Fallout series

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this is made by people that no only hate you but hate what you love and they take sick enjoyment in destroying it while being all hugs and smiles in front of the cameras
Even the nigger cattle consumers who eat this shit up appear to take satisfaction out of the fact that the show is taking a fat, watery, diarrhea shit on the setting, like it's a bonus for them that their mindless slop entertainment is ruining something beloved by thousands of diehard fans. If you take issue with an aspect of the show you then are sure to have some faggot gloating at you that the franchise has been dumbed down into mass appeal garbage a retard like them can enjoy.

Like look at this shit. These are just some comments from a post calling out the retarded and cartoonish depiction of the Legion in the show. It's like they can't fathom that people don't like it not because the Legion fractured at all, but that it happened in such a stupid way. How the fuck could two separate splinter factions that are at war with each other be situated so close together for so long? In all that time not a single person has managed to drag Caesar's corpse to their side of the mound? These people don't think about the media they consume at all, it's all just audio-visual stimuli to them with no deeper meaning that keeps them occupied for a few hours while they shove their fat fucking mouths with cheetos and beer.

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My question is in general, why do normies like the Fallout TV show when it's got extreme levels of retcon and uses shit borderlands tier humor. The clips on the Internet alone disgusts me on a visceral level as it's retarded and people defending it allows dumb shit to continue.

You have answered your own question, Kyria.
Aren't Knights supposed to be tech experts and pass basic common training before choosing to become Scribes or well, Knights?

Why, yes, yes they are.

Thats what a faction written by smart people would do but I guess not.

I genuinely want to know why Bethesda thinks Fallout is Borderlands.

Haha ass jerky! Flea soup! Fart gun!"

I recently replayed Fallout 3 and it actually has a pretty consistently serious tone. Even Old World Blues isn't as fucking goofy as the TV show.

To this day I still am a Fallout 3 "defender" you might say but dont misunderstand me, I still recognize its plenty flawed but compared to what came after, I'll still say that it is the closest Bethesda ever got to "understanding" Fallout and this understanding is what actually hooked people because if they started with something like F4 ? I doubt Fallout would have stuck around so much.

Bethesda owns A LOT to Fallout 3 and the little heads there that actually had some level of understanding, even perhaps familiarity, with the classic games.

And I still applauded Bethesda for playing it safe and keeping things on the other side of the country instead of trying to force themselves into a lore that was already well established and clearly not suited around their storytelling "style". So we could always be assured that no matter what happened at the east, the west coast's happenings were unaffected and preserved.

Its the only Bethesda entry I still have a level of fondness towards (and even return to willingly).

But yeah, the flea soup nonsese is too silly even for Bethesda fallout standards (the games anyway).
Whats up with all the incest in this show?

And why only incestous white people ? Bonus that apparently redheads were involved in one of those in S2, very classy.
Say what you will about the show, but at least they nailed Novac!
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Cant wait for this to be in Fallout 3 remaster.

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Christ, I forgot how much of an evil bastard TLW can be.
Raul is the only companion whose chill with the Legion. I think hes also the only companion who actually rationalizes why someone (the player) would choose to support them.

Which is crazy since The Legion arent cool with ghouls and usually kill them on the spot. But at the same time, it is cool that despite that, Raul is still able to see their benefits in a unbias pragmatic fashion.

"Yeah, sure, they kill ghouls. Wont deny that. But the streets and roads are safe, also wont deny that."
I'm not a super lore guy, straight up magic doesn't exist in fallout right? I know psychic powers do, you had the master, the kid under the overpass in New Vegas, and Cabot in Fallout 4. Does the shaman's ghost in fallout 2 count as magic?

Fallout never denies the supernatural out right, they instead keep things subtle and in the background, mostly sticking with "There are things out there beyond our understanding" mentality.

Its not full on accepting it but it is recognizing there are things not easily explainable, like the examples you have mentioned and the fact Graham had an impossible survival and as impossible recovery, which he attributes it literally to God and the Dead Horses tribe's "love" that he seeks to repay by leading and protecting them.
 
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Fallout never denies the supernatural out right, they instead keep things subtle and in the background, mostly sticking with "There are things out there beyond our understanding" mentality.
Fallout 3 had the best take on the supernatural aspects, Dunwich Building is an S+ location in the entire series, and there was also Daniel Littlehorn who I'm pretty sure was strongly alluded to being the devil, which honestly given how evil you can be in fo3 works pretty well.
 
