- Joined
- May 9, 2018
Can't quote but this bitch's design is so fucking unappealing. She's literally just the poor man's King from KoF.
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On that note...Don't forget tardbux.
On that note...
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Not a good end of the month for Alex. The slow decline of Patreon continues, Patrons going slightly up yet earnings continue downwards.
At this point the crowdfunding campaign will never happen because Alex knows it will bomb and he doesn't want to see even more proof that he has wasted the last 7-8 years of his life on a game that has gone nowhere and even if it releases, won't do anything to fix his reputation. It's the perfect description of a time sunk cost fallacy and it's also why he burns money to boost his patreon numbers, because he doesn't want to face the well has dried up and the days where he got up to 5K a month are now long gone.I remember when Yandere Dev made his own crowdfunding goals diagram that was featured in the December video talking about when Yandere Simulator would be finished, the crowdfunding campaign, and Amai. He promised new character models again this year when according to the diagram that was supposed to be one of the stretch goals. Heck 1980s mode was supposed to be a stretch goal this whole time too.
Screenshots are from said video. (In case it looks familiar, it's not the same as the development roadmap that's on his official about page. This specific diagram is not featured anywhere else.)
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Remember that he also ended up animating the cutscenes in the game that he claimed would not be animated unless the crowdfunding campaign was successful. If he's just going to keep adding features like this into the game, then there's no reason for a crowdfunding campaign to happen, not to mention that he still has loads of surplus money made over the years from Patreon.
his youtube gets millions of views per month im sure that's worth somethingTo clarify my earlier point. The current minimum wage in Alex's state is $15/hr. Assuming a fulltime work week, that would be $2,400/mo. Alex literally doesnt even make close to minimum wage anymore.
EDIT: Oops! There was a critical bug in this build – the gymnasium’s doors could not be opened. How embarrassing! I’ve uploaded a new build where the bug is fixed.
Got a huge update for you, around 5x the size of a normal update. This update contains 48 differences from the previous build; dozens of bug fixes and quality-of-life improvements that should help you enjoy the game a lot more.
In January, I said that I was planning to make a post describing everything that remained to be done in 1980s Mode before I shifted my attention elsewhere. That post is now up on my Patreon. It is currently a patron-only post, and will become publicly available on Valentine’s Day.
To see a list of everything that changed in the latest build, scroll down past this absolutely gorgeous Ayano cosplay by the incredibly talented devilfrei!
Bug Fixes
- Attempted to fix the bug that would cause the game to stop rendering the walls/floors/ceilings when the player walked up or down stairways with the camera tilted at a specific angle.
- Fixed bug that caused Ryoba to travel back in time to the beginning of the week if she was suspended by the guidance counselor on a Friday after eliminating her rival earlier that week.
- Fixed bug that would cause the game to forget/ignore/discard the settings that the player chose for the Draw Distance at the title screen, as soon as they entered the school scene.
- Fixed bug that would cause Otohiko to come back to life at 8:53 AM if he was killed and dismembered prior to that point in time, during a Mission Mode mission.
- Fixed bug that caused the game to incorrectly remember whether or not the player had quit a club if the player quit a club and then restarted the school day.
- Fixed bug that caused a teacher running to investigate a blood pool to completely forget about the blood if she witnessed a (non-blood) weapon on the ground.
- Fixed bug that prevented the player from being able to pour bleach into a bucket if that bucket had been used as part of a bucket trap earlier in the day.
- Fixed bug that prevented the “put a tarp underneath a body before dismembering it to automatically wrap up the body parts” feature from working properly.
- Fixed bug that prevented the screen from fading to black properly when existing the post-credits scene involving the Headmaster calling Mr. Saikou.
- Fixed bug that caused the map’s “RIVAL” icon to be visible over a character’s head when the player was spying on a Senpai-Rival interaction event.
- Fixed bug that caused a weapon to be incorrectly marked as “murder evidence” in Yandere Vision even after the blood had been cleaned off of it.
- Fixed bug that prevented the money label on the street scene from updating after the player had spent money while talking to the Yakuza.
- Fixed bug that prevented the game from correctly remembering whether or not the player had disabled the blue tint in 1980s Mode.
- Fixed bug that made it impossible to pick up a dropped object if that object has been dropped in the exact center of a doorway.
