Fallout 76 General Thread - Bethesda does it again!

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Engine reuse isn't really a bad thing, but the problem is that they've got hundreds of layers of bad kludges built on top of eachother since they never stop actually making games in order to rewrite them into clean basecode. As an example, Valve's been doing this the last year or two to get the kludgy VR tech in The Lab/Destinations ready to go for Half Life : Alyx.

The creation engine could be something akin to GoldSrc but instead.. well. this.
 
Engine reuse isn't really a bad thing, but the problem is that they've got hundreds of layers of bad kludges built on top of eachother since they never stop actually making games in order to rewrite them into clean basecode.

I would bet there was one guy who could get everything to work, and they lost him to retirement or a better offer.

And Management had no idea they relied on him so much.
 
I don't understand why they don't just invest in an off-the-shelf engine that isn't held together by duct tape, cum, and prayers. Aside from cost I guess.
 
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I don't understand why they don't just invest in an off-the-shelf engine that isn't held together by duct tape, cum, and prayers. Aside from cost I guess.
Before Telltale shat the bucket, they were actually gonna use a new engine for a Stranger Things game they were developing.
The engine they were gonna use?
Unity
 
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Yeah, that’s fine. I don’t see any problems with that, nope, not a single one, just keep using that engine until the sun fucking explodes.

That's not as uncommon as you might think.

beth1.JPG


This is related to the invisible bunnies that runs World of Warcraft.
 
That's not as uncommon as you might think.

View attachment 1079370

This is related to the invisible bunnies that runs World of Warcraft.
A lot of wacky shit was made possible in Minecraft when they added armor stands, because they can:
1. Hold any item or block
2. React to physics
3. Have multiple armor stands occupying the same block space
4. Are not bound to a vertical grid, so they can rest on slabs

Pretty much every vanilla Minecraft “hack” is done using invisible armorstands nowadays.
 
Yeah, that’s fine. I don’t see any problems with that, nope, not a single one, just keep using that engine until the sun fucking explodes.
That's not as uncommon as you might think.

View attachment 1079370

This is related to the invisible bunnies that runs World of Warcraft.
Yeah, out of all the shit you could criticize Bethesda for, that's not one of them. Their engine doesn't support vehicles natively, and they're not gonna program them in because it'd require a shit load of testing for just a small moment in a 10 dollar DLC. A hat that looks like the inside of a train forced on the player who is then forced to move on a train track to simulate being in a train is one of the more sane game dev hacks I've heard of.

In contrast, some of the worst game dev hacks I've heard of include shit like exploiting your game's text rendering code having no cap to override the code that comes right after the game's daily boot-up text to patch game files because they forgot to include code that can handle patching the game.
 
I don't understand why they don't just invest in an off-the-shelf engine that isn't held together by duct tape, cum, and prayers. Aside from cost I guess.

I don't understand why they didn't use the engine they use for ESO. Instead, they took an engine they ripped the MMO code out of decades ago and then slapped something to allow it back in and called it a day.

That's not as uncommon as you might think.

View attachment 1079370

This is related to the invisible bunnies that runs World of Warcraft.

I'd rather have the invisible rabbits than spell batching...

I would bet there was one guy who could get everything to work, and they lost him to retirement or a better offer.

And Management had no idea they relied on him so much.

I've worked for a company that did that with devs. Had a guy come in. He was young, smart, and a little brash but he was a phenomenal programmer.

The owner refused to acknowledge his value and ended up losing him. Then another Dev. Then me.

Very common in companies in general.
 
Yeah, out of all the shit you could criticize Bethesda for, that's not one of them. Their engine doesn't support vehicles natively, and they're not gonna program them in because it'd require a shit load of testing for just a small moment in a 10 dollar DLC. A hat that looks like the inside of a train forced on the player who is then forced to move on a train track to simulate being in a train is one of the more sane game dev hacks I've heard of.

In contrast, some of the worst game dev hacks I've heard of include shit like exploiting your game's text rendering code having no cap to override the code that comes right after the game's daily boot-up text to patch game files because they forgot to include code that can handle patching the game.

I've seen modders try to make the engine support vehicles since Morrowind, and believe me, they had to either perform similar sleight of hand coding tricks to fake it convincingly or are literally doing for free unstable hacks that would be crazy for the official devs to try given the engine in question to make it work like it would for real.

Still doesn't excuse forcing the engine to do things that are far beyond what even that sleight of hand allows and still trying to pretend you can keep it all working smoothly anyway,

Heck, the engine still doesn't have true ladders or climbing code. The closest anyone got to implementing it was some Morrowind mod made awhile back that added Daggerfall style climbing, and that one still had to use sleight of hand to make it work.

Basically, the mod added an equippable item that basically superglued your character to a climbable surface and moved you up or down elevator style so long as it was something straight and vertical like a wall. Outside of first person it looked totally fake, but it was convincing enough in first person it did the trick but was still buggy as shit and required the Morrowind Script Extender to implement the code if I remember right.
 
Just checking in, is this game still a horrible yet entertaining trainwreck?
 
Hackers are actively bullying the shit out of the paypigs by stealing their items, nuking the economy by spawning all the items, and permakilling characters. They focus the most on people who got the cuck badges.
So that's a yes, then. I can't say I'm surprised or sympathetic to the victims here. You pay money to "play" this trainwreck and you take your chances as far as I'm concerned.
 
Still doesn't excuse forcing the engine to do things that are far beyond what even that sleight of hand allows and still trying to pretend you can keep it all working smoothly anyway,
Eh, until FO76 they were at least decent at hiding their engine's limitations (ladders excluded)

Bethesda games might've always been buggy but their games never felt like they were actively fighting against the engine until they made it multiplayer
 
I don't understand why they didn't use the engine they use for ESO. Instead, they took an engine they ripped the MMO code out of decades ago and then slapped something to allow it back in and called it a day.
Bethesda didn't develop ESO they only published it.

ESO was made by Zenimax online using the hero engine. What's weird though is there parent company Zenimax media also owns Bethesda, so you think they would of reach out to them for at least advice.
 
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