Fallout series

Why we cannot have nice things: Fans demand an explanation from Bethesda's VP on why a game set in a twenty second century retro-future cold-war xenophobic nuclear wasteland isn't 100% realistic to the post 21st century world.

Can see why Pete Hines is annoyed by the hardcore Fallout fans.
 
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Why we cannot have nice things: Fans demand an explanation from Bethesda's VP on why a game set in a twenty second century retro-future cold-war xenophobic nuclear wasteland isn't 100% realistic to the post 21st century world.

Can see why Pete Hines is annoyed by the hardcore Fallout fans.
Fans should that know that even since the first Fallout game, there was divergence that happened after WWII. Why else did the intro of Fallout 1 had a car commercial where the vehicle in question looks more like a 50's style car than a 2000's style car? Though one must wonder how many of these fans first started with 3 or New Vegas and not 1 or 2.
 
Add to that Kudos to Bethesda for letting the Fallout 1 theme hang around in Fallout 4. A little ear candy for the retro-future goes a long damn way, and I've jammed out to Radio New Vegas and the New Vegas/FO1 ambiance out on walks.
 
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Why we cannot have nice things: Fans demand an explanation from Bethesda's VP on why a game set in a twenty second century retro-future cold-war xenophobic nuclear wasteland isn't 100% realistic to the post 21st century world.

Can see why Pete Hines is annoyed by the hardcore Fallout fans.

I don't think asking how a kid has been in a fridge for 210 years with food or water is asking for 100% realism. To answer that with "oh we thought it was cool" is a crap-out. Like when they knew some of the companions rendered their entire story arc moot in fallout 3 but still rolled with it.

It's just asking for some consistency, ghouls still eat and drink and, despite what someone at Bethesda clearly thinks, they are not zombies.
 
I don't think asking how a kid has been in a fridge for 210 years with food or water is asking for 100% realism. To answer that with "oh we thought it was cool" is a crap-out. Like when they knew some of the companions rendered their entire story arc moot in fallout 3 but still rolled with it.

It's just asking for some consistency, ghouls still eat and drink and, despite what someone at Bethesda clearly thinks, they are not zombies.
The rest of that conversation. Started with him asking why they retconned when jet was invented, because Bethesda can't into consistency.
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The rest of that conversation. Started with him asking why they retconned when jet was invented, because Bethesda can't into consistency.
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I never understood why this was so hard for Bethesda, it's one drug out of many. Just don't put Jet in pre-war locations, put Buffout instead or something (and that's even giving them the go-ahead to actually include it in the game at-all really).
 
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I realize this may not interest anyone at all, but I've recently started Fallout 3, and I am in love.

Ok, so I haven't played Fallout 4 yet since I'm a poor sperg whose saving for a new PC to run it and a plethora of other games on it. But I got Fallout 3 recently, and I'm in love. Before that I had only ever played New Vegas, and I love so much of it, but at the time hate so much of it. The Capital Wasteland is a wonderful death trap which is infinitely better than the Mojave in my opinion. The feeling of desolation and total annihilation makes each moment of exploration glorious, since when I walked out of vault 101, I was not sure what the fuck I was mean to do.

The setting, the small towns and the landmarks make this game fun for me. I enjoy having to explore the abandoned subway stations, and having to launch street to street urban fighting against super mutants and Talon Company Mercs. Its also enjoyable to simply run into a bandit camp and shoot the hell out of a raider camp, or purge the slavers of Paradise Falls. There's also great cinematic moments, like running out of Raven Rock as Enclave troops try to fend off their own defenses, and fly out of corridors, launched by explosions.

The game did frustrate the hell out of me when I came to the realization there was no jury rigging perk, and that there were no companion quests. I wanted to badly do a quest where I could free Charon from his contract, or one where I could maybe romance my way into Paldin Cross' heart. That coupled with the rude awakening to companions possibly dying frustrated the hell out of me.

Overall, I think its entertaining and refreshing, though that being said I had played New Vegas on and off for quite some time so maybe it was fatigue from that? Either way, haven't yet finished the game, but I hope to do so shortly because it is pretty fucking awesome.
 