- Fixed bug that allowed the player to travel to the stalker’s house or the asylum even if their rival had already been defeated.
- Fixed bug that could cause the game to get stuck in the End of Day sequence displaying the text “Students are free to go home.”
- Fixed bug in Pose Mode that prevented the player from being able to put Ayano’s hairstyle (Hair #1) onto a female student.
- Fixed bug that made the wrong line of dialogue play when talking to the Yakuza about providing him with kidnapped victims.
- Fixed bug that prevented characters from returning a dropped magical girl wand or fantasy sword to their proper locations.
- Fixed bug that would cause the shape of Ryoba’s face to change after she was sent to the counselor’s office and exited it.
- Fixed bug that prevented the game from rendering the floor of the Student Council room when viewed from the map screen.
- Fixed bug that would cause Kokoro to perform bullying actions even after she had renounced her ways and quit bullying.
- Fixed bug that caused shadows to automatically set themselves to “off” at the start of a new save file or school day.
- Fixed bug that caused Sleuths to stand obnoxiously close to Senpai during his morning-interaction-with-rival events.
- Fixed bug that would cause low-sanity hallucinations to cast shadows even after they had faded to 100% transparency.
- Fixed bug that allowed the money label in the Yakuza’s menu to display an excessive number of decimal point places.
- Fixed bug that caused all students to have their reputations set to “0” at the beginning of a new save file.
- Fixed bug that caused certain parts of two display cases in the Gaming Club to not render properly.
- Fixed incorrect Scheme text that claimed that the Screwdriver could be found in the Science Club.
- Fixed bug that caused some doors to be completely non-interactive when loading a save.
- Fixed bug that caused Sumire’s corpse to have the wrong eye color after she died.
- Fixed bug that caused the outlines on Rojasu and Sukubi’s hair to be too large.
- Fixed bug that caused the tarp in the science club to be bright pink.
- Fixed bug that gave Jokichi the wrong portrait in 1980s Mode.
Changes and Improvements
- The “remove weapon from container with one button press” feature wasn’t fully thought-out, so it has been re-worked. Now, to remove a weapon from a container attached to your back, you must activate Yandere Vision and then press the “R” key (or Y button on controller). This button also allows you to instantly put the weapon back into the container without having to drop the container first.
- The moon will be full during the middle of the first week of April in 2023, so the phase of the moon in the night sky now reflects this during the stalker house stealth mission.
- The “Censor Killing Animations” and “Replace Blood With Flowers” features now function properly with the “killing Osana with rooftop fan” animation.
- Improved the “fire inside of drum barrel” effect so that it doesn’t look like the fire is clipping through the sides of the barrel.
- Updated the run animation that Ayano uses inside of her room to be the same one that she uses while at school.
- Added one more illustration of Saisho Saikou to the Characters page of the official website.
- Updated the text for Ichiko Saikou on the Characters page of the official website.
- Added text labels on the map screen for the Workshop and the Home Ec room.
- Completely replaced Ryoba’s idle/walk/run animations with new ones.
- Increased the run speed of Ayano/Ryoba when inside of their rooms.
- On the title screen, adjusted “year 2022” text to “year 2023”.
- The teachers of 202X now have text in their profiles.
- A bunch of miscellaneous little improvements in various places through out the game, like adjusting the appearance of the hearts at the end of the “Thanks For Playing The Demo!” sequence.
Here's the roadmap from the about page: https://yanderesimulator.com/Roadmap.pngI tried to find the updated version of the road map but I'm retarded so I didn't, but I did find this from a recent update blog post:View attachment 2941328
WorseCan't quote but this bitch's design is so fucking unappealing. She's literally just the poor man's King from KoF.
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At this point it would legitimately be worth the effort to write a bit of date code to scrape the system clock and add a year. Save himself a few more decades of manual adjustment.He has this absurd idea that the game MUST be taking place a year after the year its released in, so he canonically pushes back the year more and more
Look at her fucking legs, they are DEFINITELY traced from one of Kjech's works - I would recognise those weird folds and shadows anywhere. The difference in the quality of shape and shading between the trousers/boots and the rest of the character is astronomical.Can't quote but this bitch's design is so fucking unappealing. She's literally just the poor man's King from KoF.
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Look at her fucking legs, they are DEFINITELY traced from one of Kjech's works - I would recognise those weird folds and shadows anywhere. The difference in the quality of shape and shading between the trousers/boots and the rest of the character is astronomical.
