Fallout 76 General Thread - Bethesda does it again!

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Given some of the things Pete Heins says about Fallout, it looks like Bethesda is a much different company from the one that worked on Fallout 3 and Oblivion.

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Motherfucker, they're role-playing games. They always have a lot of dialogue. I get that they aren't for everyone, but the vice-president of Bethesda straight up saying he doesn't have the patience to sit through the dialogue of the games his own company makes speaks volumes of Bethesda's mindset. The fact he praises Fallout 4's dialogue system, which is notoriously more vague than most games with dialogue wheels (an already cancerous mechanic of RPGs) also shows how fucked this series is.
 
Motherfucker, they're role-playing games. They always have a lot of dialogue. I get that they aren't for everyone, but the vice-president of Bethesda straight up saying he doesn't have the patience to sit through the dialogue of the games his own company makes speaks volumes of Bethesda's mindset. The fact he praises Fallout 4's dialogue system, which is notoriously more vague than most games with dialogue wheels (an already cancerous mechanic of RPGs) also shows how fucked this series is.
Last time someone said something this profoundly stupid was the case of Hamburger Helper saying she would like a skip button to avoid combat in their own game.

Vidya should be made by people passionate about the product. Isn't it said that an author shouldn't write the book that he wants to write, but rather the book that he'd love to read? It's the same with Video games. When you churn out a shitty game, meddled by corporate cocksuckers, who don't even like the genre -or worse still: vidya in general!- what is there to be expected but mediocrity and garbage?
 
I mean, by strict definition letting you play as an autist that walks away from an NPC in the middle of a speech because you saw a used oil can on the ground and you need more oil is a fairly unique form of roleplay... but the normal solution to the problem of boring exposition is to write better dialogue, not let people walk away like exceptional individuals or just remove all NPCs.
 
Didnt Fallout 4 also kind of bomb anyway? So it's like, "Hey, youre doing something wrong. Hell your multiplayer Elder Scrolls didnt work out either". People were saying they wanted multiplayer, but as a streamer I watched put it, they were talking more along the lines of co-op type multiplayer (and moreso for Elder Scrolls), or a small server or something. An MMO could work but it involves a different approach and more planning. Seems like they need to rework their approach on this, too.

Hell I know battle royale games are memes now, but a game like Fallout is the perfect setting for a Day Z type of MMO game. It's basically like that book "The Road"--it would make sense that post-apocalypse people would turn on each other (PvP and players, some NPCs), and others would try to build communities (NPCs and some players). PvP is built into this setting so the whole "you can see people on your map and also just hear them". Hearing them is fine, but maybe like limit it a bit. PvP could get annoying for people doing quests and shit who arent into that though. Maybe put more shit in the terrain so even though people in the PVP zones could get a jump on you, you could also hide and get away. Maybe make safe zones for people who dont want to do that sort of thing, like road patrols so you can still implement quests, but then the wastes are PVP zones or something.

I mean I guess that's not the Fallout game fans would want but if youre gonna make it an MMO experience, you could do better. Even with Elder Scrolls, you could have tried to put in more of the open world experience the games are known for.
 
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Last time someone said something this profoundly stupid was the case of Hamburger Helper saying she would like a skip button to avoid combat in their own game.

This is the other end of the spectrum, he'd rather skip the story and go to the gameplay.

I mean, by strict definition letting you play as an autist that walks away from an NPC in the middle of a speech because you saw a used oil can on the ground and you need more oil is a fairly unique form of roleplay... but the normal solution to the problem of boring exposition is to write better dialogue, not let people walk away like exceptional individuals or just remove all NPCs.

Obsidian had the right idea, knowing not everyone would like the dialogue and exposition, said it's a good idea to give the players the option to exit a lengthy dialogue section unless it's absolutely crucial the player needs to hear it, without that coming to the expense of the dialogue written.
 
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Didnt Fallout 4 also kind of bomb anyway? So it's like, "Hey, youre doing something wrong. Hell your multiplayer Elder Scrolls didnt work out either". People were saying they wanted multiplayer, but as a streamer I watched put it, they were talking more along the lines of co-op type multiplayer (and moreso for Elder Scrolls), or a small server or something. An MMO could work but it involves a different approach and more planning. Seems like they need to rework their approach on this, too.
Fallout 4 was financially successful and reviewed well. Now actual fan opinion was split because many fans were pissed about significant portions of the game like dialogue or story. My personal opinion is that it was pretty decent, gameplay wise it's probably the best of the 3D Fallouts (not that that is a high bar) and the settlement system is entertaining except for the non-stop radiant quests associated with it. Story is Shit but Chris Avallone and Michael Kirkbride are the only decent writers Bethesda has ever had access to and they weren't associated so my expectations were low.

