Fallout series

The Institute could've been decent if they were more Mr House (long-term objective to ultimately benefit humanity), less Think Tank (science for science sake).
They really dropped the ball by appointing the MC as the next director of the Institute. It would've been neat to see some sort of power struggle between the department heads, each with their own unique outlook on the future of the Institute. They had so many opportunities to make that faction interesting and they blew it.
 
They really dropped the ball by appointing the MC as the next director of the Institute. It would've been neat to see some sort of power struggle between the department heads, each with their own unique outlook on the future of the Institute. They had so many opportunities to make that faction interesting and they blew it.
I can see it. Father sees the PC as having a better perspective on both the wastes and the state of things before the Great War, in addition to being his father/mother decided that his successor should be chosen by you, and figure out what is best for the future of the institute. Kind of get one over on the Independent ending of NV by being able to actually define what the Institute victory means. Open dictatorial rule by a technocratic elite? Hidden influence from the shadows, puppeting the polities of the Commonwealth? Acting as a repository of knowledge and teaching to bring about a better, albeit less controlled world? Keep doing the hidden elf village thing and continue to isolate away and make the Institute proper better and more powerful? Would have been cool, but that would have required writers who understood the implications of stuff.
 
They really dropped the ball by appointing the MC as the next director of the Institute. It would've been neat to see some sort of power struggle between the department heads, each with their own unique outlook on the future of the Institute. They had so many opportunities to make that faction interesting and they blew it.
They already had a quest immediately following Father naming you as the successor indicating such a friction but it's resolved pretty much as soon as it comes up. What's annoying is even if they didn't want the player character assuming leadership for gameplay reasons, they already had potential stand-ins, such as Li being a reformist-type and an outsider just like the protagonist. Any number of Institute scientists could've been the conservative candidate. Both would've required to deal with some problem-reaction to the choice you make.

The more I linger on it, the more adamant I become that the writing was fucked due to the need to have a slavery analogue. Even when the player becomes the leader and fully sides with the Institute, you can't bring about any actual change. The big, blindingly obvious one - Synths - can't even be broached and as a big facet of the game's plot it comes to a screeching halt in relevancy.

You had a character whose perspective is of a world having died (protag), and one who has known nothing but that world (Shaun), and rather than the core conflict being about whether the world deserves to be saved or left to rot, it's about whether or not you think synths should be slaves - one faction doesn't give an explicit shit (Minutemen), another wants them dead (Brotherhood), another wants to keep them as is (Institute), and another values the lives of synths over their own (Railroad). However because of the way they're written, regardless of your person feelings, the synths are alive, are sapient, and there's no comprehensible reason why that's the case. Besides the Minutemen, none of the factions attitudes towards synths make any real sense. We're never shown why synths are so dangerous as to necessitate their destruction (they appear 1:1 humans in most-all instances), why they need to be made the way they are, or how their brand of slavery in particular is any worse than the slavery still being carried out in much of the Wasteland. It's fucking stupid.
 
We're never shown why synths are so dangerous as to necessitate their destruction (they appear 1:1 humans in most-all instances)
The real danger of a synth is that it can be used to infiltrate any faction from the top of its food chain. It's a sleeper agent unbeknownst to anyone else, sometimes even itself. You could use that to write a story about a kind of cold-war paranoia taking over a nation, but few people outside of the brotherhood really give a shit to the point where the common reaction to "the mayor of Diamond City was a synth" is "I never liked the bastard, anyway!" And what does the Institute do with a sleeper agent working for them that controls the biggest town in the Commonwealth? Fuck if I know! They wanted to focus more on the aspect of replacing people rather than the aspect of what a replaced person is capable of doing for a malevolent cause, except there is no malevolent cause. You just have the Council of Ricks who give more of a shit about making sure their synthetic gorillas can fling shit as accurately as a real gorilla, or creating glorified Mr. Handies for the purpose of...There is no fucking purpose! It could only be used for deceit and manipulation, but they don't even use them for that purpose, they just want to observe and collect data that could never ever have any practical use! At best they're used as Terminators, which is at least a good use for literal killing machines.
 