I see she's trying to mimic Kjech's style. Wouldn't be surprised since Alex has been slurping to his pussy outline shadows for some time now and Mulberry isn't the first artist he's forced into drawing hentai-tier shit. I swear, every time I think Mul improves, she just disappoints me again immediately.
Knowing this moron it would be an elseif string that runs every frame during gameplay and not just a single well coded check when the game loads up. Checking if its 2022, 2023, 2024... Just like the rest of his code.At this point it would legitimately be worth the effort to write a bit of date code to scrape the system clock and add a year. Save himself a few more decades of manual adjustment.
Darn! There was a bug in the previous build that prevented the player from being able to open certain doors around school. What a blunder! I’ve prepared a new build where the problem is fixed – along with a few other fixes and improvements.
To see a list of everything that was fixed or changed, scroll down past this beautiful artwork by x_anp!
Fixes, Changes, Additions
- If the player used the “Week Select” menu to befriend every student in school, they would never be able to perform Togo’s task, and therefore never be able to unlock access to the Yakuza. This problem has been solved; using the “Week Select” menu to befriend students will now automatically unlock access to the Yakuza.
- If the player obtains rat poison, alcohol, or cigarettes while at school, and brings those items home, those items will now appear as options in the “Bring Item To School From Home” menu.
- Fixed bug that prevented the game from realizing that the player had used up lethal poison obtained from the Yakuza and shouldn’t be allowed to bring it from home to school anymore.
- Fixed bug that caused an unconscious student to wake up and exit the music case if the player reloaded a save file after putting a sleeping student into the case.
- Fixed bug that caused the “Bring Item To School From Home” menu to be a bit glitchy after bringing an item from home to school on a previous day.
- Fixed bug that caused certain students (primarily the Gaming Club) from correctly returning to the proper location when the player loaded a save.
- Fixed bug that prevented the game from realizing that a bottle of lethal chemical poison had been removed from Ryoba’s inventory.
- Fixed bug that prevented the player from being able to open the doors of the gardening shed, greenhouse, or tea house.
- Fixed bug that caused the pyromaniac rival’s barrel to perpetually be on fire at all times in both 1989 and 202X.
- Fixed bug that prevented the player from joining the Newspaper Club in 1980s Mode.
Darn! There was a bug in the previous build that prevented the player from being able to open certain doors around school. What a blunder!
It looks like someone is trying to get back into the habit of posting bug fixes.Whoops! There were some silly bugs in the game that I didn’t know about until just recently, so I decided to release a new bug-fixing build to fix them.
I think I forgot to update the number at the bottom of the screen, but rest assured, the latest build available was released on 2/4 and not 2/2, even if the bottom of the screen still says 2/2.
To see a list of everything that was fixed or changed in the latest build, scroll down past this beautiful artwork by mmoKa_!
Fixes and Changes
- Fixed bug that prevented the game from acknowledging whether or not the player had sabotaged a rival-senpai interaction, if the player ended the schoolday by performing a club activity with their club.
- Fixed bug that prevented the game from acknowledging that the player had used up the lethal poison in their inventory, if it was used up by putting it into a bento inside of a rival’s bookbag.
- Fixed issue that would prevent the game from being able to load a Mission Mode mission if the player was using a mod to translate the game’s text into a language other than English.
- Fixed bug that prevented the “likes/dislikes” grid on a student’s profile from updating when the player changed students profiles while the grid was onscreen.
- Fixed bug that would cause the game to automatically advance the day from Friday to Saturday if the player loaded their game on a Friday.
- Fixed bug that would cause all rivals to always oversleep during their 3:30 PM nap on Thursday, even if the player had not sedated them.
- Fixed bug that caused the game to incorrectly identify whether or not a suitor had the hair color that the rival preferred.
- Fixed bug that caused any liquid inside of a door-trap bucket to turn into water as soon as the bucket fell.
- Fixed bug that prevented the game from giving the player a game over for being expelled from Akademi.
- Corrected student profiles that only had 4 likes/dislikes instead of 5 likes/dislikes.
- The Journalist will no longer attempt to apprehend Ryoba if an easter egg is active.
- Fixed bug caused the game to skip Sunday as a playable day in 1980s Mode.