Random Internet Person
kiwifarms.net
- Joined
- Jun 28, 2019
Tiny Build tried that. It didn't go well.The only hope is to hand off the idea to a game company so they can delete everything and start from scratch.
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Tiny Build tried that. It didn't go well.The only hope is to hand off the idea to a game company so they can delete everything and start from scratch.
Alex was using conditional compilation to prevent the compiler from even seeing Osana's code when creating public builds:What bothers me the most about Alex's latest blog post was the line "I have removed all “Anti-Osana Countermeasures” that prevent Osana from spawning in public builds."
all
How was this not as simple as removingspawn_osana: false
in a config file?!
UNITY_EDITOR
is a preprocessor macro defined by Unity. If UNITY_EDITOR
has been defined as a preprocessor macro, then everything between #if UNITY_EDITOR
and the corresponding #endif
will be visible to the compiler. However, if UNITY_EDITOR
isn't defined, then the code inside of it doesn't even make it to the compiler. Alex probably removed all of the #if UNITY_EDITOR
statements.#if UNITY_EDITOR
directives with something like #if !DISABLE_OSANA
, which would have the effect of enabling Osana unless DISABLE_OSANA
has been defined. Then when I'm ready to start testing the second rival, I'd define DISABLE_OSANA
with a compiler flag to ensure that the new rival works properly in isolation (unit testing), then I would recompile without defining the macro just to be sure that Osana's code and the new rival's code don't interact in unexpected ways (integration testing).Maybe 3 RaibarusAlex is fucked even if he learned how to code and rewrote the whole base, as long as he sticks with his current vision of Osana.
Even in the harder Hitman games, the first target can legit just be killed in a very sloppy fashion (even gunning down everyone in the level). None of them have a fail condition (beyond dying) or an invincible body guard.
There's a natural progression in difficulty from target to target (occasionally with a breather level).
What's the second rival gonna have? Two Raibarus?
Rivals six, seven, and eight will be able to transform nearby students into Raibaru. The ninth rival can summon Raibarus at will. The tenth and final rival will have the ability to transform herself into a supercharged Raibaru.By the time it gets to the 10th rival it's going to be like "Dynasty Warriors" and you'll have to be blasting hundreds of Raibarus out of your way.
What's the second rival gonna have? Two Raibarus?
I will be downloading it not to see how it plays (because we already know) but to see what continuing and new technical fuckups Alex commits.will you guys be downloading the demo build if it comes out? i probably will, just to see how little has changed between now and 4 years ago.
Most likely. Just to see how it'll turn out.will you guys be downloading the demo build if it comes out? i probably will, just to see how little has changed between now and 4 years ago.
It's our darn diddly duty to gather intelligence from it, ja?I will be downloading it not to see how it plays (because we already know) but to see what continuing and new technical fuckups Alex commits.
#if !DISABLE_OSANA
I don't want my computer to meltwill you guys be downloading the demo build if it comes out? i probably will, just to see how little has changed between now and 4 years ago.
Alex is getting more ganged up on moment after moment.
Why do you think he's been talking about Osana so much, recently?Alex is getting more ganged up on moment after moment.
I wonder if this is destroying his fragile ego to the point that it’s dust.
He didn'tGlad to know he finally released the what's meant to be the tutorial boss after 6 years of "developing".
It's like the equivalent of finally getting Mario to jump or Sonic to roll.