Hell I know battle royale games are memes now, but a game like Fallout is the perfect setting for a Day Z type of MMO game. It's basically like that book "The Road"--it would make sense that post-apocalypse people would turn on each other (PvP and players, some NPCs), and others would try to build communities (NPCs and some players). PvP is built into this setting so the whole "you can see people on your map and also just hear them". Hearing them is fine, but maybe like limit it a bit. PvP could get annoying for people doing quests and shit who arent into that though. Maybe put more shit in the terrain so even though people in the PVP zones could get a jump on you, you could also hide and get away. Maybe make safe zones for people who dont want to do that sort of thing, like road patrols so you can still implement quests, but then the wastes are PVP zones or something.

I mean I guess that's not the Fallout game fans would want but if youre gonna make it an MMO experience, you could do better. Even with Elder Scrolls, you could have tried to put in more of the open world experience the games are known for.
Fallout could make an OK Battle Royale but would be an absolutely obvious cash in. But what you're describing is more of a survival game like Rust or Conan Exiles which is exactly what they tried to do and failed. Partially they failed because they tried to also make it a single player game with radiant quests and partially because they have no idea what they are doing and clearly needed at least another year to hire people who know how to make multiplayer games and iterate on it.
 

That comment about ARK Survival being unfinished and Bethseda hoping to use that as an excuse for their own game to release an shitty alpha test and rely on fans to fix it just makes me face palm.

In the defense of Studio Wildcard, ARK was their first game on Steam, and they had every intention of busting their own asses to fix shit and made it very clear they were kinda new to all this game producing stuff and were not going to shit on their feedback, and to their credit, they have worked their asses off and ARK is far less a POS than it started.

Bethseda, they have no excuse and cannot use what worked for Studio Wildcard to excuse these fuckups. They've already had long experience with their own game engine, especially since a lot of assets from Fallout 4 were re-used, and they already have some online game experience under their belt. True, they relied on another company to do some of the heavy lifting for ESO, but they still had some idea what they were getting into and what they'd need to make sure worked on launch.

This is just a cynical cash grab done by a company that is expecting their fans to be mindless sheep who will excuse anything, forgetting two of the biggest reasons why many (me included) were usually tolerant of their past mistakes.

1. They either had another, more competent company work on things they sucked at, like Obsidian for New Vegas.
2. They let the fans mod the shit out of the worst parts of what they released.

In this case, they did neither, and I for one will never touch this piece of crap as a result.
 
I know gamers love to shit on Bethesda and there's a lot of bandwagoning in these reviews, but I put about 10 hours into F:76 and can confirm that it is a terrible, buggy, broken, boring mess.

The talent behind New Vegas is busy with other games. Obsidian didn't actually have most of those guys as employees.

And hopefully the talent behind the New Vegas DLC was shot out of a cannon.
 
a game like Fallout is the perfect setting for a Day Z type of MMO game. It's basically like that book "The Road"--it would make sense that post-apocalypse people would turn on each other (PvP and players, some NPCs), and others would try to build communities (NPCs and some players). PvP is built into this setting so the whole "you can see people on your map and also just hear them". Hearing them is fine, but maybe like limit it a bit. PvP could get annoying for people doing quests and shit who arent into that though. Maybe put more shit in the terrain so even though people in the PVP zones could get a jump on you, you could also hide and get away. Maybe make safe zones for people who dont want to do that sort of thing, like road patrols so you can still implement quests, but then the wastes are PVP zones or something
Fallout 76 is supposedly a survival sandbox, it's just that the survival and sandbox elements are so pointless that you might not notice it. It's the classic case of a developer trying to please everybody and, as a result, creating a product that's too bland to please anybody.

Their creative meetings probably went something along the lines of: "Survival sandboxes usually have PvP so let's add it to our game. But not eveybody likes to be killed by other players, so let's make it completely avoidable", "You can't have players actually struggle to survive, casual players won't enjoy that", "Some players would rather play by themselves so let's make the environment and the wildlife almost completely harmless, wouldn't want to force people to cooperate to survive".
 
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The game you're playing doesn't have quests or NPCs? Just imagine them.
No no, you see it's not a fundamental flaw with the game's world and its design. It's a feature guys! Ya'll just need to use your imagination more.

Edit: italicized to underscore that I was poking fun at the post
 
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And it's not like they can't write good quests, Oblivion has some of the best I've ever seen, probably one of the few aspects in which it surpasses Morrowind. Fallout 3 was also pretty good in that aspect despite the overall weak writing.

The Ultimate Heist is the best quest in any video game I've ever played, period
 
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