I never understood why this was so hard for Bethesda, it's one drug out of many. Just don't put Jet in pre-war locations, put Buffout instead or something (and that's even giving them the go-ahead to actually include it in the game at-all really).
And if they did put Jet in pre-war locations, at least make it justified for some. Jet in an old warehouse office could be justified in being some place an adventurous junkie wastelander went to before dying from something. Jet in a pre-war Vault that has been abandoned after its original inhabitants died isn't justified with the retcon. Hell, Fallout 2 made first mention of Jet and it was invented by a perverted teenage genius working for one of the New Reno crime families. It's basically post-apocalyptic jenkem from two-headed cow mutants, not some pre-war drug. Bethesda would have to make a retcon saying Myron managed to find pre-war notes or something, even though it was established that slaves got high off fumes from brahmin dung.
Excuse any Fallout autism I just showed.
 
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And if they did put Jet in pre-war locations, at least make it justified for some. Jet in an old warehouse office could be justified in being some place an adventurous junkie wastelander went to before dying from something. Jet in a pre-war Vault that has been abandoned after its original inhabitants died isn't justified with the retcon. Hell, Fallout 2 made first mention of Jet and it was invented by a perverted teenage genius working for one of the New Reno crime families. It's basically post-apocalyptic jenkem from two-headed cow mutants, not some pre-war drug. Bethesda would have to make a retcon saying Myron managed to find pre-war notes or something, even though it was established that slaves got high off fumes from brahmin dung.

Excuse any Fallout autism I just showed.

Exactly, which would make Myron far less valuable to the Moreno's considering then that Jet can be whipped up by any random chemist (like the Ghoul in Fallout 3) rather than him. There-by making the whole thing non-sensical. The whole reason it was made was because they couldn't make pre-war grow pre-war drugs like weed and discovered Jet by mistake.

I'm not a harsh person, I can forgive some things as an "oversight", like how there's cars pulled into the Drive-In Theatre even though I can't imagine that anyone on the dev-team wasn't familiar with the opening setting and therefore knew that the bombs dropped in the morning in bright day-light. I can forgive that. But Bethesda must have knew when Jet was canonically made, I can overlook it evening being present on the East-Coast but for God's sake how hard is it not to place it in pre-war locations?

OT: Your new avatar sucks, fuck Cool Cat.
 
Only way I could see Jet being excused is by having Jet on the east coast not actually be the real deal, and rather, some vaguely related pre-war drug of considerably less potency, presumably only called Jet due to appearance.

That's the best I've got, though, and even that's stretching it quite a bit.
 
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Exactly, which would make Myron far less valuable to the Moreno's considering then that Jet can be whipped up by any random chemist (like the Ghoul in Fallout 3) rather than him. There-by making the whole thing non-sensical. The whole reason it was made was because they couldn't make pre-war grow pre-war drugs like weed and discovered Jet by mistake.

I'm not a harsh person, I can forgive some things as an "oversight", like how there's cars pulled into the Drive-In Theatre even though I can't imagine that anyone on the dev-team wasn't familiar with the opening setting and therefore knew that the bombs dropped in the morning in bright day-light. I can forgive that. But Bethesda must have knew when Jet was canonically made, I can overlook it evening being present on the East-Coast but for God's sake how hard is it not to place it in pre-war locations?

OT: Your new avatar sucks, fuck Cool Cat.

Only way I could see Jet being excused is by having Jet on the east coast not actually be the real deal, and rather, some vaguely related pre-war drug of considerably less potency, presumably only called Jet due to appearance.

That's the best I've got, though, and even that's stretching it quite a bit.
Considering Jet being on the East Coast, I thought of it akin to being peddled around by merchants. As much as how the wasteland is harsh, it won't stop every traveler, considering one of the hubologist encountered in Fallout 2 came from Canada (and his reason was to hit on a porn star hubologist). By that thought, one could say you had someone sell jet to make some quick caps while traveling to the east. One could also say you had some random chemist try and see how jet itself worked if it was possible, especially since there could be some that were lucky to have some tools to try and create their own.
 
Clearly the "Ghoul Kid in Fridge" is an Indiana Jones reference, IE poking fun at the most lukewarm episode in the series.

I doubt the ghoul kid is even a paramount link to anything in the Fallout lore

It's safe to say this is no reason for a neck beard to salt the Twitter of Bethesda's VP...
 
I don't think asking how a kid has been in a fridge for 210 years with food or water is asking for 100% realism. To answer that with "oh we thought it was cool" is a crap-out. Like when they knew some of the companions rendered their entire story arc moot in fallout 3 but still rolled with it.

