Fallout 76 General Thread - Bethesda does it again!

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Considering the state of Sanctuary, Betheseda really could of made it better if they allowed you to scrap down the parts further so you could end up buildings that weren't just sheets of wood and metal but rather having pre-war homes with makeshift walls and roofs. And with furniture and the like, they could of done better with them so the homes could be more than just "crappy wooden shack with a dirty mattress."

There's a lot they could have done, but frankly they didn't do any of it.

Even if the different encampments (or styled ones) had different pre-fabricated buildings you could put resources in and finish - it would have very easily gone a long way.

In the first town, for example, instead of tearing the houses down - you could fix them (which Bethesda wouldn't even need to make a new model for). The Drive In could have been fixed up to play movies, train stations could be fixed for safer/faster transport of settlers between specific settlements, etc.

There's a lot of small things they probably should have done to make people care about specific settlements and it wouldn't have taken a ton of effort - even if they just had a few extra pre-fabs that unlock from each settlement (as in, if you retake a farm settlement, you can build a barn. If you take 2, you can make Greenhouses, and so on).
 
There's a lot they could have done, but frankly they didn't do any of it.

Even if the different encampments (or styled ones) had different pre-fabricated buildings you could put resources in and finish - it would have very easily gone a long way.

In the first town, for example, instead of tearing the houses down - you could fix them (which Bethesda wouldn't even need to make a new model for). The Drive In could have been fixed up to play movies, train stations could be fixed for safer/faster transport of settlers between specific settlements, etc.

There's a lot of small things they probably should have done to make people care about specific settlements and it wouldn't have taken a ton of effort - even if they just had a few extra pre-fabs that unlock from each settlement (as in, if you retake a farm settlement, you can build a barn. If you take 2, you can make Greenhouses, and so on).
Bethesda added the stupid settlement bullshit to distract everyone from the inferior writing.
 
There's a lot they could have done, but frankly they didn't do any of it.

Even if the different encampments (or styled ones) had different pre-fabricated buildings you could put resources in and finish - it would have very easily gone a long way.

In the first town, for example, instead of tearing the houses down - you could fix them (which Bethesda wouldn't even need to make a new model for). The Drive In could have been fixed up to play movies, train stations could be fixed for safer/faster transport of settlers between specific settlements, etc.

There's a lot of small things they probably should have done to make people care about specific settlements and it wouldn't have taken a ton of effort - even if they just had a few extra pre-fabs that unlock from each settlement (as in, if you retake a farm settlement, you can build a barn. If you take 2, you can make Greenhouses, and so on).
That's another thing. Some settlements weren't really suitable for farming due to their size such as the one for Jamaica Plain or Outpost Zimonga or Hangman's Alley. Those areas could of been used in a manner of making something actually could make for a real outpost in keeping an area somewhat safer in reducing something like raider attacks on nearby settlements or making the roads somewhat safer for your supply lines if it was possible. Even if Bethesda didn't consider this sort of thing, it would really of made for something better with settlements beyond just slapping prefab wood shacks with industrial water purifiers and horrid mishmashes of various crops for most of them and it really would of been better to remove certain things that would of been eye sores or getting more space from it. Hell, the Covenant Settlement really could of been better if Bethesda simply extended it's boundary line so I wouldn't have to rely on rebuilding turrets.

Bethesda added the stupid settlement bullshit to distract everyone from the inferior writing.
Inferior writing that was essentially Fallout 3 but switched around with some vague reason as to why your son wants to replace people with robots. I can't see how synths can redefine mankind unless Shaun's ultimate goal was making robo-doubles and uploading brains to them. Even then, other factions were fucked as well. The Railroad itself would of been better if it was more than just "destroy the Institute" unless their main goal wasn't really synth liberation so much as destroying the Institute. And the Brotherhood would of at least been better off with either destroying the Institute to scavenge tech or taking it over so they could destroy anything they saw as dangerous such as the FEV tanks and synths while appropriating all the shiny tech made by the descendants of pre-war MIT nerds.
 
Bethesda added the stupid settlement bullshit to distract everyone from the inferior writing.

It's pretty clear that Bethesda's noggin has been jogging about customizable player housing at least since they cut half of the houses out of Skyrim and made it a separate DLC. So it's more like they aborted a story out to justify a game based around half baked building mechanics. Then they did it again for FO76, but even more so.
 