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Did anyone here play the Vault 13 demo for Fallout 4? I think I will try and get that running for my next playthru via a mod that turns it into a DLC sized expansion. Looks good, but obviously incomplete from what I can gather, there is even several cells you can't normally access(Necropolis, Hub, "Johnsville" that wasn't in the original game).
 
Fallout 76’s tie-in update for the show is going about as well as you’d expect. The servers crash all the time and the game literally explains to you what a fetch quest is. Sorry, “collectable quest.”

Slopthesda keeps on sloppening.
 
Did anyone here play the Vault 13 demo for Fallout 4? I think I will try and get that running for my next playthru via a mod that turns it into a DLC sized expansion. Looks good, but obviously incomplete from what I can gather, there is even several cells you can't normally access(Necropolis, Hub, "Johnsville" that wasn't in the original game).
It's mid, you aren't adding or missing anything by not playing it. if you really are interested in the content just download and extract the files and looking at them will provide a more fun experience then playing the thing.
 
As per my personal christmas tradition, i'm reinstalling FNV. I enjoy playing this game during december, it's comfy. Then after spending a whole day setting up mods, i'll play through dec/jan, then uninstall all of it
 
I think caps are common currency outside of California/NCR in general and given it's only printed and in-use within the NCR I imagine Gold had pragmatic use because it facilitated trade with groups outside the NCR, which would've been necessary given the NCR has to rely on 3rd parties to facilitate commerce and arms production for them. It only gained value in Vegas because NCR citizens would otherwise have no means to be participate in gambling and general debauchery and so House would have nothing to gain from them.
After the debacle with the destruction of the NCR's gold reserves and the switch to fiat the Hub reinstated caps as a currency they could control (and boy do they, and not always to the benefit of everyone else), and they managed to get tacit approval from the NCR to do so by pitching them as a generic trade currency for use outside the NCR's borders.
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In dealings with the NCR proper you're going to be expected to adopt dollars (see Chomps Lewis getting paid in them by the NCR much to his dismay), but in places like the Mojave and along the trade routes they're accepted as the de facto barter currency, backed as they are by the Hub and its water reserves.
 
lonesome road FUCKING SUCKED lol
Lonesome Road sucks because Avellone wanted people to like Ulysses when he’s just an unlikable bitch, like Kreia who I never liked because it’s Avellone bitching about the setting. Avellone needs someone to kick him in the ribs when he wants to write a character to deconstruct the setting. Hanlon (Sawyer took the lead iirc)., while a bit of a whiny faggot for me, is still likable and well written. He does a better job of being philosophical and beaten.

Ulysses is well written. He has no identity and is seething about how the player character is effectively a Great Man of history while he’d a bitch who keeps losing. He attaches himself to symbols because that’s all he has. He can’t control anything and makes the player character the embodiment of his own self-loathing. The player character is everything he is not. Someone who does have control and has walked in and out of places changing them for better or worse. I still fucking hate his character and how he’s hyped up.

Cass is another character who I do not enjoy, also written by Avellone. I don’t view her as tough or strong. Just obnoxious. I typically kill her and Veronica. I actually like Arcade for his quest.

I very rarely complete Boone’s due it fucking you over for some quests.
 
Lonesome Road sucks because Avellone wanted people to like Ulysses when he’s just an unlikable bitch, like Kreia who I never liked because it’s Avellone bitching about the setting. Avellone needs someone to kick him in the ribs when he wants to write a character to deconstruct the setting. Hanlon (Sawyer took the lead iirc)., while a bit of a whiny faggot for me, is still likable and well written. He does a better job of being philosophical and beaten.

Ulysses is well written. He has no identity and is seething about how the player character is effectively a Great Man of history while he’d a bitch who keeps losing. He attaches himself to symbols because that’s all he has. He can’t control anything and makes the player character the embodiment of his own self-loathing. The player character is everything he is not. Someone who does have control and has walked in and out of places changing them for better or worse. I still fucking hate his character and how he’s hyped up.

Cass is another character who I do not enjoy, also written by Avellone. I don’t view her as tough or strong. Just obnoxious. I typically kill her and Veronica. I actually like Arcade for his quest.

