Everquest

Everquest catering to pussies and whiny titty babies lead to the downfall of MMORPGs and gave rise to the “theme parks” of today. Which all fail except WoW.

So I can shit on it all I want and call you a carebear baby who ruined an entire genre of games because you can’t handle someone killing you because they’re better than you.
You a meridian 59 player? Any oldfags know what I'm talking about?

Old ass game, doom style graphics, non consensual PVP with full looting AND you lost HP and skills when you died. Brutal.
 
  • Thunk-Provoking
Reactions: autism420
Wild West is the proper way to do MMOs but EQ gets points for actually having large zones to explore. A shame EVE is the only game doing it right now and it's autistic as fuck by its nature.
 
  • Agree
Reactions: autism420
p99 Green launched today.
 
EQ was my first real foray into D&D-style fantasy, so it's special to me. I love the world and the memories I made in it, along with the stories friends and I came up with. Norrath's always been our go-to setting for D&D games.
In the end, though, I have a hard time sticking with MMOs. I get tired of the grind and the world never seeming to change, since everything has to stick around for other players to mess with.
At least the elf women were hot.
 
  • Like
Reactions: autism420
I'm an EverQuest oldfag. Started playing back in the late 90s. Normally I don't like MMOs very much, but I had a lot of fun when I played. Great community of people. Game didn't fuck around back then either. You died and it actually meant something. I'm sure it's partially nostalgia talking, but Norrath felt like such a detailed and in depth place to explore, certainly much more so than most games at that time.
 
Last edited:
  • Like
Reactions: autism420 and Horus
p99 Green launched today.
From the sound of it it's in some WoW classic launch esque situation where they massively underestimated demand on launch for no justifiable reason. Thankfully I wasn't planning to play this weekend anyway.
 
  • Like
Reactions: Horus
Oh man, this takes me back. I played from launch until the end of the Planes of Power expansion. This game devoured my social life.
 
I was more into Dark Age of Camelot, but I'll admit that the advertisements were aesthetically pleasing and almost got me playing it back in the day.
 
I never played Everquest, but I did play Final Fantasy Everquest, I mean, Final Fantasy XI. Very similar game to Everquest (the first one), and in fact that's exactly what Tanaka's bosses told him to make. Anyone else play that? The community had some entertaining cows, but sadly much of their content was on the FFXI official forum, which deleted anything interesting within the hour.
 
So p99 Green was so popular that they launched another server named Teal. Very healthy population on both. Blue is dead now. Also Brad McQuaid died.
 
I never played Everquest, but I did play Final Fantasy Everquest, I mean, Final Fantasy XI. Very similar game to Everquest (the first one), and in fact that's exactly what Tanaka's bosses told him to make. Anyone else play that? The community had some entertaining cows, but sadly much of their content was on the FFXI official forum, which deleted anything interesting within the hour.
So is that why XI wasn’t a dumpster fire like XIV 1.0? Because if he had more control over the latter with nobody to reign him in and say “no” that could explain a lot.

RIP Brad. I wonder what caused his death.
 
Last edited:
So is that why XI wasn’t a dumpster fire like XIV 1.0? Because if he had more control over the latter with nobody to reign him in and say “no” that could explain a lot.

RIP Brad. I wonder what caused his death.
He allegedly has had an opiate problem for many years, but I'm unsure if that was related.
 
He allegedly has had an opiate problem for many years, but I'm unsure if that was related.
Yeah I wouldn’t be surprised if that was the cause. I also recall Pantheon fans saying his recent postings about the game started to get ranty and incoherent. Perhaps his mind went off the deep end too.
 
So is that why XI wasn’t a dumpster fire like XIV 1.0? Because if he had more control over the latter with nobody to reign him in and say “no” that could explain a lot.
I'm sure that was part of it. FFXI was, if I remember correctly, more profitable than expected and for quite a long time was a reliable cash cow for SE. The bosses must have looked at this "success" and thought, "Tanaka knows what he's doing on MMORPGs" and let him handle FFXIV with minimal oversight. I put quotation marks around "success" because FFXI lost a huge chunk of subscribers when WoW came out and never did anything to get them back; they just sit back and let their lunch get eaten by these newcomers. And Tanaka's complacency had a lot to do with that. People would complain about the same things all the time and he would just ignore them. MMORPGs evolved and Tanaka just ignored it. And then it was a new decade and he was trying to release a new MMORPG that didn't learn anything from his years of experience; actually, it was worse than that, he learned that people will put up with anything to pray onrine Final Fantasy geimu and that any and all feedback could be ignored in favor of smelling his own farts.

