- Joined
- Jan 27, 2014
I've put about 80-100 hours into Factorio beating the main campaign (admittedly cheating a bit, I used mods to speed up yellow science and construct moats to keep the biters at bay), but I hesitate on starting back up as the early game is pretty cumbersome (pickax mining, manually moving things over because there's no belts). Are there are any mods that make things more interesting without dramatically changing the look & feel of the game (so not interested in having to do even more crafting just to make an electronic circuit)? I tried the PyMods but didn't like the fact that there were too many new ores, didn't like the fact that the research icons were all completely different (and none of them matched), and didn't like the fact that I found myself with occasional frame drops to 40 (my computer isn't a potato...is it? It's only from 2015).
I'm looking at Bob's Mods (not Angels) and they look pretty interesting that will give me some of the enhancing items I crave (the greenhouse generator is a great idea, etc.) without upsetting the core gameplay too much. Any experience with them...?
I'm looking at Bob's Mods (not Angels) and they look pretty interesting that will give me some of the enhancing items I crave (the greenhouse generator is a great idea, etc.) without upsetting the core gameplay too much. Any experience with them...?