I very rarely complete Boone’s due it fucking you over for some quests.
I never got the impression I was supposed to like Ulysses, in fact I thought Lonesome Road was well designed because I got thirstier and thirstier to put a bullet in that nigger's head the more shit he talked. Especially so because his motivation for hating the courier is so pants on head retarded. A courier that goes through your mail is a shitty courier and is completely blameless. If Ulysses existed in our world he'd be the guy they interview on CNN every time a drug dealer or gang member gets shot for doing something stupid "he dindu nuffin da po-leese be rayciss n shit" like it's that same tribalism that blacks have instead of reason and morality "mang he brought dat bomb here it he fault!"

Anyway, can't stand any of the companions. I used to love EDE but over time the SCRRRRRRRRR became unbearable so now I run pack rat/strong back. Mobile reloading station and water carrier was nice though.
 
Boyd on the other hand. Obsidian probably though they were creating a real hard-ass when in reality she's safely ensconced in a large base getting wet to the idea of torturing P.O.W.s and summary execution.
Literally. Boyd and Silus aggressively flirt with each other the entire time, right in front of the Courier. Shameless, those two.

Anyway, I ship it. Legion Guy x NCR Girl just works. Love can bloom even on a battlefield.
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I think his self-sanctimony and "Bull-Bear-Bull-Bear" talk do take away from the fact he's blaming the Courier as a form of cope because he's not over the senseless destruction of his home and this is the only way he can get closure, by trying to give meaning to its destruction whilst also confronting the person he irrationally holds responsible for it - The Courier. And given that he's also a courier, he also blames himself for it, which is as equally irrational.

Like many people do IRL, he's trying to pin all the blame of an event/situation on 1 man rather than try to factor in every single variable and actor involved in causing it. For one, it offers an easy avenue for justice, but also acknowledging the full scope of the situation would give him no way to achieve catharsis because he already knows what ultimately destroyed The Divide.

The wars of past and present are what ultimately destroyed The Divide, The NCR's attempt to annex it brought the Legion to try and assert themselves there instead and from the NCR territory Courier 6 brought ED-E, which activated several dormant nukes which wiped near enough everyone out. Ulysses recognises this in some part, hence denouncing both the Legion and NCR. It also feeds into why he hates ED=E, because aside from dislike of ED-E's part in it all, ED-E also represents the old world, the same old world who left behind all those nukes and caused the war that brought the present situation in the first place. And wrapped up in all 3 of them is some link to the past, be it as a living relic from the pre-war era (ED-E) or as living imitation of it (Legion & NCR).

However Ulysses had a not-so-insubstantial part in the Legion/NCR war himself, meaning he has to acknowledge that he, in some indirect way, helped to destroy The Divide too. I don't think he ignores this, I think it's what ultimately drives him. Factor in how he reduces everything down to symbols in lieu of names, and the "Courier" doesn't just denote the player character. "The Courier" can also describe Ulysses. It does get used to describe Ulysses.

Christine surviving Dead Money ending:
Christine, her mission complete, found new purpose as the Sierra Madre's warden. She watched over it silently - by choice. Over time, the ghost people came to see her as one of the Holograms. They would watch, silently, as she walked among them. At times, Christine thought of the Courier, who had kept Elijah's hand from her throat. The Courier reminded her of the other courier she had met in the Big Empty, and wondered if the two had found each other at last. She did not think of them again until she heard the legends of the Divide. The Divide, where the two messengers, the two couriers, fought beneath an ancient flag, at the edge of the world
Ulysses (unused?) dialogue:
{Smile/sneer}What kind of world would this be if Courier killed Courier.{No sound file}