It's just asking for some consistency, ghouls still eat and drink and, despite what someone at Bethesda clearly thinks, they are not zombies.
There isn't any consistency with whether or not they need to eat. In fallout 1 they get pissed when you take their water chip but they don't seem to have crops of any kind. In New Vegas Harland eats and drinks but Dean Domino is unsure whether he needs to. In Fallout 3 I wonder where Underworld is getting enough food and water to feed an entire settlement. Also what do ferals eat? There are large populations of ferals roaming around and scare amounts of food for them to scavenge and they don't have livestock or crops. Personally I think ghouls don't have to eat or at least eat regularly and their regenerative properties pick up the slack. I'd imagine though that they starve to death but it would take a very long time decades or longer and the pain of starving would cause them to become feral. Of course the time it would take for them to go crazy would vary ghoul to ghoul. So in this situation I guess the fridge boy would have a very high mental fortitude to last this long. I don't know, maybe I'm overthinking it because I like to play devil's advocate.
 
Man, Father is such a condescending prick
I was expecting a line like "You are not my son, the Institute killed my kid years ago. You are just a dying old man." Nice gesture to give me Shaun2, Shaun, but that doesnt contradict your whole stance about synths not being people?
I wish the game allowed more calling him out.
 
Man, Father is such a condescending prick
I was expecting a line like "You are not my son, the Institute killed my kid years ago. You are just a dying old man." Nice gesture to give me Shaun2, Shaun, but that doesnt contradict your whole stance about synths not being people?
I wish the game allowed more calling him out.

I'll be honest - I was really hoping for a line like that at first. I mean, for the first few moments, I felt actually conflicted - but it wasn't long before what he and his subordinates said that the whole shebang left me with a bad taste in my mouth. It all just felt so... wrong.
 
Unfortunately I just lost 5 hours of gameplay. I made an enemy out of the brotherhood thinking that it would be fine. So I build a new settlement after clearing the area of ghouls and their corpses. It takes me a while but I finally get everything walled in and fixed the place up getting it looking good. But I start to notice a trend, brotherhood vertibirds have decided to constantly fly over my house. I mean every time I come back there is a new one. I first I thought it was just a coincidence and it was funny watching my turrets blow them out of the sky but they just kept coming, and half the time power armored Knights would crawl out of the wreckage. It got really old watching my settlers freak out and run away. So I loaded my save before I made the Brotherhood my enemy and built a new settlement. I can't believe how fragile these new vertibirds are.
 
Presently I have been playing the hell out of Fallout 4... and honestly I don't know if I'm playing it the right way or the wrong way. Y'see, I've played 40+ hours thus far... but I've only done the first two main story missions and a handful of faction missions. I've met the BoS and I made it to Goodneighbor where (I think?) I've met up with the railroad... or at least I've talked with Hancock. As it is though, I haven't even done Piper's mission or even met Nick Valentine.

All I've been doing is wandering the Wasteland, looking for adventure without the game prompting me to do so, and thus far I've been having a blast. Few thing I have picked up/ noticed along the way...

  • Ghouls are super fucking OP now. Especially the glowing ones. I mean you can handle 'em sure, but holy shit I don't think I'm ever going to get used to how fucking fast they are now. I've taken less damage from a 1 on 1 fight with a Deathclaw than I have with three ghouls.
  • Super mutants on the other hand... I dunno, they seem less intimidating from how they were in Fallout 3 and NV. Maybe it's because now I can actually play a distance game and don't have to worry too often about being overcrowded by them... usually.
  • First time I met an Assaultron it scared the shit out of me. I didn't see it first, but I did see the ambient lighting it gives off and that noise... for a minute I thought there was a Mass Effect reaper in my game.
  • Had a bit of a guilty feeling after how I handled things back in Covenant...
    I killed them all. Not saying I do or don't like synths yet, but just feeling guilty because they seemed to be mostly okay, just that our paths crossed at the wrong place.
  • I'm being a complete sperg with it comes to the settlement crafting. In Sanctuary I'm creating a sky fortress for myself and my Power Armor collection, while for my settlers I've begun to make an apartment complex and a post-apocalyptic mini mall. Had some gunners try and ruin my fun - they didn't even get past the bridge.
 
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