Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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Well, we all saw this coming. Now we wait to see how much of a hack-job it really is.

As I download this abomination and browse through Alex's blogpost...
Alex said:
In addition to the main story mode featuring Ayano Aishi as the protagonist, there is now a prequel story mode – “1980s Mode” – starring Ryoba Aishi, the mother of Ayano. In 1980s Mode, you must eliminate the girls that tried to date Ryoba’s Senpai in 1989.
No surprises there.
Alex said:
Each rival has 2 interactions with Senpai per day – once at the start of the day, and once again at either lunch or 5:00 PM. The player can sabotage these events to gradually make Senpai hate the rival. Due to limited resources, all rivals share the same set of Senpai Interaction events, but with different dialogue.
In other words, you're lazy. You got it working once, then either applied it to all NPCs or just copypasted everything (more likely).
Alex said:
There is a new befriend/betray sidequest in 1980s Mode. Due to limited resources, every girl shares the same befriend/betray sidequest. (They were all victimized in the same way by the same person, just on different days.)
See above.
Alex said:
Because 1980s Mode is a prequel story mode, there is a “canon” elimination method for each rival.
I sense incoming sperging from his fanbase over exactly who got the knife shoved where.
Alex said:
1980s Mode has “VHS Tape” filter effects to give the game an “80s” feeling. New options have been added to the Settings screen just in case you’d like to disable certain aspects of the filter.
Oh god not again. Remember when the town first appeared? Or any other time Alex tried to implement some kind of filter? I remember.
Alex said:
The game is now capable of spawning female delinquents in addition to male ones.
The game is now capable of spawning male student council members.
My first thought was that majority of the student population is now randomly generated for each playthrough, then I remember it's Alex. Hello new random useless NPCs.
Alex said:
1980s Mode features an entirely new cast of students at the school. (The art style and quality of the hair models is inconsistent, so many of them may be changed in the future.)
I wonder why.
Alex said:
There is also a hidden grade that is only achieved by meeting very specific criteria: S+. Obtaining the S+ grade will unlock an additional cutscene after the credits with some important lore information.
I actually subtly disclosed the criteria for achieving S+ somewhere in one of the bullet-points above. I wonder if you spotted it?
Hitman/Metal Gear this is not. Also, it's probably who gets the knife when and where.

Welp, time to make my computer beg for mercy with the latest build.
Edit: Also, Alex was right. Game is now roughly 4 GB...from a 2 GB compressed file. Alex, you continue to fuck it up as usual. Unity games shouldn't be much larger than their compressed size if you're halfway competent.
 
Screen Shot 2021-10-10 at 11.49.24 AM.png

Finally, Lunar Scythe!
 
Well, first impressions. Alex still hasn't fixed a long-known issue, so certain menus will attempt to rape your GPU. Also, only four sponsors shown now(don't recall when that changed). 1980s mode runs significantly better than the base game, rarely visibly stuttering or managing to go under 50 FPS while the standard game can drop to sub 40 FPS and visibly stutters often. As usual, I've capped my FPS at 90 because I don't like hearing my GPU whine in pain.

As for the 1980s tutorial...
CANT SEE SHIT SIR.PNG
Aside from the blinding fog it's...actually surprisingly competently done with only a few minor flaws (wrong key commands in instructions, the trail is based on your foot position so it's useless on stairs/changes in elevation, leg animation is very very awkward when carrying a body), though the story is still the same quality we can expect from Alex. Minimalist introduction cutscenes; it's literally just white on blue text with a voiceover, and the tutorial is fully voiced.

First rival is a reskinned Osana that probably shares nearly the same routine, though her bodyguard is absent.
knockoff osana.PNG
There's also a detective NPC that shows up after the students and I assume will eventually be following you around to impede your progress. I've got stuff to do today, so might see what I can break later.
 
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Well, first impressions. Alex still hasn't fixed a long-known issue, so certain menus will attempt to rape your GPU. Also, only four sponsors shown now(don't recall when that changed). 1980s mode runs significantly better than the base game, rarely visibly stuttering or managing to go under 50 FPS while the standard game can drop to sub 40 FPS and visibly stutters often. As usual, I've capped my FPS at 90 because I don't like hearing my GPU whine in pain.

As for the 1980s tutorial...
View attachment 2613660
Aside from the blinding fog it's...actually surprisingly competently done with only a few minor flaws (wrong key commands in instructions, the trail is based on your foot position so it's useless on stairs/changes in elevation, leg animation is very very awkward when carrying a body), though the story is still the same quality we can expect from Alex. Minimalist introduction cutscenes; it's literally just white on blue text with a voiceover, and the tutorial is fully voiced.

First rival is a reskinned Osana that probably shares nearly the same routine, though her bodyguard is absent.
View attachment 2613673
There's also a detective NPC that shows up after the students and I assume will eventually be following you around to impede your progress. I've got stuff to do today, so might see what I can break later.
I played it and it was more personally enjoyable than Osana, but this should have been released before Osana. Also I keep getting frame drops every time I open a door, optimization is shit.
 
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Few quick impressions based on the trailer alone:
– that CRT effect does not do image distortion to all layers, just to the HUD
– no, Alex, Japan did not use Macs at schools (BTW, which year is this game supposed to be set in? Macintosh came out in 1984) (BTW, there are still dollars everywhere, so I guess it's fits the nonsensical setting) (BTW, I just checked, it's 1989, I guess Alex wanted the 1980s mode to be set 30 years before the current year and was caught by the fact that "30 years ago" is now the 1990s)
– of course the fucking yakuza is in, weren't we already over this?
– the skirts are too short – Alex, watch some 1980s/early 1990s anime, the skirts cover the knees
– rival names looked at least relatively normal, but some seemed suspicious, so maybe I'll analyze them later

Based on screenshots from /r/Osana:
– the yellow subtitle font fits, I guess, as it was used with tons of 1980s and 1990s anime, but it's not applied everywhere, making an even bigger stylistic mess than before
I take back what I said about the names
 
And yes, you can still kill the rivals at the start of the day (before 7:10 AM) and get away with it.

Edit: Video is appearing as an mp3 file even though it's an mp4. Until the issue is fixed, I attached the zip file with the video.

Edit2: The only rival immune to this speedrun strategy is the final one, aka the junior detective. She has other people surrounding her and trying to stall her by initiating a conversation doesn't work. Even then, all you have to do is giggle to lure her to an empty classroom and off her quickly before her friends come in.

Edit3: Just finished all 10 weeks and it took me around 30 minutes, assuming you do nothing else. Just don't expect a "good" ending because you'll get judged guilty.
 

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Tbh wouldn't surprise me if he finished before because ryoba ends up as a sahm and we know how much of a pervert he is. Also Alex the first rival is way to similar to natsuki from doki doki. And since he was able to make this in a month or less what's stopping him to make the game. I mean if he did it would end up as one of those stories of the game Dev that out so much love into the game that took them years until it was perfect in their eyes and we all know he would love the ass pat he would get from it
 
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