Now that you mention it, that's also a good option for Blob. Elitist technocracy, yeah! He'd even ignore all those white men in power, since he'd be one of them.
KILLING BENNY
Now rich, it was time to stop selling and start buying. I fast traveled around buying up any revolvers I found including the "Police Pistol" and "That Gun". The latter is handy since it fires common rifle rounds. What I didn't know was that the Police Pistol is considered a holdout weapon, meaning you can sneak it into the casinos without stealth skills.
Bob strolled into the casino. The staff demanded his weapons, he handed them over willingly but kept the holdout weapons. The staff saw through this ruse immediately, but told him to keep his nose clean.
Bob walked up to Benny, who was surprised to see him. Bob was ready to shoot him right there, but Benny told him that was a bad idea due to his 4 body guards plus the casino staff. Benny asked Bob to meet him in the presidential suite. Bob agreed. What Benny didn't know that Bob had outsmarted him. Bob was going to ambush Benny as soon as he entered the room. Fool proof. So you can image Bob's rage when Benny said he was skipping town and had sent his body guards to kill Bob. The guards burst into the room and got their heads exploded in one shot.
Bob chased Benny, but he'd already escaped down a secret elevator and Bob didn't have the key. He ransacked Benny's room to find a key but came up empty. He ran outside, but Benny was long gone.
A LITTLE LESS CONVERSATION
With Benny having made good his escape, Bob returned to Benny's room to talk to the Securitron there. It was a lengthy conversation. The conversation included what Benny's plans are and how Bob could have an army of securitrons.
Bob was mad when he learned Yes Man had set him up, and could do nothing to rage after being told that killing Yes Man would achieve nothing.
Outside, Bob was stopped by a member of Caesars Legion who said Caesar wanted to speak to Bob personally and told him where Benny was headed.
Bob was tired after all that talking and running around, so he spent the rest of the day gambling at The Tops and Gomorrah. Bob liked the Gomorrah. They have almost naked women everywhere, and they gave him some steak.
"Who are you?"
Bob also won the high rollers-suite at The Tops. Not really useful as he has The Lucky 38 is better and requires less loading screens.
Speaking of The Lucky 38. It was time to lose some weight. No, not by diet and exercise, but through inventory management. Bob had gathered a large amount of alcohol on his journey. So much that even he couldn't drink all of it.
On leaving The Lucky 38, he was stopped by this sexy scientist. It's not Wu, but close enough. Bob agreed to plant a bug in the Lucky 38 for her. The plan didn't work, but she was happy he tried and told Bob to meet her later at the old Mormon fort. Bob doesn't know if he'll get to first base, he's happy to even be on the field.
BOB THE BUILDER
These quests gave a lot of exp and due to being under leveled, the level ups started to flow. At level 6 is when perks get interesting and you can really focus on your character build.
I chose the "Cowboy" perk. This gives a damage bonus to lever action rifles and revolvers. This is because Robert claims to own and be a good shot with a revolver. Why does he use an old style weapon when he's all about progress and the superior future? He claims "Since I can't win on speed - I'll win on power." as if real life is a RPG where DPS is balanced based on fire rate and magazine size? I'd post an image of the tweet but I can't find it in the thread.
I chose "Lead Belly" because anyone who can survive Bob's culinary abominations must have one.
Speaking of Bob's cooking, his survival skill was now high enough that Bob can make things like gecko steak, grilled mantis legs in wine, and dog steak. This becomes a primary source of healing for him. He can also eat the corpses of any wildlife he kills.
I chose "Sneering Imperialist" which gives bonuses to hit and damage against "tribals", "raiders", "fiends", and "junkies". It also adds a couple dialogue options to Honest Hearts, but I'm not doing the DLC in this run.
GANGSTERS PARADISE
You might have already figured out that I'm not mentioning every combat, death, and location. That would be boring for me and you, but that doesn't it was all boring.
Bob got roped in to a mafia plot involving the Omertas who run the Gomorrah casino. Bob was all ready to live out his Godfarther 4 fantasies. However, he lacked the speech skills necessary to successfully bluff, intimidate, or achieve much of anything aside from looking stupid.
