- Joined
- Aug 22, 2020
Shoulda got the New Vegas Bounties, Phil getting into shenanigans all over the wasteland thinking he's the best bounty hunter ever
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It's part of the Someguy series. It's on the list in the OP. If you want to see it, I can do it. Do you want just the New Vegas Bounties 1-3, or the whole Someguy series?Shoulda got the New Vegas Bounties, Phil getting into shenanigans all over the wasteland thinking he's the best bounty hunter ever
It's part of the Someguy series. It's on the list in the OP. If you want to see it, I can do it. Do you want just the New Vegas Bounties 1-3, or the whole Someguy series?
Since we're going independent, how would Phil treat specific factions?
If you want me to play the DLC, now is the time to say so. Dead Money and Lonesome Road are linear. Old World Blues crashes a lot and I don't know what choices Phil would make.
Dead Money would be a good fit for his personality: falls for a get rich quick scheme, is forced to go through a bunch of loops, then survives everything - only to get trapped in the vault.If you want me to play the DLC, now is the time to say so. Dead Money and Lonesome Road are linear.
It is. If it has any kind of survivability bonus, he has it. So much so that I didn't get a level 8 perk I wanted until level 21 or so, simply because there was some other survivability perk to take. He even loses rads over time.Speaking of pigroach, I think his rad resistance should be as maxed out as possible.
This sounds like some DSP lore I don't know about.Caesar's Legion are authentic Italians
Thanks.I love this idea and the thought of DSP bumbling around the Fallout universe makes me![]()
One fun/unusual thing about this playthrough is how apathetic some of the decisions are. Phil has no ideology beyond himself, but he's not malicious or evil either. I didn't mention this in the post (maybe I should have) but the NCR hostage negotiation at Boulder City is a great example. Walk in, get the information you need, make a minimum effort at negotiation, and when it fails shrug your shoulders and walk off. It's not Phil's problem, so why bother doing anything? If I didn't ape the decision from the TIHYDP, I'd have probably had him walk away from Ghost Town Gunfight as well.don't antagonize them more than necessary to progress the plot
His maternal grandfather was from Foggia, Italy, so he thinks that makes him a 100% full blooded Italian-American (actually most of his ancestry is Polish and he only has 1/4 from Italy). Because of his lack of an interesting personality or life story, he latches firmly onto this imagined Italian-American identity so he has something to talk about in relation to food and culture and lord over the average Amerimutt.This sounds like some DSP lore I don't know about.
Caesar's Legion are authentic Italians
This sounds like some DSP lore I don't know about.
This is the correct way of playing. There is that perk in fallout 2 that can make enemies spontaneously explode and have their guns malfunction seemingly at random. This accurately reflects the reality of the chosen one, Phil.You might as well cheat and turn on god mode, because Phil has never done anything wrong and does everything correct. In any tactical engagement he always makes the best possible decision and any damage taken is obviously a glitch and should be invalidated.
That was two traits, Bloody Mess and Jinxed, the latter of which increases the rate of critical failures for everyone, including the PC.This is the correct way of playing. There is that perk in fallout 2 that can make enemies spontaneously explode and have their guns malfunction seemingly at random. This accurately reflects the reality of the chosen one, Phil.
Eh, god mod might be a bit too much. Phil has had some close calls and taken a few hits in the past, but always manages to scrape by. That's what makes DPS, well, DPS. Every time it seems like it's all over for him, when he's down, beaten, and bloodied, he manages to get up and pull some shenanigans and come out, maybe not on top, but well enough to keep moving forward.This is the correct way of playing. There is that perk in fallout 2 that can make enemies spontaneously explode and have their guns malfunction seemingly at random. This accurately reflects the reality of the chosen one, Phil.
Thanks for making me revisit this game again. Used to play it all the time, I installed some mods graphic update mods and it is just as great as I remembered it to beIt’s Christmas. I have some free time, and Cyberpunk 2077 is broken, so let’s play Fallout New Vegas again. This time as DarkSydePhil.
My DSP lore is weak. Pretty much all my knowledge on DSP comes from the Down The Rabbit Hole episode, and the bankruptcy saga. So if I get anything wrong or miss the obvious, please say so.
For anyone somehow unfamiliar with Fallout: New Vegas. It’s a first person shooter RPG. Widely considered a classic thanks to lots of moral choices and viable character builds. Whereas games like Mass Effect have choices limited to obvious good/evil choices with obvious villains. New Vegas is more nebulous and less clear cut. The plot has you as a courier, shot in the head and left in a shallow grave, your quest for revenge ultimately decides the fate of a three way battle that will decide the fate of the region.
I like Phil. I don’t hate him. The This Is How You Don’t Plays of Resident Evil: Remake and Forza 3 are funny to me, and they wouldn’t exist without Phil.
Compared to my favourite lolcows like MovieBob, ResetEra, and Jim Sterling, DSP is a chad. From telling one of his fans to stop false DMCAing in his name, to getting a real girlfriend. What’s more, as bad as DSP is at games, he has the determination to stick at them until he wins, which is more than can be said for games journalists.
This run will be modded with quest mods, and will act as a review of said mods.
I don’t know who to have Phil side with during the main quest. I’m thinking Independent, but I'll put a poll.