There were other parts, of course. A big part of it was using an inferior in-house cross-platform engine, "Crystal Tools", which was also a large part of the reason FFXIII was so disappointing. Another large part was that they didn't want to make anything too much like FFXI, so Tanaka ended up being given the very strange and oxymoronic design objective of making a non-Final Fantasy Final Fantasy online game. So we got this weird not-job system where none of the not-jobs were the same as any previous FF game and they just switched everything around for no reason, like giving the stealing abilities to the hand-to-hand class. Also the classic summoned monsters came back but weren't summonable and chocobos were renamed to "horsebirds" (written in kanji not katakana). About that last; another thing harmful to the game's development was the fact that they had to use an incompetent mainland Chinese development house for some of the work, because they had ambitions of releasing FFXIV in China, and the Chinese government requires the use of Chinese companies for at least some of the work (so they can steal their Western or Japanese partner's knowledge and then use it to boost China's economy). Nobody was going to be able to put out a good MMORPG using Crystal Tools even if they were competent, not using Chinese labor, and didn't have to worry about not doing things the same way as FFXI, but I think that Tanaka being Tanaka was what pushed FFXIV from mere "failure" to "almost the RPG equivalent of Heaven's Gate".
 
I'm sure that was part of it. FFXI was, if I remember correctly, more profitable than expected and for quite a long time was a reliable cash cow for SE. The bosses must have looked at this "success" and thought, "Tanaka knows what he's doing on MMORPGs" and let him handle FFXIV with minimal oversight. I put quotation marks around "success" because FFXI lost a huge chunk of subscribers when WoW came out and never did anything to get them back; they just sit back and let their lunch get eaten by these newcomers. And Tanaka's complacency had a lot to do with that. People would complain about the same things all the time and he would just ignore them. MMORPGs evolved and Tanaka just ignored it. And then it was a new decade and he was trying to release a new MMORPG that didn't learn anything from his years of experience; actually, it was worse than that, he learned that people will put up with anything to pray onrine Final Fantasy geimu and that any and all feedback could be ignored in favor of smelling his own farts.

There were other parts, of course. A big part of it was using an inferior in-house cross-platform engine, "Crystal Tools", which was also a large part of the reason FFXIII was so disappointing. Another large part was that they didn't want to make anything too much like FFXI, so Tanaka ended up being given the very strange and oxymoronic design objective of making a non-Final Fantasy Final Fantasy online game. So we got this weird not-job system where none of the not-jobs were the same as any previous FF game and they just switched everything around for no reason, like giving the stealing abilities to the hand-to-hand class. Also the classic summoned monsters came back but weren't summonable and chocobos were renamed to "horsebirds" (written in kanji not katakana). About that last; another thing harmful to the game's development was the fact that they had to use an incompetent mainland Chinese development house for some of the work, because they had ambitions of releasing FFXIV in China, and the Chinese government requires the use of Chinese companies for at least some of the work (so they can steal their Western or Japanese partner's knowledge and then use it to boost China's economy). Nobody was going to be able to put out a good MMORPG using Crystal Tools even if they were competent, not using Chinese labor, and didn't have to worry about not doing things the same way as FFXI, but I think that Tanaka being Tanaka was what pushed FFXIV from mere "failure" to "almost the RPG equivalent of Heaven's Gate".
I remember the shitshow that went down with the development of 1.0 and seeing XI bleeding subscribers jumping ship to WoW. It was quite the ride. There were rumors that the infamous fatigue system was put into place due to China’s laws with online gaming though I don’t know how much of it was true.

As for EQ I tried the blue server awhile back and it was fun. I never got a chance to play classic EQ so seeing its roots was very interesting, Can’t see myself sticking to it longterm though as I don’t have the energy to grind levels like I used to back when I played FFXI.
 
  • Like
Reactions: autism420
I play on Blue occasionally, I'm a level 20ish Dwarf Paladin. I spend most of my playtime exploring and talking to people rather than grinding xp at camps. overall 9/10 needs more cosmetic loot boxes.
 
I have a question, does anyone know the best way to run an EQ private server currently? I want to be able to run it from one machine with the main one acting as the GM and the other computers over the LAN networking being normal ass players.

I know eons ago it was a huge mess of directory files and other bullshit, so I have not done it in awhile but I want to do it again.
 
Anyone still playing this. Im a level 10 paladin named Urinall on Blue because I'm doing overnight shit at the office and its literally the only way to waste 5 hours of database transfers when everyone I know is asleep
 
Back