Factorio Thread

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Xarpho

Hey, I found the password!
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Jan 27, 2014
I've put about 80-100 hours into Factorio beating the main campaign (admittedly cheating a bit, I used mods to speed up yellow science and construct moats to keep the biters at bay), but I hesitate on starting back up as the early game is pretty cumbersome (pickax mining, manually moving things over because there's no belts). Are there are any mods that make things more interesting without dramatically changing the look & feel of the game (so not interested in having to do even more crafting just to make an electronic circuit)? I tried the PyMods but didn't like the fact that there were too many new ores, didn't like the fact that the research icons were all completely different (and none of them matched), and didn't like the fact that I found myself with occasional frame drops to 40 (my computer isn't a potato...is it? It's only from 2015).

I'm looking at Bob's Mods (not Angels) and they look pretty interesting that will give me some of the enhancing items I crave (the greenhouse generator is a great idea, etc.) without upsetting the core gameplay too much. Any experience with them...?
 
I think I put into about 100 hours and didn't even scratch the phase where you can build bots. Blue science took forever for me.
 
Haven't played in a while but have about 170 hours in it. I had bots up and running. Bots were a little too efficient and I kept running into bottle necks in production. I'd work to expand production but that would require rebuilding lots of stuff to move it around because I build everything so close.

I only used trains for distant mining ops because it was easier to build those than expand the bot network all the way. Trains have their use but they are a bit weird. Being able to drive a train in reverse manually but not for automatic operation, is an annoying quirk. Also, for anyone not aware, set up your loading and unloading stations horizontally not vertically. The game graphics allow you squeeze in an extra inserter like that.
 
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but I hesitate on starting back up as the early game is pretty cumbersome (pickax mining, manually moving things over because there's no belts).
I have a mini startup base that gets through red and green science, so it's not too bad. It doesn't take long to build this at all. I just slap down the blueprint and fill it in as I get stuff.
753873
 
It's so simple, yet so not so simple.

Every time you fix a problem, another one arises where you run out a specific resource or a product and then all is fucked.

I love it! I set up a server and started playing it with some friends, noon turned into midnight, then midnight turned into noon again, suddenly 24+ hours had passed!

Our factory is full spaghetti though...Oh well.
 
My favourite part of Factorio is how the developers keep optimizing it by leaps and bounds. Even if you build a massive factory, you don't really need to pay attention to how UPS-intensive some game mechanics are.

Besides land mines. Land mines will slow down your factory.
 
Just tell them they’re optimal for the amount of planning you do. If you get some ugly crap up and running quickly it’s pretty good compared to fucking around with the perfect blueprint forever.
 
I hate how the game always pits my laziness against my impatience: Should I wait a little longer or increase my production output?
 
I'm thinking of buying this game, but I'm afraid that I will sink tons of hours into it only to realize in the end, that all this time I wasn't enjoying the game but doing some busywork just to be able to do more busywork, how it was with Don't Starve and Sunless Skies.
 
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