The type of people that like the fallout show are the same types of people who still get hyped about the MCU and Avatar movies.

They don't give a shit about character or writing, they just care about "moments". They want something that their stupid monkey brain can hoot and holler at.

They also desperately just want to be part of something.
 
There's a guy on /fog/ (the Fallout general on 4chan's /vg/ board) who has been dutifully defending the atrocious writing of the Fallout TV show. Dude had a minor spergout over Kiwifarms after someone suggested he's being a lolcow.
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He can't seem to handle that the NCR was canonically beating the BoS in a war of attrition by the time New Vegas rolled around, likens the Brotherhood's network of chapters to the McDonald's franchise.
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He now appears to be under the delusion that he only has one detractor and that the entire thread is, in fact, actually laughing at this individual and not him.
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No, stalker child. It is actually YOU who is the lolcow getting pointed and laughed at by the entire thread. Enjoy prison.

His retarded McDonalds analogy has already generated some shitposting and OC.
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So what's the verdict? Bait or mental retardation?
 
You made the right decision because the female VO is even worse. It's worth installing a silent protagonist mod immediately after hearing the phoned in tard scream she does whenever you take psycho, one of the better chems in the game.
See that's just bad vocal direction. It's why directors are so important when they're adding voice work to games because the voice we hear inside our heads is way different than how it sounds in a microphone. I guarantee you inexperienced schmuck just looked at that and said "yeah, that'll work, no one's really going to care anyway" or they seriously thought that was good voice work.

But I've progressed a bit further into the game and now I've met up with the minute men. Again, this game is still just striking me as STALKER but Fallout with how it handles encounters. Generic raiders are killing this faction I've never heard of and you're only outcome out of this fight is either running the other direction putting the quest on ice or killing the mindless raiders. Fine, whatever, but then we get to most bizarre part of this quest.

So essentially Preston, budget leader of the Minutemen, is holed up in some part of this museum and somehow, despite being overwhelmingly outnumbered, managed to hold out before we, the Deus Ex Machina main character of the game, gun down every overwhelming number of raiders in the museum. Okay fine, whatever. Video game logic. But then someone, I forgot his name, brings up that there's a suit of power armor next to a crashed vertibird on the roof and there's an attached minigun that we can use with the power armor and clear out all the raiders down below.

Setting aside the fact that, so far, these raiders haven't been shit because shooting a pipe sniper rifle is not that hard, we're forced to use this power armor if we intend to progress. And apparently our character knows how to use Power Armor for some reason. I can handwave this and maybe say the male character probably used it during the war, but how did Nora, our female equivalent, know how to use this armor? I also have no idea how long that Vertibirds even been there, but if Brotherhood of Steel members, because let's be honest, are roaming around the wastes in these things, wouldn't those crashed choppers attract salvagers?

This whole opening act has felt like a tutorial mission and it even hands you "powerful gear" (the minigun just flat out sucks in this game I sold it for 300 caps) on a silver platter before you even get a chance to actually dive deep into the Boston wastes. We even killed a Deathclaw by pumping bullets into it like a sponge absorbing water and we're, of course, the hero that managed to completely shift the entire outcome of the quest by being there to be a god in the machine essentially. I really love Emil Pagliarulo's work guys...
 
The thing about Nora's va is she was also Jack in Mass Effect, so like we know she can do good, and she does have some genuinely good lines but they are usually only when angsting about losing her son.

Edit:And some of her rage baiting lines are good but Nate the Rake does it better.
 
"yeah, that'll work, no one's really going to care anyway" or they seriously thought that was good voice work.
I don't really subscribe to the notion that Bethesda is malicious, or at least not in 2014/2015, so I'd say it's a case of the latter rather than the former. They've always been incredibly naïve, for better and worse. I don't really even think FO4 has bad voice acting, Kellogg was great, and there's one line you can say to Kellogg that's always stuck with me because you can tell Nate is on the cusp of crying.
"Goddamn it, you mercenary motherfucker. Where. Is. My. Son?!"

