Fallout series

Fallout London dropped their Factions trailer
(Do note that they have a sponsor in this video, for whatever reason)
As someone who has been following this mod for a while, I'm going to give you something I believe is a spoiler, feel free to screencap it for when the game comes out:
The leader of the Fifth Column will be secretly working for another faction, I believe it is called Atlas. The are the game's Institute, they're pre war spooks living underground and manipulating events from the shadows like in the pre war days. Even the name "Fifth Column" alludes to this, look it up. You will know Atlas when you see it, the game actually starts in with you meeting them, shall we say.
I hope it's good but the Frontier has made me incredibly cynical about large mod projects. I think the only one to this day that was actually good, feature complete, and not full of coom or cringe was Enderal.
 
Whenever I play Dead Money I feel like I learn something new to make it easier each time. Today I discovered the power of the Rad Child perk. It almost completely eliminates the need for healing items.
Been leaning hard into turning rads into a benefit with my current playthrough. Basically fight me if you dare because I'll walk us into the blast pit I'm not joking motherfucker make my day.
 
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Fallout London dropped their Factions trailer
(Do note that they have a sponsor in this video, for whatever reason)
As someone who has been following this mod for a while, I'm going to give you something I believe is a spoiler, feel free to screencap it for when the game comes out:
The leader of the Fifth Column will be secretly working for another faction, I believe it is called Atlas. The are the game's Institute, they're pre war spooks living underground and manipulating events from the shadows like in the pre war days. Even the name "Fifth Column" alludes to this, look it up. You will know Atlas when you see it, the game actually starts in with you meeting them, shall we say.
Bioshock reference?
 
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Exceptionally underrated perk: the one that spawns a bunch of roaches under your feet.

Might be a mod perk. It is gold. Distracts the shit out of enemies.
 
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Exceptionally underrated perk: the one that spawns a bunch of roaches under your feet.

Might be a mod perk. It is gold. Distracts the shit out of enemies.
Yeah, its a mod perk from More Perks. Check out the Sweet 6 Shooter Perks mod, too. You can get an amazingly broken setup if you take the Full Metal Jacket perk (DT pen, crit chance, and reload speed with Grunt weapons if you're wearing Medium Armor) with Grunt, and bonus points if you add in Handgun Hotshot (DT pen and damage to pistols). ALSID goes from exceptional to god-like from how much free DT pen you get if you stack those bonuses. Add in any riot gears (which are all medium, naturally) and its just murder.

For melee you can use the two Crocodile Dundee perks plus Cyborg Justice and just straight up cut through everything, and you can stack that with Grunt/FMJ for combat knives.
 
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Whenever I play Dead Money I feel like I learn something new to make it easier each time. Today I discovered the power of the Rad Child perk. It almost completely eliminates the need for healing items.
Rad Child, Atomic! being Unarmed (not additional penalties more than skill points/str reqs), Energy Weapons and/or Explosives (no penalty more than str reqs) are the way to go, fren (more if you gonna use Light Armor or Naked)
 
Fallout London dropped their Factions trailer
(Do note that they have a sponsor in this video, for whatever reason)
As someone who has been following this mod for a while, I'm going to give you something I believe is a spoiler, feel free to screencap it for when the game comes out:
The leader of the Fifth Column will be secretly working for another faction, I believe it is called Atlas. The are the game's Institute, they're pre war spooks living underground and manipulating events from the shadows like in the pre war days. Even the name "Fifth Column" alludes to this, look it up. You will know Atlas when you see it, the game actually starts in with you meeting them, shall we say.
looks really, meh. none of the factions interest me to be honest.
 
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looks really, meh. none of the factions interest me to be honest.
I'm digging Camelot and Fifth Column, I like the idea of roleplaying as a punk or a knight within London. What carries it for me is the setting itself, I can't wait to see how Europe looks like within Fallout universe.
Do keep in mind we don't know much about Atlas as of now. I'm thinking just like with Institute in Fallout 4, that one might steal the show over the others.
 
Just for anyone who cares, I played a bit more of the America Rising mod in Fallout 4, the quests are nice so far, voice acting ranges from good to laughably bad, there is a nigger character that has a ridiculously deep voice, Either the VA went over board trying to sound like a nigger or the voice samples were edited by the mod author, and there is a scientist lady whose voice lines have an echo. But others sound good at least by Fallout 4 standards.
Can't really comment on the Difficulty due to some mods I have, and I'm not sure exactly at what level the dev expected you to start the quest, since the first quest fires off as soon as you exit Vault 111, and fighting a Sentry bot at level 2 is a bit of a challenge, unless of course you cheese it.
So far I'd recomend it if you want to do an Enclave playthrough.
 
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Just for anyone who cares, I played a bit more of the America Rising mod in Fallout 4, the quests are nice so far, voice acting ranges from good to laughably bad, there is a nigger character that has a ridiculously deep voice, Either the VA went over board trying to sound like a nigger or the voice samples were edited by the mod author, and there is a scientist lady whose voice lines have an echo. But others sound good at least by Fallout 4 standards.
Can't really comment on the Difficulty due to some mods I have, and I'm not sure exactly at what level the dev expected you to start the quest, since the first quest fires off as soon as you exit Vault 111, and fighting a Sentry bot at level 2 is a bit of a challenge, unless of course you cheese it.
So far I'd recomend it if you want to do an Enclave playthrough.
I've finished a playthrough with that mod. It was good for what it was. The writing and locations were very well done for a mod. Location-wise I'd say it was nearly indistinguishable from vanilla. The nigger character was about as bad as it got in my opinion in terms of voice acting. The Enclave as a faction was written well. They're a very simple faction ideologically, which makes it all the more surprising that so many authors seem to fuck it up. Leaps and bounds better than the same author's New Vegas mod called For the Enclave.
They also didn't go down the route of my pet peeve for Enclave stories of having some kind of reformist good guy route. The closest they get to that is with the Colonel character who even then more or less agrees with the Enclave ideologically and her disagreements are largely pragmatic.
 