Angry at being insulted for his lack of tact and being dismissed as a buffoon, Bob flew into a rage, punching the gangster in the kidneys.
The gangster and the casino staff drew their guns and opened fire. Bob fled the casino, bullets wizzing past his ears. He doesn't go to the Gomorrah any more...
CAESAR AND THE BUNKER
During his side questing, Bob found a ranger hat and a pair of aviator sunglasses. There might not be any Mario cosplay, but recreating his Sgt. Slaughter costume is the next best thing.
Bob headed to Cottonwood Cove to talk to Caesar about Benny and the Platinum Chip. Everyone here seems familiar with the game, but for anyone reading who isn't this is about the point in the story where everything is laid out.
There are 4 factions. A quick summery of each I copied from the Fallout wiki.
NCR: The NCR dedicates itself to the values of the old world: Democracy, liberty, the rule of law, all in order to make the wasteland a better place. However, the recent expansion of the Republic has exposed issues with territorial control, loyalty, and corruption.
Legion: Caesar's Legion is an autocratic, traditionalist, imperialistic slaver society and totalitarian dictatorship inspired by the ancient Roman Empire.
Mr. House: A business man who controls The Strip as a city state by an army of police robots. In return for his considerable resources and access to medical facilities, food, water, clothing, and other high value goods, the people would work for him, restoring the city, and running its services.
Yes Man and Benny: This faction allows the player to rule over New Vegas instead of Mr. House. Benny had a plan to kill Mr House and take control of The Strip. He knows the Platinum Chip unlocks some kind of powerful weapon, but he has no idea what.
It is at this point of the game that it's revealed that the platinum chip contains firmware that will allow Mr. House's robots to use their secret grenade launchers and missiles. Giving Mr. House an army of tanks vs infantry armed with old rifles and spears. Bob is in the unique position to be able to decide the fate of New Vegas with this robot army.
Caesar asked Bob to go under ground and destroy the robots, Bob installed the upgrade and told Caesar he destroyed them. Caesar believed him and never thinks to send even one Legionary to make sure he's telling the truth. This is a little weak but I'll run with it.
As a reward, Caesar lets Bob kill Benny and handed him a machete to do the job. Bob swings wildly, taking half a dozen hits for Benny to die.
After beating Benny to death with the flat side of the machete, it's time to return to House.
It's "basement apartment" you obsolete.
BOOMERS
The Boomers are a group of explosives obsessed survivors who have built their settlement in an old air force base, and spend their days posting Minions memes and telling millennials to buy a house. Mr. House wants them on his side so that their guns won't be a problem during the battle for Hoover Dam.
But first, it's time for Bob to make a booty call. He stopped by the old Mormon fort, but not-Wu-but-close-enough brushed Bob off.
I guess he'll be getting his own plate at the BBQ.
Bob made it to the Boomers front gate by running past the artillery. If Bob wasn't exhausted he'd be mad when the Boomers threaten him.
He is led inside where he's constantly belittled and called a "savage".
He grits his teeth and agrees to do some quests to get a good reputation, especially for the hot warrior woman. After clearing out a power plant of exploding ants, he returns to her only to get brushed off and insulted.
He decided to "listen" to a child give a history of the Boomers while playing his Game Boy, but the kid bugged out and kept repeating the first part of the tour. I'll write this as the child realizing Bob wasn't listening.
They ask him to repair the solar arrays. This means walking to Helios One many hours away. Bob sighed and made the journey. My framerate tanked at this point. I think it's because the NCR outside agroed when I entered Helios One but couldn't follow me inside?
After repairing the solar reflectors, surely the Boomers would be on side now? Nope.
Bob went on a killing spree. Dropping a live grenade in the old mans pocket
and shooting the old lady in the head. The guards at the gate put up a fight, but Bob barely scraped by, as did my framerate.
It was time to return to Mr. House and report the Boomers wouldn't be a problem.
TO BE CONTINUED
There might be a longer gap between this post and the next.
I'm thinking of doing Old World Blues. It's a good fit for Bob as it starts at a drive in movie theater and has a lot of cheesy science fiction, but I don't know if there's any real choices to be made and it does crash a lot. It's good content, second only to Point Lookout, but I don't think it would add to this Let's Play.