Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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Eva strikes me as a glory hog, so even if he has volunteers (which I think he does, just not to the extent that he claims) what're the chances he'll properly credit them? He tends to be fairly vague on who the volunteer is that did such-and-such while still acting like it was a group effort and bringing the focus back to this amaaaazing thing he did a tiny alteration for. (Which can be proof that his volunteers are nonexistent.)

To my knowledge, he hasn't named any of his volunteers publically, even the ones supposedly receiving a cut of his Patreon funds, and he hasn't commented on what - if any - credit they would receive in the final release or for the Kickstarter. Does he have credits in these test builds?
 
It would be much easier to design and get away with something like this below, rather than a creepy dead-people shrine (props if you know where it's from btw)
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Eva strikes me as a glory hog, so even if he has volunteers (which I think he does, just not to the extent that he claims) what're the chances he'll properly credit them? He tends to be fairly vague on who the volunteer is that did such-and-such while still acting like it was a group effort and bringing the focus back to this amaaaazing thing he did a tiny alteration for. (Which can be proof that his volunteers are nonexistent.)
And that's why I'm wondering if the man even has volunteers, and if he does, why the fuck does he keep stealing the "glory" from them? That just makes him even more an easy target for ridicule (not that I mind, he does deserve it after all). But wouldn't it be easier for him to shift the blame out evenly?

But now that gets me curious of what (or who) his volunteers are like.
 
And that's why I'm wondering if the man even has volunteers, and if he does, why the fuck does he keep stealing the "glory" from them? That just makes him even more an easy target for ridicule (not that I mind, he does deserve it after all). But wouldn't it be easier for him to shift the blame out evenly?

But now that gets me curious of what (or who) his volunteers are like.

You'd think said volunteers would be all over social media or, at the very least, YanDev's blog talking about their involvement, especially they didn't release any 'spoilers' of upcoming features. YanSim is a fairly popular game, after all.

But I haven't seen hide nor hair of anyone claiming to have worked with YanDev, other than the fan artists he links to and whomever made him that launcher. Even if Dev-senpai is as paranoid about 'thieves' and leaks as he seems from his darn dirty email videos, someone should've spilled the beans by this point and claimed they were a volunteer.
 
You'd think said volunteers would be all over social media or, at the very least, YanDev's blog talking about their involvement
Well to be fair, There is proof there are/was multiple volunteers there was a tumblr post of a ex-volunteer who mentioned working with him was bad and thats why volunteers left and so on

Ill edit this post later if i find the ex-volunteer post again, but im pretty sure it exists somewhere in this thread
 
Well to be fair, There is proof there are/was multiple volunteers there was a tumblr post of a ex-volunteer who mentioned working with him was bad and thats why volunteers left and so on

Ill edit this post later if i find the ex-volunteer post again, but im pretty sure it exists somewhere in this thread
It's somewhere earlier in the thread, but according to that person he's quite an unpleasant person to work with, or for rather.

If they're real, it's probably his own paranoia and control freak tendencies that keep them from saying anything. Which is pointless when he's telling everyone about everything anyway. If they're fake (or if there aren't many at all), then of course he'd want to keep that anonymous.

If they ARE fake, why lie? Even with all of the assets used, that means it was him getting the work done all along. He was still the one NOT getting any real work done, but I digress.

EDIT: Not the same, I don't think?
 
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Is that supposed to be something to have in a game that is literally a joke?
Because even if he says "Sounds like domestic abuse" it's clearly not about just abuse.

Also:
 
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Well, well, well! It’s finally here; the long-awaited June 1st build. You can grab it from the Downloads page!

The highlight of this build is a new way to eliminate your rivals. As always, I’ve prepared a video that explains and demonstrates the newest elimination method:

It’s finally possible to eliminate your rival without ruining her life or killing anyone! If you become sympathetic towards any of the rivals, now you’ll be able to eliminate her without harming her at all.

Kokona is the “test dummy” rival, so it’s easy to make her give up on Senpai; she only exists for testing and demonstrating features. The other girls probably won’t be willing to give up on Senpai so easily. After you have earned a girl’s trust and respect, she might give you a “challenge” of some kind, in order to make you “prove” that you are the most worthy girl for Senpai.

