, but, this actually sounds like the most promising of the spinoff projects for one very specific reason. No mention of a story/easter eggs/unnecessary mechanics.

It sounds like the kid is just making a fairly bare bones murder sim. It's exactly the kind of project a new game developer should work on. Kinda the modern day equivalent of making a flash game you'd upload to Newgrounds. I imagine the quality will be roughly akin to those games as well, something that might be fun for 20-30 minutes and then you get bored and by the end of the day, you forget you played it at all. But with that in mind, it's not something you try and sell for money, not even as a cheap 99 cent Steam game. If he starts talking about adding a complex story or panty shot mechanics or anything else like that, then I expect it'll go the way of all the other copycats.
 
I admit there's not a lot of information to work off of, but, this actually sounds like the most promising of the spinoff projects for one very specific reason. No mention of a story/easter eggs/unnecessary mechanics.

It sounds like the kid is just making a fairly bare bones murder sim. It's exactly the kind of project a new game developer should work on. Kinda the modern day equivalent of making a flash game you'd upload to Newgrounds. I imagine the quality will be roughly akin to those games as well, something that might be fun for 20-30 minutes and then you get bored and by the end of the day, you forget you played it at all. But with that in mind, it's not something you try and sell for money, not even as a cheap 99 cent Steam game. If he starts talking about adding a complex story or panty shot mechanics or anything else like that, then I expect it'll go the way of all the other copycats.
Honestly, from that perspective, you're right.
I just hope that the /r/osana commmunity won't try and push him to create a larger-scoped project than what he had in mind
 
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Oh shit watch out guys
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Reminds me of this, I saw posted in the discord for another yansim fan game called Yamane's Love Life.
screen.png

The game is mostly assets from yansim with very little new content.
Incredibly, the stuff that is unique is somehow worse than Alex's work. For instance this totally awesome air duct feature for moving around the school. It comes with the bonus of getting an extended view up a high school girl's skirt.
ducts.png

I downloaded the latest version and consistently got between 8-17 fps. Mind you I have a 1.5k gaming pc. Also, there is a whole section of the discord dedicated to bug reporting. And like Alex's mess, there seem to be a similar lack of coding skill. You've probably heard of edge cases sometimes producing bugs, well, every edge case is a bug in this trash pile.

There is another fan creation I've been keeping my eye on called Himari's Live. The game looks the most promising of the fan games I've seen. I don't want to talk about their game much for fear of the dev going private. They already deleted all their old youtube videos because they thought the game's quality wasn't good enough to show off yet. Which, shows they hold them self to a high standard, something you can't say Alex does. The dev has recreated the main character around four times, each time being an improvement. However, the dev is likely also underage and quite cringy. Overall, a zoomer from the yansim community who could amount to something if they keep improving their craft. Pic below is the latest version of their mc.
SPOILER_Hina.png
 
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