Fallout New Vegas DLCs

>Honest Hearts
The Good: Good writing and Best setting in all 4 DLCs. RIP Randall Clark
The Bad: All the quests are super short bitch work and the whole DLC can be done in -2hr.
Overall: If you want to larp as a naturalist this is the DLC for you.

>Dead Money
The Good: The writing and characters.
The Bad: The gameplay and FUCK THOSE FUCKING RADIOS!!!
Overall: If you enjoy a slow and steady survival heist story with a chance of breaking your controller/keyboard. this one is for you.

>Old World Blues
The Good: The Story. The entire DLC is center around the moral choice of whether to (rightfully so) massacre the Think Tank or find another way.
The Bad: Every quest is the most boring repetitive bullshit in the game. Literally go into building, grab something, and leave.
Overall: The only right answer is to kill the Think Tank.

>Lonesome Road
The Good: Cool setting and good gameplay challenge
The Bad: If you cannot stand Ulysses. Good luck with the next few hours and I hope you like crypto speeches asshole.
Overall: A good end of game run with some twist and turns, but not much to distract from the gameplay.
 
>Old World Blues
The Good: The Story. The entire DLC is center around the moral choice of whether to (rightfully so) massacre the Think Tank or find another way.
The Bad: Every quest is the most boring repetitive bullshit in the game. Literally go into building, grab something, and leave.
Overall: The only right answer is to kill the Think Tank.
It's kind of crazy that people think it's actually a good ending to spare those guys with what happened in the Sierra Madre. I would have actually done it myself in my latest playthrough and typically it's no problem but my stealth suit was in tatters so i came at them and died instantly. Im pretty embarassed.
 
I think it doesn't help the evacuate ending that Daniel winds up becoming miserable anyway.

When the main proponent for a choice ends up regretting it, why would you bother to pursue that ending?
Because it's what he believes to be the correct course of action. Ultimately, he's undermining the Sorrows' history with Zion as some kind of child-like innocence. He projects his religion onto the tribals, not realizing that he's giving them mixed signals about God and Jesus, as he never took the time to learn about the Father in the Caves and all that. He doesn't respect their right to stay in Zion because he doesn't respect them enough as a tribe to know their history, help them defend it. Just wants to protect that innocence he keeps projecting onto them.
 
It's kind of crazy that people think it's actually a good ending to spare those guys with what happened in the Sierra Madre. I would have actually done it myself in my latest playthrough and typically it's no problem but my stealth suit was in tatters so i came at them and died instantly. Im pretty embarassed.
I love the ending slide where Dr. Klein is mocking your decision to righteous maul him to death. Like: "Your poo-poo head who wants all the toys for himself." Nah your lot created the Cazadors. Burn in Hell.
 
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