Fallout series

I don't know if anyone else has experienced this weird bug with hand loaded ammo before, but I was using That Gun with hand loaded match 5.56 it keeps giving me free ammo every time I pick up unrelated guns. For example every time I loot a 10mm SMG or laser rifle from a dead NPC it keeps giving me extra 5.56 match ammo.

It doesn't happen when I take the ammo itself, but only when I take the actual weapon.
 
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The thing is, I'd spend so much money repairing my armor and my weapons after every sidequest. Especially when each NCR sidequest is punctuated by Legion shocktroops ambushing me with 12.7mm machine guns and heavy melee weapons. Then there were also the Brotherhood of Steel sidequests, and then I had to repair those weapons and armor that they give you in poor condition in the BoS and NCR safehouses.
You don't have to use literally everything in the game, much less keep it in tip-top condition. Seriously, you must have used all the power armor, heavy weapons and energy weapons and somehow didn't think to pickup jury rigging
 
You don't have to use literally everything in the game, much less keep it in tip-top condition. Seriously, you must have used all the power armor, heavy weapons and energy weapons and somehow didn't think to pickup jury rigging
No, I only used the Remnants power armor since I killed House and installed Yes Man, but was still working with the NCR. That, and I was playing at the hardest difficulty, which meant that the enemies did more damage per shot. But I never had to spend that much money on the House and Legion campaigns, since all they had for me were a couple of errands before I was done and the final battle was upon me.
 
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Say what you want about those boomers (including making fun of their name in hindsight) but they are pretty based and red pilled.

No outsiders allowed except a few willing to pull their weight around the base and earn their respect and they believe the right to keep and bear arms and self defense are the rights and foundations to a civil society.

Dollars to doughnuts the original inhabitants of vault 34 was the NRA or whatever equivalent was established in the fallout universe.
 
Say what you want about those boomers (including making fun of their name in hindsight) but they are pretty based and red pilled.

No outsiders allowed except a few willing to pull their weight around the base and earn their respect and they believe the right to keep and bear arms and self defense are the rights and foundations to a civil society.

Dollars to doughnuts the original inhabitants of vault 34 was the NRA or whatever equivalent was established in the fallout universe.
If it wasn't for larger powers like the Legion or the NCR, the Boomers could probably take over the Mojave through sheer firepower. "House doesn't want to open his gates? Fine, we'll bombard his city and reduce it to rubble."

It was also funny to use them as a threat against the NCR when playing the Independent Route. General Oliver thinks that your only forces are the Securitrons, then you tell him that the Boomers can easily fly west and start going full-Dresden on NCR cities. His response is a worried "They wouldn't......." as his smug face turns into a worried one. He knows that if someone put the Boomers up to it, especially when they have air power, they can reduce entire cities into piles of corpses and rubble.
 
If it wasn't for larger powers like the Legion or the NCR, the Boomers could probably take over the Mojave through sheer firepower. "House doesn't want to open his gates? Fine, we'll bombard his city and reduce it to rubble."

It was also funny to use them as a threat against the NCR when playing the Independent Route. General Oliver thinks that your only forces are the Securitrons, then you tell him that the Boomers can easily fly west and start going full-Dresden on NCR cities. His response is a worried "They wouldn't......." as his smug face turns into a worried one. He knows that if someone put the Boomers up to it, especially when they have air power, they can reduce entire cities into piles of corpses and rubble.
General Oliver: do you have any idea how hard it is to run a civilization? You'll need a Police Force, an army a governing body and a source of food, income and medicine"

The courier, who can literally have two old Arch enemy armies, the followers of the apocalypse, a bunch of gun nuts who love blowing shit up and own a b 29 bomber, a bunkers worth of rolling terminators and all of las Vegas at their beck and call: ohhhh I think I'll manage
 
General Oliver: do you have any idea how hard it is to run a civilization? You'll need a Police Force, an army a governing body and a source of food, income and medicine"

The courier, who can literally have two old Arch enemy armies, the followers of the apocalypse, a bunch of gun nuts who love blowing shit up and own a b 29 bomber, a bunkers worth of rolling terminators and all of las Vegas at their beck and call: ohhhh I think I'll manage
Time to give the NCR an air force, Yes-Man, THROW HIM FROM THE DAM!
 
General Oliver: do you have any idea how hard it is to run a civilization? You'll need a Police Force, an army a governing body and a source of food, income and medicine"

The courier, who can literally have two old Arch enemy armies, the followers of the apocalypse, a bunch of gun nuts who love blowing shit up and own a b 29 bomber, a bunkers worth of rolling terminators and all of las Vegas at their beck and call: ohhhh I think I'll manage
Don't forget technology from the Big MT and the Sierra Madre vending machines, which can let you make food on the go and have laser-assisted electric rifles that might as well be space guns.
 