Here’s a full list of everything that is different in the latest build of the game:

Friendship and Betrayal

  • It is now possible to become Kokona’s friend by performing a task for her.
  • If the player listens to Kokona’s conversation with Saki on the rooftop at lunchtime on Monday, befriends Kokona, and then leaves a note in her locker asking to meet her on the school rooftop, the player will have the option of speaking to Kokona about her personal problems on the rooftop.
  • A new student has been added to the game.
  • It is possible to become friends with the new student by performing a task for her.
  • If the player kidnaps the new student after discussing Kokona’s personal problems, new options will become available in Yandere-chan’s basement at night.
  • Added two new text message conversations.
  • Added a cut-scene with a degree of interactivity.
Other Additions

  • The player is only allowed to report a student to the guidance counselor once per day, but there was no way for the player to know this. The counselor will now speak a voiced line when the player is not allowed to speak to her.
  • Added a real easter egg – an audio clip that will only play if the player is standing in the right spot, with the right item in their inventory. I wonder if anyone will ever find it?
  • The guidance counselor now has a more lively idle animation, and occasionally performs a different animation to make her feel more alive.
  • If the police discover a student who died from falling off of the school roof, the school will now erect a fence around the roof.
  • Added the ability to remove the Cyborg Ninja’s helmet by pressing the “P” key while the Cyborg Ninja easter egg is active.
  • Added a voice clip that will play when the player tries to buy something from Info-chan when it is unavailable.
  • Restored Oka’s shy/nervous animation. I just realized that it was missing! How long was it missing for?!
  • Added the Cyborg Ninja’s hair as a hairstyle that can be worn by pressing the “H” key enough times.
  • Added a wood-chipper to the gardening club that allows the player to dispose of corpses.
  • In the Student Info screen, changed “Strength” to “Self Defense”.
  • Added stockings and arm-warmers to Oka Ruto.
  • Touched up the Student Info screen.
  • Added a new easter egg costume.
  • There were also a bunch of really minor changes here and there, but I don’t want it to seem like I’m inflating the changelog, so I won’t mention the minor stuff.
Bug Fixes

  • Attempted to fix the bug that would cause the player to become unable to drop the cello case. This bug was turning into a rabbit-hole of time-consuming problems, so I simply disabled the “check for obstacle” script that was running whenever the player was wearing the cello case. Now the player can drop the cello case anywhere, even if it’s clipping through a wall. One day in the future, I’ll fix this bug, but right now, it’s not high-priority enough to justify the amount of time that would be required to fix it.
  • Fixed bug that would cause Kokona’s Monday “talk on phone” event to fail if the player instructed Kokona to distract someone shortly before the event would occur.
  • Fixed bug that would cause the “End of Day” text sequence to break if the player kidnapped a girl on the same day as reporting Kokona to the guidance counselor.
  • Attempted to fix bug that would limit the number of corpses in the school to 37, even though there are 38 killable characters at school.
  • Fixed bug that would cause a “panicking” student to be unaffected by Ebola-chan.
  • Fixed a typo in one of the social media cyber-bulling social messages.
  • Fixed a typo in the description for the pink panties.
Hey!! Wait!! Where’s the other stuff?!

If you’ve been following this blog for the past 17 days, you may have gotten hyped for a bunch of features that you expected to be in this build, and you may be surprised to learn that those features aren’t actually in this build. So, what happened? I’ll explain:

The May 15th build was delayed because I had to wait for an animator to create some animations for the befriend/betray cut-scene. I said that, while I was waiting for those animations to arrive, I’d pass the time by adding other features to the game. However, the animations arrived much sooner than expected, so I didn’t have as much time as I thought I’d have to add other features. It took me several days to fully implement the cut-scene, followed by several more days of hunting for bugs, fixing bugs, and adding polish to the build. For example, I spent the majority of today fixing bugs with the new woodchipper instead of adding new features to the game. (Trust me, you would have gotten pretty frustrated if you had tried to use the woodchipper before I fixed those bugs.) After all that time had passed, there was simply no time remaining to add any other new content to the game.

You can’t bury corpses yet, you can’t wear a raincoat yet, you can’t summon a Stand yet, etc. I never meant to imply that those features were actually going to be included in the June 1st build; I just wanted to assure people that the game’s development hadn’t come to a halt, and show off all of the awesome things that would be implemented soon.

Didn’t you say that you’d be releasing a launcher on June 1st? Where’s the launcher?