I will be playing on Medium difficulty. The story mods can be difficult, and this isn’t some kind of challenge run. This is just for fun, with the difficulty coming from the unusual build. It’s not like you want to read about me dying a lot anyway. Plus, New Vegas is easy to break with enough knowledge and/or mods. The house in A World of Pain has a full autodoc in it, meaning a full heal, full addiction removal, and radiation removal is just a fast travel away. I will avoid those kinds of exploits.
Hardcore mode is a tedious chore once you’ve beaten it a couple of times. Especially if you put any points into survival. It just means carrying around a few more items and using them when a meter ticks over.
I try to keep my load order small to keep stability and prevent conflicts. I won’t list every mod, but here’s the main load order.
Gameplay mods
A Perk Every Level
Alternative Start
Extra Perks
Extra Traits
Just Vanilla Sprint
NIF-Bashed Weapon Pack
Quest Mods
A World of Pain
Alien Exterminator
Autumn Leaves
New Vegas Railroads
Rags to Riches
I’m thinking about the Someguy series (New Vegas Bounties, The Inheritance, etc.) but I’m not sure yet.
I also installed some Christmas themed radio stations.
THE BUILD
Special stats are all 1, exception for Endurance and Luck, because nothing can stop Phil. Not demonetization, not bankruptcy, nothing. Perception and Intelligence will stay at 1 because he fails to notice seemingly obvious things in the games he plays.
Skills, I’ll go for Barter first. I think Phil has a business degree, and he always manages to make money even if he seems to waste it.
Other than that, I don’t know where to put points. I was thinking of making a shotgun build, simply because I’ve never done that.
Traits, I’m going for Banned for Life and High Value Target.
Banned for Life makes you vilified by all the major factions. In exchange you get 2 overpowered companions. I will be dismissing them as soon as they arrive.
High Value Target makes armed hit squads come after you. Tough guys, but lots of cool gear if you beat them. They will be the Phil detractors.
Thanks to Alternative Start, I also get to choose a backstory. There is no “YouTuber” option, so “Village Idiot” it is. Starting wealth will be broke. AWOP has a box of starting items. I’d choose “Home Buyer”, but there’s no option to default on the mortgage, so I’ll choose “Pocket Warehouse”, which gives you an item to carry a lot of stuff.
I drop all the DLC equipment in a box in Doc Mitchel’s house and I'm ready to start.
It’s only later I learn I’m more screwed than I originally thought. Village idiot not only gives you -4 intelligence (not a problem because I was at the minimum of 1), but it also gives you -3 skill points per level. So each level up I have 7-8 points to spend. Ouch. This will be made worse by the honour rules I'll get to later.
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TUTORIALS
Starting off with such bad gear, I decided to go through the tutorial for the free weapon, ammo, and xp. Got the stash at the pass full of geckos, the usual New Vegas tutorial stuff.
I kill Joe Cobb before starting Ghost Town Gunfight, in keeping with DSPs original plan to side with Cobb and betray him. I remember hearing it was possible to do that by starting Run Goodsprings Run and shooting him in the back, but I don’t know if that’s true. Killing Cobb changes some dialogue. I didn’t finish the quest here. I wanted to do some mod stuff first.
A WORLD OF PAIN
A World Of Pain is possibly my favourite New Vegas mod, or is in the top 5. The premise is as simple as it gets. It adds a lot of dungeons to New Vegas. They are themed as sewers, vaults, bunkers, what have you, but they are lite on story, heavy on combat. All made with vanilla content and well balanced.
Monster Mod adds even more. They drop the pretence entirely. You go into clearly marked “Rumble” areas, fight through a gauntlet of bad guys, fight a named enemy at the end, grab the key to open a chest full of loot. While people talk about New Vegas for the dialogue and choices, sometimes you just want to shoot stuff in VATS.
Most of my first session was spent doing dungeon runs. It was tough at times, but I won’t bore you with detailed descriptions. It was fun to play, not so much to write or read about.
There was one moment I want to share. During a dungeon, I was near death and looting. Someone ran around the corner, startling me. I swung at him with a crowbar. Turned out it was Malcolm Holmes, a friendly NPC who starts the quest Legend of the Star. He didn’t get the chance. Turns out that smashing a NPC in the face makes them hostile. The fight was on. He was attacking with his fists, me with a crowbar. After a few swings he ran away, only to attack again when I tried to leave.
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Nothing much has happened plot wise. The gist is that there’s rumoured to be a massive underground complex called the underground, which is full of deadly monsters, but houses a trove of valuable pre-war tech to anyone who can find it and survive long enough to claim it. I did a quest chain to get the key to the west entrance. The LakeLurks are too much for me to make much progress, but even so I assume that entrance won’t lead to the treasure. Maybe it does, but I doubt it.
MORE VANILLA
Second session started and I completed Ghost Town Gunfight. Went to Primm, reprogrammed the robot to be the new sheriff as per the This Is How You Don’t Play. Repaired EDE with parts. Went to Nipton, killed the Legion there. All interspersed with dungeon diving.
I’m about level 11 when I realise I’m in more trouble than I initially realised, again. My honour rules/build is survivability perks, luck based item/money finding perks, and then anything I want, in that order. I only broke this rule once early on to get Shotgun Surgeon (ignores 10 armour when using shotguns) in order to kill Radscorpions for a mod quest.
The problem is I’m still getting loot and survivability perks, with a backlog growing faster than I can take them. I’m level 13 and I still have no accuracy perks, and with 1 perception VATS is of limited use. However, the build kinda works so far. DSP might lack in ability, but he's tough to take down and (almost) always stays standing by the end.
Current play time: 8 hours.