To Ulysses, "The Courier" only symbolises one thing: The Divide's destruction. It's on whom the most blame is placed, and so the most guilt. Courier 6 (i.e. confused and potentially pissed off player) has this guilt forced upon them even though most players would feel nothing for a location they had no active participation in destroying, which is basically the point. It's not your guilt, it's Ulysses' guilt. Everything he says to you is as much to himself. The player trying to defend themselves is clashing with a dude who doesn't want to accept he's blameless for what happened, even though both he and the player are in the same position of having 0-blame for what happened. He still believes the player was responsible, but his certainty starts declining further and further in you get and the blatant role of the player Courier to Ulysses is made clear:
Ulysses: {trying to convince himself} {emph} ...can't have been just a job. {Accusing} Was something more to you. Don't feel for a place that hard unless it's home.
He's trying to force feelings upon the player that he felt. He's trying to distance himself from sentiment by reducing The Divide, his home, to a symbol. So you get this bizarre situation where you have someone who has been grieving for more than a decade now trying to give himself peace by what what I can only describe as the world's most elaborate suicide.
Ulysses: It was always my intention - in case I could not kill you, the Marked Men would flood this place, cut off your escape.
If he killed you, his own death wouldn't be long after.

He's also confused/angered by your lack of feeling because he was affected by it. He tries to keep a cool face but it does break from time to time, and his temper flares when your prod him about his blatant emotion or try to to assert it was an accident.
Ulysses: [FAILED] {Disgust}When I speak in anger, {emph}Courier, you'll know it. {Dismissive, trying to play this down}Your machine? Worth no more hate than any {emph}other machine.
It's slowly unravelled to Ulysses that the player has absolutely zero emotional attachment or guilt about The Divide. It's all just Ulysses projecting his feelings onto you, and he wants you to affirm them because he his irrational view of the situation to be supported.

He wants you to launch the nuke(s) at the end to vindicate his view of the "Courier"-symbol and effectively kill what's left of his reason.
Courier: So you blame me for this? An accident?
Ulysses: {Anger, sneer}Blame? Accident? The names you hang on this... Courier... you carry death wherever you go, Mojave knows - or will.
After the nukes are launched and his idea of the "Courier" is cemented and his irrational assignment of blame is rationalised, His rigid viewpoint on the symbology of things, his interpretations of what they mean, and his otherwise blackpilled attitude, only manage to lessen if you talk him down at the end. He then stops trying to define you and let you define yourself.

Ulysses isn't special in his mindset despite his presentation. He basically has textbook survivor's guilt and is stuck in a loop of irrationally trying to make sense of why/how this happened.

Symbols, obsessions with symbols and pursuing them for what they represent. He gained this obsession when he went to Big MT during his melancholic wanderings post-Divide, learning the origin of the nuke explosions and a crash course on American history got him obsessed with symbols because of the American flag. He sees the world and its factions as being driven by a pursuit of symbols and McGuffins for what they represent more than what they actually offer, which also helped him to realise why he hates the NCR, The Legion, and EDI - they're all relics or imitations of the old world, and in trying to imitate the past you also threaten to imitate its cycles, chief of which: war. War bad, never changes, and got The Divide blew up.

Broken down, Ulysses' philosophy is this:
1. Symbols create momentum that individuals stop questioning.
2. Nations use symbols to justify destruction.
3. Symbols are only as dangerous as the people who refuse to take responsibility.
4. The chain of inherited meaning must be broken. (Only if he survives)


Ulysses isn't (necessarily) right in his perspective btw, even if you get the impression Avellone thinks so. He can't stop masturbating over meta-dialogue, lampshading a setting or specific tropes, or having his characters wax philosophy instead of more interesting stuff - this is all true; however, he's still good at writing characters (occasionally). Ulysses genuinely believes what he's saying and the player can either vindicate him or prove him wrong. Evil karma actions/endings + Faction dialogue options do vindicate Ulysses but a good karma Courier proves him wrong. In all the DLCs up to Lonesome Road emphasise how melancholy about the past can push toward a hopeful future, where holding onto past angers, regrets, and methods, can direct a path to ruin and suffering. But looking into the past can be a means for people to change in the present to attain a better future. Ulysses is effectively embodying the aspects of the NCR and Legion he hates without realising, given his clinging to the past is what's stopping him from changing. He can recognise the issue but still falls victim to it.