I’m sorry! I decided that the game’s launcher and the game’s official website should both be launched to the public at the same time, because the launcher links to the game’s website. On the plus side, the website will be ready very soon!

What’s next?

Here’s what I can tell you about the next 30 days:

  • If the current build has a bunch of new bugs, the next few days might be about fixing those bugs.
  • If the majority of the fanbase was actually expecting this build to have burials, raincoats, and teacher routines, and are angry that those features weren’t in this build, then my next objective will be to put those features into the game as soon as possible.
  • I really want the game’s official website and launcher to be released as soon as possible, so those will probably be launched at some point within the next two weeks.
  • E3 is happening from June 14th~16th. I want to attend E3, so the next update might arrive shortly before June 14th, or shortly after June 16th.
  • Anime Expo is happening from July 1st~4th. I want to attend Anime Expo, so the July update might arrive shortly before July 1st, or occur shortly after July 4th.
As always, thank you for following the development of Yandere Simulator!
So some of the things he's been showing off in the May previews and said were going to be in the next build, aren't actually in the build.

There were also a bunch of really minor changes here and there, but I don’t want it to seem like I’m inflating the changelog, so I won’t mention the minor stuff.
Fixed a typo in the description for the pink panties.

When he says E3 and Anime Expo, I hope he means as an exhibit. I want to see that.

Also here's the last May preview. It's preview art for an announcement video.
Right now, it’s still May 31st where I live. 2 hours and 30 minutes remain until my calendar rolls over to June 1st. That’s when I’ll post the new build!

I promised that I’d post a preview of upcoming content every day that the build was delayed, and because it’s still May in my time-zone, that means it’s time for one last preview.

This preview is going to be different than the rest. Instead of showing you a preview of upcoming game content, I’m going to show you a preview of something that is going to appear on my YouTube channel one day in the future.

A few months ago, I planned to make an important announcement about something on my YouTube channel. I wanted the video to be special, so I asked the super-talented Beedrops to produce some illustrations for my announcement. She’s the artist who created the artwork for the Raising the Strength Stat video!

However, my circumstances changed, and I decided to postpone the announcement. Every day, I think about those awesome illustrations that Beedrops made for me, and I feel guilty that nobody has seen them yet. So, here’s what I’ve decided to do…

I won’t make the announcement yet, but I will show you the artwork that will be used for the announcement. You’re free to speculate about what this mysterious announcement will be about, and how these illustrations are meant to go along with it. Enjoy!

 
Just a minor note, but I like how he's portrayed via drawing in his videos vs. his actual appearance. It's giving me Chris vibes.
I guess he wants to appeal to his weebs fans especially the females ones.
By the way I've watched the new video and okay, I'm not an expert at animation and all but did he REALLY took that long to create this cinematic scene ? Even though it's not done yet it looks really poorly animated just by the way Yandere-chan got off of the couch and walked. Even the voice acting and the way the characters move when talking had me cringing like hell.
 
if he really, *really* wants to tackle more heavy subjects like domestic abuse and poverty, he needs to get some better voice actors. and better animations. and just better *everything*. what was once a mostly light-hearted parody of anime tropes is now creepy as all hell. I can deal with all the gore, far better games have done it to comedic effect, but a young girl being molested by her father and being exploited by older men? in a fucking simulator game?? forgive me for overreacting but goddamn. there's a serious conflict of tone here, and one that needs to be sorted before there's any further development to the actual game.
 
if he really, *really* wants to tackle more heavy subjects like domestic abuse and poverty, he needs to get some better voice actors. and better animations. and just better *everything*. what was once a mostly light-hearted parody of anime tropes is now creepy as all hell. I can deal with all the gore, far better games have done it to comedic effect, but a young girl being molested by her father and being exploited by older men? in a fucking simulator game?? forgive me for overreacting but goddamn. there's a serious conflict of tone here, and one that needs to be sorted before there's any further development to the actual game.

I think it's very possible to have humor and heavy subjects exist together in a single game, such as in Dangan Ronpa. However, it takes a careful balance and planning on where and when things in the story take place, otherwise you just ruin the whole mood.
But this is not Dangan Ronpa, and YanDev is most certainly gonna botch it and make it all come off as extremely cheesy and just out-of-place. He probably just wants some cheap sympathy towards the characters, like when someone makes a badly-written character with a totally tragic backstory to make other characters feel bad for them.
 
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