Fallout 76 General Thread - Bethesda does it again!

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Q: How long will it take to rank up?

  • A: Each rank-up should take between one and two hours of play time, with earlier ranks taking closer to one hour, and later ranks nearing two.

They really think people are going to be spending 200+ hours per season (3 months) unlocking FO76 cosmetics. These niggas are fully, 100% retarted.
 
The answer is always going to be "No, never."
I tend to agree, but I don't think the game is permanently shit. There's enough cases of games turning around and becoming really good after there has been effort put in by the devs that FO76 is, theoretically, redeemable. Especially considering it's just part of a pattern of games being released in a shit state that are expected to be patched into functionality.

I don't think the right steps are being taken, but I wouldn't be surprised if it's at least better than it was. Each update seems to be about 5% stuff that would improve the game and 95% ways to milk its few devotees, though. So I wouldn't hold my breath.
 
The playerbase for 76 seems to be developing a weird case of battered wife syndrome.
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I tend to agree, but I don't think the game is permanently shit. There's enough cases of games turning around and becoming really good after there has been effort put in by the devs that FO76 is, theoretically, redeemable. Especially considering it's just part of a pattern of games being released in a shit state that are expected to be patched into functionality.

I don't think the right steps are being taken, but I wouldn't be surprised if it's at least better than it was. Each update seems to be about 5% stuff that would improve the game and 95% ways to tard cum its few devotees, though. So I wouldn't hold my breath.
They better pull a No Man's Sky soon then.
 
Is this game worth playing yet?

I've been playing it over the free weekend and found it to be quite fun. Unlike say, GTA Online, I haven't been forced to group with randoms at all and haven't felt any pressure to spend real money. It pretty much plays like FO4, though not quite as story driven.
To me it seems like quite a lot of the bitching is the same NMA autism that rears up every time Bethesda release a Fallout game.
 
I've been playing it over the free weekend and found it to be quite fun. Unlike say, GTA Online, I haven't been forced to group with randoms at all and haven't felt any pressure to spend real money. It pretty much plays like FO4, though not quite as story driven.
To me it seems like quite a lot of the bitching is the same NMA autism that rears up every time Bethesda release a Fallout game.
Says the person who only played it more than a year after it came out and after several reworks to try and make it actually playable with things like NPCs and shit being added in only a few months ago. with money.

It took that long to make it an actual game of some sort. It should have been that from the start.

Also ignoring how there's a dedicated base of people who only play to utterly fuck with paypigs by killing and hacking away their things they paid
 
He was director of Skyrim and and Fallout 3, which seems to be a hit by many.
Skyrim and Fallout 3 are also heavily divisive among longtime fans of their respective series, with 3 leaning towards outright dismissal. They both mark a sort of dumbing down of their mechanics and writing. Skyrim removed the class system and heavily stripped down the role-playing mechanics and Fallout 3 presented a weak story as well as less freedom of choice compared to previous entries. The issue here is that Howard outright admitted to dumbing down the mechanics to appeal to a wider audience, but in the process he's also stripping those games of their identity beyond just being an open-world Bethesda game.

You'll find people are more accepting of Skyrim, but Fallout 3 represented a turning point for the series. It and 4 aren't exactly well-liked by fans of the series because they follow Howard's design choices that actively strip down what people liked about Fallout.
 
Not sure why people rip on Todd Howard. He was executive producer, not director of Fallout 76. He was director of Skyrim and and Fallout 3, which seems to be a hit by many. Here was his first work on a game though as a designer

That looks rad, but blame goes downward inside a company, and upward outside of it.
 
Skyrim and Fallout 3 are also heavily divisive among longtime fans of their respective series, with 3 leaning towards outright dismissal. They both mark a sort of dumbing down of their mechanics and writing. Skyrim removed the class system and heavily stripped down the role-playing mechanics and Fallout 3 presented a weak story as well as less freedom of choice compared to previous entries. The issue here is that Howard outright admitted to dumbing down the mechanics to appeal to a wider audience, but in the process he's also stripping those games of their identity beyond just being an open-world Bethesda game.

You'll find people are more accepting of Skyrim, but Fallout 3 represented a turning point for the series. It and 4 aren't exactly well-liked by fans of the series because they follow Howard's design choices that actively strip down what people liked about Fallout.
Correct me if i am wrong. But Fallout 3 was the first fallout game to be in 3D right? Although i'll admit Skyrim, was dumbed down. Not bad game but it was more free for all jobs than picking one and sticking with it kind of game. Its like they played Final Fantasy 3 and wanted it, but integrated.