I think in the end the voiced MC wasn't a bad idea, it was just in the worst possible place for it. Could've avoided the ludonarrative dissonance entirely if they played to the storylines strengths via a linear side game like Redguard.
but I guess not. Setting aside the fact that, so far, these raiders haven't been shit because shooting a pipe sniper rifle is not that hard, apparently our character knows how to use Power Armor for some reason. I can handwave this and maybe say the male character probably used it during the war, but how did Nora, our female equivalent, know how to use this armor?
Well, in 4's defense Power Armor Training was something 3/NV came up with since there Power Armor is far more useful.

I can nitpick that in 1 you play as a vault dweller that I imagine has little experience with that sort of thing, and in 2 you play as some tribal who's probably never even heard of power armor before he sees the wrecked vertibird in Klamath. It doesn't stop either character from slipping into a suit as soon as they have access to one.

The truth of the matter is, like many things in 4, sense was sacrificed for the sake of gameplay, and it often doesn't land like Bethesda probably intended it to. but for the case of power armor usage that part of lore has always been contested.

I also have no idea how long that Vertibirds even been there, but if Brotherhood of Steel members, because let's be honest, are roaming around the wastes in these things, wouldn't those crashed choppers attract salvagers?
it crashed there during the war as per the holotape located on the desk next to it. as for the scavengers, Concord was already somewhat of a raider hotspot before the minutemen arrived there, so that one isn't really going to be attracting many folks. The other issue is that the entirety of the upper left corner of the map is already said to be pretty depopulated and abandoned. You have to remember that the Commonwealth you play in is not the actual scale of the real life/in-lore Commonwealth, I don't know how true this is but it's like 1:150 scale in terms of real life scale. Most of the other crashed vertibirds in the wealth are also in locations that have nearby raiders, ferals, security, etc, and no one is nearly as powerful as you are.

This whole opening act has felt like a tutorial mission
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Which it is

and it even hands you "powerful gear" (the minigun just flat out sucks in this game I sold it for 300 caps) on a silver platter before you even get a chance to actually dive deep into the Boston wastes. We even killed a Deathclaw by pumping bullets into it like a sponge absorbing water and we're, of course, the hero that managed to completely shift the entire outcome of the quest by being there to be a god in the machine essentially. I really love Emil Pagliarulo's work guys...
That whole section was for sure fabricated entirely for E3 and to be the hook for the first two hours of the game. Well, maybe not really.

That was certainly the main idea behind it, but I think on the gameplay level it's supposed to:
- introduce the new power armor system
- give the player their first heavy weapon/energy weapon
- first combat gauntlet, and pretty much designed for a lot of the combat "improvements" that 4 made, like a dedicated grenade key, iron sights, and wall peeking.
- introduce charisma checks
- introduce the minutemen
- be cool and fun

the problem is that it checks like only 3&1/2 of the boxes. if anything, they should've given you the raider power armor that you'll never use.
 
Which it is
Snipping. And that’s fine it’s not a terrible tutorial section, but it gave me some pacing whiplash because you normally don’t get that stuff in other fallout games until the late stages.

As for the vertiberd thing, I didn’t see the holotape so I missed that. Still, even the raiders I still think would salvage them because those mini guns are probably carrying a lot of ammo.
 
the problem is that it checks like only 3&1/2 of the boxes. if anything, they should've given you the raider power armor that you'll never use.
Raider power armor and the deathclaw fight is now another Raider in power armor but it has some T51 pieces or something.
As for the vertiberd thing, I didn’t see the holotape so I missed that. Still, even the raiders I still think would salvage them because those mini guns are probably carrying a lot of ammo.
Once again so many minor details are solved if Bethesda set their games earlier in the timeline
 
Well, there was a point when it was good. keyword was.
Yeah, like a decade ago.

No, seriously, the amount of people I have to interact with who desperately want me to watch this garbage while being unable to tell me anything about these films/shows other than describing an action scene is ridiculous. They can't even name the characters most of the time and have to use the actors names because that's how little of a shit they actually give about anything surrounding the scenes.

I work with a dude who talks about this show, and he honestly doesn't know the main characters name. He just always calls her "Vault Girl". I gave him the benefit of the doubt and thought he was just saying it cause I don't watch, but when I asked what her name was he was like "I don't know she's just the vault girl."
 
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