The whole idea of changing symbols was already emphasised in the ending of Old World Blues before Ulysses says it outright with the, "People change" addendum to "War never changes."
Good Ending Karma OWB endings:
− Doctor Mobius: In the times following the Second Battle of Hoover Dam, however, Old World Blues took on a new meaning.
− Doctor Klein: Where once it was viewed as a form of sadness, nostalgia, it became an expression describing the potential for the future.
− Doctor Dala: It can be easy to see Science as evil, technology unchecked as the source of all ills, all misfortunes.
− The Courier's Brain: With the Courier at the helm, Science became a beacon for the future. There was Old World Blues, and New World Hope. And hope ruled the day at Big MT
And the necessity of "letting go" of old symbols was in Dead Money
Elijah: You've heard of the Sierra Madre Casino.
Christine: We all have, the legend, the curses.
Dean: Some foolishness about it lying in the middle of a City of Dead.
Dog: A city of ghosts.
God: Beneath a blood-red cloud...
Dean: ...a bright, shining monument, reaching out, luring treasure hunters to their doom. An illusion.
Christine: A promise that you can change your fortunes. Begin again.
Elijah: Finding it, though, that's not the hard part. It's letting go.
Dean: It's letting go.
Christine: It's letting go.
Dog: It's letting go.
God: It's letting go.
The Sierra Madre and The Divide similarities actually.
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The Courier: "What's at the Divide?"
Joshua Graham: "I don't know for certain, and I don't think NCR knows, either. Whatever happened at the Divide was too much for them to handle. Our frumentarii told us what they saw. Only fools and madmen would march into a place like that. All roads wind down to the same spot, the grave. They said all that's left there is a gaping wound cut into the Earth, cursed and damned. No place for God-fearing folk."
Ulysses: {To himself} Chance for a new nation, new beginning. New way of thinking.
Courier: You want the robot? Why?
Ulysses: {Taunt, edged}But you had to make one last delivery, and that's why I knew you'd come, Courier. Couldn't stay away, it's who you are...
(Ulysses seems himself in the Courier, but they're not reflections of each other, Ulysses is basically placing attributes onto the player character die to the diatribe above about him using the player as a proxy for his own sense of guilt)

The DLC locations all more or less share a trend of being some larger than life paradise, too good to be true paradise that'll make all your dreams come true. Zion is the closest to being one, probably because it's not tethered to the pre-war times and deciphered new symbols from the old.

Lonesome Road ending:
As for the Courier... he/she turned his/her back on his/her home for the second time and made his/her way back, navigating the treachery of the Divide. Tunnelers and the Marked Men... avoided the lone figure, as if recognizing the Courier's right to passage... or out of fear.
Christine alive Dead Money:
Christine, her mission complete, found new purpose as the Sierra Madre's warden. She watched over it silently - by choice. Over time, the ghost people came to see her as one of the Holograms. They would watch, silently, as she walked among them.
Dean Domino alive:
Dean Domino, entertainer, singer... thief... explored the Sierra Madre not long after he was rescued by the Courier. Once he left the theater, the Sierra Madre recognized him as a guest, and many doors opened to him.
Dog and God survive:
The battle between the two couriers, beneath the torn skies and the Old World flag... each bearing a message for the other. And the mutant prayed the Courier that had saved him... had been saved in return
(There's a possible parallel between Dog and God and Ulysses and the Courier. There's a curious idea about how exactly the Courier would be saved and whether this would entail a similar merging of thought ala Dog and God. God was obviously the better of the two and in the ending where he alone survives he doesn't go on to do evil shit, he still appreciates the Courier for what he did and so on. So Dog (Ulysses/evil karma) dying is still better than God (Courier/good karma) dying, achieving true peace through coming to peace with one another is still best.)
Ulysses: If we cannot prevent what comes, then let us make our stand here. {Beat, final, somber}Two Couriers, together, at the Divide.

Ulysses is actually a pretty fucking decent character but the overlong focus and overuse of "bear, bull, bear" detracted a lot of points from him. When Avellone isn't stuck writing masturbatory dialogue about how fucking rad symbols are, Ulysses can have a good moment here or there. It reminds me of how much I dislike Kreia but her confronting the Jedi Council was the fucking shit.



TLDR:
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I disagree @Fathomless Eminence
Ulysses would shit on both Derek Chauvin and George Floyd but then pin ultimate blame on the guy who called the police because of the counterfeit $20 acting like he wouldn't do the same exact thing but definitely would.
 
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