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What is more fun in Fallout? Games with no perks, games with normal perks or games with every perk?
Games with tons of perks but you can't choose more than small percent. A big problem with sandbox games is that you can max out practically every single skill or stat and become overpowered in every aspect. I never liked it that you could make a character with basically 10 SPECIAL and 100 skills across the board. It makes it so that eventually every playthrough is the same. And your character just becomes an expert on everything where you don't even need to think about where you dump your skill points because eventually you will enough to reach 100 for all skills anyways.

Too many open world games want the player to get level 100. Have 100 stats and skills. Then essentially 'beat' the entire game in one playthrough. Like how in Elder Scrolls games you can become the head of every single guild like it is nothing. And no one questions it. Yet in something like New Vegas you are locked into certain factions and locked out of certain factions depending on your choices. Yet even in something like New Vegas, especially with the DLC, you can get a character with 100 stats across the board and become ridiculously powerful in the end.
 
Fallout London dropped their Factions trailer
(Do note that they have a sponsor in this video, for whatever reason)
As someone who has been following this mod for a while, I'm going to give you something I believe is a spoiler, feel free to screencap it for when the game comes out:
The leader of the Fifth Column will be secretly working for another faction, I believe it is called Atlas. The are the game's Institute, they're pre war spooks living underground and manipulating events from the shadows like in the pre war days. Even the name "Fifth Column" alludes to this, look it up. You will know Atlas when you see it, the game actually starts in with you meeting them, shall we say.

I naturally distrust anyone that calls themselves Atlas...
 
A big problem with sandbox games is that you can max out practically every single skill or stat and become overpowered in every aspect.
That's a feature. But most games make it too easy. Overpowered/max stats should be locked behind a grind wall.

Attainable but intentionally a bit annoying.
 
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Yet even in something like New Vegas, especially with the DLC, you can get a character with 100 stats across the board and become ridiculously powerful in the end.
I will forever hate the trend of "DLC raises level caps" that are mandatory in every singleplayer game because they all are balanced around maxing out a set number of stats or skills and then DLC happens and you're just breaking everything the game balance had prior. You could always cheese things but that was a choice. It sucked all the way back in Borderlands and sucks in Phantom Liberty.

At least the jesawyer plug-in addressed that.
 
I will forever hate the trend of "DLC raises level caps" that are mandatory in every singleplayer game because they all are balanced around maxing out a set number of stats or skills and then DLC happens and you're just breaking everything the game balance had prior. You could always cheese things but that was a choice. It sucked all the way back in Borderlands and sucks in Phantom Liberty.

At least the jesawyer plug-in addressed that.
I jave a bunch of scaling options in New Vegas that I never had before. Several disable scaling while others make it more pervasive. Not sure which (if any) to try.
 
Out of all the big modding projects the only two that really interested me were Cascadia and Fallout Miami. How are those doing?
 
I will forever hate the trend of "DLC raises level caps" that are mandatory in every singleplayer game because they all are balanced around maxing out a set number of stats or skills and then DLC happens and you're just breaking everything the game balance had prior. You could always cheese things but that was a choice. It sucked all the way back in Borderlands and sucks in Phantom Liberty.

At least the jesawyer plug-in addressed that.
Actually is better far-off having a level cap rather than don't (like in Skyrim or FO4); 'cus all the enemies are set to clearly reach 50 level cap (in case of skyrim except of dragons) or 95 (FO4).
New Vegas had the exact same problem with Oblivion; sponge health enemies in higher levels. At least many mods address that.
 
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Out of all the big modding projects the only two that really interested me were Cascadia and Fallout Miami. How are those doing?
Not sure about Cascadia, but Miami is more or less complete(like London) and the devs are hoping to release it by the end of the year. If you look at Miami's youtube channel, you will see that the OST is already completed and you can listen to it any time.
 
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Not sure about Cascadia, but Miami is more or less complete(like London) and the devs are hoping to release it by the end of the year. If you look at Miami's youtube channel, you will see that the OST is already completed and you can listen to it any time.
Radical. Hope they stick the landing on it. Hope Cascadia is doing well.
 
Fallout London dropped their Factions trailer
(Do note that they have a sponsor in this video, for whatever reason)
As someone who has been following this mod for a while, I'm going to give you something I believe is a spoiler, feel free to screencap it for when the game comes out:
The leader of the Fifth Column will be secretly working for another faction, I believe it is called Atlas. The are the game's Institute, they're pre war spooks living underground and manipulating events from the shadows like in the pre war days. Even the name "Fifth Column" alludes to this, look it up. You will know Atlas when you see it, the game actually starts in with you meeting them, shall we say.
I'm torn between my constant urge to win the war for the Nazis and my thrice-vowed loyalty to the Queen and her rightful heirs... I didn't have too high hopes for this mod after watching it the first time and the word "Blighty" was dropped every few seconds, but seeing this one made me consider reinstalling FO4 again, at least for a bit.
 
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