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Seeing these threads on KF makes me wish NMA wasn't filled with sensitive virtue-signalling speds
NMA is a cult. Ironically enough, they've got a lot of similarities with the Brotherhood of Steel. They're stuck in the past, they don't want any innovations with the games, and if they could, they'd reverse things so that Fallout 2 would be the last Fallout game, and no Fallout game would deviate from FO1 and FO2's formula. They have a soft spot for New Vegas, but they hate its gameplay and only like the story.

It's like they forgot about how Interplay drove the Fallout franchise into the dirt before selling it like a cheap whore to Bethesda. And of course, they cry about Troika not being able to buy Fallout due to Bethesda offering more money, but hey, if they didn't have the funds to buy Fallout, then they don't have the funds to make a good game.
 
I finished my run of Fallout 2 last night (after having to start over because Steam cloud completely fucked up and corrupted my previous saves at San Francisco, remember to turn it off) with the Fallout 2 restoration patch. After playing through it to the fullest I could in trying to find all the added/cut content, I don't think I like the restoration all that much. The only cut content they added back to the game that I think is worth anything was finding Sulik's sister. Everything else they added in re: new quests are really bad, and suffer from really awful writing (words words words, and more words.) Putting in a talking head/voice for Cassidy is also completely unnecessary, especially when you have some 20 year old trying (and failing) to do the voice of a gruff 60 year old man from Texas. Your mileage may vary.

Try as I might, I cannot get into Fallout Tactics. Something about the controls, the layout, everything just feels sort of wrong. The game was tested and pushed out with playing it real time in mind, making it turn based, squad or individual, feels slow, and playing it real time feels kind of hectic and lopsided. Also, without the ability to do 2x scaling on higher resolutions, you're either stuck playing in a lower res with blurry textures, or you're playing it in 1080 with everything being micro sized.
I like the idea on paper though.
 
NMA is a cult. Ironically enough, they've got a lot of similarities with the Brotherhood of Steel. They're stuck in the past, they don't want any innovations with the games, and if they could, they'd reverse things so that Fallout 2 would be the last Fallout game, and no Fallout game would deviate from FO1 and FO2's formula. They have a soft spot for New Vegas, but they hate its gameplay and only like the story.

It's like they forgot about how Interplay drove the Fallout franchise into the dirt before selling it like a cheap whore to Bethesda. And of course, they cry about Troika not being able to buy Fallout due to Bethesda offering more money, but hey, if they didn't have the funds to buy Fallout, then they don't have the funds to make a good game.
Interplay canned Van Buren in favor of BOS, and even left a passive-aggressive message to NMA in the credits. No matter what they might think of Bethesda, they never stooped to that level of pettiness, nor have they openly acted hostile to their fanbase (a increasingly rare thing these days).

Troika was a dead end due to Vampire The Masquerade: Bloodlines being a sales flop. Even if they managed to secure Fallout, they wouldn't have done anything substantial before closing their doors, so Bethesda would've came out on top regardless (perhaps everything done with Fallout since would've been a year later in that timeline).

I can understand people not being happy with Bethesda taking charge, but what's done is done.
 
Interplay canned Van Buren in favor of BOS, and even left a passive-aggressive message to NMA in the credits. No matter what they might think of Bethesda, they never stooped to that level of pettiness, nor have they openly acted hostile to their fanbase (a increasingly rare thing these days).
I saw that. "Thanks for the laughs" they said.


As much as Bethesda makes mistakes, they never sank that low. It's quite surprising to see a company that gets so much hate to not act like a total dick and fire back at the fans nowadays. Now you just get corporations that call you racist/sexist/homophobic the moment you criticize them.

It's also funny that the NMA people are still angry at Bethesda, even though it was Interplay that drove Fallout to depths that Bethesda never sank to (Fallout: BoS), it was Interplay that openly insulted them, and it was Interplay that SOLD Fallout to Bethesda. Quite literally, all their problems could be blamed on Interplay, yet they blame Bethesda for turning another RPG into Oblivion with guns, despite the fact that Oblivion IS a great RPG game with a good system for mixing exploration, RPG dialogue, and combat.

Also, it was interesting to see Chris Avellone's name in the BoS credits in the "Special Thanks" category, considering that he would later write the best Fallout game in the series, then tarnish his good work by forcing the Courier to fight his Mary Sue OC who blames the player for something they didn't do, despite the fact that the whole point of the Courier is that they're a blank slate character that just got caught up in larger-than-life events, they're not Revan/the Jedi Exile, characters who already have a well-defined story background pre-game.

Troika was a dead end due to Vampire The Masquerade: Bloodlines being a sales flop. Even if they managed to secure Fallout, they wouldn't have done anything substantial before closing their doors, so Bethesda would've came out on top regardless (perhaps everything done with Fallout since would've been a year later in that timeline).

