Fallout 76 General Thread - Bethesda does it again!

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Don't forget getting caught up in the power grabs of post-apocalyptic cartels that would make Triggermen and New Reno crime families look like school kids. Also a side quest in becoming a luchador because why the hell not? Fallout 2 allowed players to be boxers and porn stars.
I bought the Atom RPG just because it sounded more Fallout than anything Bethesda has cooked up; in fact, everyone in this thread has come up with a better Fallout than Bethesda.
 
Fallout 4 was really cool but it started to get really annoying when half the fucking game was about building those stupid bases
Bethesda I swear to fucking god if you clumsily shoe-horn base building into Elder Scrolls 6 I will fucking shoot up my local post office
 
Fallout 4 was really cool but it started to get really annoying when half the fucking game was about building those stupid bases
Bethesda I swear to fucking god if you clumsily shoe-horn base building into Elder Scrolls 6 I will fucking shoot up my local post office
Perhaps you should calm down and play Skyrim again so you don't do anything illegal...
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Fallout 4 was really cool but it started to get really annoying when half the fucking game was about building those stupid bases
Bethesda I swear to fucking god if you clumsily shoe-horn base building into Elder Scrolls 6 I will fucking shoot up my local post office
Since I have been playing Fallout 4 more recently, I started to enjoy some aspects of base building but beyond that, parts of it are annoying as hell. I still despise the fact that you have to be a hoarder that needs to grab every junk item just to build something important like scrounging around just to build a broadcast tower so people could come to your little plot of dirt to build.
 
I think it's the ssecond Aztec Mummy film where a luchador shows up and everyone from the cops to the protagonists to the villains act as though it's the most natural thing in the world. Foreign film is so broadening.
Yeah pretty sure it was the second one, but it's really just another day down there.
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Sure but having a Mexican El Escorpión character in FO4 would pique my interest so I might play it again. He could be a Mexican restaurant worker who managed to get into the Telemundo vault and found the costume in the TV studio when it opened. Or if he/she isn't Mexican but Puerto Rican and did/said what he believes a Mexican would do (like confusing Dia de los Muertos with Cinco de Mayo).

All the Bethesda iterations of Fallout lack the occasional wackiness of the Black Isle/Obsidian games, like the occasional Alien reference or the Kings faction. That light silliness isn't present in anything Bethesda has put out (the Mothership Zeta DLC is a good example, Bethesda bashes you over the head with the little green men).
 
Sure but having a Mexican El Escorpión character in FO4 would pique my interest so I might play it again. He could be a Mexican restaurant worker who managed to get into the Telemundo vault and found the costume in the TV studio when it opened. Or if he/she isn't Mexican but Puerto Rican and did/said what he believes a Mexican would do (like confusing Dia de los Muertos with Cinco de Mayo).

All the Bethesda iterations of Fallout lack the occasional wackiness of the Black Isle/Obsidian games, like the occasional Alien reference or the Kings faction. That light silliness isn't present in anything Bethesda has put out (the Mothership Zeta DLC is a good example, Bethesda bashes you over the head with the little green men).
If I remember, Bethesda actually made Obsidian lock all the fun whacky stuff behind the Wild Wasteland trait. Who the fuck knows why.
 
Since I have been playing Fallout 4 more recently, I started to enjoy some aspects of base building but beyond that, parts of it are annoying as hell. I still despise the fact that you have to be a hoarder that needs to grab every junk item just to build something important like scrounging around just to build a broadcast tower so people could come to your little plot of dirt to build.
Part that pisses me off is that you can remove debris, having to build around mounds of trash makes this even worse than it already is. Thank God for mods.
 
Part that pisses me off is that you can remove debris, having to build around mounds of trash makes this even worse than it already is. Thank God for mods.
Not being able to get rid of trash was no doubt annoying since that stuff couldn't be removed. Even more annoying is trying to build stuff with the Vault 88 DLC. Try to put in a corner wall and it goes in the way you don't want it for whatever reason. Thanks Todd and co. for not testing out the system further. Really nice that to put up with some BS over the attempt in trying to make a building only to deal with the settlement building being stubborn and insistent in how the part should be placed.

Also the Vault 88 DLC feels very off since I get you can build your own vault but with how it is, the vault feels more like it'll just be some half-ass settlement in appearance for anyone not to well-versed in building settlements that don't look off in things like parts of a building hovering above the ground and such. Also gunners and raiders can go fuck themselves everytime they keep trying to attack my settlements. Why couldn't something like poles of gore get some added benefit in giving you the idea it'll scare away human attacks and reducing the likelihood of dealing with a mercenary group or a group of drugged up bandits?
 
Fallout 4 was really cool but it started to get really annoying when half the fucking game was about building those stupid bases
Bethesda I swear to fucking god if you clumsily shoe-horn base building into Elder Scrolls 6 I will fucking shoot up my local post office
The base building would of been fine if it was just the one base to build and invest it but there's a dozen of the fuckers and you're some how suppose to give a fuck about all of them. And don't even get me started about how all the people living in the bases are literally just names settler.
 
Who the fuck found the whacky shit controversial? Did they never happen across the flattened alien in a Kaiju footprint in FO1? The game has been whacky from the getgo!
I believe it was Chris Avellone who thought they went overboard with the goofiness.
 
I believe it was Chris Avellone who thought they went overboard with the goofiness.
I disagree with Chris Avellone for once?! I never thought it was overboard. I thought it was the absolutely perfect amount of serious and silly to make a game that, while compelling, never tried taking itself too seriously.
 
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Fallout 4 was really cool but it started to get really annoying when half the fucking game was about building those stupid bases
Bethesda I swear to fucking god if you clumsily shoe-horn base building into Elder Scrolls 6 I will fucking shoot up my local post office

I liked the base building. But then I like minecraft, kerbal space program and subnautica too. For some reason Bethesda decided to shoe horn games like that into a looter shooter RPG. I didnt mind. But I freely admit I am an autistic weirdo that likes building bases. Say what you will though, it was worth it to build a skyscraper tower, then stick a mortar on it and call in artillery strikes on the raiders. Worth it to me anyway.

They probably could have streamlined it more though. Automate most of it for people not wanting to handle the minutia. Maybe by assigning "workers" to tasks. Instead of forcing you to plant every God damn food plant your farm worker would do it automatically. All you would need to do is insure his seeds were put into the camp resource depot. Beyond that though you would still be allowed the option for autistic micromanagement.

Ah bethesda. So many good ideas. So poor execution.
 
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The base building would of been fine if it was just the one base to build and invest it but there's a dozen of the fuckers and you're some how suppose to give a fuck about all of them. And don't even get me started about how all the people living in the bases are literally just names settler.

It also would be fine if you could build anything worth a fuck.

In the first town you're tearing down worn out (but still real and fully realized) houses just to replace them with giant boxes made of shitty wood full of ramshackle beds.

I've seen homeless encampments with more variety than a typical fallout outpost.
 
It also would be fine if you could build anything worth a fuck.

In the first town you're tearing down worn out (but still real and fully realized) houses just to replace them with giant boxes made of shitty wood full of ramshackle beds.

I've seen homeless encampments with more variety than a typical fallout outpost.
Considering the state of Sanctuary, Betheseda really could of made it better if they allowed you to scrap down the parts further so you could end up buildings that weren't just sheets of wood and metal but rather having pre-war homes with makeshift walls and roofs. And with furniture and the like, they could of done better with them so the homes could be more than just "crappy wooden shack with a dirty mattress."
 
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