Also. Fallout 2 is actually on steam for sale. Kinda cool!
 
Correct me if i am wrong. But Fallout 3 was the first fallout game to be in 3D right? Although i'll admit Skyrim, was dumbed down. Not bad game but it was more free for all jobs than picking one and sticking with it kind of game. Its like they played Final Fantasy 3 and wanted it, but integrated.

Fallout 3 was the first "real" 3d fallout - but people generally don't care about that. The story was remarkably lackluster and presented the player with very few meaningful options and forced them into a story many of them likely don't care about. They also took a previously "not inherently good, borderline evil" faction and turned them into a literal band of heroes - which was jarring for many players. They repeated a lot of this in Fallout 4 as well.

Fallout was a game about tough morality - Fallout 3 basically had a "light side"/"dark side" system that didn't explore morality at all. It was mainly stuff like "should I purify water for this struggling town or drop a nuke on it for fun?" type of shallow stuff.

There's a reason that Fallout : New Vegas is held up as the shining standard of Fallout games in the last 10-15 years - the only major difference is writing and worldbuilding.
 
Not sure why people rip on Todd Howard. He was executive producer, not director of Fallout 76. He was director of Skyrim and and Fallout 3, which seems to be a hit by many. Here was his first work on a game though as a designer

Watch some of the media coverage where he's talking about Skyrim or Fo3 prelaunch. He comes off as trying really hard to pull off the Steve Jobs level of excited showmanship only to deliver a turd at worst or an adequate experience at best. Him being interviewed about the creation engine and how much of an improvement it was stands out in my memory and I can remember someone on a forum (SA maybe?) calling it being Gamebryo again with a fresh coat of paint.
 
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Fallout 3 was the first "real" 3d fallout - but people generally don't care about that. The story was remarkably lackluster and presented the player with very few meaningful options and forced them into a story many of them likely don't care about. They also took a previously "not inherently good, borderline evil" faction and turned them into a literal band of heroes - which was jarring for many players. They repeated a lot of this in Fallout 4 as well.

Fallout was a game about tough morality - Fallout 3 basically had a "light side"/"dark side" system that didn't explore morality at all. It was mainly stuff like "should I purify water for this struggling town or drop a nuke on it for fun?" type of shallow stuff.

There's a reason that Fallout : New Vegas is held up as the shining standard of Fallout games in the last 10-15 years - the only major difference is writing and worldbuilding.
But you got Liberty Prime :o
 
Not sure why people rip on Todd Howard. He was executive producer, not director of Fallout 76. He was director of Skyrim and and Fallout 3, which seems to be a hit by many. Here was his first work on a game though as a designer

Todd Howard reminds of Peter Molyneux. Had great games as a smaller developer, company got larger and leadership were expanded, the need to go bigger and promised even more, and the feel that they long for the simpler times.
 
Fallout 3 was the first "real" 3d fallout - but people generally don't care about that. The story was remarkably lackluster and presented the player with very few meaningful options and forced them into a story many of them likely don't care about. They also took a previously "not inherently good, borderline evil" faction and turned them into a literal band of heroes - which was jarring for many players. They repeated a lot of this in Fallout 4 as well.

Fallout was a game about tough morality - Fallout 3 basically had a "light side"/"dark side" system that didn't explore morality at all. It was mainly stuff like "should I purify water for this struggling town or drop a nuke on it for fun?" type of shallow stuff.

There's a reason that Fallout : New Vegas is held up as the shining standard of Fallout games in the last 10-15 years - the only major difference is writing and worldbuilding.

Lol what kind of deep morality did Fallout ever have? They had a freaking Karma system since the first game telling you exactly how good/bad you are. Its a joke to say the game has "tough morality" when it gives you goodboy points if you do what it wants to. The choices where just as shallow in the first Fallout games (and New Vegas for that matter). For example that "nuke an innocent town" had a 1-1 equivalent in Fallout 2. There is a city full of ghouls living around a Nuclear Power Plant. A racist but powerful person wants you to blow them all up to get citizenship in the Vault. You can go in and blow them up or fix the plant so it stops leaking radiation. Both make you progress down the story equally. How is that any better than Fallout 3's example?
 
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