I can understand people not being happy with Bethesda taking charge, but what's done is done.
The most they would have made is another isometric game that would tickle the nostalgia boners of the FO1 and FO2 faithful, but not change anything in the gaming landscape. At most, people would just shit on it for ripping off Blizzard's Diablo. Fallout would just die like many indie titles that died before them. These NMA yahoos would have rather preferred that, rather than for Fallout to reach the same heights Mass Effect and Halo enjoyed in the 2000s. They would rather see Fallout not change and fail, rather than for it to change and succeed.

Damn, they really are just like the classic Brotherhood of Steel. They'd rather stick to their guns and fail, than innovate and succeed.
 
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The most they would have made is another isometric game that would tickle the nostalgia boners of the FO1 and FO2 faithful, but not change anything in the gaming landscape. At most, people would just shit on it for ripping off Blizzard's Diablo. Fallout would just die like many indie titles that died before them. These NMA yahoos would have rather preferred that, rather than for Fallout to reach the same heights Mass Effect and Halo enjoyed in the 2000s. They would rather see Fallout not change and fail, rather than for it to change and succeed.
To be fair, bethesda didn't really do anything innovative with their fallouts either. Especiallly not during an era where immersive sims reigned supreme.
 
To be fair, bethesda didn't really do anything innovative with their fallouts either. Especiallly not during an era where immersive sims reigned supreme.
But they did make good games that blew away the competition and earned Fallout a place with games like Halo, Mass Effect, and Call of Duty. Under Bethesda, Fallout also became Game of the Year, back when that title still meant something. Not to mention that they did indeed bring some innovations: they brought the franchise to a modern format, letting you choose between first and third person, or real-time combat and VATS.
 
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But they did make good games that blew away the competition and earned Fallout a place with games like Halo, Mass Effect, and Call of Duty. Under Bethesda, Fallout also became Game of the Year, back when that title still meant something. Not to mention that they did indeed bring some innovations: they brought the franchise to a modern format, letting you choose between first and third person, or real-time combat and VATS.
Innovations for the series, but not for the industry. Switching between turn-based and real-time are about the only innovative features fallout 3 brought for first person RPG's, but even then, fallout tactics pioneered that concept nearly a decade prior. What's more ironic is that bethesda hasn't made any new improvements to the franchise that other games haven't already done ever since, and the games might have greater artistic appeal if they went back to isometric now that the craze for first person immersive sims has largely gone dormant.
 
Innovations for the series, but not for the industry. Switching between turn-based and real-time are about the only innovative features fallout 3 brought for first person RPG's, but even then, fallout tactics pioneered that concept nearly a decade prior. What's more ironic is that bethesda hasn't made any new improvements to the franchise that other games haven't already done ever since, and the games might have greater artistic appeal if they went back to isometric now that the craze for first person immersive sims has largely gone dormant.
Isometric is more of a fad than a craze. It died out after the era of Diablo, and nowadays, people would rather make tower defense games instead. Other than that, most are trying their hand on Skyrim-style games like Witcher 3, Zelda Breath of the Wild, among others. Only the old-guard think that there's a desire for isometric games. Not in this era, where every idiot game designer wants to copy Skyrim or Dark Souls.

Fallout 3 merged the real-time FPS gameplay of many of the top games of the time (Halo, Call of Duty) with the RPG stats of many well-known RPGs at the time (Oblivion, Mass Effect) which is an innovation the franchise desperately needed. Otherwise, if Troika came out with its version of Fallout, it would have been laughed off as a poor Diablo clone by the general gaming audience, and it would end up being the last Fallout game. No GOTY awards, no Fallout: New Vegas, nothing.
 
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Fallout 3 merged the real-time FPS gameplay of many of the top games of the time (Halo, Call of Duty) with the RPG stats of many well-known RPGs at the time (Oblivion, Mass Effect) which is an innovation the franchise desperately needed. Otherwise, if Troika came out with its version of Fallout, it would have been laughed off as a poor Diablo clone by the general gaming audience, and it would end up being the last Fallout game. No GOTY awards, no Fallout: New Vegas, nothing.
I'm not arguing that VATS is uninnovative, it was a decent enough creative improvement. I'm willing to admit that even though, personally, I find it more of an oversight than an integral part of the game's combat system, and that's just due to how overpowered and asymmetric VATS feels in a game where the real-time combat isn't even that challenging. Which is to say, it could've been handled better, and I don't blame bethesda for releasing it the way it was in fallout 3, however, I do take gripe with the way they chose to nerf it in fallout 4 and 76 to the point where it doesn't even feel turn-based.
 
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Ave true to Cesar!



The profligates days are numbered!


Degenerates like you belong on on a cross!



You know at first you think "good lord Cesar's legion are fucking monsters!" But after seeing how corrupt and vile the wasteland is you think" these guys have the right idea." Hell we. Would use a little "legion justice" irl right now
 
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