I heard the settlement building was added late in F4's development, and I'm betting because they realized they created a huge empty world with almost no towns, so the Toddler said "People like base building let's do that because all of it just woiks!" Skyrim had 19 towns (when I saw town I mean a hub of friendly named quest giving NPC's) : Whiterun, Solitude, Markarth, Riften, Dawnstar, Winterhold, Falkreath, Windhelm, Morthal, High Hrothgar, the DB sanctuary, Stonehills, Ivarsted, Rorikstead, Dragon Bridge, Shor's Stone, Riverwood, Kynesgrove and Karthwasten.

Fallout 4 only has what, 8 (maybe 9 if you count Trudy's diner) : Diamond City, Goodneighbor, the Institute, the Prydwen, the Atom Cats, the Crater of Atom, the old North Church, and Vault 81, and you lose 1 or 2 of these by the end of the main quest. I'm not including The Slog, Covenant, Abernathy farm, Finch Farm, Warwick Farm, Greygarden or Bunker Hill because you have to babysit them after you complete their quests. You also got about a half dozen unmarked trader's shacks, but I'm not including them because Todd didn't consider them important, or he would've given them map markers.

So you have a world that's sightly bigger than Skyrim's (43 sq miles vs 39 sq miles) but less than half of the people, they had to add filler somewhere!
 
A huge problem is at some point (don't ask me when) stopped giving even a minimum of a fuck and stopped pretending they were in the business outside of scamming people for money through incomplete/buggy releases.
 
You know in retrospect, why was I ever excited for a fucking MMO?
 
You know in retrospect, why was I ever excited for a fucking MMO?
I usually instantly lose interest because my few experiences with MMOs are I'll play them for a week or two and then forget and not care. As soon as I knew that's vaguely what this pile of shit was going to be, had no interest since I knew I wouldn't play it enough to merit the price.
 
I usually instantly lose interest because my few experiences with MMOs are I'll play them for a week or two and then forget and not care. As soon as I knew that's vaguely what this pile of shit was going to be, had no interest since I knew I wouldn't play it enough to merit the price.
You can make an MMO out of toothpicks and gum and still make a profit by cramming it with micro transactions.
Bonus points if you have a funny character creator that can be used by the McElroy brothers.
 
Are we fucking surprised? When Skyrim launched the dragons worked relatively fine with some occasional glitches. After an update the fuckers started flying backwards half the time. Bethesda is literally incapable of fixing anything without breaking something else. It's like a TV repairman with legendary Parkinson's. The fucker tries to replace a blown out transistor, jerks around and rips out a fuckload of wiring. Now he has to fix that too and in the process fucks up something else.
It's a never ending parade of stupidity with Bethesda.
 
To his credit he at least realizes his accent is too thick to pull it off so may as well do it right another way.

From what I know he doesn't seem to chimp out once called out for misinformation, unlike certain video game theory or other political spergs who do the same shit they accuse corporations of doing.

I digress, all I want is an unbiased input, he's just another example who (mostly) tries to follow that path.
 
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I don’t understand how this nigger is so popular. If I wanted to READ about drama, I wouldn’t be on fucking YouTube, would I? Is it so fucking hard to just do a voice-over for your shitty videos?
Native Spanish speaker, I think. I don't mind him not speaking over it, I just wish he'd vary the graphics up a bit. I've seen that ship flying through a cyberpunk world or whatever too many times.
 
I don’t understand how this nigger is so popular. If I wanted to READ about drama, I wouldn’t be on fucking YouTube, would I? Is it so fucking hard to just do a voice-over for your shitty videos?
Another presective it is gets right to point and doesn't meander for 10-20 minutes like YT talkinghead lolcows like QuarterPounder, the Quarry King, etc.
 
Screenshot_20191218-203357.jpg

it just werks
 
View attachment 1057649

it just werks
The fact they had the prydwen in-game means that it was going to be future update or they are so damn lazy they couldn't remove the models. the latter being the correct one
 
The fact they had the prydwen in-game means that it was going to be future update or they are so damn lazy they couldn't remove the models. the latter being the correct one

Read more carefully. That's a model from Fallout 4, not an asset made for 76. The reason that's possible is because Fallout 76 is just slapped onto Fallout 4's code and assets. Even Fallout 4 mods were made to run on Fallout 76 within days of launch.
 
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